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Wrench

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Everything posted by Wrench

  1. We had a cat named 'Patches'... old picture, she's gone now, these 7-8 years.... Wrench kevin stein
  2. Like you say, Ed, those 100, 85, and some 57s & 23s get even worse when having one of these around to feed them... Here, seen about to die.... Networked AAA is freeeking nasty!!!! WRench kevin stein
  3. Hmm...so it looks like it's up for grabs??? Looks like Pete did a great job on that skin!! The anti-glare panel forward of the windshield is what's driving me nuts...his panel lines look better too!! Might need to PM or email him ... point me to the right parts of the map Wrench kevin stein
  4. There was a thread around here the other day that got me thinking, then acting. Does anyone know who built this bird??? And who did the original skin (that I've repainted and messed with)? Pappychsix?? Had this sitting on the HD since early 2006, but nothing has ever happened with it. So..been fiddling with it since Saturday; go the weapons dialed in, reskinned, decaled, some etcs (like adding the 2nd engine, and adjusting the AB & exhaust emitters). Still need to make the BuNum decals, and add all the lights and a bunch of little tweeks.. Looking at the data ini, I keep thinking it was Fox Monter, as a LOT of the stuff seems to point back to the F3H Demon. THere are many flaws with the model; no moving control surfaces, some 'shimmering' around the airbrake meshes - which disappears when airborne; using the F4B pit as it's closest Needs further data ini tweeks; flight model adjustments, and other systems works. But it don't fly too bad right now ... in fact, it flys much better than it should!! (reading pilot reports in the Naval Fighters #27 -F7U Cutlass - which has some charts) Load wise, its sort of a combo of the -3, -3M and A2U (which was never built). So, who's is it??? Wrench kevin stein
  5. Some of my quickie notes here: http://forum.combatace.com/index.php?showt...st&p=139224 Also, in Lexx's post in the same thread, there's a link to 3rdW boards with more on the TE Expect to be doing some work, mostly creating the citylist.ini...you MUST have that for airfield flattening. I looked for another post of mine, that gave a few more steps, but couldn't find it... Wrench kevin stein
  6. Looking quickly at my DS Hind's loadout ini, we find 3K11 should be somewhere in the bunyap pak... Hmm...isn't that the Swatter??? edit: Items # 317 and #318: [WeaponData317] TypeName=9M17P FullName=9M17P Falanga AT Missile ModelName=Swatter Mass=32.000000 Diameter=0.140000 Length=1.165000 AttachmentType=SOVIET,CHINA,YUGOSLAVIA NationName=Soviet StartYear=1968 EndYear=2010 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1968 ExportEndYear=2010 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeRocketEffects ReleaseDelay=0.500000 WarheadType=2 Explosives=5.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=2 Accuracy=60 MaxTurnRate=4.000000 MaxLaunchG=2.500000 LockonChance=90 LaunchReliability=80 ArmingTime=1.000000 SeekerFOV=46.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=15.000000 SeekerRange=5000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=4000.000000 Duration=90.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000000 BoosterStart=0.500000 BoosterDuration=10.000000 BoosterAccel=84.255699 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.600000,0.000000 SustainerDuration=40.000000 SustainerAccel=0.000000 SustainerEffectName=FlareFireEffect SustainerSoundName= SustainerPosition=0.000000,-1.600000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData318] TypeName=9M120M FullName=9M120M Vikhr AT Missile ModelName=Vikhr Mass=39.000000 Diameter=0.125000 Length=2.400000 AttachmentType=SOVIET,W_GERMANY NationName=SOVIET StartYear=1990 EndYear=2028 Availability=2 BaseQuantity=25 Exported=TRUE ExportStartYear=1990 ExportEndYear=2028 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=90.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=5 Accuracy=95 MaxTurnRate=20.000000 MaxLaunchG=10.000000 LockonChance=95 LaunchReliability=95 ArmingTime=1.000000 SeekerFOV=2.500000 SeekerGimbleLimit=45.000000 SeekerTrackRate=45.000000 SeekerRange=9000.000000 MinLaunchRange=500.000000 MaxLaunchRange=8000.000000 Duration=60.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000001 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=30612.300781 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.200000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.200000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=514 Is this them?? Wrench kevin stein
  7. This mont's AFA magazine, as an article "Ramenskoye, Past and Present", with some really good pictures of some Soviet/Russian X Planes (including 2 nice ones of the T-4) One of them is an M-4, with a tarp covered F-4 Phantom and Mirage III behind it, and the M-52 in the background. Said it was never given engines, and never flew. Be kinda cool to see the M-52 in game! EDIT: Knew there should be a link for it somewhere on the AFA site: http://www.airforce-magazine.com/MagazineA...8ramenskoye.pdf Wrench kevin stein
  8. the only camo radar nose I know of, is the one I recently did for the EAF Fresco D for WoI. The 19p/pm should each have their OWN noses, cause I hex edited their lods and bmps to fit ONLY them. You didn't by chance, drop the EAF radar nose bubble bmp (little joke there ) into your regular install did you??? btw, NO Farmer D/E's were ever used by any of the Arab Air Forces, so you shouldn't have any conflicts edit: yes, looking at the Farmer D/E packages, they definately have specifically named lods and bmps for their radar noses. 2nd edit: it may also be a 'year availbilty' thing; the engine is looking for a weapon to load, and not findind the PM's nose, say in 1985, is loading the 17PFs instead. You can try removing the 'Export' tag from the 19P and 19PM's weapons data, and see what happens. I did give them a MUCH longer exported service life than they should have had. But as to reaching to other installs; no it shouldn't. You can, however have decals show up from within the same install, but having the decals in another aircraft's folder. It's all in the pathway Wrench kevin stein
  9. S'turth!!! Lexx's thread over there has some absolutely amazing information. But, for a 'basic starting point', I always use the pilot position in the data ini, then dial it in compared to internal (from cockpit) and external (free camera mode) views. I can usualy get the guy seated to within 12=18 inches of real life, sometimes even closer. Wrench kevin stein
  10. Any chance for templates, so I can 'desert-ize' it??? TIA! WRench kevin stein
  11. Good to see you back!!! Nice bikes too!! Wrench kevin stein
  12. Which is exactly why I said it!!! :yes: They'd heard I was in the area, and crawled behind their seats to hide, thinking I'd not see them....... "Death shall come on swift wings" mmmuuuuuahahahahahaaaaa, etc Wrench kevin stein
  13. Just few things I've been playing around with... Somewhere over Antarcticia...protecting an Ancient outpost: (whilst the 302's are deployed 'abroad' ) Includes TailCodes for all the battlecruisers, even though the Talons are NOT endo-exo atmospheric vehicles like the Mongoose is. This one came to me while reading this month's 'Air Force' magazine (I'm an AFA member), discussing the fact we'll be out of usable fighter aircraft somewhere between 2010-2030 (given the lack of Raptors and Lightning IIs and general aging of the Fleet...) Something to fill the gap: Using the stock skin; fully Americanized loadouts, some small data ini edits, etc -- expect the usual. Works in WoE and WoI. Still have to make more decals for the tail numbers; ones I had got fouled up. 24 serials be OK??? Easier than the 50 I'd planned...getting lazy and losing interest... Wrench kevin stein
  14. that's what I was thinking...either the 'gauss gun' or maybe a pulse-plasma cannon Wrench kevin stein
  15. Post the data ini's weapon stations, and the loadout ini. It sounds like you're just missing an item Wrench kevin stein
  16. 1) open 21Mf data ini and delete the entry for the 'automatic speed' canopy opening -- this dosen't work anymore. must/should have an animation key assigned 2) check knowledge base, Weapons and Loadout Fixes Thread (Bunyap Pak) for the the others or 3) re-extract 21MF data ini from objects cat; this will fix the pilot postion, afterburner emitter and a few other glitches. make needed adjustments for weapons, etc. Copy other relevant data to other Fishbed data inis that have goofy, cowardly hiding pilots. 4) check other, stock, post-patch decal inis for related Fishbeds, noting the locations of the 'Insignia' decal on the wings. You're looking for the "Position=" line Reasons for 2-4: lods were changed in patch 4, moving things. data inis were adjusted to reflect this by the patch Wrench kevin stein
  17. I'm not sure I understand the question.... are you adding a new, torp only hardpoint??? Look and the Avenger, Kate, Jill, Beau, my Ar-296/Kreigsmarine Jill to see how it's done. I'd reccomend a 'centered' hardopint (right/left centering) You might need to create a WW2 Soviet nationalized weapon as well (copy the US Mk.13), as there ain't no Russkie torps in the wepspak. The loadout ini would have the weapons name (the first one listed in ti's data) "WeaponFullName=" Wrench kevin stein
  18. We wants it...this map...yesssss Wrench kevin stein
  19. Possibly due to the fact I was re-arranging some of the KB Threads last night. Why don't you just have a hop into the KB, and I'm sure you'll find it right off. Should be in the "Running the Basic Sim: FAQs and Issues" sub forum http://forum.combatace.com/index.php?s=&am...st&p=141845 Wrench kevin stein
  20. TurtleHawk: that issue has been covered ad infinitum in the EF2000 release thread, and in the Mods/Skinning Forum on the Tiffy -- EF2K Release Thread: http://forum.combatace.com/index.php?showtopic=27281 EF2K Progress Thread (which turned into Customer Support Thread) http://forum.combatace.com/index.php?showtopic=22903 Your answers are within. Wrench kevin stein
  21. (use Egyptian accent) "You have awakened the creeture, who commands the powers of the gods. He will wreeek havok upon the land, and wchen he is fullly rechenerated, will be unstoppable" or some such quote from "The Mummy" Wrench kevin stein
  22. It seems the original version of the Fix got lost or misplaced somewhere, so I'm re-posting it, as there are newer players that have been wanting this info This will tell you how to change to 'year spread' of the game; making it cover a wider range of calendar years, and not having to mess with aircraft data ini service years, which should NEVER NEVER NEVER EVER!!!! be messed with. The ServiceYear= of an aircraft should only be adjusted when you are, 1) creating a 'nation specific' version that has carved in stone, hard data service years, or 2) correcting a mistake in said service dates That's covered in another thread in the KB, and not truely relevant here. Ok, there are 2 files you need to tweek for expanding the available years in ANY of the 3rd Wire games. Options.ini Singlemission.ini Options ini is found in the root directory of your game ie: assuming the standard install path, C:/ProgramFiles/StrateyFirst/StrikeFighters or C:/ProgramFiles/WingsOverVietnam or C:/ProgramFiles/WingsOverEurope or C:/ProgramFiles/WingsOverIsreal Open the options ini in any text editor; notepad works really good, and scroll down until you find these entries: StartYear= EndYear= There'll be 3 of them, one in each of the entries for SingleMission, DogFightHost and CoOpMission Change the start and end years; I use at least a 100 year spread, due to having several WW2 installs. So, it can look something like this for your normal, jets install: If you have aircraft pre-dating these years, use the entries below (this will include ALL WW2 style aircraft): Plenty of leeway there. Save and Close the Options ini. Now, using the Cat Extractor, available here at CA in the Downloads/Utilities section, open the MissionData.Cat, and extract the SingleMission.ini. Remember, the extractor always puts the extracted file into the folder where the cat it's pulled from resides. In this case, it'll be in the /Flight folder. This is were THIS particular extracted file will now reside until, well, the End of Time!! Open the SingleMission ini, and you'll see this: Note, this is my modified one. Also, look at the TargetValues section; these have also been modified, so you'll have a wider variety of targets, based on values assigned in each terrain's **_types.ini. The targets are assigned randomly in single missions, and semi-randomly/partly scripted in campaigns. So, in some missions, you might find yourself being tasked against a high value target such as a HQ building, or something as lowly as a single tent. Save and close the SingleMission.ini That's it...your done! Go Fly!! Wrench kevin stein
  23. On a side note, Lloyd, I have a fairly new template that i made for the Fort; I was attempting to do the IDF version. It's your's if you want it. I also have a B-17 lod with NO turrets, other than the chin, that I used for the PB-1W. Had Capun make if for me last year sometime.... it's like 99.9% done; I just never released it. Wrench kevin stein
  24. After spending 10 minutes in the Knowledge Base, and NOT finding the post to link too....we'll just cover it right HERE! Then, I guess I'll do a copy/paste and up it to the KB.... ----------------------------------------------------------------------------------------- First off NEVER NEVER NEVER!!!! mess with the ServiceYear= of an aircraft, unless you are 1) creating a 'nation specific' version that has carved in stone, hard data service years, or 2) correcting a mistake in said service dates That's covered in another thread in the KB, and not truely relevant here. Ok, there are 2 files you need to tweek for expanding the available years in ANY of the 3rd Wire games. Options.ini Singlemission.ini Options ini is found in the root directory of your game ie: assuming the standard install path, C:/ProgramFiles/StrateyFirst/StrikeFighters or C:/ProgramFiles/WingsOverVietnam or C:/ProgramFiles/WingsOverEurope or C:/ProgramFiles/WingsOverIsreal Open the options ini in any text editor; notepad works really good, and scroll down until you find these entries: StartYear= EndYear= There'll be 3 of them, one in each of the entries for SingleMission, DogFightHost and CoOpMission Change the start and end years; I use at least a 100 year spread, due to having several WW2 installs. So, it can look something like this for your normal, jets install: If you have aircraft pre-dating these years, use the entries below (this will include ALL WW2 style aircraft): Plenty of leeway there. Save and Close the Options ini. Now, using the Cat Extractor, available here at CA in the Downloads/Utilities section, open the FlightData.Cat, and extract the SingleMission.ini. Remember, the extractor always puts the extracted file into the folder where the cat it's pulled from resides. In this case, it'll be in the /Flight folder. Open the SingleMission ini, and you'll see this: Note, this is my modified one. Also, look at the TargetValues section; these have also been modified, so you'll have a wider variety of targets, based on values assigned in each terrain's **_types.ini. The targets are assigned randomly in single missions, and semi-randomly/partly scripted in campaigns. So, in some missions, you might find yourself being tasked against a high value target such as a HQ building, or something as lowly as a single tent. Save and close the SingleMission.ini That's it...your done! Go Fly!! Wrench kevin stein
  25. That's pretty much what I been saying all along, in the loadout threads in the KB that no one seems to read... Never had a merge that was successful...I've always done it one or three weapons at a time; in ANY version of the game. With either the BunyPak or TMF ... add only the weapons needed, as needed. Slightly more work in the short term ... but long term benifits are (seemingly) much better. WRench kevin stein
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