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Fubar512

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Everything posted by Fubar512

  1. B-52s never had optical bombsights. All bombing was performed using ground targeting radar, which unfortunately, this series does not support. Speaking of bombsights, a bombsight mod was released for the B-52G, back in '04-'05, or thereabouts, which featured a Norden-like interface.
  2. LOL, it's about the upteenth time that I fell prey to answering posts on the home page without first checking which forum they're linked to. The fact that I mentioned SF2NA in my reply should have been a dead giveaway
  3. The series was originally designed to cover western cold-war aircraft up until 1974 or so, which would explain why the radar and avionics behave as they do. Most of the 3rd party mods that seem to enable some of the features you desire, are really work-arounds, that are limited in performance and appearance by the lack of supporting call-outs in the avionics dll files. The developer gave us some new features (mainly the radar modes on the F-14), when he introduced SF2NA in 2012, but the series is still lacking in many respects, such as radar acquisition of ground targets, (etc.)
  4. Since you've ordered them to "attack your target", are you sure that they weren't inside of the minimum launch parameters for those weapons?
  5. To quote from the article: "‘Had it happened over a populated area it, would’ve rattled some windows and probably terrified a lot of people, but I don’t think it would’ve done any real damage."
  6. This occurred almost three weeks ago: http://www.dailymail.co.uk/sciencetech/article-3459057/Largest-fireball-Chelyabinsk-falls-Earth-Nasa-reports-huge-explosion-seven-meter-space-rock-Atlantic.html
  7. IIRC, he gave up on that when he discovered that SF2 handled lighting and effects differently. You can always search for it try adapting the contrails, to SF2 but I doubt that they'll last more than a few hundred meters behind the aircraft,
  8. The current stock contrail effect is essentially nothing more than a "ribbon" that's repeated every few moments, and dates back to the inception of the first series, prior to 2002 (I recall first seeing it in a preview article, circa Summer of 2001). I've tried creating a whispy, smokey effect, with limited success. It winds up unconvincingly short, due to a built-in limitation in the number of particles that can be rendered per effect. I have tried reducing the particle count as well, which then causes the effect to resemble disassociated puffs of smoke. I have a video of that somewhere on a backup drive.
  9. Marcelo is in "semi-retirement". I still have a couple of his as yet unreleased works to complete.
  10. Sorry, but that's not true, and I can provide proof to the contrary. One does receive warning, if only for a second or two, when the AI first launches an Active Homing Missile at them. I've just created a 1v1 mission, a MiG-21MF against an F-14A that's carrying 4 AIM-54s, and I receive a warning tone every time.
  11. You will always get a tone when the launch platform acquires you and sends an active radar homing missile your way. The tone then goes away when the missile switches to active tracking mode, just a few seconds later. So, to recap, if you hear a "lock" tone that suddenly goes away, dump chaff, dive for cover, and hug the ground. When I mean "hug" I mean get below 15 meters/50 feet of altitude, and stay there!
  12. There was nothing of the sort. It was your imagination. It was just a helicopter....or maybe it was project Mogul. It was anything but a flying saucer.....
  13. Those are Stary's "Hollywood" effects.
  14. Most of those effects should be in the Kresta II package: http://combatace.com/topic/75314-kresta-ii-version-10/
  15. KillerBee, the series uses DX10, or shader model 4.0. Shader model 3.0 is DX 9, which is what the OP is describing his game as rendering.
  16. A dull blue solid color, with no texture? So I take that it doesn't look like this? It almost sounds as if it was somehow stuck in DX9 mode.
  17. Derk, My concern is with "wild" birds encountering drones, and not those that are trained are trained for falconry. I'm sure that the authorities would take steps to prevent injuring their avian partners, as they do with their service dogs. Raptors from merlin size on up to eagles are prone to defending their territories, as are members of the corvid family (ravens, crows, jays, etc), so the potential for injury is pretty widespread.
  18. This is going to be a nightmare for small and medium businesses. I have a feeling that quite a few lawsuits will be filed shortly.
  19. LOL, I was referring to characters from a 1970's science fiction movie, "Logans Run", based on a novel of the same name: https://en.wikipedia.org/wiki/Logan%27s_Run_(film)
  20. Logan4, if you check on Youtube, you'll find numerous videos of hawks and falcons attacking drones. So I agree that this is a valid concern, and I'm sure that they'll be a public outcry as soon as a few raptors wind up getting injured by larger drones. BTW, where's Logan 5, Francis 7, and Jessica 6 at?
  21. Interesting article: http://spectrum.ieee.org/automaton/robotics/aerial-robots/dutch-police-training-eagles-to-take-down-drones
  22. That's old news, and it is indicative of one's system lacking in video horsepower. A decent video card along that's been properly configured (tweaked) will eliminate this completely. I suggest at least a mid-range Nvidia GeForce or AMD Radeon, with 2 GB of VRAM, minimum. On Nvidia cards, this setting works wonders: http://combatace.com/topic/84199-frame-rate-tweak-for-nvidia-users As Russ indicates in the same thread, on Radeon cards, adjusting the Flip-Queue (as per this link: http://www.twcenter.net/forums/showthread.php?344714-Computers-ATI-Graphics-Card-Tweak-Guide ) achieves the same results.
  23. Yes, seeing the idols of one's youth pass away does tend to emphasize one's sense of mortality.
  24. Sounds like a resource issue. What graphics card are you running?
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