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MigBuster

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Everything posted by MigBuster

  1. The original Thirdwire Desert terrain only comes with SFP1 or SFGold - do you have those? or SF2 even?
  2. Weapons folder goes here: C:\...\WOE\Objects\Weapons If it crashes on you you are probably using the wrong weapons editor version to save the weapondata.ini. Okay - with campaigns - have you created a separate install for each campaign? if not it will never work. what I mean is - install the game once Install patch make copy of entire game folder for each campaign. rename it to WOE_ODS for example - that's your new install - you must then install the new files into that install only. there should be loads about this in the SF1 knowledgebase
  3. I have the whole lot from the discount Razbam giveaway a few years back - but I dont use any of them - the free ones are better for the SF2 stock terrains and high res.
  4. Most of them probably exist already - there are definitely a few F-16A B20 skins on here.
  5. they look good actually
  6. Happy Birthday
  7. Interestingly it looks like a Eurocopter may have managed to land on the Everest summit in a publicity stunt! I know which method I would prefer - that's right flying right over it in a jet and ignoring that pointless piece of snowy rock.
  8. Interesting article - good find!
  9. Just a case of putting files into the correct folders - you should find readmes in some mods also. There should be info in here http://combatace.com/forum/99-thirdwire-woewoiwovsf-1-knowledge-base/
  10. MigBuster

    Happy Birthday

    Happy birthday chap
  11. MigBuster

    Math Class

    = some lucky bloke she picks up in your car
  12. MigBuster

    Happy Birthday

    A very happy Birthday to you all :drinks:
  13. From what i remember - the YAP carriers were setup with planes spread accross either the landing or catapults - this was because in scripted missions they used 1 carrier for take off and a second carrier for landing on. The downside of this was you cant take off AND land on a single carrier without removing the planes in the way. To do this you need the original 3D model files. I was hoping they would release a few of them with a usable configuration.
  14. crikey - theres a sight to behold
  15. According to TK SF2 had support for dual/multi core CPUs from the go - although only in certain areas of the coding - and these have been increased slowly to what we have now.
  16. Are they not showing at all? - have you tried increasing the size limits for the bays?
  17. Basically you want more body movement to allow for looking around seats etc - would be really handy in the F-102 where I cant even look around the frame to shoot straight! First Eagles 2 feels like you can move your head sideways further - although not sure if this is the really the case without further investigation.
  18. Sounds like you have the wrong version of the editor! Nothing should be lost if you still have the weapondata.ini. All it does is create a weapondata.dat from the weapondata.ini when you click save. make sure you are opening weapondata.ini from inside the weapons folder only. The editor may need to be set to win 98 compat mode. if that doesnt work you will need to state the version of the editor and the patch level of the SF1 game
  19. Mine is installed to a secondary partition and works fine from there - although probably anywhere other than the program files folders should work.
  20. by default yes its IAS unless you change it or load in pit settings. Get to 500kts IAS, dip the nose down 30 degrees or so then see what return you get in a slice - dont assume you have to stay at 20k. If an enemy jet is at 20k, find out about it at least 20 miles away and use AIM-120s The only situations I might turn like that at that altitude is in dogfight mode guns only or if I see a SAM coming up - but depends on the situation really.
  21. You go into a different radar modes depending on what mode you are currently in - the differences are in chapter 4 and 21 STT mode will give you the best lock and best chance of success because its only concentrating on that one target. Bugged is SAM mode - not as good as STT but shows other jets.
  22. Probably not a bug - its just physics - When you were at 20kft were you at 440 Indicated AS or 440 True AS? You will probably find it will do it at over 500kTAS at a guess - but its not the same - you get less thrust and less lift at 20kft.
  23. Sad to hear - RIP leslie - thanks for the great films and the many laughs
  24. MigBuster

    Wait, what?

    You can bring up the notice by going to one http://icqshoes.com/ There is nothing to say where those sites actually were now the names all point back to the same server - so not much to go on. Bottom line is - whoever is in control of the Internet infrastructure will want to excert some level of control over it (now they know what it is)! Moving to a decentralised structure where countries own governments control it means more or less control (look at Chinas efforts for example) - people might have a lot more to moan about. The extra control was inevitable especially due to the amount of trade and commerce now done over it - the days where people can do what they like regardless of morals or values could be on their way out - particularly where it interferes with economic or security interests. As for the future of the net - its up to them it seems.
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