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MigBuster

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Everything posted by MigBuster

  1. Just create a new folder called "weapons" in the objects folder. c:\..........\FirstEagles\Objects\Weapons
  2. We'd let Hitler out on compasionate leave these days - well when I say we I mean the human rights/terrorist sympathisers / nutcases that the government seems to listen too. Why dont they just take him to the cemetery so he can piss over the graves!! Bottom line if he is guilty of murdering 200+ people - human rights DO NOT apply period!! Luckily this guy will still die of a pretty horrible prolonged death if he actually has cancer - so thats one positive to take.
  3. GBU-8, 10 or 12 are laser guided bombs in the stock game
  4. 1 way - for example Use the weps editor - and give the gun pod a name in its "Station Code" field like F106GUN. Then in the F-106A_Data.ini: [GunPodStation] ............ ModelNodeName=GunPod PylonMass=55 PylonDragArea=0.02 SpecificStationCode=F106GUN <<-----------------------------
  5. Happy Birthday Jimmy - have a good one
  6. Just seen this on the BBC - tragic news for a superb display team!
  7. Wrong way round
  8. Nice work - looking good!
  9. The IR display will only come up when you load and select Mavericks - the display comes from the Missile itself For bombing select the bomb and use the CCIP pipper on the HUD (you can select ripple and timing if you like) For rockets just strafe em simple hey
  10. should be some info on here http://forum.combatace.com/index.php?showforum=26
  11. Um the exe file you download from Thirdwire is your game to keep - so Keep it in a safe place after you have installed the game - make sure you back it up to CD or a flash drive
  12. Sorry - who exactly are you replying to here?? - or is it just an excuse to launch a totally pointless rant over nothing - and not only that but blame people on here.....for silencing them - wtf!!! - thats news to me!!!! Every one has a choice of whether they wish to play MP or not - the new series doesn't have MP due to the reasons stipulated by TK on his forums - he is well aware that some people like MP and wont buy the games because of this. Maybe MP will be added with a later patch - maybe it wont - he has his business plan and he is sticking to it. The MP people can advertise the servers they use all they like on any forum cant they - theres even a virtual squadron forum on here for MP players - shout as loud as you like! - there must be plenty of other MP players out there to join you.
  13. All the inis Ive seen apart from the campaign ini files are already in Unicode in SF2
  14. In my experience: Attack will try to evade and get low - like the IL-28 for example. Fighter will attack you if they have guns - but if they have no guns and missiles they just seem to evade or make a run for the target. Bomber will fly high in formation and rely on guns if they have them.
  15. The latest patch for SFP1 is October 2008 - which is quite a different game to the 2006 version - loads of new code etc Some of those jets may not work properly in the 2006 version - check to see what year they were made. ALso you may have ones created before better avionics were put into the games - so check for updated versions. Patch is on here http://www.thirdwire.com/downloads.htm - but you cant really patch a game youve added mods too - so take the mods out - or start again.
  16. What I thought - and renamed Dagger - Israel may have kept a few possibly though?
  17. Sad news - but he had an exceptional innings The Les Paul Standard was my all time fave - have owned a few too.
  18. Apart from F-16s it tends to be whatever I'm interested in at the time - through reading books etc. ini edits and basic skinning no problem - although most wont believe the hours that go into my substandard work sometimes!!
  19. Either start taking out mods until you find the problem (its probably a mod tbh) OR Best thing - backup the mods you want to keep - then uninstall/reinstall the game - put the latest patch on (only if it needs it) then test the game - then lastly add the mods in carefully.
  20. they look totally ace!!
  21. You might be on to something there - some jets that were a bit "sticky" moving round them in F6 view are a lot less so - had put it down to them having bigger LODs - will see how it goes Possibly time well spent
  22. Heres one i wrote earlier all the cockpits are new higher poly count ones - you get 3 different pits for F-100 alone - all have more funtionality. The RHAW code has been totally rewritten to a vector type display AN/APR-25(V) and IP-957/APR-36(V) - the squares are long gone. Most of the 3D models have been reworked and the skins are higher res not least more improvements in graphics (for DX10) and more AI work. New 3D models are included for the A-7C/D/E with pits and the A-1H/J and most of the F-8 versions are there now. Please to see he's made the loadouts more realistic in regards to ECM pods and has added an ALQ-101 out of the box. The new file system is ace - keeps the core files separate meaning newbies are less likely to delete dlls etc - and the ability to merge the whole lot means patching once for all the SF2 installs - if you like that sort of thing.
  23. skin names should be: F-4D_78_1.bmp F-4D_78_2.bmp F-4D_78_3.bmp F-4D_78_4.bmp F-4D_78_5.bmp
  24. 1. not sure - there may be a tracer.ini or something like that in your effects folder that you might be able to change 2. thats what should happen - am glad the game recreates that to some extent - one of the reasons your not supposed to keep flying over the same target Bonus Question: The most deadly flak by far was in YAP1 - even the higher up stuff (M1939) was lethal - havnt played YAP 2 yet as the system cant really handle it.
  25. What version of the game is it? - should tell you in the bottom right hand corner of the menu screen Have you installed the version of Direct X 9 required? Assume you havnt added any mods yet? if so take em out.
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