Jump to content

KJakker

JAGDSTAFFEL 11
  • Posts

    1,945
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by KJakker

  1. Dave, are you using Mue's files for extending the drawing distance for fading objects? If you are, try watching a full scale missile attack upon a carrier group close up via the camera views and see if it slows down when all the missiles and CIWS rounds are flying. I have attached preconfigured files for such a test if you want to use them. Missile Defence Graphics Test.7z
  2. Can you post a screenshot of your Objects folder file structure. This is what mine looks like.
  3. Would be happy to work on the data INI file for it.
  4. I was just indicating that it is possible that the shielding used to protect systems and personnel may also protect against long range ESM detection. As for the author of the article all I know is what is said in the article. Found some info about the author at the link below. http://www.navweaps.com/index_tech/default2_bioAP.htm
  5. As I understand it the ESM is shielded to protect aircraft and shipboard electronics from interference with by its emissions. Also on the subject hiding a carrier group at sea read the link below. How to Hide a Task Force by Andy Pico
  6. With the exception of a stunt that was preformed for one of the James Bond films this is the only time I have seen this done for real. Great video.
  7. Those pods may be missing textures. Also open the data file for that type of pod and check to see what type or rocket it is set to use and make sure it matches one you have in your weapons folder exactly.
  8. KJakker

    Tank V Car

    My dad mentioned that when he was stationed in Germany around 1965-66 the schedule for their alert drills were published in the paper to help prevent people from being run over by tanks flying down the street at fifty miles an hour.
  9. Likely Iraqi Mirage's that were flown to Iran in 1991 during Operation Desert Storm.
  10. On the issue of battleships moving sideways when they shoot, read the article linked below. http://www.navweaps.com/index_tech/tech-022.htm
  11. 2BR =Twin Bomb Rack EOGR=TV Homing RCN=Recon Camera DLP=???? CGR=Command Guided IFP=???? TLR=???? Still looking for the others.
  12. On the subject of perfectly timed military photos the picture below is one that has always fascinated me.
  13. The fuse is still in the bomb the extender on the end is attached to ensure the bomb goes off when hitting soft soil according to the link below. Link to Google books.
  14. I tried this and it is amazing being able to see mountains in the distance. However, does anyone have an idea on how to fix the issue illustrated below? It occurs when the camera is low to the ground at low viewing angles relative to ground objects.
  15. Here is another link about Paul Smith with some of his art. http://beartales.me/2014/08/12/paul-smith-typewriter-artist/
  16. I just tested it on the A-1H.ini in my "C:\Users\User Name\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft\A-1H" folder with the setting pointer aimed at "C:\Program Files (x86)\ThirdWire\Strike Fighters 2" and got this.
  17. Wrench, I just dug up the original Falklands 82 read me file and found this. "Pucara, MB 326, Super Etendard, ARA Belgrano By Foxmonter; Belgrano Skin by Richard and CAPUN" Falklands_82_ReadMe.7z
  18. Wrench, here is a beta of the updated Belgrano data files. I am having a strange issue with two of the 40mm mounts on the starboard side not shooting, other than that everything else is working. If anyone else see's what is up with the 40mm's let me know I think I have been staring at it too long. Belgrano Data Update Beta.7z
  19. Wrench, use it just like the LOD viewer and select the terrain.ini file. In the image below I just selected Open and clicked on Anatolia.INI in the terrain folder and it loaded. Then I just selected the Target area from the list on the left.
  20. Be sure to save the radar tutorial. It is already missing a couple of pics. http://bbs.thirdwire.com/phpBB/viewtopic.php?f=5&t=2343
  21. I forgot to mention Dreamfall: Chapters and SAM Simulator.
  22. Wrench, do you want an updated data.ini for the Belgrano? I already have one mostly complete.
  23. The USN actually made AA shells for its 16" guns by using a mechanical time fuze with the HC Mark 13 round. As far as I know they were never used in combat but they did have them.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..