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MigBuster

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Everything posted by MigBuster

  1. Is it not in the recycle bin?
  2. A Really good read
  3. Have seen them about 5 times over the past 4 years - really awe inspiring and one of the highlights of any show- always a privilege to get to watch them. RIP Jon Egging
  4. Many happy returns
  5. Hope he got out okay - no word at all yet............ http://www.bbc.co.uk/news/uk-england-14602900
  6. If its fine in single missions you may have to edit the squadron in the campaigns data ini file to use one of the razbam skins - or copy and rename one of the Razbam skins to USNGrey or what ever the stock one uses.
  7. Dedicated to those who underestimated the IL-28 and its rear gunner operated cannons
  8. Ace - like the no guns option!
  9. You could fly all the jets and choppers in BattleField Vietnam in Multiplayer in 2004. This looks to be similar but with better graphics.
  10. Happy birthday chaps :drinks:
  11. Change the canopy section in Fmk6_data.ini Heres one way [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=MANUAL MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.3 AnimationID=3 Other ways have been posted
  12. Wow - ace shots!
  13. option 1: Step 3 on here is the procedure - involves extracting the GermanyCE_Data.ini file first though: http://combatace.com/topic/34221-running-any-thirdwire-sim-in-windows-vista-by-usafmtl-column5-jtin/ option 2: If not then install 2008 patch - find another weapons pack and use the newer weapons editor to intall it (at TWs site.) option 3: Or download the old weapons pack but dont install it. Instead Extract it to a folder on your desktop then just copy the weapons you need from the Weapons folder into the in game Weapons folder. You will then just need to merge the weapondata.ini file with the in game one using the newer weapons editor - should be a few sections in the SF knowledge base on this.
  14. Used for Escort over Nam briefly and for armed recon as well were they not - FFARs could be useful for that. One major issue (apart from the lack of power) is the visibility from the pit - the razbam pit has the frame across the top, as well as blocking the front 12 view so even shooting FFARs is a bit if a nightmare - let alone keeping tally on a bandit in your rear 180. The AIM-4 setup was different in the 102/106 AFAIK - but in this sim having the 1 press shot doesnt always help things Still if you fancy a challenge......
  15. Where did you buy it from?
  16. I have a full description in the Block 50 -1 - but its full of unfamiliar acronyms. Looking at it - its a dual function switch that has something to do with Autopilot and Terrain following Radar - and ADV might be actually be ADVisory. If the ACTIVE green light is on it signifies that ATF(Auto Terrain Following???) is selected if TFR(Terrain Following Radar??) is in operate mode. STBY illuminates when ATF/Autopilot blended mode is in use. STBY indicates that ATF is ready to take over if the paddle (??) switch is released or if higher terrain requires it. probably one for F-16.net if you are interested - dont think this sim implements it though.
  17. Theres no comparison - Falcon 4 is DX7 - even the hacked versions - SF series is DX10 so has unlimited potential - unfortunately the stock SF terrains somewhat lack - so to get it looking nice needed intervention: SF2I Falcon AF with HiTiles:
  18. Would be good to see an SS to clarify the pit you are using
  19. Camping in a Tent in Polar Bear country - You would have thought they had the education to work that one out!
  20. See 22 here - should give you some understanding of how it works http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  21. Hmmm - have you tried different graphics card drivers? Maybe check the graphics card - even reseat it (if you know what you are doing) edit - you didnt visit insky did you ?
  22. Well I will go with the pros analysis Nice find
  23. Never used it - but its all in the manual pg300 modes: 3 axis - most realistic - keeps jet flying straight and level steerpoint - above + will fly to steerpoints automatically combat - Above + engages in combat and fights for you. What you are after is on the chart on Pg323 - i think those pit buttons only relate to 3 axis mode.
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