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Everything posted by Sundowner
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TU-160 Blackjack project
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good luck with your medical problems, wishing you a speedy recovery. -
WWII airfields
Sundowner replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cheers Kev....13mm that's a hell of a size. My bowel suddenly burst so I ended up being blue lighted into hospital for emergency surgery, after a few days they realised things were not going as they should be........rushed into surgery again, this time was more successful but certainly not a nice experience. So after a lot of tubes/drains etc I've finally been released home with a bag to collect my "stuff" and a set of wounds that need daily attention......at least I'm home now. -
WWII airfields
Sundowner replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Those runways were made by me...more of a generic WW2 bomber base, they are in the latest version of the UK Terrain with ini's to match. They usually show as 2 versions, early and late so that building types etc change . Sorry to be vague, only just got home after a 4 week stay in hospital. -
Sorry m8, this is not a redo of any one's work . I worked on the original release of this bird and have the original max files if there are issues then it'd all down to me for redoing the model in the first place. The SF series has become something of a minefield of things that you can and cant do because the "perfect" version has already been released....best way around this is for me only to release things in future ( if there is a future ) to anybody that actually want's it, warts and all.
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Tornado F.3 skins?
Sundowner replied to fallenphoenix1986's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'll see what I have m8....give me a day or 2. -
What If Screenshot Thread.......
Sundowner replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Heading into the Mach loop, North Wales.... Turning hard... Out the other side.. Having worked on the original Tornado model created by ArmourDave way back in 2007 and trying to keep it up to date over the years I think I'm in a pretty good position to pass comment on this latest addition to the Strike Fighters stable. What guuruu has achieved here can only be described as OUTSTANDING work ! He and his team have put together the most complete and accurate representation of the mighty Tonka I have ever seen in any sim. The old Tornado models have served us well over the years, they were in their time as good as it gets but time has moved on and now we have a worthy replacement, if you don't already have these excellent new "guuruu" Tonka models you are definately missing out. As the "Mighty Fin" as we know it bowed out of RAF service just last week it's great to know I just have to fire up my pc and go fly a mission in one to be able to see one in the ( virtual )air again. I say again, a huge thanks to guuruu and his team.
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WIP Mega THREAD!
Sundowner replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Some questions
Sundowner replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
F-100F is designed for SF1 and the loadout ini is setup for SF1/YAP weapons, you'll need to mess around with the aircraft data ini and loadout ini to get stuff to show, not a big job really. -
Maybe these.... https://combatace.com/forums/topic/34722-camera-as-bombsight/?tab=comments#comment-222003 https://combatace.com/forums/topic/78480-yak-28b-brewer-stand-in-cockpit/?tab=comments#comment-625861 https://combatace.com/forums/topic/70606-starys-modded-viewlist-help/?tab=comments#comment-560385
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decals question
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In all fairness you don't need to extract anything from any cats to run the basic game, all sounds etc should work fine, like wrench said you just needed to get used to running SF2 as stock for a few days to make sure everything was working as it should be, then and only then should you try to change one thing at a time, it's easier for people to give you an answer if we have a known good starting point.......which we dont. -
newbie questions
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Use Mue's cat extractor tool to extract the cats in the main SF2 directory(s), you use his lod viewer by selecting the aircraft main ini.....not data ini. -
newbie questions
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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newbie questions
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you've now go SF2 just get used to running the basic sim for a day or two, see where things are kept, dont try to run before you can walk, it will only end in fustration. -
newbie questions
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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gunsight
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope, ALL SF2 series lods are locked away, always have been. -
gunsight
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You dont need to extract the lod just read it. All you are after are the mesh names of the part you want to move, you will not be making any changes to the lod itself. Dont matter if its TW or 3rd party. -
gunsight
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yep that's what I mean, I know to hide something you usually move it right out of sight of the pit itself, so I suppose to move it you would need to move the mesh by just a small ammount. I'm not 100% sure on this so please back up your stuff before you screw up your pit altogether........hopefully some of the more experienced pit guys will chip in here. -
gunsight
Sundowner replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have you tried actually moving the mesh part ?
