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Menrva last won the day on December 13 2025
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About Menrva

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@Erik having a look at comments to my uploaded files in dark mode, I noticed the same issue with copied bits being in light mode: This is from my Italy, Southern Europe (1963-1991) terrain add-on. Unrelated note, seeing NIELS' comment made me shed a tear. He was a great supporter of us modders, a wonderful chap. He's dearly missed.
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@Erik you got it right, this is what I was referring to. Thank you!
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Thanks for the detailed explanation, Erik! I'm glad I could be of help in catching issues. As for mod previews no longer being square images, I understand. The current format also takes less screen space and it's more proper for widescreen resolutions like you mentioned. I took the habit of making squared preview images in the past because planning maps for terrain add-ons are squares. I wonder if such square images could be rendered smaller and with the addition of black/white/void side bars, so that they could be displayed fully in the current format (just like you'd get side bars when viewing 4:3 videos in 16:9 screens). That way we'd get the best of both worlds, but not sure how feasible it could be, I guess it would require more work than it is worth the effort.
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For some reason, I think due to me copy-pasting text from my docs, the ODS 30AE mod's download page has parts in light mode despite the site's theme being in dark mode. Not sure if it can be overridden by the CSS or if I should edit the file's details again. I'd avoid the latter because it'd also update the file date and people may wrongly assume the mod was updated. Unrelated note, I see the previews for mods no longer are squares. Some of mine are squared images and now they look off with the site's latest update. Any chance this could be changed?
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Making Terrain without DEMs
Menrva replied to pagsab's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
True, and it's not only about the invisible wall. I tried porting the very small maps of First Flight: The Wright Experience Flight Simulator (2003), a game based on the engine of Strike Fighters Project 1, but they crash the game, such small sizes simply are not supported by the game engine of SF1/SF2. There must be some hardcoded values about allowed terrain sizes in the game's code. -
Making Terrain without DEMs
Menrva replied to pagsab's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think just by manually editing (resizing etc.) the heightmap bitmap, I did that for the Italy/Balkans terrain I released. Of course by doing so further raw details of the original heightmap are lost. I'm not aware of a better and feasible way to do it when starting from DEMs. -
Fantastic work, Erik! I always prefer the dark mode when available, many thanks for adding it!
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My next terrain project
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
My Balkans terrain already features both Switzerland and Austria and I confirm that AI crashes into valleys in airfields inside narrow valleys. -
My next terrain project
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All is possible. The Balkans terrain I made required years of work, especially in tiling rivers and lakes, it meant manually placing, one by one, over 10,000 tiles. If you want it bigger, it means remaking the terrain from scratch (we cannot enlarge already existing terrains, they must be redone from zero) and with even many more cities, roads, rivers and lakes, which may require even more years of work of manually placing them. So yes, it's possible but not worth it. A few hundreds downloaded the terrain I made and it's not exactly popular, most folks rather enjoy simpler terrains without correct placement of cities and airports, lakes and rivers. I really don't feel like spending years of unpleasant work for something only a couple of folks would enjoy. If someone else wants to make what I did better and bigger, they're certainly welcome. I can assure it's no walk in the park. That's why I'd rather work with terrains having the same size of TW ones, they tend to be more focused and feasible to make. That's also why I admire Gepard for still working on new terrains, because creating and modding them burned me out badly. -
F-35 Lightning II Add-on
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I had no idea... Thank you for letting us know. May he rest in peace, my dear condolences to his loved ones.- 8 replies
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F-35 Lightning II Add-on
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
RL hasn't been kind to me, Kevin. It's a miracle I found the will and time to release what I released. Not to mention that in the PM group I had mentioned long ago how broken the aircraft data is here and there, and that I needed help in improving and fixing stuff. I didn't get help on that end, so this release is flawed. If someone wishes to fix the flight model physics and other aircraft data bits, that's much appreciated and only then I may consider updating the package, even by adding any extra skins that are made in the meantime. Without help, I'm afraid there aren't going to be further updates to this in the near future, I no longer have the luxury to work on mods at this stage.- 8 replies
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- 6 comments
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- 6 comments
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F-35 Lightning II Add-on
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks to you for the kind words. I wish I had time to rework the aircraft data properly, but RL hasn't been pretty in the last two months. At least it's not collecting dust on my computer anymore. Like I said in the description, this add-on is flawed here and there. Help is appreciated in fixing and improving it.- 8 replies
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Version 1.0
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F-35 Lightning II Skin Pack December 13th, 2025 (1st Release) by daddyairplanes, simonmiller416, kblomkvist and Menrva >For Strike Fighters 2 games This is an extra skin pack for the F-35 Lightning II aircraft family add-on. Skins are based on ideas and depictions from other sources. Here below a list of the included ones: -Joint Strike Fighter (inspired by Innerloop Studios' Joint Strike Fighter game and relative artworks) -JASDF 302 Hikotai (as imagined and created by kblomkvist) -USAF 74th FS with Shark Mouth (as imagined and created by daddyairplanes) -USAF 75th FS with Shark Mouth (as imagined and created by daddyairplanes) -USAF 76th FS with Shark Mouth (as imagined and created by daddyairplanes) -USAF 65th AGRS Black Camo (as imagined and created by simonmiller416) >Credits (in no particular order): -daddyairplanes, for producing additional and/or missing USAF skins for the F-35A. -kblomkvist, for all F-35 skins he released, including those of his SF2 USAF F-35 redux package. -simonmiller416, for the USAF Aggressors black skin he made. -dtmdragon, for the templates from his F-35A/B Lightning II International Operators skin pack. -My girlfriend, for supporting me in all of my endeavors. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
