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Wrench

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Wrench last won the day on August 28

Wrench had the most liked content!

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  1. ok, THAT'S Cool!!!!
  2. Aren't we living that already??
  3. Those of you that've been around for a while, will know my utter controlling passion for modding SF2 for WW2. If following various posts, you'll know I'm fixing up out 2 MTO maps. One of the major problems is ... We don't have Italian WW2 aircraft necessary for a proper MTO install. Oh, yes, I know there's a few around here, a G-55, 2 CR-42s, P-108 bomber, but 'the usual suspects' are all missing, because they're not available to the General Public. You all know whereof I speak This leads to the "Impossible Ask", as there are so few 3d modelers left, and even fewer with an interest in building aircraft and Ground Objects needed for North Africa and The Med. What is need are: Ba-65 Mc-200, Mc-202, Mc-205 Re-2000, Re-2001, Re-2005 any other RA bombers, transports, and so forth. Italian Tanks (we do have the CL3/33 tankette) As for the Luftwaffe, we need Bf-110, and variants. The 109s are pretty well covered, even if they're not the tropicalized versions. And VERY old. Ju-52s would be great to have, both to see as game generated parked aircraft (ala C-47) and to re-stage the Cape Bon Massacre. On the Allied side, we can do without the Baltimore (even for Vichy use), but the Blenheim in its Mk1, Mk IV, FMk1 are useful, not only for the MTO, but ETO and East Asia. I had hoped, as did Cocas when we did the Beaufighter, that they could be used as a basis for the Blen. Unfortunately .... Same can be said for the Beaufort, which is even closer. But without AngelP's MAX files ... I'm sure there are other aircraft in theatre that I'm forgetting or missing. So, there it is. The Impossible Ask. Thanks for Reading!!
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  4. that detail is SO unbelievable!!! It's like looking at the Real Thing (tm). Excellent work, as always!!! (there really aren't enough superlatives left to describe your work!)
  5. You should already know what happened. The greatest (i know, wrong word) conflict in Human History (tm) began
  6. To answer the last question -- YES please release it! Looks good! as to all black issue, was gonna make a smart ass comment about 'maybe they're night fighters?', but I won't. That IS strange that an malware killer would also kill game bits. very strange!! Glad you got fixed!!
  7. Indeed!! If you look at TKs hit boxes for the Skyraider, the cockpit box is almost a meter if FRONT of the engine!!!! In the Real World (tm), the Skyraider's fuel tank is between the cockpit and the engine (no room elsewhere) (on the Hun, that furthest nose bit, the black part, in the ranging radar for the gunsight, and there are electronics in there. OTH, they seem immune to all damage <gr>)
  8. As a non-functioning airport, you can use everything except the data ini statement. Done this a few time in WW2 terrains, where I want an airfield to attack, but not to as a base for enemy usage Then if using a stock one, all the terrain object goodies will still show
  9. don't forget, too, the Hun has no deheidral or anaheidral on any of it's surfaces. That's why the boxes sit in such dumb empty areas. From what I understand (and admittedly might be wrong!, please correct me if so), is the engine reads the mix/max and bounding boxes, based on the mesh. And given that everything this game is "square(ish)" it's not odd to see these rectangular shapes that don't exactly follow the visible structure. At least, that's how I understand it
  10. Yes, I've found TKs are well, to put it mildly, way the hell off on a lot (btw, I fixed the Skyraider some years ago). AFAIK, using the Zeke example, that is about right. I know it's related to component damage, so having the regions set of said damage is important. Having done more than my share of those adjustments, yes they are important edit: as that's an A6M2, if you add armor, use 2 mm aluminium for the fuel tanks, NO self sealing, and MAYBE 2mm aluminiium to represent the wing skin
  11. or, open the main ini and remove that statement for a cockpit. that will make it 'disappear' from the aircraft selection screen, but NOT totally remove it.
  12. I've always used whole numbers, so I've never tried it! I know the TAE only allows for 1, 2, 3, etc. Again, whole numbers
  13. just rename the folder. xF-4M with luck, that should do because of the conflict between the folder name and aircraft main ini name. Leave it as is, just rename the folder. Now, the game engine is STUPID and it may rewrite itself The other option is simply delete those folders and, again, with luck the STUPID game game won't reinstall them
  14. Paywall? Shit, man, try dealing the bullshit in just TRYING to get access to the Dev A-Team site. You've no idea how lucky you are!
  15. Wrench

    Hello everyone

    Hey, Ed, you wouldn't happen to have the templates for the P-66 Vanguard, would you?? Just have a vague idea today ...
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