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Fubar512

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Everything posted by Fubar512

  1. My attorney friend Ron would love to see the "leaked footage of the cruise missile hitting the pentagon", especially since he was passing by the Pentagon (stuck in traffic, actually) on his way to work and SAW the airliner that hit it, flying "low enough for someone to have hit it with a baseball without too much effort". He generally has some rather unflattering comments for people who spew conspiracy theory nonsense, as well.
  2. We all learned a long time ago NOT to use the weapons editor in SF2, as it generally doesn't work well, and more often than not makes a mess of things. If you're adding a third-party weapon, do so by placing it in its own named folder under OBJECTS/WEAPONS.
  3. Turbo boost sacrifices the number of cores available in order to achieve it's maximum clock speed. So, in a title that utilizes all four cores (ie, FSX), you may only be offering up two cores out of your i7's physical cores under heavy demand. Some overclockers get around this by locking all four cores to whatever maximum their CPUs and cooling solutions allow. http://www.makeuseof.com/tag/forced-induction-intel-turbo-boost-works-technology-explained/
  4. Unfortunately, the pilot did not survive..... http://www.dailymail.co.uk/news/article-3613635/Small-plane-crashes-Hudson-River.html#ixzz49uLoweGG
  5. It was from March 17 of 1979, and it was freaking hilarious! http://snlarchives.net/Commercials/?197903173 The Navy Adventure [ open on Navy port ] Announcer: Port of call, Bayonne, New Jersey. [ Navy men are seen doing laundry ] The Navy Adventure. [ as the background music plays, scenes show sailors performing various activities: mopping a floor, peeling potatoes, cooking and serving cafeteria food, scrubbing toilets, chipping paint off of an old bulkhead, fastening chains on a ship, tarring a deck, and sitting in a room watching TV ] The Navy. See your local recruiter or call toll free. [ final image shows phone number 311-555-5000 against a man with a mop and bucket - the motto is also shown ] It's not just a job, it's $96.78 a week.
  6. IIRC, Wrench wrote a rather detailed "how to" post on that very subject, some time ago. I can't recall if it on was a thread he started, or if it was a reply to on someone else's thread. Try using the search feature, and look up "river tiles".
  7. So, which system did you wind up with?
  8. Really? I have to try this on my laptop at work. Since I work the night shift, it's not like I'd be bothering anyone :D
  9. Digital is digital, whether it's HDMI, Display port, or DVI. IIRC, HDMI is the only one that carries sound channels.
  10. Fubar512

    Holocaust day

    May we never forget.
  11. These images were taken by a member of another site that I frequent, "Jetskibrian". To see more, go to http://www.thehulltruth.com/boating-outdoor-photos/753081-s-like-thunder.html
  12. For what series? Also, the pub is not the place to make requests or to ask questions about a specific game. We have separate forums just for that purpose.
  13. If I am not mistaken, the game engine limits us to a total of 255 "models" being visible at any one time. And that number would include any combination of aircraft, ground objects, and now trees, combined. Not a smart plan.
  14. The spacing needs to be maintained in front of and behind the statement. Otherwise, you can name the texture "Rat-Droppings.JPG" and it will still work
  15. The most the most-advanced RWR units in the series will tell you, is the aircraft type is currently tracking you, or that has locked on to you and is guiding either a beam-rider or semi-active homing missile (SAHM). If all is properly (historically) set up, it won't be able to ID some aircraft accurately, because they utilize the same radar type. For example, some MiG-21s and MiG-23s share the same radar unit, as do some early MiG-29s and Su-27s, so it will default to the earliest threat type. What the RWR will not tell you, is when an Acitive Homing Missile (or AHM) is tracking you. You will only get a very brief "tickle" when the aircraft that is launching that missile designates you as a target.
  16. Battlezone to me is a classic penny-arcade game from 1980. I fed way too many quarters to that game back in the day. http://my.ign.com/atari/battlezone
  17. The Xac used by the series is not based on the overall aerodynamic center of a given flight model. It is instead based on the aerodynamic center of each surface. Xac for each surface is determined along a line that runs fore and aft at the chord of each lifting surface. Generally, for simplicity's sake, we start the 'Xac Progression" at 25% of the distance back from the leading edge along the chord line, and progress back to approximately 70%, at max value. Experiment with this, and see what happens.
  18. Thirdwire titles do utilize multithreading. What they don't utilize is hyperthreading, nor do they make effective use of more than two cores.
  19. From the positions of the Xac tables, for one. Other examples; "vertail" is not a lifting surface, and therefore has no Xac tables associated with it, and wings don't have downwash tables associated with them, (etc.).
  20. Reference area applies only to the wings, as per TK. Unless I'm mistaken, you'll find this mentioned in an early thread regarding flight modeling (along with other useful tidbits), on TW's site. When I say "early", I am talking circa 2003-2005. EDIT: Damn, I just checked the TW site, they seem to have purged all the earlier threads. I may have this in my notes somewhere.
  21. The TW reference chords listed are properly calculated. They are based off each wing as a total. The chord values for each individual wing panel are likewise correct. All are calculated the proper distance out from the CL of the AC. If you use Kreelin's Aeroconvert, it will calculate the the Chord value based off each wing. Calculating it for each wing panel, is where you run into a bit of a quandary. I used TK's "60-40" inner-outer wing ratio, which is really more of a S.W.A.G. than anything else.
  22. Well Streak, you could always request an SCB-110A modded Midway-Class from White Boy Samurai, as he does excellent work. However, I suspect that he's busier than a sandwich maker at a Jersey Mike's during the noon-time rush
  23. Repetition, Streak. When one's opponent is predictable in their behavior, it eventually becomes all too easy to provoke and anticipate a "canned" response. What the AI needs in this series is a larger number of variables to make it less predictable. Tuning the AI on a case by case basis as we've been doing for some time now, allows one to force the AI to use a particular aircraft to its advantage, instead of (for example) pulling past the onset of a stall in a horizontal fight or attempting vertical maneuvers in situations where it's clearly outclassed.
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