Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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C-15 Spanish v.1 for SF2 series
By Blackfish
C-15 ( F/A-18 Spanish ) v.1 for SF2 series
C-15 Spanish EF-18 HORNET by Sordo.
F/A-18 Pits converted for SF2 series by Spectre8750
Decals folder modified by Blackfish.
Based on the Mirage Factory F/A-18A
631 downloads
0 comments
Updated
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Northrop T-38A Talon for SF1/WO v1.1
A beautiful T-38A for use with SF1/WO. This was reverse-engineered from FASTCARGO's SF2 files for the T-38A.....therefore he gets the majority of the credit here. Included is a new skin for an early High Viz scheme T-38A and the files to sling a travel pod under your "White Rocket".....to hide the beer of course!! Skins include :
3560th Pilot Training Wing-mid 1960's based at Webb AFB, TX. An early high-viz scheme with buzz numbers!!
87th Flying Training Squadron - mid-90s 'white' scheme after AETC was created. Based at Laughlin AFB, TX.
71st Flying Training Squadron - old 'white' scheme used in ATC until 1992. Based at Moody AFB, GA.
9th Bomb Squadron - Companion Trainer Aircraft used until the mid-90s. Based at Dyess AFB, TX.
1st Reconnaissance Squadron - Companion Trainer Aircraft still used by U-2 pilot. Based at Beale AFB, CA
Animations include an opening and closing canopy for both student and instructor
Aircraft navigation and landing lights work for night operations
You can fly from both seats by a minor edit of the files (front and rear data and cockpit ini's included)
988 downloads
0 comments
Submitted
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KLU Hunter F.4 Indonesia
By paulopanz
HAWKER HUNTER F.4
322 Sq. in Indonesian service dress (only few planes painted this way)
This mod is dedicated to my friend “Ceccus” from Pctrio.com (take a look please http://www.pctrio.com/ ) who recovered all my data, when my Pc crashed.
Credits:
Derk for his effort, help, reference and much more … our man in Netherland.
What’s In:
- a new skin;
- every number for erery F.4 Hunter built;
To Install:
1. Put included “Objects” folder in your mai mod SF-2 folder.
That’s all.
Paul
94 downloads
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KLU Hunter F.4 Target Tug
By paulopanz
HAWKER HUNTER F.4
323 Sq. Leeuwarden 01/1958-08/1963 late use as Target Tug
This mod is dedicated to my friend “Ceccus” from Pctrio.com (take a look please http://www.pctrio.com/ ) who recovered all my data, when my Pc crashed.
Credits:
Derk for his effort, help, reference and much more … our man in Netherland.
What’s In:- a new, white striped, skin;
- every number for erery F.4 Hunter built;
- badge for 323 Squadron;
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To Install:
1. Put included “Objects” folder in your mai mod SF-2 folder.
2. For Squadrons install (if you haven’t my KLU F.4 yet) open the “Squadron Badges” folder and:
- If You haven’t modded SQUADRONLIST.ini open the “Stock Sq” folder and follow the instructions included in included readme;
- If You have modded SQUADRONLIST.ini open the “Add Sq” folder and follow the instructions included in included readme;
That’s all.
Paul
63 downloads
0 comments
Submitted
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KLU Hunter F.4
By paulopanz
HAWKER HUNTER F.4
96 planes:
6 Hawker built delivered from 29.12.1955 to 23.4.1956
90 Fokker built delivered from 01.02.1956 to 01.11.1957
Service: 1956-1963
Serials: N-101-196
Units:
322 Sq. Soesterberg 21.1.1958 (ex 327 Sq.'s F.4 ) - 10/1962
323 Sq. Leeuwarden 01/1958-08/1963
324 Sq. Leeuwarden 04/1956-03/1958
325 Sq. Soesterberg 12/1955-03/1958
326 Sq. Soesterberg 12/1956-17.12.1961
327 Sq. Soesterberg 01/1957-15.01.1958
This mod is dedicated to my friend “Ceccus” from Pctrio.com (take a look please http://www.pctrio.com/ ) who recovered all my data, when my Pc crashed.
Credits:
Derk for his effort, help, reference and much more … our man in Netherland.
What’s In:
- a basic, little modded (see nose, please) skin;
- every number for erery F.4 Hunter built;
- badges for all 6 Squadrons;
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To Install:
1. Put included “Objects” folder in your mai mod SF-2 folder.
2. For Squadrons install open the “Squadron Badges” folder and:
- If You haven’t modded SQUADRONLIST.ini open the “Stock Sq” folder and follow the instructions included in included readme;
- If You have modded SQUADRONLIST.ini open the “Add Sq” folder and follow the instructions included in included readme;
That’s all.
Paul
78 downloads
0 comments
Submitted
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KLU Hunter F.6
By paulopanz
HAWKER HUNTER F.6
(licence production in Holland)
Fokker-Aviolanda built 93 planes in 1956/58 for KLU
Service: 1957-1968
Serials: N-201-293
Units:
322 Sq. Soesterberg 02/1958-10/1962 [02/1958-06/1958 F.4/F.6][1960-1962 Indonesia F.4/F.6]
324 Sq. Leeuwarden 10/1957-04/1964 [10/1957-03/1958 F.4/F.6]
325 Sq. Soesterberg 3/1958-08/1968 disbanded
326 Sq. Soesterberg 8/1960-17/12/1961 disbanded
This mod is dedicated to my friend “Ceccus” from Pctrio.com (take a look please http://www.pctrio.com/ ) who recovered all my data, when my Pc crashed.
Credits:
Derk for his effort, help, reference and much more … our man in Netherland.
What’s In:
- a basic, little modded (see nose, please) skin;
- every number for erery F.6 Hunter built;
- optional nose gear door decals or not;
- badges for all 4 Squadrons;
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To Install:
1. Put included “Objects” folder in your mai mod SF-2 folder.
2. For Squadrons install open the “Squadron Badges” folder and:
- If You haven’t modded SQUADRONLIST.ini open the “Stock Sq” folder and follow the instructions included in included readme;
- If You have modded SQUADRONLIST.ini open the “Add Sq” folder and follow the instructions included in included readme;
That’s all.
Paul
99 downloads
0 comments
Submitted
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Cessna AOP Mk1 Green
By ndicki
What-if Army Air Corps Cessna AOP MkI (Green.) Skin for the Overkill payware O-1D Bird Dog available here:
http://overkill.combatace.com/
I recommend this aircraft highly - it is easily the most carefully researched and built aircraft I have ever seen for SF2, and sets new standards in every respect. Well worth the very reasonable contribution.
This aircraft skin is inspired by the Auster AOP Mk.6, a very similar aircraft used by the British Army and some Commonwealth armed forces. The serial numbers correspond to blocks used for AOP Mk.6 aircraft.
81 downloads
0 comments
Submitted
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MontyCZ's A-1H Skyraider, version 6
By Wrench
A-1H Skyraider, USN/USMC by MontyCZ Ver. 6
for SF/SFG/WoV/WoE/WoI and SF2 Series, 06, 08 and Up Patch Levels
This is a complete revamp of MontyCZ's Original Skyraider . Historically, this aircraft was the VERY first add-on aircraft available for Strike Fighters 'way back when. At my request, Monty was kind enough to revisit this aircraft, and cut several new mesh faces for ease of skinning and decaling.
This aircraft mod is designed to REPLACE all eariler versions; however, there will be some small modifications YOU, as the End User will have to make in the various skin bmps and decal inis if wishing to convert older skin mods to this newer LOD.
Full instructions on the how-to are in the accompanying Word document, "Updating Older Skins". Now, it should be noted, some of the very old skins may NOT take to the new lod. They, therefore, may need replacement.
This aircraft also makes use of the "prop-pit" mod I created for the WW2/Korean Era Skyraiders, and is based off the existing Skyhawk's. It is included.
The new skin accompanying this mod represents A-1H Skyraiders from VMA-331 "KillerBees" in approximatley 1958-60 time frame.
The aircraft has been EXTENSIVELY tested in 08 Patch Level and SF2 "NextGen" series games, and has had several changes in the data ini to try and update it as much as possible. It could still use some fine tuning of the FM, but it seems to handle pretty well, considering the last update for the FM was in something like 2005!!! It is also fully usable in 06 level game installs, with some minor back-tweeking (documented in the "Notes" section below). It is fully carrier capable, and now has folding wings. ECM capability has been updated, with the addition of chaff and flare dispensers. The aircraft also makes use of an audio-only RWR.
Weapons fit uses all stock in-game items; no weapons pak is needed, but feel free to make whatever changes you wish. The shadow statement in the main ini has been updated to post-08 standards, and will work in SF2s as well. All aircraft lighting has been adjusted as per real aircraft, with properly placed formation, running and landing lights. Wingfold is now active, and controlled via an animation key (shift/9). There are a few issues with the canopy still but it's quite livealbe with.
3 Hangar screens, and a USN loading screen are included. The "sf2_A1H_Hangar.bmp", while obviously desinged for SF2 NextGenners, can also be used for TOS games as well. It's a 'generic' carrier-deck style, with no blackboard. My original 'boxart' style for TOS games is also included, as well as the carrier-deck style, WITH blackboard. Your choice!!
The aircraft folder and main ini have been named in such a way as to differentiate =THIS= A-1H from the stock 3rdWire unitin SF2:V or the Razbam versions. Do NOT change these names!!!
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. There's an extensive "Notes" section, detailing various and sundry things of interest, including an appeal to our 3D modelers....
Happy Landings!
Wrench
Kevin Stein
2,010 downloads
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MiG-23BN pack (part2)
By lindr2
MiG-23BN pack, part2 Vijay (India) Readme
Model based on MiG-27 model by Wpnssgt, skins by Ghostrider (wonderful work, thanks!)
Screens by Epizikl., sound by Spilione104
This plane required MiG-23/27 Weapons Pack.Please intall it first.
http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
To Install:
- unpack Archive in temporary folder
- copy MiG-23BN_** folders to Aicraft folder.
- copy Sounds to sound folder
Plane specification:
- Max G: 7.0
- MiG-23BN can use R-3S/R-13M, Kh-23
- R-29B-300 Engine
- 'Fon' Laser Range meter.
- KN-23 navigation complex (same as Su-17M2)
- ASP-17B gunsight
- Sokol-23N Targeting system
- DISS-7 control System
- Delta-NM {Kh-23 control pod}
MiG-23BN versions on pack:
- MiG-23BN Soviet & WP Export in production 1974-84 (With ECM & KH-23 Support)
- MiG-23BN Egypt Early Export version (Without ECM) 1974
- MiG-23BN Iraqi Update mid 80-x, enabled LGR support (use Atlis II laser pod), refueling probe
- MiG-23BN Vijay Indian version 1981-2009, No KH-23, indian made CM pod's
624 MiG-23BN were producted in 1973-1984
464 downloads
0 comments
Submitted
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Cessna AOP Mk.1
By ndicki
What-if Army Air Corps Cessna AOP MkI. Skin for the Overkill payware O-1D Bird Dog available here:
http://overkill.combatace.com/
I recommend this aircraft highly - it is easily the most carefully researched and built aircraft I have ever seen for SF2, and sets new standards in every respect. Well worth the very reasonable contribution.
This aircraft skin is inspired by the Auster AOP Mk.6, a very similar aircraft used by the British Army and some Commonwealth armed forces. The serial numbers correspond to blocks used for AOP Mk.6 aircraft.
77 downloads
0 comments
Submitted
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CO-119 Canadian Army
By ndicki
CO-119 of the Canadian Army, 1960s. Skin for the Overkill payware O-1D Bird Dog available here:
http://overkill.combatace.com/
I recommend this aircraft highly - it is easily the most carefully researched and built aircraft I have ever seen for SF2, and sets new standards in every respect. Well worth the very reasonable contribution.
74 downloads
0 comments
Submitted
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MiG-23BN pack, part1
By lindr2
MiG-23BN pack, part1 (Soviet, Egypt & Iraqi improved) Readme
Model based on MiG-27 model by Wpnssgt, skins by Ghostrider
Screens by Epizikl., sound by Spilione104
This plane required MiG-23/27 Weapons Pack.Please intall it first.
http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
To Install:
- unpack Archive in temporary folder
- copy MiG-23BN_** folders to Aicraft folder.
- copy Sounds to sound folder
Plane specification:
- Max G: 7.0
- MiG-23BN can use R-3S/R-13M, Kh-23
- R-29B-300 Engine
- 'Fon' Laser Range meter.
- KN-23 navigation complex (same as Su-17M2)
- ASP-17B gunsight
- Sokol-23N Targeting system
- DISS-7 control System
- Delta-NM {Kh-23 control pod}
MiG-23BN versions on pack:
- MiG-23BN Soviet & WP Export in production 1974-84 (With ECM & KH-23 Support)
- MiG-23BN Egypt Early Export version (Without ECM) 1974
- MiG-23BN Iraqi Update mid 80-x, enabled LGR support (use Atlis II laser pod), refueling probe
- MiG-23BN Vijay Indian version 1981-2009, No KH-23, indian made CM pod's
624 MiG-23BN were producted in 1973-1984, but only ~70 for VVS, last soviet MiG-23BN Retired in 1988.
Soviet AP with BN (from Sturbakov's BiGgest VVS database 'Sturbakov@yandex.ru')
- 1-th IAPIB {Lebyazh'e 1080-th UATs [Training Center]}
- 642-th GvAPIB {48-th,5th VA [Air Army], Voznesensk, Martynovka}
- 722th APIB {76-th VA, Gdov}
616 downloads
0 comments
Updated
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Fw-200 Condor
By LloydNB
FW-200 Condor
1.KG 40
My take on a Condor skin. Thanks to Veltro2k for another terrific model.
Enjoy
LloydNB
90 downloads
0 comments
Submitted
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Bloch 210
By LloydNB
Bloch MB-210
GB 1, 51 Escadille
Just copy the GB1-51 folder into your MB210 installation happy flying.
There are issues with this skin that have to do with how the bmp file is mapped. That's why I've only done one aircraft out of the 4 that saw active service during the Battle of France.
FireFox has amended the aircraft but needs help to convert it to work in the game. Volunteers???
LloydNB
82 downloads
0 comments
Submitted
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Curtiss H-75A-2
By LloydNB
Hawk H-75A
GC I/5, 1 escadrille
Suippes, mai 1940.
This is for Wrench's Hawk75A_AdA install, which can be found at this site.
76 downloads
0 comments
Submitted
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WeapdataV0
By rivalta
This macro will put all weapon datas in the differents sheets
the guidance type is transformed in text
the label type is transformed in text
shhets
txt copy of the weapondata text file bomb bomb, gun pods
mis missiles
Rpod Rocket pods
div weapons rack and pods
fuel t fuel tanks
calc calculation sheet adds and removes by the macro type code list
important
col 1 must be Weapondataxxxx
col 2 number of weapondata is writen automatically by the macro you can change the others col
1 line must remain with the weapon labels like in txt file new labels col are add on the right
macro works automatically
some format are adds (borders, blu for weaopon code) others formats can be changed in excel file and will remain
thanks
to thirdwire for the main job
to combat ace and modders for the infomations / adds-on
thanks for your help and sorry for my poor english
RIVALTA
oct-09
497 downloads
0 comments
Submitted
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MiG-23B/S/S Early/UB Early/UB/UM/ Update 1.22
By lindr2
MiG-23B/S/S Early/UB Early/UB/UM/ Update Readme
This is update for:
http://forum.combatace.com/index.php?app=downloads&showfile=9741
http://forum.combatace.com/index.php?app=downloads&showfile=9712
http://forum.combatace.com/index.php?app=downloads&showfile=9698
To Install:
- unpack Archive in temporary folder
- copy MiG-23S, MiG-23S_Early,MiG-23UB, MiG-23UB_Early, MiG-23UM,MiG-23B folders to Aicraft folder.
- Copy Chute.bmp to ALL skin folders
- copy *.Wav file to Sound Folder
- copy BVP-50-60.* files to Weapons folder {if you download MiG-23/27 Weapons Pack Part1 & 2 before}
Features:
- Repainted MiG-23S,B skins.
- new sound by Spilione104
- updated model (more details)
- drag chute {by Erikgen} added for all planes {AnimationID=9}
- added nozzle animation {AnimationID=10}
- canopy now supported manually open {AnimationID=8}
- fixed some ini entries
- new BVP-50-60 model
- separated model for MiG-23S_Early, MiG-23UM
- Ground position fixed for B
change lines for manually open:
UB,UB Early,UM: (Press Shift+1)
[Canopy1]
SystemType=ANIMATION
InputName=ANIMATION_1
DeploymentMethod=MANUAL
AnimationTime=3.5
AnimationID=8
[Canopy2]
SystemType=ANIMATION
InputName=ANIMATION_2
DeploymentMethod=MANUAL
AnimationTime=3.5
AnimationID=8
S,S Early,B: (Press Shift+1)
[Canopy1]
SystemType=ANIMATION
InputName=ANIMATION_1
DeploymentMethod=MANUAL
AnimationTime=3.5
AnimationID=8
Note: please set RailLaunched=TRUE (use missile rail in weapon editor ) for all Kh-23's
385 downloads
0 comments
Submitted
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93rd FS, MTO P-39 Airacobra Skin/Ini Pak
By Wrench
Bell P-39D Airacobra, 93rd FS Skin & Ini Pak
For SF/SFG/WoV/WoE WW2: MTO Installs -06 Patch Levels ONLY!!
This package contains a new skin, and some minor data & cockpit ini mods for Wol257's P-39D Airacrobra. You will be using this pak IN the P-39D, as the external differences between the 'mid-series' K/L/M/N models are really too small notice. If wishing to recreate the L/M models, instructions are in the "Notes" section below.
The skin represents aircraft from the 93rd FS, 81st FG as seen after Operation TORCH, and in other operations in North Africa, Sicily and Italy in the late 1942 through late 1943 time frames. The aircraft carries a 'non standard' camo pattern, similiar to that used on RAF and other USAAF aircraft in North Africa, the 'yellow surround' cockade. Serial numbers ARE accurate for L & M model Airacobras, but I could only find 100% accurate data for aircraft T & V. All other serials should be considered "generic" in nature.
For those that haven't updated their MTO install's Airacobra, I've supplied the inis and cockpit necessary to update to a pit with the reflector gunsight (like as used in my P-400 mod), and corrected all the lighting (again!) -- there are new formation/ID lights under the right wing, tail ID lights have been repositioned to their proper placement. It should be noted these lighting fixes can easily be applied to all other Aircobras via simple text edits of the data inis.
Also, just for fun, is a NEW WoE-style hangar screen, MTO themed for this aircraft.
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions.
Happy Landings!
Wrench
Kevin Stein
126 downloads
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No. 117 First Jet Squadron ('82) skin for WoI
By wilco
No. 117 First Jet Squadron ('82) skin for WoI:
This skin is for Thirdwire's stock F-16A Netz and depicts all F-16A of 117 Squadron before and during the Lebanon war in 1982. The squadron also operated a number of F-16B.
INSTALLATION:
Extract the content of the archive and put the '117IDF_82' folder into your F-16A_Netz folder.
KNOWN ISSUES:
None.
Have fun!
Team Flying Dragon,
wilco & alex70b
Released under the CombatAce Fair-Use License.
If you have any problems or comments, contact us at CombatAce.
150 downloads
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MiG-23-27 Weapon pack part2
By lindr2
MiG-23-27 Weapon pack part2
This pack contents New weapons, ini entries, data.ini, loadout tweaks for MiG-23-27 planes series.
New data ini, loadout.ini's required, because specific stations codes used for some weapons.
To install:
- open weapondata.ini
- remove or rename weapons: FAB250,BVP-50-60,FAB500 M62,S-24.
- copy weapons for weapons folder.
- click 'Merge' use MiG-23_27_weapons2.ini
- copy MISSILEOBJECT.INI to Objects folder
Weapons list:
- FAB-250 M46 250-kg Bomb {model by Krizis}
- FAB-500 M54 500-kg Bomb {model by Krizis}
- FAB-500 M62 500-kg Bomb {model by Krizis}
- OFAB-100-120 100-kg Bomb {model by Krizis}
- OFAB-250-270 250-kg Bomb {model by Krizis}
- BetAB-500U Penetrator
- RBK-500 AO-2.5RTM Cluster Bomb {from my weapon pack's texture & ini updated}
- RBK-500 PTAB-1M Cluster Bomb{from my weapon pack's texture & ini updated}
- RBK-500 SPBE-D Cluster Bomb{from my weapon pack's texture & ini updated}
- RBK-500U OAB-2.5RT Cluster Bomb {from my weapon pack's texture & ini updated}
- RBK-500U BETAB-M Cluster Bomb {from my weapon pack's texture & ini updated}
- RBK-500U OFAB-50UD Cluster Bomb{from my weapon pack's texture & ini updated}
- RBK-500U PTAB Cluster Bomb{from my weapon pack's texture & ini updated}
- RBK-500U SPBE Cluster Bomb{from my weapon pack's texture & ini updated}
- ZAB-250 Incendiary Bomb
- OFZAB-500 M62 500-kg Bomb
- ZB-500RT Napalm Tank
- ODAB-500PM Air Explosive Bomb{from my weapon pack's, new version with chute}
- S-5M 57mm Rocket {model by Krizis}
- S-5MO 57mm Rocket {model by Krizis}
- S-5K 57mm Rocket {model by Krizis}
- S-5KO 57mm Rocket {model by Krizis}
- S-5K1 57mm Rocket {model by Krizis}
- S-5KP 57mm Rocket {model by Krizis}
- S-5KPB 57mm Rocket {model by Krizis}
- S-5S 57mm Rocket {model by Krizis}
- S-5SB 57mm Rocket {model by Krizis}
- S-5O 57mm Rocket {model by Krizis}
- S-5O1 57mm Rocket {model by Krizis}
- S-5P 57mm Rocket {model by Krizis}
- S-8KOM 82mm Rocket (HEAT) {model by Krizis}
- S-8B 82mm Rocket (Penetration) {model by Krizis}
- S-8BM 82mm Rocket (Penetration) {model by Krizis}
- S-8C 82mm Rocket (Smoke) {model by Krizis}
- S-8CM 82mm Rocket (Smoke) {model by Krizis}
- S-8D 82mm Rocket (FAE) {model by Krizis}
- S-8DF 82mm Rocket (FAE) {model by Krizis}
- S-8DM 82mm Rocket (FAE) {model by Krizis}
- S-8O 82mm Rocket (Illumenation) {model by Krizis}
- S-8OM 82mm Rocket (Illumenation) {model by Krizis}
- S-8P 82mm Rocket (Chaff) {model by Krizis}
- S-8PM 82mm Rocket (Chaff) {model by Krizis}
- S-8S 82mm Rocket (Arrows) {model by Krizis}
- S-8T 82mm Rocket (Tandem AT) {model by Krizis}
- S-8OFP1 82mm Rocket (Penetrator+) {model by Krizis}
- S-8OFP2 82mm Rocket (HE+) {model by Krizis}
- S-24B 240mm Rocket {model by Krizis}
- S-25-O 340mm Rocket (Frag) {from my weapon pack's}
- S-25-OF 340mm Rocket (Frag/HE) {from my weapon pack's}
- S-25-OFM 340mm Rocket (Frag/HE) {from my weapon pack's}
- S-5KOR 57mm Rocket (LGR) {model by Krizis}
- S-8KOR1 82mm Rocket (LGR) {model by Krizis}
- S-25L 340mm Rocket (Laser Guided){from my weapon pack's, updated ini for RP use}
- S-25LD 340mm Rocket (Laser Guided){from my weapon pack's, updated ini for RP use}
- UB-16-57UMP Rocket Pod (HE) {model by Krizis}
- UB-16-57UMP (HEAT) Rocket Pod {model by Krizis}
- UB-16-57UMP (AT) Rocket Pod {model by Krizis}
- UB-16-57UMP (HEAT-FRAG) Rocket Pod {model by Krizis}
- UB-16-57UMP (HEAT-H.FRAG) Rocket Pod {model by Krizis}
- UB-16-57UMP (HEAT-H.FRAG)-B Rocket Pod {model by Krizis}
- UB-16-57UMP (FRAG) Rocket Pod {model by Krizis}
- UB-16-57UMP (Flare with chute) Rocket Pod {model by Krizis}
- UB-16-57UMP (Chaff) Rocket Pod {model by Krizis}
- UB-16-57UMP (Arrows) Rocket Pod {model by Krizis}
- UB-16-57UMP (Arrows)-B Rocket Pod {model by Krizis}
- UB-16-57UMP (LGR) Rocket Pod {model by Krizis}
- UB-32-57 Rocket Pod (HE) {model by Krizis}
- UB-32-57 (HEAT) Rocket Pod {model by Krizis}
- UB-32-57 (HEAT-FRAG) Rocket Pod {model by Krizis}
- UB-32-57 (HEAT-H.FRAG) Rocket Pod {model by Krizis}
- UB-32-57 (HEAT-H.FRAG)-B Rocket Pod {model by Krizis}
- UB-32-57 (FRAG) Rocket Pod {model by Krizis}
- UB-32-57 (Lum Flare) Rocket Pod {model by Krizis}
- UB-32-57 (Flare with chute) Rocket Pod {model by Krizis}
- UB-32-57 (Chaff) Rocket Pod {model by Krizis}
- UB-32-57 (Arrows) Rocket Pod {model by Krizis}
- UB-32-57 (Arrows)-B Rocket Pod {model by Krizis}
- UB-32-57 (LGR) Rocket Pod {model by Krizis}
- UB-8M1 RP (HEAT) {model by Krizis}
- UB-8M1 RP (HE) {model by Krizis}
- UB-8M1 RP (HE){M} {model by Krizis}
- UB-8M1 RP (Smoke) {model by Krizis}
- UB-8M1 RP (Smoke){M} {model by Krizis}
- UB-8M1 RP (FAE) {model by Krizis}
- UB-8M1 RP (FAE++) {model by Krizis}
- UB-8M1 RP (FAE+) {model by Krizis}
- UB-8M1 RP (Illumination) {model by Krizis}
- UB-8M1 RP (Flare+chute) {model by Krizis}
- UB-8M1 RP (Chaff) {model by Krizis}
- UB-8M1 RP (Arrows) {model by Krizis}
- UB-8M1 RP (Tandem AT) {model by Krizis}
- UB-8M1 RP (Penetrator+) {model by Krizis}
- UB-8M1 RP (HE+) {model by Krizis}
- UB-8M1 RP (LGR) {model by Krizis}
- S-25-O 340mm Rocket Launcher (Frag) {from my weapon pack's, updated texture, ini, lod}
- S-25-OF 340mm Rocket Launcher (HE/Frag) {from my weapon pack's, updated texture, ini, lod}
- S-25-OFM 340mm Rocket Launcher (HE/Frag) {from my weapon pack's, updated texture, ini, lod}
- S-25L 340mm Rocket Launcher (LGR) {from my weapon pack's, updated texture, ini, lod}
- S-25LD 340mm Rocket Launcher (LGR) {from my weapon pack's, updated texture, ini, lod}
- KDS-23 CM Dispenser {ini only, LOD not need}
- KDS-23 CM Dispenser (MiG-27) {ini only, LOD not need}
- BVP-50-60 CM Dispenser {new LOD}
- BVP-50-60 CM Dispenser (MiG-27) {new LOD}
- R-3S Atoll-A {updated ini}
Notes:
Remove 'old' BVP-50-60 at any way: old model is 2 lauchers, new model is separated lod for each lauchers, for accurate CM despense, updated ini for planes included}
KDS-23, KDS-23_(27), BVP-50-60_(27) will are used for mine an MiG-27's (Ver 2.0) when they will be published, different specific codes is very important point: MiG-27 can use KDS-23
dispenser only, but MiG-27M,K use KDS-23, later {after 1982} BVP-50-60, weapons will be AUTOUPDATED by game.
If You wish to replace Standart UV16 & UV32 Rocket Pod, then:
- open weapondata.ini
- find 'UV16', UV32 strings
- replace code by
[WeaponDataXXXX]
TypeName=UV16
FullName=UB-16-57UMP Rocket Pod
ModelName=UB-16-57UMP
Mass=136.080002
Diameter=0.380000
Length=1.780000
SubsonicDragCoeff=0.240000
SupersonicDragCoeff=0.400000
AttachmentType=WP,SOVIET
SpecificStationCode=
NationName=SOVIET
StartYear=1968
EndYear=2020
Availability=3
BaseQuantity=20
Exported=TRUE
ExportStartYear=1968
ExportEndYear=2020
ExportAvailability=3
WeaponDataType=2
RailLaunched=FALSE
RocketTypeName=S-5M
NumRockets=16
ROF=20.000000
FireEffectName=RocketPodEffect
FireEffectTime=0.150000
FrontCoverNodeName=
RearCoverNodeName=
ShowRockets=TRUE
Rocket01Position=0.036000,0.050000,-0.050000
Rocket02Position=-0.058000,0.050000,0.019000
Rocket03Position=0.058000,0.050000,0.019000
Rocket04Position=-0.036000,0.050000,-0.050000
Rocket05Position=0.000000,0.050000,0.062000
Rocket06Position=0.109000,0.050000,0.063000
Rocket07Position=-0.109000,0.050000,-0.063000
Rocket08Position=0.109000,0.050000,-0.063000
Rocket09Position=0.000000,0.050000,-0.126000
Rocket10Position=-0.109000,0.050000,0.063000
Rocket11Position=0.063000,0.050000,0.109000
Rocket12Position=0.063000,0.050000,-0.109000
Rocket13Position=-0.126000,0.050000,0.000000
Rocket14Position=0.126000,0.050000,0.000000
Rocket15Position=-0.063000,0.050000,-0.109000
Rocket16Position=-0.063000,0.050000,0.109000
[WeaponDataXXXX]
TypeName=UV32
FullName=UB-32-57 Rocket Pod
ModelName=UB-32
Mass=226.800003
Diameter=0.502000
Length=2.135000
SubsonicDragCoeff=0.350000
SupersonicDragCoeff=0.600000
AttachmentType=WP,SOVIET
SpecificStationCode=
NationName=SOVIET
StartYear=1970
EndYear=2020
Availability=3
BaseQuantity=20
Exported=TRUE
ExportStartYear=1970
ExportEndYear=2020
ExportAvailability=3
WeaponDataType=2
RailLaunched=FALSE
RocketTypeName=S-5MO
NumRockets=32
ROF=24.000000
FireEffectName=RocketPodEffect
FireEffectTime=0.150000
FrontCoverNodeName=
RearCoverNodeName=
ShowRockets=TRUE
Rocket01Position=0.036000,0.050000,-0.050000
Rocket02Position=-0.058000,0.050000,0.019000
Rocket03Position=0.058000,0.050000,0.019000
Rocket04Position=-0.036000,0.050000,-0.050000
Rocket05Position=0.000000,0.050000,0.062000
Rocket06Position=0.109000,0.050000,0.063000
Rocket07Position=-0.109000,0.050000,-0.063000
Rocket08Position=0.109000,0.050000,-0.063000
Rocket09Position=0.000000,0.050000,-0.126000
Rocket10Position=-0.109000,0.050000,0.063000
Rocket11Position=0.063000,0.050000,0.109000
Rocket12Position=0.063000,0.050000,-0.109000
Rocket13Position=-0.126000,0.050000,0.000000
Rocket14Position=0.126000,0.050000,0.000000
Rocket15Position=-0.063000,0.050000,-0.109000
Rocket16Position=-0.063000,0.050000,0.109000
Rocket17Position=0.175000,0.050000,-0.077000
Rocket18Position=-0.140000,0.050000,-0.129000
Rocket19Position=0.117000,0.050000,0.151000
Rocket20Position=0.091000,0.050000,-0.168000
Rocket21Position=-0.190000,0.050000,-0.016000
Rocket22Position=0.185000,0.050000,0.047000
Rocket23Position=-0.031000,0.050000,-0.188000
Rocket24Position=-0.160000,0.050000,0.104000
Rocket25Position=0.140000,0.050000,-0.129000
Rocket26Position=-0.175000,0.050000,-0.077000
Rocket27Position=0.160000,0.050000,0.104000
Rocket28Position=0.031000,0.050000,-0.188000
Rocket29Position=-0.185000,0.050000,0.047000
Rocket30Position=0.190000,0.050000,-0.016000
Rocket31Position=-0.091000,0.050000,-0.168000
Rocket32Position=-0.117000,0.050000,0.151000
- open weaponeditor
- open weapondata.ini & save changes
1,132 downloads
0 comments
Submitted
-
Infantry Pack Update
By Pappa Goat
This is an update for the infantry pack for the WOV Enhanced Ground war Campaign.
Thrilled ith a better ground war, yet unhappy with the lack of ground action I meshed parts of the object DATA files from the infantry pack with those of the superb Falklands mod. Result, you now have ground units that fire, including at you!
Instructions: Just drop the appropriate DATA file intot he folder of each unit in your Ground Objects folder.
Known Issues:
I find sometimes that the VC squad will be facing the opposite direction from the US squad and will nto rotate all the way around to engage in a firefight.
Next: Modding a special forces/ LRRP squad, and modding the M-113 ACAV squad to be a real ACAV squad and not special forces ith an ACAV which makes no sense. Also, to make the NVA Squad look like NVA.
254 downloads
0 comments
Submitted
-
WOI F-16A Netz Skin US ANG 121st FS
By Spectre8750
Hi All
Spectre[8750]
SF: Wings over Israel F-16A Netz Skin of US ANG 121st Fighter Squadron, 113th Fighter Wing Washington D.C.
The District of Columbia Air National Guard is the component of the United States Air National Guard operating
within the District of Columbia. They are also known as the "Capital Guardians".
Because Washington, D.C. lacks an Air Force installation with a runway, DC Air National Guard units are
stationed at nearby Andrews Air Force Base in Maryland.
Thanks Gerwin for The Skin template for the original WOI F-16a Netz.
Install
Drop The 121FS Folder into the game mod Dir F-16A_Netz Folder.
Don't Forget to Add this to your F-16A_Netz.ini file:
[TextureSet???] <--- Next Texture Number
Directory=121FS
Name=121st TFS DC ANG
Nation=USAF
Squadron=121TFS
Specular=0.200000
Glossiness=0.200000
Reflection=0.150000
I know that the 121st Fly F-16C and D's. :)
Thanks
Have Fun
3rd Oct 2009
spectre8750@gmail.com
232 downloads
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MF KFir C7 for SF2 merged install
By tflash
+----------------------------------------------------------+
| |
| IAI Kfir C7 |
| |
+----------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you :
The IAI Kfir C7
http://en.wikipedia.org/wiki/IAI_Kfir
+----------------------------------------------------------+
SFP1 model
***Adapted for SF2 merged install by TFlash on 4 oct 2009 ; added ALR-69.***
Took part in this project :
Aircraft
3D : LoloGramme, BPAo
Skin : Sundowner
FM : TK, Column5, Kreelin
Cockpit 3D legs : Kesselbrut
Effects : Sony Tuckson with work based on Deuces effects
Pilot
Texture : Flying V
External tanks
3D : Crab_02, BPAo
skins : Oxitom, BPao
Test team
Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse
+----------------------------------------------------------+
Weapons add
the best way is use the WeaponPack.
if you can't wait, use last weapon editor from ThirdWire and import
Kfir_Weapondata.ini (you can found this file in weapons directory)
in your weapondata.ini.
+----------------------------------------------------------+
Should I have forgotten you.. get in touch with me quick .. this will be corrected soon
{bpao@airbase.dyndns.org}
+----------------------------------------------------------+
The content of this file may not be used in a commercial product or any other.
Any use requires my authorization
679 downloads
0 comments
Submitted
-
MiG-23B Early (Prototype)
By lindr2
MiG-23B Early (Prototype '32-24/1') Readme
Model based on MiG-27 model by wpnssgt, skins by wpnssgt,
Screens by Epizikl.
To Install:
- unpack Archive in temporary folder
- copy MiG-23B_Early folder to Aicraft folder.
- copy Sound Sukhoi.wav to sound folder
- add to weapondata.ini:
[WeaponDataXXXX]
TypeName=R-3S
FullName=R-3S Atoll-A
ModelName=R-3S
Mass=75.599998
Diameter=0.127000
Length=2.837000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.370000
AttachmentType=WP,SOVIET,YUGOSLAVIA
SpecificStationCode=
NationName=SOVIET
StartYear=1961
EndYear=1978
Availability=3
BaseQuantity=80
Exported=TRUE
ExportStartYear=1962
ExportEndYear=1978
ExportAvailability=3
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=11.300000
FusingDistance=1.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=70
MaxTurnRate=12.000000
MaxLaunchG=2.000000
LockonChance=65
LaunchReliability=80
ArmingTime=0.500000
SeekerFOV=3.500000
SeekerGimbleLimit=28.000000
SeekerTrackRate=12.000000
SeekerRange=7600.000000
MinLaunchRange=1200.000000
MaxLaunchRange=7600.000000
Duration=21.000000
CounterCountermeasure=30.000000
NoiseRejection=70.000000
CapabilityFlags=0x00000100
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=2.450000
BoosterAccel=30.263000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
Plane specification:
- Max G: 7.0
- MiG-23B can use R-3S/R-13M, Kh-23; R-60, MER not allowed.
- AL-21F Engine
- 'Fon' Laser Range Range meter.
- KN-23 navigation complex (same as Su-17M2)
- ACP-17B gunsight
- PBK-3 bombing system
MiG-23B versions:
MiG-23B Early with Wing Version 1 (same as MiG-23S), in production 1971-1972 1-3 Prototypes.
MiG-23B with Wing Version 2 (Without slats, same as MiG-23 mod.71), in production 1972-1974, 24 planes
181 downloads
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