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Everything posted by daddyairplanes
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im not sure why airliner is neutral i added airliner nations when i made airliners (DC-10, 757, A310, 707) years ago. also added it to the formation ini so that the airliners would fly in a long line "formation". however, the airliner nation should be FRIENDLY, not NEUTRAL.
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dammit, i missed it! would ask what i missed, but know i'll get a generic answer
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you know, one of my ideas that never progressed too far was to have the Lexington take on some TA-4s and Stoofs or Sea Kings for convoy escort duty, as well as a major what if with the above on a Forrestal that actually became a CVT. mandatory screenie (not my work, but a glimpse into the future)
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well, the real life shots were mostly in Washington state. i dont think many would object if you made a new pacific northwest, one version for Maverick and one real life the bridge was in california though
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it has its uses. for me its keepin in touch with family, some of the CA crowd outside CA, and contacting veteran groups when doing research if you scroll past the political crap, its not that bad
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he's not here poaching, he just mentioning another venue. its had some pretty good posts esp for the CSF3 crowd. i suggested getting involved here to him on FB and yes folks, Zuckerburgs famous pig i mean page is still a thing.
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nah, i just went to a school for kids that want to learn to read good and other stuff
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thanks. thats just the 3 of 7 that are mostly complete under the circumstances im not doing anything major until probably the summer now. so its a good time to hunt stuff down
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just some of the ongoing research ive been up to the last month. only 68 Herk serials and 15 Hog serials to place......
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sure does to be unleashed on us do we have an accurate Pensacola floating around? (sorry, cant eyeball OTCs terrrains atm....)
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Newbe Question New to SF2 series.
daddyairplanes replied to sixstrings's topic in General Discussion
theres a list (not a map) at the end of that manual. you can also go in the settings and adjust to whats more convienent to you. -
View File The Last Castles: B-52G at Castle AFB 1992-94 The Last CAstles: The B-52G at Castle AFB 1992-94 This mod creates a B-52G_92 to represent the last 24 G models in service from mid 1992 through early 1994 at Castle AFB. The mod has two skins for the 93rd Bomb Wing and the 34th Bomb Squadron. The 34th BS was a remote based part of the 366th Wing at the time. Included: B-52G_92 aircraft that is based off of my previous update to the B-52G_89. Two skins to showcase the two units. Weapons, effects and sounds from the previous mod are included. Historical Notes: While the aircraft as a whole is capable of carrying AGM-142 cruise missiles, only the 8 aircraft of the 34th BS were actually configured to carry these. Installation:unzip. put all folders into desired mod folder. Allow overwrites as needed. Contributors -original B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels -yakarov79: ini edit assistance (weapons grouping) -KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons -daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, adjustment of effects to simulate water injection on takeoff. ini edits to create B-52G_92 aircraft with specific data ini edits, and edit to original Popeye data link pod for carriage on the BUFF -Third Wire: for the original game I hope you enjoy this mod. Daddyairplanes aka Kevin Unruh 31 December 2022 Submitter daddyairplanes Submitted 12/31/2022 Category B-52
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Updated version posted. decided that Spectre8750s A-10A_93 model better represented a LASTE upgrade than TWs model did. on further research, also determined that several serials that were listed for the A-10 before were not actually there. Updated serials as well as creating a skin for the two airframes that were still Euro 1 camo. also added sounds, effects and weapons to make the A-10A_93 work better, and updated the A-10A_78 to match if you downloaded this mod in 2022, just download the LASTE update. if you havent downloaded this mod before feel free to download the 31122022 version (full mod)
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Version 1.0.0
176 downloads
The Last CAstles: The B-52G at Castle AFB 1992-94 This mod creates a B-52G_92 to represent the last 24 G models in service from mid 1992 through early 1994 at Castle AFB. The mod has two skins for the 93rd Bomb Wing and the 34th Bomb Squadron. The 34th BS was a remote based part of the 366th Wing at the time. Included: B-52G_92 aircraft that is based off of my previous update to the B-52G_89. Two skins to showcase the two units. Weapons, effects and sounds from the previous mod are included. Historical Notes: While the aircraft as a whole is capable of carrying AGM-142 cruise missiles, only the 8 aircraft of the 34th BS were actually configured to carry these. Installation:unzip. put all folders into desired mod folder. Allow overwrites as needed. Contributors -original B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels -yakarov79: ini edit assistance (weapons grouping) -KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons -daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, adjustment of effects to simulate water injection on takeoff. ini edits to create B-52G_92 aircraft with specific data ini edits, and edit to original Popeye data link pod for carriage on the BUFF -Third Wire: for the original game I hope you enjoy this mod. Daddyairplanes aka Kevin Unruh 31 December 2022 -
just a couple more. almost done with this one already. kinda easy when you only have 24 airframes to cover, and acutally remove alot of weapons capability.......
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i dont know the layout on the Mustang, but on brief look, you may want to put two decals on the nose: one with the lines and details, and one with the colors (looking at the yellow and teh OD green) then, your details can be one tga thats huge, and the color set can be smaller underneath the detail tga. place the details tga in a common folder, and you only need it in there once. develop them same sizes , then just scale the final product down on the nose color one. place the detail one last in the decal ini, so it shows on top of the others. but thats damn sharp for a decal all the same
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if you dont have a lot of detailing to them (basic shapes) then you can resize when done to a more manageable 512 or even 256 if theres nothing but shapes when you keep alot of details or lettering in a tga, then its better to keep the size as big as 1000. maybe reduce to 768 (the midway of 1024 and 512). depends on detail and results from the first few attempts at shrinking. but the suggestions out there even if you dont weather the birds, to drop the file sizes down
