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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
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SEA HiRes Camo F-100D For SF2, SF2V and SF2E
Credits:
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SEA HiRes Camo Skin by NeverEnough
Hangar and Loading Screen by NeverEnough
F-100D Template by hgbn
NorthropTB Ejection Seat by FastCargo
USAFNM3 Pilot by X-ray
Improved Afterburner Effects by Spillone104
Hun Addons by Jug
Installation:
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Simply extract the contents of the SEA3_F-100D.zip to your desktop or a temporary folder. Then copy/paste the Effects and Objects folder into your Mods\StrikeFighters2, Mods\StrikeFighters2 Europe or Mods\StrikeFighters2 Vietnam folder. If asked to "OVERWRITE" or "Replace The Files In The Destination", click yes.
Shift 0 will open and close the canopy.
I hope you enjoy!
By NeverEnough195 1 -
RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
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This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
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To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
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- The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Ground objects use the stock TW 3D models
- Osa Launch sound. Modify soundlist.ini to use this wav file
Important changes:
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- Missile ballistic data
- Radar search and track ranges and altitudes
- Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
- Corrected SA-N-4 reload times.
Credits:
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Ground objects: TW
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
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New launcher vehicle corrected 3D models (Early Osa)
Sources:
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- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Vasilin: Zenitniye Raketniye Kompleksi (SAM)
- Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
By Snailman278 4 -
This is my first mod, so excuse the mistakes!
Works in SF1&SF2 if you have the stock Mirage Factory F-5E installed, skins updated after Paulopanz Austrian skins.
The aircraft is a What if... plane, supposedly the USA agreed to the Romanian request to sell F-5E Tiger II to SRR (Socialist Republic of Romania, the official name then) back in 1974-1975.
At the time relations between Soviet Union and Romania were cold, the soviets were suspecting that SSR might jump in the PRC lap or even worse, defect to the USA sphere of influence.
This ”what if” is based on an official Romanian request made in June 1975, after the exposing of the F-5E in the hands of the soviets due to the fall of South Vietnam.
North Vietnam captured more than 50 such aircraft and 4 or 5 were shipped immediately to Soviet Union, the rest were used by VPAF.
This give the arguments to the Romanian delegation to request the aircraft, motivating that the plane is now no longer a secret to the communist world.
In the real life USA said no ...
By ctb76 0 -
A new texture for the loved Su-37 Terminator
This is a freewere mod, can't be sell
Enjoy ;)
By:Ace Levitz
By Acelevitz123 3 -
07/02/2017
SF2 E/NA
Cargo SHIP
General Cargo Ship for the Game
This a General Look for ship's that you can see around the sea's.......!!
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To Install:
For all users: unzip, as I always reccomend, to a temp folder or you desktop, or somewheres else that easy to find.....!!!
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=For SF2 Series Users:
These are the simple instructions ...
Copy/Paste the Object's main folder into your ....... /Objects/ GroundObjects folder.
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Credit's........
Skins: AceSfakia
3D Model: AceSfakia
Data.ini: Acesfakia
Gun's.ini files,Sound's effect's etc :COMBATACE, T W
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-This Model is FREEWARE under combatace...... Feel free to use this mod for any future projects as long as proper credit is given..
All copyrights reserved.
This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it..
Source:
Wikipedia
By acesfakia276 0 -
This pack is a TW DLC enhancement. So it's needed to work.
WHAT'S IN:
stock F-8E (FN): Prototype, 14F Grey skin
New F-8P (FN): 2 blue skins, special Dernier Catapultage skin; dedicated numbers
OPERATIONS:
- Key 10 cockpit
- key 9 wingfold
(*) both animations are automatically closed at take off
REFERENCES:
- Gaëtan Marie: LTV F-8E(FN) Crusader
CREDITS:
- Denis Oliveira 3D parts
- Coupi F-8P avionics & Cockpit aspect (V. 1.1)
- Paulopanz skins, decals, data.ini edits
INSTALL:
- all in main mod folder
Enjoy
@ Paulopanz
PS: we need a good Clemenceau/Foch carrier class
By paulopanz593 7 -
RAAF F-111 reskinning
Born in Texas, lived in Queensland - the Pig.
Here are new skins for the RAAF F-111s. The SEA camouflage skins have been repainted, mostly in accordance with LeL's SF1 F-111C. In addition to the usual fin squadron markings, the crests are also displayed. The grey skins have also been redone. All of this was done on the new templates provided by slick_cowboy, who more than lives up to his username. In addition to F-111C skins, F-111A, and F-111G skins are provided. In addition, the hypothetical RF-111A from "F-111 Super Vark Pack" has been repurposed as an RF-111C.
All serials have been added. The following versions are represented:
F-111C (Early) SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) ARDU SEA camouflage/white - A8-132 only
[*]F-111C (Late)
SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) Gunship Grey: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Black squadron markings for 1SQN and 6SQN.
[*]F-111G
Gunship Grey, 6SQN (Black tail): 15 serials. Gunship Grey, 6SQN (Blue tail): 15 serials.
F-111A SEA camouflage. 4 serials only (A8-109, 112, 113, 114). New userlist.ini with RAAF service from 1982-1984. An alternate loading screen, featuring a RAAF F-111A still fitted with short wings is also provided.
[*]RF-111C
SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) Gunship Grey: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Black squadron markings for 1SQN and 6SQN.
Important notes:
All squadron markings are at the decal level, they are not painted on. The numbers used are as follows. If you need to edit them, please do so. 1SQN: 716 82WG: 726 6SQN: 787 ARDU: 725
For the squadronlist.ini:
[squadron716]
Name=1SQNRAAF
DisplayName=No. 1 Squadron
Nation=Australia
[squadron726]
Name=82RAAF
DisplayName=No. 82 Wing
Nation=Australia
[squadron725]
Name=ARDU
DisplayName=Aircraft Research and Development Unit
Nation=Australia
[squadron787]
Name=6RAAF
DisplayName=No. 6 Squadron
Nation=Australia
The nose wheel door buzz numbers are missing. There is an apparent issue in the LOD file that prevents their display. This was discovered after testing.
Extras:
Alternate squadron markings for the SEA camouflaged aircraft: The big "1" for 1SQN (example: http://www.airport-data.com/images/aircraft/small/000/500/500438.jpg) Simple yellow or blue lightning flash (examples: https://www.sites.google.com/site/shess0757/_/rsrc/1401962709125/fsx-and-real-f-111-aircraft/image079.jpg)
These can be added by altering the name of the standard squadron decals (named "raaflsqnXXX.tga" and "raafrsqnXXX.tga", and copying the non-standard markings in, or you may simply overwrite the standard markings)
Installation instructions
Remove and backup all existing skins for the F-111C(Early), F-111C(Late), and the RAAF skin for the F-111G. Copy "Objects" into your mod folder. Merge and overwrite as necessary
Credits:
slickcowboy: Templates LeL: Skin patterns FastCargo and the crew on the F-111 Super Vark Pack
If anyone has been missed, or any individuals on the Super Vark Pack team wish to be mentioned personally, please contact me.
By Sheriff001118 0 -
F-7M Airguard.
This is skinset and decal set for F-7M as used by Islamic Republic of Iran Air Force.
Purchased in late 80's very unfortunate fighter jet amid IRIAF fighters.
Due to limited reference material this is very possible skin/decal set.
Pack contains one skin set with 3 squadrons that operated F-7M.
All serial numbers are historicaly correct. (As far as I know)
Aircraft is set for specific country - in this case Iran.
credits:
TMF/Mod Mafia for F-7M => http://combatace.com/files/file/13548-sf2-chengdu-j-7-fishbed-series-pak-by-mod-mafiatmf/
All skins are based on Sundowner templates from here => http://combatace.com/files/file/13624-template-set-for-tmfmod-mafia-f-7m-fishbed/
Model : Flying Toaster with version-specific changes by BPAo
Pit model : Mago/Paladrian with version-specific changes by BPAo
Skin Templates: Sundowner
Sounds: TMF
Data ini/FM : Kreelin & 3W and some minor updates by me.
last is me for very little,data ini loadouts, updates / reworking and assembling the package.
490 ltr fuel tank by me.
All credit to someone who did pilot model and skins.
report bugs.
Hope you will like it.
Enjoy
Jarek Hereda
By yakarov79520 4
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