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MigBuster

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Everything posted by MigBuster

  1. Yes I got those socks and a stomach bug
  2. Why hang back - is Firefox reserved for the T-50 or something? Remember the good old days when NATO would give out names like Fishhead, Flipper, Fruitbat, Fangless, Fanny, etc Can I speculate that strike might be it primary mission - if that really is the size of the thing?
  3. Those Eurofighters turned out to be a great investment btw
  4. Shooting down would surely be a last resort - the implications of cannon shell or failed missile landing in a civilian area wouldn't look too good surely. Maybe they could have flown past him very quickly making the Cessna spin very quickly - you know like in cartoons
  5. You need the mesh name for the specific place - and even then it may not be possible - or might leak. Best contact the model maker, or see if there is a .out file in the shars folder.
  6. Yes have been looking at similar pics to the above on other forums over the past days - your ones seem higher res though. Is this the J-20 perhaps?
  7. Welcome to the site Gunny - hope you find it a valuable resource. My advice to newbies is to get used to the games first before adding complex mods in. The SF2 Knowledgebase is here http://combatace.com/forum/268-thirdwire-sf2-series-knowledge-base/ also here http://combatace.com/forum/272-thirdwire-strike-fighters-2-series/ In the general discussion section someone started a must have mods thread - but its really a matter of opinion - and some will be easier to get working than others.
  8. Sounds familiar Edit: No this is a record ©
  9. Yes it was something introduced in about 2008 - you sometimes have to forget about your wingmen - because they ain't coming back no matter how many times you order them! You cant really delete the Stock F-105_66 - if its not in your recycle bin just recreate the 3 folders (compare with the other stock aircraft)and extract the F-105D_66.ini file back into it.
  10. Nice - good use of Tabs - you have a formatting issue in the AMARC tab you may want to check
  11. Maybe it wasn't a car:
  12. Wishing you all a very Happy Christmas / Xmas where ever you may be.
  13. It does it automatically. Can you tell us game, patch level and the Operating system you are using.
  14. If they are not in the downloads section here then maybe not - his site is no longer up at the old URL. They are used in YAP and The Rising Sun - which are not free. The free tileset used with GreenHell - think its by Brain32 is on this site and I prefer it tbh.
  15. Read section 1 The Basics in here - mods go in a totally different place now. http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ I also assume you created a new Mod folder by making a copy of the games .exe and renaming it to something like "NF4"?
  16. It was changed in a later patch - Not sure if its possible to change this - Lead Pursuit saved most of the files as binary - someone might know though. Heres some info on modern mav loadouts: http://www.f-16.net/f-16_forum_viewtopic-t-11219-view-next.html
  17. I removed all the targeting boxes to make it more of a challenge - a red dot stuck on a MiG is an enemy for sure - but without that I am forced to vis ID it with TIR - which makes me hesitate until I know what I am firing at - and even then I still sometimes mis ID and fire at a friendly..much more interesting! Yes the Recon photo approach - been using that for years - with the targetting box on you can see it through the floor of the cockpit so its very easy to judge when to dive in - I wanted a more Andy Bush approach to it all. AAA is very difficult to target - but at night you can see the muzzle flashes clearer with DX10 and you can see smoke in the daytime - and if you cant see it use padlock.
  18. Tremendous work in finding a way to populate the stock carriers!
  19. Assuming you havent installed the tanks using the weapondata.ini (the old way)- the tanks wont work because they are in the old format for SF1 Games. To install them the new way so the game picks them up either look at your other custom SF2 weapons or look here in section 1 http://combatace.com/topic/44031-guide-to-converting-old-weapons-from-the-strike-fighters-1-series-to-the-new-plug-and-play-weapons-for-the-strike-fighters-2-series-by-migbuster/ You need at minimum a .ini and .data.ini in the folder - but just create them using other weapons as a guide.
  20. Exp1 is for SF2I only - so no Is this the new stock non modified Hunters you are on about?
  21. Right so you are trying to install WOV and WOE WOV installs okay and you can start the game - but WOE will not install?? - how far do you get in the install process? Assume by reprogram you mean you have reformatted and installed Windows XP on your PC again?? If so did you re install the required version of Direct X 9?
  22. regarding bombs - assume you want advice on the older jets without bombing aid such as CCIP or guided munitions - see here: http://www.simhq.com/_air/air_055a.html External view with HUD? never seen it although not to say it cant be done. Personally the game HUD info is the first thing I get rid of
  23. Yep as above - you are putting them into the wrong game folder. The location for Mods is now in a different location to where the core game files are saved.
  24. Not really an option though if you want the Exp2 features - did you install the latest patch? that fixed most of the issues - and the next patch should sort out the prop issues. I believe this thread is about getting TW to change parts of the game to accommodate long standing problems with Mods that cant be fixed from this side - like trees through clouds for example - which would be fantastic!. Its more of a feature request though because as far as TK is concerned he only tests the stock games - which is fair enough.
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