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daddyairplanes

MODDER
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Everything posted by daddyairplanes

  1. im gonna go out on a limb here and say they were..... dark . . . . .
  2. its weird how folks say they cant do (or dont like to do) decals that can do skins. tga work just has a little more involvment with opacity and repetition, skin work has much more detail to it. but to me the skill sets are the same (outside of hte decal.ini dance)
  3. So the challange here is to NOT shoot the other aircraft down. Like an airliner in distress, or a nosy Bear peeking at the battle group. to kick off, Eastern seems to be really lost and Nordo. hopefully they get the hint to follow back to SEATAC...
  4. templates and layers man, just like a skin ya set up your template, save it and when you got your other numbers, just plug em in.
  5. there was a discussion on this in another thread, basically that the stock birds dont lend themselves to being ground models where as the modder created lods can be used.
  6. tis why the research is a long and lengthy b............... amount of time @amariani, from the bits ive looked up of period photos, and looking at pics like yakarov posted, you may want to make everything a level 2 decal. theres alot more variation within units than I would have expected, esp for an aircraft that in theory was maintained in house and didnt go to depot every few years
  7. change 23 not knowing how the stock ones are off the top of my head, i believe these are what your looking for A7TPSTemplates.7z still check with Jarek tho, if he's working with TMF then i garuntee his will be better.
  8. if he doesnt read and jump in, talk to yakarov79. he was working some A-7 skins a while back but dont remember if it was stock or TMF
  9. looks nice was looking up some stuff, because i think that "High Rollers" logo didnt show until the Phantom era. in that search found this pic and you might want to pick up on the search. there were quite a few ANG Mustang pics under the image https://www.google.com/search?q=high+rollers+NVANG&client=firefox-b-1-d&source=lnms&tbm=isch&sa=X&ved=2ahUKEwj3ks2zpa3-AhV3lGoFHf9ADokQ0pQJegQIMxAC&biw=1536&bih=703&dpr=1.25#imgrc=tQumL5d4G2OePM
  10. well if the black checker is a seperate layer (tga or jpg!) rather than a black and white checker layer, then it shouldnt be too hard to change up colors for later. (scribbles note to self for future Hog work)
  11. which mod exactly too. please be more specific than "this mod for the F-5E". there are 7 mods in the aircraft section alone. did you load a skinpack as well? on the surface, seems like a the textures are misnamed within the folder. something like "F-5E.xxx" when it should be "F-5E_72.xxx" (those are examples, look at your folders for the real values) removing one or two skins causing the aircraft to disappear is weird though
  12. as for usage (and if you can animate one ontop of the other) i would have the cargo door set as a canopy so it displays open when parked. then have the paratrooper door able to open so paratroopers can deploy in flight. just a couple pennies on the topic tho
  13. cant honestly answer that for ya. all i can say is watch, ask questions, and take good notes (actually retain and use what you learn). as to specific videos: watch it try it see if it works. if it doesnt watch another.
  14. well, like cooking, some aspects of skinning are to taste since the lod viewer, i tend to play with numbers until it looks right to me my above advice was particular to the texture itself. i never did like just plugging c0c0c0 (or silver) in and leaving it. real metal has so much variation, even if well maintained and polished
  15. possibly both. many ANG squadrons broke squadrons down further into flights, with colors for each. its been noted in a couple of A-10 and F-16 squadrons, and i've seen several F-4 squadrons do it given the practice fell out of favor over time, i think its much more likely for the Mustangs
  16. amariani, check pm
  17. 10 April 1994: At the request of the United Nations Protection Force (UNPROFOR), two USAFE F-16s strike Bosnian Serb miltary targets outside of designated safe area of Gorazde. While the UNPROFOR reuest targeted tanks in the area, the F-16s were unable to engage those but destroy a command post and several military vehicles. While contemporary news accounts state US or USAFE F-16s in the action, they most likely were F-16C Block 40s of the 526th Fighter Squadron, 86th Wing like the pair shown here
  18. well, if you aint cheatin, you aint tryin! mandatory screenie, from this day 29 years ago
  19. not bad at all. and i dont really like the pre war/early WW2 stuff generic advice for bare metal.... you got a good start with the panels. but every one will be at least slightly different due to weathering. first off, put your panel lines at the very top of the layer stack find a pic or two of metal online that you like and that matches the plane. then, start making layers. use portions of the metal from online, and have diffent layers for different segments. you dont have to have 200 layers for 200 panels, have 3-5 layers for 3-5 shades of metal across those 200 panels then, depending on the metal used , apply a blueish or brownish tinting above each of the layers you made. reduce opacity by anywhere from 80-95%. but most of all, play with it. experiment, see what you like. as a few instructors once told me, we're to show you A way not THE way. if you figure something else out that works better for you, do it!
  20. i only saw three total, one in Gen2 and two in Gen1, although the Gen2 is an upgrade of one of those sorry, didnt think to grab links at the time
  21. thats true, but how many are serial number accurate? and got nose arts? i got the the feeling he's gonna go that far with this. seems rather familiar
  22. dammit, when i saw the title and who posted i started to get excited thinking you had some new pics i'll tell you my general search strategy, seeing as i like doing birds without dedicated sites like F-16.net - of course Google. if youre really up for a slog, hit Joe Baughers site, save the serials to a .txt, then go thru each serial that survived to the time frame youre working and image search that sn - Facebook. theres lots of fans of (aircraft) pages, a few historic ANG pages and sometimes even going to unit pages can be helpful. even doing a search on FB for say "Texas ANG F-51" may bring up a few results that dont pop on Google - if you got a few bucks to spare, look on ebay. again, never know what you'll find and if you get a magazine or book on all ANG not just F-51s then youll learn other interesting stuff too. - ask here at CA (oh yeah you did. that one might be for the readers at home). someone might have a book or mag and send you some scans granted, your search will be much more fun than my current pair, (F-16A/B ANG, TAC and A-7D/K ANG) given its much further in the past and theres many more aircraft to hunt down
  23. you set the pivot (rotation) point of each item in your modeling software, then create an animation of the rotation. pretty much you do everything on the model you want it to do. then you import it into the game and link what key you want to control the animations, or if its linked to the operation of the gear or engines im taking a class on modelling, although with maya not max. this class wont get into animations, its just the basics of creating models. but to change up the appearance, im about to have fun with pivots myself. all the joints are getting moved around before its turned in in this case everwhere theres a blue disc get a seperate pivot point. plus the two discs that the arms are on
  24. not to put you down, but a simple geometric shape can be easily manipulated in PS or GIMP. for the said roundel, do a layer with the roundel, duplicate layer, fill in the layer to the yellow you want, move layer below original, then expand out to size you want the border to be. there's more if you really want to fine tune it, but that would get you your roundel. and it took me three times as long to write this as it would to make it. i suck at original creation too. i consider what i do much more as image manipulation, although over the years i have gotten decent at tracing and fine tuning patches and artwork for which there isnt any really good (ie: head on view, large resolution, easy to transfer) images. all it takes is a first step and practice
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