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Flanker562

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Flanker562 last won the day on January 5

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  1. Here's a WIP video. The instruments have been very techy with me, refusing to work, so you'll see the Compass ball float around, but otherwise I may not animate the instruments if it's going to be stupid like everything else: https://www.youtube.com/watch?v=23MldS0HnTo
  2. Current look of the Hokum C
  3. Ran into some game limitations apparently, as A3 doesn't seem to like single-player helicopters, preferably with a co-pilot and such, so for the Ka-125 it'll be just the A2 stuff on it. I really wanted the dynamic loadout though, the Pawnee does it, but for some reason I can't use it on a pott. Oh well, it's not hard setting up a basic loadout and such.
  4. Well it turns out that I found some textures of the Ka-50, but now it's the "Ka-125 Hokum C" (I believe the Ka-52 is Hokum B), and so on. Not much but most of it is roughly complete and such:
  5. Okay well... the Ka-50 is essentially dead in the water. I do have a BIS model from the A2 Samples to mess with, and focused on that. The issue is that I don't have the textures for it, so I can't port it to fulfill a request, and I wanted to see how a coaxial rotor sytem would work. So no, not this time if you were interested in seeing it in-game. I may work on an Mi-24 or -35 though, so stay tuned. I got some HVTs to do so I'll do that while I figure out what if anything to do next.
  6. Flanker562 Helicopter Pack RC183 - Added: Reintroduced the MEV variant. A quick look on the ACE3 page shows that the framework to my viewing and belief has changed, so it won't support ACE3 until I figure out how to re-implement it again and such in the future. The MEV does have four seats in the back for patients, and is vanilla able to heal people. If some experts within the community can help with implementing ACE functions and get me reacclimated back to it, please get a hold of me on my Discord, or Steam, or email, whatever. The two crew chief positions are FFV positions as well, in case you want to have some defense with personal weapons. - Cleaned up some memory points on some models. - Fixed: Squared away some Fire Geometries on some helicopters, was missing proxies. - Added: Brought back the UH-60M Unarmed. It's just like the MEV, but realistically nothing different from the UH-60M other than having two FFV positions for the Crew Chief positions.
  7. Well since I was refreshed from sleeping, I did manage to bring back the Unarmed UH-60. I'm keeping it more or less to three USN, and three US Army helos, while the bulk of the UH-60 and XX-92s will be the majority. It seems that people more or less prefer the SOAR birds (And I just love the MH-92), so I just wanted to round it out with some "regular forces" helicopters more or less. Most of the work is just tweaking and adding (though the Ka-50 will probably start after I upload tomorrow. Other than that not much else on the horizon, just tweaks and see where it goes with everything. I've been debating making some fictional HVTs for the Taliban Fighters, but haven't moved on that yet.
  8. Hey
  9. I'm pretty sure that you can use it with any fighters, just as long as you do the ini right.
  10. https://www.digitalcombatsimulator.com/en/files/3348740/
  11. I almost did a Unarmed UH-60M and stopped. I've worked on it enough and I think that there isn't much player request for it anyway. I just want to take it easy for the rest of the week, and just upload the Flanker562 Helicopter Pack Sunday, and then "get back to work" bringing in a requested Ka-50 back in. Overall it requires some fine manipulation, and the model is added to the mod, just not configged and the like, and so on.
  12. Wow... Maybe the YAP-RW team has fixed that with their downloads...
  13. Here's the "new" MEV variant, just like the old version. I will be updating Sunday, and this will be back in the loop. I may limit the US Army Helicopters to two or three, depending on how I feel. I will be adding FFV points to the crew chief/door gunner locations so you can protect the helicopter somehow:
  14. Well after some thinking, I'm slowly putting together a MEV variant. I think having a MEV for players (along with the UH-92 version) is probably a good idea. I just need to adjust some stuff and get it functioining. It'll look different from the previour version (I didn't intentionally back up the old one since it was "corrupted"), so it seats four people, and have some FFV slots where the MGs would be. The source model I have has rockets and tanks, and stuff, so I can just remap the tanks and get some sort of "standard" for the model, and so on.
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