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Everything posted by Wrench
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I'd go with Major Lee's answer on this one.... Let's see.... poor navigation in fog, collided drunk skippers, collided forgot the check the tide tables, ran aground drunk skippers, ran aground forgot to wear their tin-foil hats, exposed to alien mind-control beams, collied AND ran aground.... That tanker wouldn't happen to be the Exxon Valdez, would it???? Never could figure out an effect for an oil spill... longestpants: yes, those are my shipwreck objects. Wrench kevin stein
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MiG-19S 1024x1024 Skin templates View File MiG-19 Farmer 1024 Skin template: These are new templates, based off and resized from the original little itty bity ones as originally issued by 3rd Wire. I call these "semi-HiRez, as they are now resized to 1024x1024 This set is designed to allow you to create new skins, either natural metal or camoflague types. I've redrawn, as best I can, all the panel, rivet lines, inspection plates, etc. Some of the rivet placement is a 'best guess', as the original size of the bmp was ONLY 256x256, and are badly blurred. The base skin color is a 10-15% gray, which when adjusted for in the textureset ini, will look like semi-polished natural metal. Please see the enclosed readme for more information, and other interesting tid-bits. Happy Skinning! Wrench kevin stein Submitter Wrench Submitted 11/30/2007 Category Skin Templates / Decal Sets
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191 downloads
MiG-19 Farmer 1024 Skin template: These are new templates, based off and resized from the original little itty bity ones as originally issued by 3rd Wire. I call these "semi-HiRez, as they are now resized to 1024x1024 This set is designed to allow you to create new skins, either natural metal or camoflague types. I've redrawn, as best I can, all the panel, rivet lines, inspection plates, etc. Some of the rivet placement is a 'best guess', as the original size of the bmp was ONLY 256x256, and are badly blurred. The base skin color is a 10-15% gray, which when adjusted for in the textureset ini, will look like semi-polished natural metal. Please see the enclosed readme for more information, and other interesting tid-bits. Happy Skinning! Wrench kevin stein -
View File MiG-19 New 1024x Natural Metal Skin MiG-19 Farmer New 1024x1024 Natural Metal Skin This is simply a re-do of the stock 3rd Wire MiG-19S Farmer-C skin into a larger, higher resolution unit. This is a simple replacement for you stock, itty-bitty ones. I call them 'semi-hirez', as they're only the 1024, which is a pretty good size for 98.6% of all the machines out there. All the panel and rivet lines have been redrawn, and it's painted a generic 'natural metal' color. Please see the enclosed readme for simple install instructions (nothing complicated this time!!! ) Enjoy! Wrench kevin stein Submitter Wrench Submitted 11/30/2007 Category Mig-19/J-6/F-6 Farmer Skins
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350 downloads
MiG-19 Farmer New 1024x1024 Natural Metal Skin This is simply a re-do of the stock 3rd Wire MiG-19S Farmer-C skin into a larger, higher resolution unit. This is a simple replacement for you stock, itty-bitty ones. I call them 'semi-hirez', as they're only the 1024, which is a pretty good size for 98.6% of all the machines out there. All the panel and rivet lines have been redrawn, and it's painted a generic 'natural metal' color. Please see the enclosed readme for simple install instructions (nothing complicated this time!!! ) Enjoy! Wrench kevin stein -
that's ok...I been fiddling with MiGs instead of finishing off the hawk 75. I don't have a template for the SM79, perhaps Capun or charles does. Altough time consuming, it's relitavely easy to make one from an existing skin (although the fabric surfaces still has me mostly stumped). did you get my pm??? Wrench kevin stein
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The IDF Tomcat is only found on my site...the link is below in my sig. It's on the "New Aircraft and Skins" Page Wrench kevin stein
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Thanks Starfighter! I guess I shoulda researched the guns a little better...they're just as Madcaddie released it. I was more concerned with the damn rockets!!! Easy enough fix, though.... add to nose section: SystemName[006]=InternalGun3 add to guns section: [internalGun3] SystemType=FIXED_GUN GunTypeName=23MM_NR23 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.24,4.22,-0.63 LightPosition=-0.24,4.22,-0.73 MaxAmmo=80 EjectShells=TRUE EjectPosition=-0.24,3.454,-0.437 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=-0.20, 3.34,-0.67 MaxExtentPosition=-0.30, 4.22,-0.56 then adjust the rounds in the other 2 guns to match. I agree....MiGs make wonderful targets!!!! Wrench kevin stein
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Well, I'm not exactly sure...the -3 Wildcats (probably Martlet 1) didn't have folding wings and only 4 50 cals. That what I did when I made the early war -3; just commented out the outer guns and wing fold. The -4 and later (not including the FM-2, with a larger tail fin) had folding wings and 6 50s.... The hard part is to figure out with was the FAA versions... If it'd help, I have the Sqadr/Signal "Fleet Air Arm" book on pdf somewhere... also good for skins You know there's a cheat on all of pasko's skins....the righ and left wings are mapped identically. If you do one, all you need is to flip it (horizontally?? me thinks...), and rename the resultant bmp as right or left, depending on where you started. That's how I did the KM Stuka, F-80, F-94 and a couple others... Cheating is sometimes cool.. Wrench kevn stein
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View File MiG-17PF Fresco-D Upgrade Pak - Ver 2 MiG-17PF Fresco-D upgrade -Ver2.0 for SF/SFG/ WoV/WoE/WoI and maybe SF2 & SF2-V Updated to Ver. 2 4/20/09 This version is designed to completly REPLACE the mod I released some time ago..... This is an almost complete rebuild of Madcaddie's MiG-17PF 'Fresco-D' limited all-weather, radar equipped interceptor. This has been tweeked to use a modified UV-16 rocket pod as an air-to-air weapon, along with a new-ish version of the S-5 unguided rocket. Most of the data for this weapons tweek was worked out by Lexx_Luthor in a thread over at the 3rd Wire Message Boards, using some data I've discoverd in the past. (see "Notes" section below for more details). The Flight Model parameters themselves have been copied directly from the latest Fresco-C's, so they are the most current (as of the 08 Patches for WoE). I'm releasing the ENTIRE aircraft, minus the lods of course, as they exist in all versions of the game, EVERYTHING is included, all the inis, new 'SovietSilver' larger skin bumps, etc. Also included is the cockpit, basically Mago/Paladrin's MiG-21MF; with some small modifications to the radar display. And, ONLY available in this mod, a new WoE-style Hangar Screen; the original 'artwork' type is also still included This is a completly new skin, created from a new template, made by me, based off the original 3rdW units. I've resized it up to 1024x1024, with completly redrawn rivet and panel lines. Also included is a revamped "M17PF.bmp" for the nose radar bubble, also resized and repainted. You =WILL= be using the weapons editor to add the new rockets and rocket pod!!!!! ==IT IS HIGHLY SUGGESTED YOU HAVE THE LATEST WEAPONS EDITOR== As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Well, almost easy...don't forget you'll be adding weapons, if you've not downloaded this before... Happy Hunting!! Wrench Kevin Stein Submitter Wrench Submitted 11/29/2007 Category Mig-17 Fresco
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1,032 downloads
MiG-17PF Fresco-D upgrade -Ver2.0 for SF/SFG/ WoV/WoE/WoI and maybe SF2 & SF2-V Updated to Ver. 2 4/20/09 This version is designed to completly REPLACE the mod I released some time ago..... This is an almost complete rebuild of Madcaddie's MiG-17PF 'Fresco-D' limited all-weather, radar equipped interceptor. This has been tweeked to use a modified UV-16 rocket pod as an air-to-air weapon, along with a new-ish version of the S-5 unguided rocket. Most of the data for this weapons tweek was worked out by Lexx_Luthor in a thread over at the 3rd Wire Message Boards, using some data I've discoverd in the past. (see "Notes" section below for more details). The Flight Model parameters themselves have been copied directly from the latest Fresco-C's, so they are the most current (as of the 08 Patches for WoE). I'm releasing the ENTIRE aircraft, minus the lods of course, as they exist in all versions of the game, EVERYTHING is included, all the inis, new 'SovietSilver' larger skin bumps, etc. Also included is the cockpit, basically Mago/Paladrin's MiG-21MF; with some small modifications to the radar display. And, ONLY available in this mod, a new WoE-style Hangar Screen; the original 'artwork' type is also still included This is a completly new skin, created from a new template, made by me, based off the original 3rdW units. I've resized it up to 1024x1024, with completly redrawn rivet and panel lines. Also included is a revamped "M17PF.bmp" for the nose radar bubble, also resized and repainted. You =WILL= be using the weapons editor to add the new rockets and rocket pod!!!!! ==IT IS HIGHLY SUGGESTED YOU HAVE THE LATEST WEAPONS EDITOR== As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions. Well, almost easy...don't forget you'll be adding weapons, if you've not downloaded this before... Happy Hunting!! Wrench Kevin Stein -
Now, THATs nice!!!! If you all are interested, there's kind of a wish list in the "filling the blanks with ground objects' threard, around here somewhere. We could definately use more stuff...Western AA units, soviet Long Track, and other radars -- expecially the NATO stuff. Vehicles, etc. (note to self: find out what Capun did with the Toyota pickup) Wonder if that nuke plant could stand in for the Baghdad Nuclear Research center in Desert Strom..... Wrench kevin stein
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Not to be a jackass, or twist a knife, but all this should have been stated in the original readmes. From my stickied post, in the General Discussions Fourm, Just A Reminder People: Check Mods Before Uploading Remember, it's like those tests the State gives (or schools for that matter); use the lowest common demoniator; keep it simple and easy to understand, while being detailed and conscise. Keep up the good work! Wrench kevin stein
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When rebuilding the DS map, I've noticed that coordinates in the mission builder don't quite match the coordinates given with the huddata debug set to TRUE. I ALWAYS use those coordinates, which means, usually, finding a area relitively close via the mission builder, they then flying single missions somewhere's close by, and then using the free camera to wander over and see what's what. This may need to be done several dozen times..... Remember too, the game enigne will only populate the target areas when you get close to them (10-20 km maybe???) So, for example, if you're flying a mission over Calis, and you need to see what's placed at Paris, you may find nothing there. There's a little illustrated tutorial doc in my 'shipwreck' object that speaks to object placement using the de-buged huddata. Wrench kevin stein ps: vacation was good; got back last Fri.
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Anyone carried this any further??? Haven't had time to experiment with the Harrier pit fof the Migs...which calls the question for those withOUT WoE...possibly using the pits found in some of the aftermarket Harriers....must investigate this in my spare time... Wrench kevin stein
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We'd just need to proper models (ie: shapes) for the underwing gunpods. The existing one's we have, for the HS-129 (?) are just a bit too big. Adding armour is a simple data ini text edit, as is adding the gunpods themselves via that and the loadout ini. You can always release it like I've done...everything but the LODs (all inis, skin, decals, etc)... Edward was fiddling with something along those llines last year, when he was thinking about an Eastern Front map. Wrench kevin stein
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It's not a ground object, it's a TERRAIN object.... meaning, you take all the bits, and toss them into the terrain folder in question (just like the factory place, truck park, train station, etc). The just add them to the **_types ini, and add them to the *** targets.ini. That's all that's needed.... thusly... [TargetType073] Name=amRadioTower FullName=Radio Tower ModelName=amRadioTower.lod TargetType=COMM_BUILDING ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=05.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=80 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=FuelFireEffectTest DestroyedModel=commbuilding1_destroyed SecondaryChance=0 and for the targets... [TargetArea010] Name=Makasar Position=112000.000000,798000.000000 Radius=2828.427246 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=0,0,-10 Target[001].Heading=0 Target[002].Type=Building1 Target[002].Offset=-100,-100 Target[002].Heading=0 Target[003].Type=Building1 Target[003].Offset=-100,100 Target[003].Heading=0 That's really pretty much it!! Other than the fact it won't blowup....which you can adust in the types ini...DamagePoints= Use a very low number, and perhaps they can be destroyed. You can alos remove them from being targeted (for strike missions, etc), by changing the TargetValue= to 0. The game engine will then NOT assign it as a target. WRench kevin stein
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View File ZA-9 Kestrel, VMFA-58 "Wildcards" skin ZA-9 Kestrel, VMFA-58 'Wildcards' skin for SF, WoV & WoE: Simple skin, using the decals from some other Wildcards mods (as everyone knows just how much I =hate= wasting good decals....), and the template provided. It is based off the original gray skin, so all credit goes to Julhelm. It represents USMC squadron VMFA-58 "The Wildcards", had they truely existed, and were flying this aircraft. What, you all didn't think I was gonna jump on this bandwagon????? What better fictional unit to have flying a fictional aircraft, than the "Wildcards"!!! There are personalized nameplate decals for the characters, plus a few other I always throw in for good measure, and just plain fun!! (there are 2 screenies in the zip...one shows a close up of the commander's A/C - he uses a different patch) Simple, easy to follow instructions are in the enclosed readme...it's just a simple skin and decal pak, so it's really hard to mess this up.... Enjoy! Wrench kevin stein Submitter Wrench Submitted 11/25/2007 Category Fictional/What If Skins
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95 downloads
ZA-9 Kestrel, VMFA-58 'Wildcards' skin for SF, WoV & WoE: Simple skin, using the decals from some other Wildcards mods (as everyone knows just how much I =hate= wasting good decals....), and the template provided. It is based off the original gray skin, so all credit goes to Julhelm. It represents USMC squadron VMFA-58 "The Wildcards", had they truely existed, and were flying this aircraft. What, you all didn't think I was gonna jump on this bandwagon????? What better fictional unit to have flying a fictional aircraft, than the "Wildcards"!!! There are personalized nameplate decals for the characters, plus a few other I always throw in for good measure, and just plain fun!! (there are 2 screenies in the zip...one shows a close up of the commander's A/C - he uses a different patch) Simple, easy to follow instructions are in the enclosed readme...it's just a simple skin and decal pak, so it's really hard to mess this up.... Enjoy! Wrench kevin stein -
What Indian AF mods???? Lies, lies I tell you!!!! There are not InAF mods here at combatace...it it all lies from the Western propaganda machines!!! No, but seriouslly, they should be here...check the "Cold War Aircraft, MiG-21" section. I think that's where I put 'em!!! Wrench kevin stein
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STRIKE FIGHTERS PROJECT:ENEMY ENGAGED
Wrench replied to Canadair's topic in Mission/Campaign Building Discussion
Those are RIGHETOUS!!! Those AFVs are going to be superb addons. As a humongous sci-fi buff...well, nuff said! Love that little NOTAR!!!! I like the idea of a semi-post apocaliptic (sp?) scenario....something like I did with the ANW upgrade I did a few months back; changed the countries to "Global Sedition" and "Alliance" factionated world (not much different from today, huh??). It wouldn't even be that hard to use ALL the existing maps, and just add/change/adjust for the 'time frame' in question. Didn't Stwa do a post-global warming DBS retile??? As to atrdrivers questions, I'd say absolutely post in the main forums someting like "looking for originals owners of these models", and then list them in post. As to waterbombing...I think we could use a little help in that direction right now, as Malibu's on fire -- again!!! Wrench kevin stein -
You can prevent the aircraft from loading thing you DON'T want it to have by using these lines: NotAllowedWeapon= on each of the hardpoint were you DON'T want somethign to be able to load. (see the loadout thread in the KB for some examples, ie: Yak-25 Flashlight) The only unfortunate thing is, you HAVE to list ALL the variants of a praticular missle that you don't want loaded As to the problem with the messed up paint scheme.... older lods, older skins Use the newest lod and newest skin (all covered in KB) Wrench kevin stein
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Most heavily armed missile interceptor...
Wrench replied to Wrench's topic in Mods/Skinning Discussion
Quick slap-together for a later model J, with wing tip fuel tanks, and no rocket pods: slightly different armement, 2 Genie, 2 IR Falcon and 2 SAH Falcons Using the C model lods, and my decals from the C as I don't have time yet to create new ones (not without more research). Mike, when we get back next weekend, I most definately want to see what you got photo, profile, color wise. I've got new templates made up for all but the engine.bmp, as that dosen't need any repainting. As seen here, it's just a simple natural metal with no squadron markings. Intersting you should mention Mister Isham...most of the pics in the Squad/Signal "Scropion In Action" are credited to him!!! Still want to try and figure out the 178th FIS...I think it'd be very cool to have the "Happy Hooligans" in their old steads...them or they 84th??? out of Hamilton or Fresno or wherever! I'm a California boy!! see ya all in a week!!! Wrench kevin stein -
Nope, sorry...it's always been Control/O...all the way back to the original flyable mods for the B-57B and Il-28. "H" is tail hook "Alt/H" is the data toggle (fps, removing info displays, etc) Have a look inside your 'default.ini' in the /controls folder, and also in game under the 'options' tab for controls...all your standard and assignable keystroke/ flightstick controls are listed. Wrench kevin stein
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STRIKE FIGHTERS PROJECT:ENEMY ENGAGED
Wrench replied to Canadair's topic in Mission/Campaign Building Discussion
Just a little reminder, expecially when it come with getting permissions for other's work.... http://forum.combatace.com/index.php?showtopic=21405 If you plan on doing anything with the Dev A-Team's craft, PLEASE, check with Capun on EVERYTHING you want to mod/change/upload, etc. Keep him and Charles in the loop for what you wish to do and release. I don't want to throw a wet blanket on anything, just giving a little nudge in the right direction. We've had complaints before about un-permissioned mods, so this is a "CYA" post, so to speak. I'm speaking not just as a CA moderator, but a Dev A-Team member too. OTH, anthing that improves our gaming is welcome!!! (especially Julheim's very cool What Ifs....) and thanks for listening! Wrench Kevin Stein
