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Everything posted by Wrench
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Small(ish) Fake Pilot request to a 3D modeler
Wrench replied to dtmdragon's topic in Mods & Skinning Discussion
Congrats!!!! -
Small(ish) Fake Pilot request to a 3D modeler
Wrench replied to dtmdragon's topic in Mods & Skinning Discussion
when I first read this, I though he was asking for a small pilot -- I didn't know Hobbits could fly!!! (i'll let myself out ...) -
Well, looks like Nightshade wins the Internet for today!!!
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Yeah, it's a stand alone terrain. Pretty sure it says that in the read me. You're gonna have to delete everything from the IcelandNA folder (if you have one), and start over. THIS one should already come with it's own folder,and if you look inside you'll find to funny files called "TFD" and "HFD", whcih the stock NA terrain does not use. I'd re-read the install instructions again, you cause messed this up really bad!!! (sorry laughing!)
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How to make "mod folder" and how to put addon in it?
Wrench replied to HantuLaut's topic in Mods & Skinning Discussion
Yup. And with that, we'll just go ahead and shut this one down. Pity too. -
How to make "mod folder" and how to put addon in it?
Wrench replied to HantuLaut's topic in Mods & Skinning Discussion
Basic computer skills are necessary; things like copy/paste, cut/paste, drag & drop, create folder, etc. EVERYTHING you add goes into the Mods Folder. READ the enclosed read me's inside the download -- all you need to know is there. For the most part, the instructions are very simple and easy to follow. And if done by the mod maker correctly <cough> all one needs to do is unzip, and copy/paste the provided folder(s) into the mod folder. It's not rocket science. Here's an excerpt from a text file from sometime in the past about installing an aircraft. REMEMBER -- this is just an example aircraft, but the procedure is the same and here's an excerpt from a recent upload of mine, with the Install Instructions -
In a way, those almost look like the EAW Europe tiles. Very nice looking!
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new tiles for KOREA MIG-ALLEY from Gepard
Wrench replied to Lacsap's topic in Mods & Skinning Discussion
If released, will there be a full 4 season set??? (yeah, I know, just making more work for folks!!) -
that reminds me ... need to call and get a haircut, too!
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You just run each exe (SF2.exe, SF2V.exe, etc) to create the individual Mods Floders. The game will automatically merge itself Meaning: everything from one mods folder, example, SF2I, will have access to all the aircraft, ground objects and terrains from the other 4. I've not installed the full pack,with all the DLCs, but I'm pretty sure they'll all show up in their various forms in each and every mods folder. (somebody please confirm this! --one day I may have to do a reinstall!!! LOL!) **easy way to check, is after running the exes and creating the 5 mods folders, if for instance, you can fly the IsraelME map from the SF2E folder/exe)**
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new tiles for KOREA MIG-ALLEY from Gepard
Wrench replied to Lacsap's topic in Mods & Skinning Discussion
in the Options.ini, try this: (the last lines) it can't hurt, and it does keep them around (meaning: i don't think it increases the 'draw distance', just keep them from fading out/away) -
All I gotta say is WOW!!!!
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it's actually called a 'columator glass" on reflector gunsights. just to clarify <gr>
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points accrued from targets destroyed
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Yup, think of PR Spits and Mustangs in WW2 "" this looks like about the right spot ... start the camera!"
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as yakarov said; the same as navigating -- stopwatch, compass, map, known height and ground speed
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i have volume 1 of the Detail & Scale (bombers and tankers) on pdf if that's any help. Don't have vol.2, but have the EA-6B D&S
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they look ok to me! BPAO would get it right, I'm sure ================================================= The body and paint guys are NOT gonna be happy with me! OTH, the new damage tgas work just fine!!
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Welcome back!!!
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WIP - B-52 / Large Aircraft: Military Hangar
Wrench replied to swambast's topic in General Discussion
Can you change the Coke machine to Pepsi? but seriously, that's freeking AWESOME!!!! -
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View File SF2 P-51D/K Mustang by Crisis Remod Pack SF2 P-51D/K Mustang by Crisis Remod Pack 1/28/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of P-51D Mustang by crisis. Historically this was one of the first aircraft mods released for SF1 in approx 2008. While the model still has some issues (see "Notes"), it's fully functional, and has been upgraded for the SF2 environment. I believe this will be a complimentary aircraft for the stock 3W Mustang (and others). This mod is supplied with just about all the original skin sets I could find from the 1stGen SF mods section and from Marcfighters archive. Unfortunately, several were not up to snuff, with inaccurate coloration, or had painted-on markings that make it impossible to allow the use of the superb 3W decal system. Therefore several, while replicating the originals, are new builds. These were made from a new template, and it is included. These skin sets cover US Army Air Force (WW2 ETO), USAF (post-war), Korean War units for the USAF, RoKAF, SAAF, and Israeli Air Force directly post-WW2 and during the 1956 Suez Crisis.. Several of the included skins make use of decal sets I created for other mods, as you all know how I hate to waste good decals!!! :) You will find herein ... USAAF/USAF: 362nd FS,357th FG (ETO) -1944 start date (NMF) 375th FS, 361st FG (ETO) -Sept, 1944 start date (Camo/NMF/Invasion Stripes under wing/fues) "USAFSilver", Generic NMF -10/1947 start date 12th FBS, 18th FBG (Korea) -1950 start date SAAF: 2 Sqdn, SAAF "Flying Cheetahs" -1950 start date IDFAF: No.101 Sqdn (NMF) -1948 start date No.116 Sqdn Blue/Brown Camo (1956<) -Suez Crisis camo scheme RoKAF: 51st PFS* (ROKAF) -Korean War. #18 is Col. Dean Hess' aircraft, with nose art *=Provisional Fighter Squadron 98.6% of the markings are decals, with some small exceptions (see notes). Decal randomization is TRUE. While many skins had to be remade, some are still 'as issued' (un-retouched). All remain in bmp format. As is usual, serial numbers & 'plane in squadron letters' (WW2 & Korea) are as historically accurate as possible. Those fully 100% matched are marked with the star (*), those correct, but unable to match to a individual code letter are marked with the plus/cross (+), those with no mark are generic. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch' is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are also included. If you End Users (tm) have the SF2I expansion that adds the Mustang and WW2 era weapon, feel free to edit the loadout ini to use those stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. The FM test drives as fully compatable with SF2. When in-game, you'll see P-51D/K Mustang (cr) on the Aircraft Selection dropdown. This "(cr)" will differenize this one from the 3rd Wire or Wolf357's (and variations thereof). This mod DOES (sorta) cover both the D & K variants, as there's very little (actual) difference between them (one built in Inglewood, CA -D; the other in Dallas, TX -K; albeit with a different prop). Canopy acutation uses the Standard Animation Keystroke (tm), Shift/0. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 02/16/2024 Category P-51
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Version 1.0.0
144 downloads
SF2 P-51D/K Mustang by Crisis Remod Pack 1/28/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of P-51D Mustang by crisis. Historically this was one of the first aircraft mods released for SF1 in approx 2008. While the model still has some issues (see "Notes"), it's fully functional, and has been upgraded for the SF2 environment. I believe this will be a complimentary aircraft for the stock 3W Mustang (and others). This mod is supplied with just about all the original skin sets I could find from the 1stGen SF mods section and from Marcfighters archive. Unfortunately, several were not up to snuff, with inaccurate coloration, or had painted-on markings that make it impossible to allow the use of the superb 3W decal system. Therefore several, while replicating the originals, are new builds. These were made from a new template, and it is included. These skin sets cover US Army Air Force (WW2 ETO), USAF (post-war), Korean War units for the USAF, RoKAF, SAAF, and Israeli Air Force directly post-WW2 and during the 1956 Suez Crisis.. Several of the included skins make use of decal sets I created for other mods, as you all know how I hate to waste good decals!!! :) You will find herein ... USAAF/USAF: 362nd FS,357th FG (ETO) -1944 start date (NMF) 375th FS, 361st FG (ETO) -Sept, 1944 start date (Camo/NMF/Invasion Stripes under wing/fues) "USAFSilver", Generic NMF -10/1947 start date 12th FBS, 18th FBG (Korea) -1950 start date SAAF: 2 Sqdn, SAAF "Flying Cheetahs" -1950 start date IDFAF: No.101 Sqdn (NMF) -1948 start date No.116 Sqdn Blue/Brown Camo (1956<) -Suez Crisis camo scheme RoKAF: 51st PFS* (ROKAF) -Korean War. #18 is Col. Dean Hess' aircraft, with nose art *=Provisional Fighter Squadron 98.6% of the markings are decals, with some small exceptions (see notes). Decal randomization is TRUE. While many skins had to be remade, some are still 'as issued' (un-retouched). All remain in bmp format. As is usual, serial numbers & 'plane in squadron letters' (WW2 & Korea) are as historically accurate as possible. Those fully 100% matched are marked with the star (*), those correct, but unable to match to a individual code letter are marked with the plus/cross (+), those with no mark are generic. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch' is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are also included. If you End Users (tm) have the SF2I expansion that adds the Mustang and WW2 era weapon, feel free to edit the loadout ini to use those stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. The FM test drives as fully compatable with SF2. When in-game, you'll see P-51D/K Mustang (cr) on the Aircraft Selection dropdown. This "(cr)" will differenize this one from the 3rd Wire or Wolf357's (and variations thereof). This mod DOES (sorta) cover both the D & K variants, as there's very little (actual) difference between them (one built in Inglewood, CA -D; the other in Dallas, TX -K; albeit with a different prop). Canopy acutation uses the Standard Animation Keystroke (tm), Shift/0. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein -
and we have punch and pie!!!
