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Everything posted by Menrva
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Hi, snapper21! That is interesting as well! I was not able to reproduce what you described, though, so if you can open a thread about it and explain further with pictures, I'd be glad. I have other painting software, so when I cut certain areas I see a transparent background.
- 23 replies
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- el dorado canyon
- greece
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The other way around, I think the campaigns need to be updated to work with the IraqWA terrain, which is a lot better in many ways. The Iran-IraqWA terrain was a beta version, while IraqWA is the definitive version, with multiple fixes and additions.
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No, as far as I know, there is no such thing like primary or secondary nation. They are just numbers, nothing more. If carriers are there, the enemy will try to sink them. I think that the only way to prevent this is to limit the allowed mission types, something that I did in Madagascar for a number of reasons.
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- el dorado canyon
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Static carrier stations would be better for campaigns like SF2: Vietnam, where main objectives would be to strike land targets. By using SF2: NA naval fleets, campaigns have by design another behaviour, where you would see enemy forces try to sink all of your ships. I don't think the Lybian forces would have been that crazy to risk all of their aircraft against the US Navy. Still, I'll keep your discovery in mind when reworking terrains.
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- el dorado canyon
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No problem, I'm glad that you understood. Things are released as is, so any small change of course can produce undesired effects. Why are you using this terrain for for the 2003 Iraq conflict? You should use the other terrain I made: Iraq, Western Asia (1980-2003)
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Really? Now that is interesting! Although, if someone wants to make a campaign using static carrier stations, he won't be able to do it. I'll keep that in mind.
- 23 replies
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- el dorado canyon
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I just checked, the airfield is bugged on my end too. It will be fixed. For now, live with it. For the ships, I disabled Naval Ops ala SF2NA because the game has a bug where fleets are not supported in custom terrains. How did it spawn in the first place? Is NavalMap=FALSE inside your IraqWA_03.ini file?
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Makes me wondering, do we have available hovercraft/LCACs for SF2?
- 23 replies
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- el dorado canyon
- greece
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Ah okay then, thank you very much for the fast response, Erik. I swear this is the last time I insinuate that something does not work as intended, the site works and looks better than ever.
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Erik, I updated some of my terrain mods, but they seem to be stuck in a Pending Approval state, it's been for quite a while. Not complaining, I am not in a hurry, I just wanted to make sure that it's not a site bug. A new upload I made did not take much time to be approved, so it's just the updated uploads taking longer than expected. Thanks in advance! Regards, Rob
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This should happen since you don't have one of the referenced stock SF2 terrains; you might have another SF2 title, like SF2E, or SF2V or SF2I. Some of my terrains use the stock Desert terrain files as a base. But don't worry, there is an easy fix. Inside the terrain folder, find the terrain's main .ini file (for instance, IraqWA.ini), and open it with Notepad. You'll find that the referenced CatFile is the Desert.CAT. Since you might not have SF2's Desert terrain, but some other stock terrains, enable a different CAT instead. If you have SF2E, you have the GermanyCE terrain, etc. So, double slash the Desert.CAT line and enable one of the different CAT files from the list below, according to which SF2 game you have: CatFile=..\Desert\Desert.CAT //CatFile=..\GermanyCE\GermanyCE.CAT //CatFile=..\VietnamSEA\VietnamSEA.CAT //CatFile=..\IsraelME\IsraelME.CAT I should have added such info on my ReadMe files. But by now most of us have all 5 SF2 titles combined, so... Still, if you don't have the .CAT file a terrain references by default, and you use another one in its place, you might see some other objects missing. Runways are common to almost all stock .CAT files (with the exception of IcelandNA), but other objects like windmills, bridges, etc. are only present on certain .CAT files. Apart from this, no other major issues, I think.
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Thank you, master! I would have liked to add naval ops by default, but no matter how good the water bitmap is, I had carriers spawning over land. By default I activate naval ops where the bug does not happen (for instance, they work perfectly in my Madagascar terrain remake). Users complained of carriers spawning over land, and I do not want to take credit for TK's laziness over such bug. Wrench helped on this one too! He offered me some specific port tiles for Valletta and Tripoli, which I had to rework for the IsraelME tileset. I am rather happy about the results! I just wish we had more different hires tileset repaints around. The beauty of Strike Fighters is that we can make each terrain feel unique, granted that we have different tilesets for each one. We'll see what the future brings. I am grateful to the CombatACE community and members for what they have provided during the years. My terrain remakes are a humble way of saying "thank you" for such support to our beloved Strike Fighters series.
- 23 replies
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- el dorado canyon
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@bubu I couldn't quote what you said because you wrote it in the review section. Anyway, thanks for the question; I intended to leave the USAF off the limited nations list, as this only affects single missions, so you can add USAF planes in campaigns with no problems. I deactivated the USAF because the majority of planes we have is American. I wanted to give priority to other nations this way, or we would see way too many USAF planes spawn in the terrain.
- 23 replies
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- el dorado canyon
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View File Libya, Central Mediterranean (1980-2011) Libya, Central Mediterranean (1980-2011) Terrain February 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years. The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg. Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites! Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios. >Credits (in no particular order): -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 02/13/2018 Category Full Terrains
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- el dorado canyon
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Terrain package updated to Version 1.04; among minor additions, the terrain's folder has been cleaned up of many unnecessary files. Users are advised to remove the previous version completely.
- 25 replies
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- desert fox
- desert shield
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Terrain package updated to Version 1.02; among minor additions, the terrain's folder has been cleaned up of many unnecessary files. Users are advised to remove the previous version completely.
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Version 1.03
1,495 downloads
Libya, Central Mediterranean (1980-2011) Terrain February 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years. The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg. Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites! Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios. >Credits (in no particular order): -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.- 4 comments
- 7 reviews
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- el dorado canyon
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Terrain package updated to Version 1.01; major updates to the whole terrain, now it matches my usual quality standards; check the Changelog for more details. My apologies for the rather broken Version 1.0 release.
- 5 replies
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- africa
- madagascar
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Terrain package updated to Version 1.03; among minor additions and fixes, the terrain's heightmap has been remade from scratch, and the terrain's folder has been cleaned up of many unnecessary files. Users are advised to remove the previous version completely.
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Are you talking about zachtan's skin? No, it's Belkan. Belka is a fictional nation of Ace Combat's alternative universe, referred to as Strangereal. Mandatory screenshot: Hot dogfights over the icy Bering Straits...
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I was aware about viper63a's aircraft upgrades. They are a must, although the Hercules use the old 3d model, not the latest we have. So, it could be useful for the package you are preparing, but in regards to the campaign .ini files, I'll have to remake them almost from scratch. About the US Army, I have the US Army Aviation as a separate nation, in my custom mod folder spanning from 1948 to 2018. I can add it for our standalone ODS mod. At least the Apaches will fly for the Army, not USAF.
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I have no words... That is A-MA-ZING!
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Swedish Campaign (The Scandinavian Front)
Menrva replied to JonathanRL's topic in Mission & Campaign Building Discussion
Make sure they are downloaded completely. If the problem still occurs, then you have to update WinRAR or 7-Zip to the latest version. Each change in the compression algorithm screws up older compressed packages. Some users reported the "file is corrupt" problem with some of my terrain packages as well. Just update your compression software and you're good to go. -
The only major change would be the campaign name in the dropdown menu list, since other countries had their own name for the American Op. Desert Storm. There is no point in dividing, AFAIK. However, when I'll work on the campaign .inis, I'll make sure to rework mission types probabilities as realistically as possible; in the original ODS mod, depending on the squadron selected, I even got CAP missions against many Iraqi planes well inside Saudi Arabia, Qatar and Bahrain. Much unrealistic. So it's on the “to fix” list.
