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Everything posted by KJakker
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Anybody knows this Runway Fix
KJakker replied to Major Bloodnok's topic in Mods & Skinning Discussion
I can zip up my entire Desert4 folder and PM it to you if you want? -
Anybody knows this Runway Fix
KJakker replied to Major Bloodnok's topic in Mods & Skinning Discussion
Just tested Desert 4 terrain, those settings did not work. You need to use the settings with the second image instead. Before with... [HeightField] DetailScale=0.2 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 ...After with. [HeightField] DetailScale=0.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 -
The Solidarité logo image added in support of France in the wake of the Paris terror attacks made me take a closer look at all of the logo's displayed in the upper left side of the page. I noticed that they contain the following aircraft. B-1B B-2 A-10 F-14 F-15 F-16 F-35 What stood out to me, beyond the fact that the F-16 appears four time vs. one each for everything else, is that all the aircraft are of United States origin. I was thinking that once enough time has passed that the "Solidarité" and "Star Spangled Banner" logos are taken down how about logo images for the MiG-29, Rafale, Su-30MKI, Tornado, and Typhoon? With the other seven aircraft already in use one logo of each would give you twelve total logos the same as are presently in use. Given the number of members at CombatAce who are from countries other than the USA should not CombatAce have a little more international flavor in the aircraft images displayed? Just an idea I thought was worth considering that I wanted to share with everyone.
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SF2 Series DACT Reports And Related A2A Discussions (Game only)
KJakker replied to Flanker562's topic in General Discussion
My understanding is that the Shafrir-2 is in the same category as the AIM-9D while the later Python-3 is comparable to the AIM-9L/M. -
wiki, the collision LOD is for the ships and goes in each ships individual folder. Here is the folder for the YAP Oyodo scout/seaplane carrying light cruiser with collision LOD made from copying and renaming the "Oyodo_01a.LOD" file. Once you do that you need to edit the data file to add the collision LOD entry make is work with SF2:NA. Before After Something I am working on is a full data file overhaul of all YAP ships to SF2:NA standards, rebuilt data files only, as sharing anything else would be a violation of the user agreement for purchasing YAP models. Any YAP user you would want to try them feel free to PM me, it is still WIP at the moment but I do have data files for some of the ships.
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Let me investigate the ships from the YAP Rising Sun 2 pack and then I will get back to you. Also I believe there are differences in the structure of SF1 and SF2 mission files so they may need editing to make them work properly in an SF2:NA based install.
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A slightly different version of the same video above. The Song by Gordon Lightfoot http://www.ssedmundfitzgerald.org/ http://www.usatoday.com/story/weather/2015/11/09/edmund-fitzgerald-wreck-gordon-lightfoot-witch-of-november/75453176/ http://abcnews.go.com/US/wireStory/ap-40-years-ago-edmund-fitzgerald-sinks-35076408 http://www.mlive.com/news/index.ssf/2015/11/wreck_of_the_edmund_fitzgerald.html https://en.wikipedia.org/wiki/SS_Edmund_Fitzgerald
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Thought people might like to see this video.
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Your comments about the Vulcan's maneuverability are interesting. I wonder how other bombers compare in that department? I know that the B-47 used to preform Immelmann turns when practicing nuclear bomb deployment via toss bombing and they had limiters on the throttles to prevent the pilots from moving the throttles like those of a fighter. As for what the authorities could do, well I could see the pilots who were flying the Vulcan that day losing their licenses or the owners of the aircraft receiving a hefty fine.
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SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
KJakker replied to Viper63a's topic in File Announcements
Dose this version have the M-61 cannon installed like in the drawing below? -
This PDF file is not the full F-15 manual but it does have the cockpit layout info in it starting on page 9. F15 Manual Segment.pdf Edit:Corrected spelling error.
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For the F-14. Cockpit Interior F-14A Pilot's Cockpit I am still looking for the F-15A
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In Flanders fields the poppies blow Between the crosses, row on row, That mark our place: and in the sky The larks still bravely singing fly Scarce heard amid the guns below. We are the dead: Short days ago, We lived, felt dawn, saw sunset glow, Loved and were loved: and now we lie In Flanders fields! Take up our quarrel with the foe To you, from failing hands, we throw The torch: be yours to hold it high If ye break faith with us who die, We shall not sleep, though poppies grow In Flanders fields by John McCrae 1915
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Well here is one fictional example of an alien exploration ship visiting Earth. Take a listen to the BBC audio drama of the Iain M. Banks novella The State of the Art.
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Thank you!
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- data.ini
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You might be interested in the Royal Armouries. I know its collection in one that I would like to see some day. https://www.royalarmouries.org/home
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I have a question about the the "EjectVelocity=" data point used in "WEAPON_STATION" entries in the "AicraftName_DATA.ini" files. I know how the positive and negative numbers indicate direction along the X,Y,Z axis's but what unit of measurement do the numbers represent? Is it a multiple of the force of gravity indicated in the "EnvironmentSystem.ini" file, the velocity in meters per second, or is it something else? [WeaponBay] SystemType=WEAPON_STATION StationID=... StationGroupID=... StationType=EXTERNAL/SEMI_RECESSED/INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 MissileRollAngle=0.0 EjectVelocity=0.0,0.0,-5.0 <-------------------( What unit of measurement does this number represent? ) NumWeapons=... AttachmentPositionXXX=0.0,0.0,0.0 LoadLimit=0.0 DiameterLimit=0.0 LengthLimit=0.0 AttachmentType=... AllowedWeaponClass=... SpecificStationCode=... LaunchRailNodeName=... ModelNodeName=... FuelTankName=... FuelTankNodeName=... NoJettisonWeapon=TRUE/FALSE MovingPylon=TRUE/FALSE RotatingPylon=TRUE/FALSE AutomaticDoors=TRUE/FALSE BombBayAnimationID=... BombBayOpenTime=0.0 BombBayCloseTime=0.0 PylonDragArea=0.0 PylonMass=0.0
- 3 replies
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- data.ini
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I just got some new reference material. Google Books used to have online previews of these with about fifty percent of each book available but they recently took them down, so I went looking and found these used editions for a reasonable price and in good condition, they may have been library reverence books. If any modders want some information from these books feel free PM me about it. I intend to eventually get the 1989 first edition and the 2006 fifth edition.
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Recommended Reading, Military and General Aviation
KJakker replied to Fubar512's topic in Military and General Aviation
I just got some new reference material that I managed to get in good condition for a reasonable price. If any modders want some information from these books feel free PM me about it. -
I stumbled across an error in the most detailed version of the "Hercules.LOD" that I know of. Two of the control surfaces for the missile that should be associated with the "Mainstage" component are instead associated with the "BOOSTER" component. I was wondering if the LOD's creator or one of the other modders still has the MAX file and could fix it? If so, making a new higher resolution texture for it at the same time would also help. Not a big issue, just something that caught my attention and I thought I should point it out. MIM-14.7z
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Here are some Python missiles from my mod storage folder. I think these are from Operation Darius". Python Missiles.7z
