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Gepard

MODDER
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Everything posted by Gepard

  1. For 1990 to 1991 the name is Tbilissi, the number 113 For 1992 to 2050 the name is Kuznetsov, the number is 63 (unfortunatly there is no 063) For Riga, i used the fictive number 114 from 1990 to 1991, from 1992 to 94 the name is Varjag, the fictive numer 64 Liaoning from 2010 to 2050, still no number.
  2. Some days ago a Kusnetsov carrier was uploaded. The guy, who made it wrote, that he had some problems with the data.inis. In the last days i tried to modify the inis, so that the carrier would be usefull. As i'm not a skilled object maker, it is a little bit difficult for me. But i want to show you the results which i have reached so far. Tactical number added on bow, catapults reduced to 2, instead 4, skin moved to a seperate folder, names list added Corrected position of bow effect corrected position of wake effect, changed shipsmoke to dark and placed on correct position Problem to solve: the planes are always coming in to high and will not land on deck. Kuznetsov ini files WIP.7z Has someone any ideas, how to bring the planes to land? Still to do: the whole weapon system.
  3. Stiff upperlip and stay safe.
  4. Its an early Beta release i think. But no problem. The community will find a way to fix the issues.
  5. Take off from Kuz. Low fly over Kirov.
  6. Some decades ago the cormorant used to be close to extinction. Today he has multiplied so much that he has become a plague.
  7. Correct is to say, they have stolen this terrain. In the readme i wrote that it is forbitten to use Persian Gulf Terrain for commercial things, but the YAP Copycats ignored it.
  8. Look in the Knowledgebases of SF1 and SF2 here in this forum. There you will find a lot of usefull informations.
  9. Or is there a line SpecificStationCode=KH25R or something similar in the KR-25R_data.ini?
  10. Cool design. What a pity, that we have no real chance to simulate civil air traffic in SF2 world.
  11. There are two meanings of BaseArea. The first one: BaseArea is a trigger in campaign. If the ground forces of one side capture the BaseArea, the campaign is won for this side. You find this entry in the Forces header of a campaign_data.ini [Force001] Alignment=FRIENDLY Nation=ISRAEL BaseArea=Tel Aviv <<<<<<<<<<<<<<<<<<<<<<<<<<<<< This The second meaning is connectes with the ground units [GroundUnit003] GroundObjectType=M60_Magach6 UnitName=IDF 460th Bnei Or "Sons of Light" Armored Brigade ForceID=1 Nation=Israel BaseArea=Gevulot <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This I think you are asking for the second meaning. The answer is, that you cant change it in a campaign, because it is connected with the terrain. The BaseAreas are part of the Strategic Nodes network. If you use existing target areas (for cities, airfields and so on) as strategic nodes the gound units appear exactly in the middle of the traget areas. To avoid such problems you could create additionally target areas in the terrain_targets.ini which are used only as waypoints for the strategic nodes.
  12. May be the force with you. TIE fighter model WIP, made by Yakarov.
  13. Yakarov made a TIE-Fighter some years ago.
  14. SF2 planes sometimes does not work in SF1 world. You should check, wheter the downloaded planes are made for SF2 or SF1/WoX sims. Then you should check which version of game do you use. Has you updated it to the last patch?
  15. View File T-67 main battle tank T-67 main battle tank (standard tank) (What if) ************************************************************* This mod is made for SF2. ---------------------------------------------------------- I. History What if the soviets would have introduced the Object 167 into service? Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62. Top speed of the tank was 65 km/h on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour. There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger) The T-67, i present you here, is the version of object 167 with the D-54TS 100 mm gun. ----------------------------------------------------------------------- II. CREDITS: The LOD file is made: ~~~~~~~~~~ by TK The skin based on: ~~~~~~~~~~~~~ TK's stock skin, modified by me. Implementation of tactical numbers and insignias on the turret are mady by me. The data.ini is made : ~~~~~~~~~~~~~~~~ by TK and modded by me ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The T-67 are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany July 2019 Submitter Gepard Submitted 07/29/2019 Category Ground Object Mods
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  16. We have a knowledgebase for modding SF1, WOX sims. https://combatace.com/forums/forum/172-advanced-modding/ I think this will help you.
  17. Version 1.0.0

    94 downloads

    T-67 main battle tank (standard tank) (What if) ************************************************************* This mod is made for SF2. ---------------------------------------------------------- I. History What if the soviets would have introduced the Object 167 into service? Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62. Top speed of the tank was 65 km/h on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour. There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger) The T-67, i present you here, is the version of object 167 with the D-54TS 100 mm gun. ----------------------------------------------------------------------- II. CREDITS: The LOD file is made: ~~~~~~~~~~ by TK The skin based on: ~~~~~~~~~~~~~ TK's stock skin, modified by me. Implementation of tactical numbers and insignias on the turret are mady by me. The data.ini is made : ~~~~~~~~~~~~~~~~ by TK and modded by me ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The T-67 are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany July 2019
  18. Sukhoi Su-21FI Simple single engine frontline fighter, based on S-37 project.
  19. Bump. Hi Logan, is there a chance to release this bird?
  20. The soundtrack seems to be great again.
  21. DASA MJF-41 "Möwe" The Marinejagdflugzeug-41 Möwe (Seagull) was a licence produced Yak-41 for the first german aircraft carrier "Walther Scheel". It entered the service in 1995.
  22. In my eyes the british aircraft industry had the same problems like the british automotive industry. In a relativly short time the mass of this industries died and only some specialiced manufacturers survived, mainly in cooperation with manufacurers abroad. The TSR-2 was overambitious. It was a nice project, a nice plane, but one or two numbers to big for UK. Perhaps a "low tech" approach like France or Sweden made it, would have saved more of the british aircraft industry.
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