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MigBuster

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Everything posted by MigBuster

  1. I think you can still use the old supply entries - SF2I still does in its campaigns ...... MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=AIM-7F Supply[001].Quantity=160 Supply[002].WeaponType=Python3 Supply[002].Quantity=240 Supply[003].WeaponType=Mk82 Supply[003].Quantity=1000
  2. A job for GrrrrrViper probably OMG the russians have got hold of an F-22 photo - how
  3. Paveways - your jet must take a laser targetting pod if it doesnt have an internal one. Get to the target, press E to target, then fire Make sure the bomb has enough energy to get to the target. Unguided bombs - see here: http://www.simhq.com/_air/air_055a.html
  4. That's an absolute tragedy and only 36 - I'm lost for words!! To have that happen to anyone let alone one of the greats of this community is just terrible. Rest In Peace BPAO your talent will be sorely missed by this world community.
  5. See section 1 here: http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/
  6. WOE has no F-16 files in it - so to move over the stock Netz you need to extract all 114 files and the decal files - they all need to go into Aircraft\F-16ANetz and Aircraft\F-16ANetz\cockpit For your additional info - it sounds like you were using AIM-7s at low level and incorrectly - either that or you dont understand that a radar lock can only be used with AIM-7/AIM-120 types - NOT AIM-9s
  7. Cool will try it out tomorrow With version Oct 2009 - If you are missing HUD symbology for missiles on modern 3rd party jets like I was (Tornado F3/MiG-29s/FA-18 etc)then you may need to add some new code to the xxx_avionics.ini [HUD] HUDMaterial=HUDMaterial <--------- add this HUDColor=0.36,1.0,0.82,0.7 BoresightOffset=0.0,0.00 ViewportTopLeft=-0.140,-0.195 And all of this below the [HUD] section [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE then save
  8. 1. The Huddata.ini must go in the correct folder for it to work - for the location of that see step 1 on here.http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ 2. NO NO NO to importing old ini files over - you are basically overwriting the new one. Really you should extract the new HUDDATA.ini from SF2I and make the relevant changes to that.
  9. Not sure - where is your common mod folder? Are you running the games from individual exes? Are you defo running version Oct 2009?
  10. So much for the add on terrains even my payware one doesn't work - managed to induce a few grey tiles by putting some files to uppercase. Is this something to do with how the TOD files have been saved? looks like some might have different names now also. Until sorted - I would advise that if you like your terrains keep your merged SF2/SF2V/SF2E at Jun09 and install SF2I (Oct09) separately - if not - hey the runway mod still works!
  11. Did you see section 2 here http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ If you are on GIMP to save TGAs you need to untick the two boxes (RLE compresion etc ) when you save it - only do a save as
  12. Its probably trying to use a texture thats in one of the first gen games and has been taken out of the second gen games so the pit cant find it. Someone with that pit and a lod editor may be able to find the texture name so you can add one in.
  13. These might be new also MiG-21S MiG-21SM MiG-21BisB
  14. Ace - will check it out only £12.55 for 616MB of goodness!
  15. Cool - we might get green ICBMs - just think how much better for the planet that will be Silverbolt - true to most current green transport - I would rather gouge out my eyes than look at that plane!!
  16. Someone posted a similar problem at 3rd Wires site so maybe worth checking there - although looking above it looks like you have totally screwed up the install - how do you have the SF 2 Vietnam folder in the First Eagles Folder? Firstly the only 2 games you have that can be merged are WOV and WOE - although my advice is don't bother. Uninstall the whole lot, remove the folders manually - then when you reinstall each game must go to a different location. It Doesnt matter what order you install them in without merging WOV and WOE - but you should end up with something like: Program Files / Thirdwire / First Eagles / Program Files / Thirdwire / SF2 Vietnam / Program Files / Wings Over Europe / Program Files / Wings Over Vietnam /
  17. Cool - thanks for that info - very useful
  18. Jeez - he must be confident in the market! - whats its real value though? $ 1.5 million maybe
  19. LOL Its not that bad - FCs a jet pilot so tends to know a fair bit about these things. I think 331Killerbee worked on the Harriers for years - and from what I remember, one reason they don't take off Vertically with much of a load is also because of the amount of water required according to him. Also warmer climates mean less engine thrust - for example - in the Falklands the temperature may have been cold enough to allow for max engine performance.
  20. I assume you have WOV and WOE at the latest patched version (Oct 08 I think)- if not the newer avionics in WOI wont work in WOV/WOE!! Firstly use the newer catpack extractor which will extract everything from a cat file. You can then just copy over the bits you need. http://forum.combatace.com/topic/44027-extracting-files-from-sf2-series-cat-files-by-migbuster/ The bmp/tga files for the cockpit and avionics go in a "Cockpit" folder within the jets folder. however the cockpit.ini /avionics.ini file will sit in the main jets folder.
  21. WOI/SF2/SF2V/SF2E are available online only SFP1/SFG/WOV/WOE/FE were available at retailers on CD You would want SF2E I would say - its got more jets in it.
  22. There isn't an actual folder called mod as such - the game automatically creates them when you run it for the first time. see step 1 here: http://forum.combatace.com/index.php?showtopic=44026
  23. Well its a proven technology in combat - and has some weaknesses but also has massive advantages - so again - there is no comparison unless you compare cost or speed etc!! Also don't forget The F-35 sensors (DAS) and avionics suite should be far in advance of anything else out there.
  24. Nice cockpit photos - and pretty funny reading some of the comments below it shame about the write up though which seems to suggest a whole host of 4.5 gen jets are totally comparable to a 5th gen stealth jet fighter - kinda wishful thinking and lazy journalism.
  25. Nah tons of actual underlying coding changes needed for the avionics/graphics/AI etc - and the work for the new pits would be immense - best off just buying it
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