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Wrench last won the day on September 13
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Well, I'm glad you fixed the Hook Issue!! As to visuals, nothing we can do. My suggestion is stay in the cockpit!! Just like a Real Pilot (tm) Just to let you know the bird has NO hook. it's only a molded lump on belly. When this was built, we didn't have carrier ops. So, the hook is a 'virtual one'. We has a lot of these old 1stGen birds like that. So, unless someone builds another Tiger -- about as likely as a certain person ACTUALLY becoming a decent human being, we live it.
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Interesting! I mean, not much we didn't already know, but interesting that AI could pick those things up! Section 2 had some notes that even I didn't know!!
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Vietnam Air War addon updates, plans, and so on...
Wrench replied to yakarov79's topic in Mods & Skinning Discussion
As Yakarov said, you can only fly from a carrier IF the terrain in question has been set up for it. The only stock terrain that way, is IcelandNA. OTH, there are a wealth of our add-on terrains that have been "adjusted" for CVBG usage. -
actually, I do! I was fiddling with the J for MTO last night, before I saw this post. Coincidence??? what makes me mad about the RS P-38s, is they painted the recognition light lenses on the pod, but didn't light them up!!! (Like I did on Wolfs) Or the correct 4 tail lights
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synthetic haze paint??? Looks much better than the one I made from Wolf's old P-38!!
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that's what Mue's Lod Viewer is for.
- 23 replies
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- hand tiling
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Version 1.0.0
12 downloads
SF2 A-20B Havoc, MTO Package (Beta Plus) 9/21/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release a NEW World War 2 aircraft! This package contains the Douglas A-20B as used by the 12th USAAF from 1942 and on,. There are NO skins herein used in the Pacific. Those will be in a separate, so labeled package (as soon as I finish them!!). This is for USAAF usage in the Wester Med only (Algeria, Tunisia, Sardinia, Italy, Sicily, etc.) As there are skins for 2 MTO, using the SF2 Date Switch to activate. It's the same unit, just a slightly different paint job and markings ie: no Crazy Sand Camo (tm) on the Late skin. The package includes the following skin(s): = USAAF North Africa/Southern Europe (Med/Italy) 86th BS, 47th BG (MTO) The squadrons of the 47th BG used their Havocs (of varying models) from their 1942 arrival in theatre until the end of the War. All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. As these are 'new' rebuilds, these aircraft replace IN TOTAL those no longer readily available from 'the other place'. Serial numbers are historically correct; however, they are to be considered 'generic', not representing specific aircraft in the squadron. Both skins share the same pool of serial numbers. The only difference is no crazy MTO Sand Camo (tm) (ala Revell 1/72 Havoc) on the 86BS_L skin, and the use of the post-September 1943 'star-and-bar' insignia. This skin will activate 11/1943 automatically The pilot's entrance hatch opens with the Standard Animation Keystroke (tm), Shift/0 (zero). Everything is included: WW2 bombs, pilot figures and so forth. You'll also be adding a 'new' sound, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. It should be noted, this same engine sound will be used on ALL versions of the Boston/Havoc that are still in the hangar. On the Aircraft Selection Drop Down Screen you'll see: A-20B Havoc (CA)(MTO) The 'CA' of course, is for Coyote Aerospace. 'MTO', is duh! Mediterranean Theatre of Operations. To the best of my research, no B models were used in Europe or the Pacific. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein -
View File SF2 A-20B Havoc, MTO Package (Beta Plus) SF2 A-20B Havoc, MTO Package (Beta Plus) 9/21/2026 -For SF2 =ONLY= (Full/5 Merged Recommended) Coyote Aerospace and Angelp are proud to release a NEW World War 2 aircraft! This package contains the Douglas A-20B as used by the 12th USAAF from 1942 and on,. There are NO skins herein used in the Pacific. Those will be in a separate, so labeled package (as soon as I finish them!!). This is for USAAF usage in the Wester Med only (Algeria, Tunisia, Sardinia, Italy, Sicily, etc.) As there are skins for 2 MTO, using the SF2 Date Switch to activate. It's the same unit, just a slightly different paint job and markings ie: no Crazy Sand Camo (tm) on the Late skin. The package includes the following skin(s): = USAAF North Africa/Southern Europe (Med/Italy) 86th BS, 47th BG (MTO) The squadrons of the 47th BG used their Havocs (of varying models) from their 1942 arrival in theatre until the end of the War. All skin maps are in JPG format. All markings are decals, and decal randomization is TRUE. As these are 'new' rebuilds, these aircraft replace IN TOTAL those no longer readily available from 'the other place'. Serial numbers are historically correct; however, they are to be considered 'generic', not representing specific aircraft in the squadron. Both skins share the same pool of serial numbers. The only difference is no crazy MTO Sand Camo (tm) (ala Revell 1/72 Havoc) on the 86BS_L skin, and the use of the post-September 1943 'star-and-bar' insignia. This skin will activate 11/1943 automatically The pilot's entrance hatch opens with the Standard Animation Keystroke (tm), Shift/0 (zero). Everything is included: WW2 bombs, pilot figures and so forth. You'll also be adding a 'new' sound, so have your SoundList ini extracted, or be ready to extract it and add the new sound's data. Full instructions are in below, in the "To Install" section. It should be noted, this same engine sound will be used on ALL versions of the Boston/Havoc that are still in the hangar. On the Aircraft Selection Drop Down Screen you'll see: A-20B Havoc (CA)(MTO) The 'CA' of course, is for Coyote Aerospace. 'MTO', is duh! Mediterranean Theatre of Operations. To the best of my research, no B models were used in Europe or the Pacific. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please read the Notes section for any other useless bits of information, the change log, Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 09/21/2026 Category Other
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In case you didn't know, the OUT file is generated by MAX when the model is exported LOD format. It contains the full heirarchy of the meshes and so forth. That's what we used to use to get mesh names before Mue's Lod Viewer. Static models, eh??? Hmmmm ... I'll have to take a look see. I need some seaplanes for the WW2 Med. (yeah, I know they're not quite right, but I must look anyway!!! )
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Indeed! Like Streak said, https://combatace.com/forums/forum/377-first-eagles-1-2/ them boys down there are REALLLY great! They know their WW1 stuff more than I ever will!!! Yes, if FE2 those are the statements you'll be needing!!!
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check the data ini's material statements. I just checked a fresh download, and they're not at the same level as the stock terrains from Voges: and from the stock Verdun: what I'd do, is backup the original, and copy/paste the full statements from Verdun or Cambrai OVER the existing statements for NormalTextureMaterial WaterTextureMaterial SolidObjectTextureMaterial AlphaObjectTExtureMaterial Basically, everything from the top down to the first tile listing. Go back to Unlimited, and see what's what. At worst, you revert to the backup and use a more limited effects EDIT: this works ONLY for FE2 -- I just noticed the Forum this is posted in! In that respect, check the pre-existing statements from the stock terrains, and go from there!
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It all depends WHAT the mods are, and most importantly, WHO they're from. Certain 'things' are no longer allowed to be carried here at Combat Ace. For reasons that ain't important now. Best thing you can do, is post a list of what you speak of, and we'll see what allowed or not. Tell you right now, if it's anything by the Dev A-Team, it's a solid NO.
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another one that didn't read the rules when they signed up. It never ends
