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Menrva

+MODDER
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Menrva last won the day on October 7 2024

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About Menrva

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    Call Sign: Dusk

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  • Gender
    Male
  • Location
    Marche, Italy
  • Interests
    Gaming
    Modding
    Photography
    Good Music

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  • Website
    https://www.moddb.com/members/menrva/mods

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  1. C-130 Hercules Megapack

    The opera omnia about the C-130 Hercules, I think this is the most complete ever package of the C-130 family in any flight sim game. Top notch work and attention to detail, highly recommended!
  2. I'm known and active on ModDB. You dare upload my mods over there without permission, and I'll have you banned from there as well.
  3. If possible, please tell him to modify the FlightEngine.ini inside the Flight folder of the ODS 30AE mod. Aside from the Options.ini, there's also this value that needs manual fixing for supporting another aspect ratio:
  4. To my knowledge this method does not work anymore in Strike Fighters 2. It only works on the first generation of games.
  5. TOD buildings, that is those that are specific to tiles, have no collisions like you say. We recently got Mue's TOD editor that allows greater freedom in adding buildings of more complex shape (not just simple rectangles), but some 3d modeling skills are needed. Previously, TODs had to be made necessarily with TW's terrain editor which is a mess to work with, very prone to crashes. Only few mastered workarounds with it, including Stary who made such highrise buildings as TODs in his GermanyCE tileset repaints. Taller buildings are definitely possible. I would like to make new TODs for the terrain in the ODS 30AE mod, and while with Mue's editor now it's easy to create TODs, I lack 3d modeling skills for adding different buildings at once. Taking them from other tile sets and retexturing them is another possibility.
  6. While reinventing the wheel is a nice modding exercise for those who don't know how to add nations yet, I'd rather suggest downloading this package of mine which includes all Ace Combat nations with known insignia. I created it exactly for those users and modders who wanted all such insignia from the Ace Combat universe, ready for use. It also offers a good example on how to add nations in general, anyway. Beware, the above mod removes all stock nations, so it only offers those of Ace Combat. With it, the only task for skinners is to add decals properly like it is done for the stock aircraft of Strike Fighters 2 (for references, one should unpack the decals.ini file of stock aircraft skins).
  7. Don't bother, that's not how this works. GroundObjectRole=AIRCRAFT does not exist in the DLL, it's not a valid value: https://combatace.com/forums/topic/91802-question-about-the-ground-object-role-function/?tab=comments#comment-742353 Simply put, TK programmed the aircraft's gunners to aim at other aircraft, ignoring anything that is not an aircraft. Without source code, nothing can be done about it.
  8. @Muesli The numerous downloads are because this one is split into several files. Just like ODS 30AE is comprised of 4 different files to download, the counter is at least 4 times higher than it should be (not counting failed downloads which are restarted). It doesn't mean that 500 different users downloaded it, just like it doesn't mean that ODS 30AE was downloaded by 6,000 users (in fact, I bet the real number should be in the hundreds, not even the thousands). The download counter probably is the most useless of the stats, it's not a counter about how many users actually downloaded it, it's a number of how many times the download button was clicked (and with mods being split into 6 or 7 parts, it's easy to get a higher number out of a single user downloading it). As for the quality of this package, I agree it's not decent, but the author has respected the site's rules and the modders' wishes (even by compiling one of the most detailed credits list I ever saw). It can only improve over time after suggestions and after the author learns more about modding other aspects of the game. You're free to give a negative review, but please do so without being offensive, or it may have the opposite effect of making other users curious and download what you think shouldn't be downloaded. I'd rather have a messed up mix of mods including other modders' works in here, rather than seeing our own works being re-released elsewhere without consent.
  9. You mean Gerwin's. From Mue we got other important tools, but not TFDtool. Keep up the great work!
  10. 20

    "Only" 13 years since I joined CombatACE. Glad to be part of this community, some very good folks I got the pleasure to learn from, work with and dream new mods on.
  11. A bit of clarification to be precise. When there's no transparency in the texture (regardless of the file format) and it gets HasWater other than 0, the water bump map effect is applied fully. TGAs are required for mixed areas, where the ground requires full transparency, while water areas must not have any transparency at all, or can have slight transparency just to obtain a less pronounced water bump map effect. If you use a JPG for the sea tile, then you must make sure that all coastline tiles have water areas with absolute zero transparency. If those have a little alpha channel value in their TGA textures, then you get the visible edges Blade showed.
  12. My suggestion is not to join that Discord server. It's abandoned by Third Wire aka TK. There is no kind of moderation in there, no moderators and the admin (TK) is not active in it since years. Anyone can spam pings and posts, verbally abuse other users and so on. I left the server when one user figured this out and began throwing out racist insults. There are better Discord servers by fans about flight sim games in general. The one by TW actually deserves to be taken down.
  13. Until we get compufat's, you have mine, same principle, updated ace888's skins with those extra parts and details. There's still some finetuning to make before a release. Feel free to send me a PM in case your 3d model gets updated again.
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