Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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JH-7A Flounder For SF2
By NeverEnough
JH-7A Flounder For SF2
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These from Wiki:
The Xian JH-7 (Jian Hong-7; NATO reporting name Flounder[1]), also known as the FBC-1 (Fighter/Bomber China-1) Flying Leopard, is a two-seater (tandem), twin-engine fighter-bomber in service with the People's Liberation Army Naval Air Force (PLANAF), and the People's Liberation Army Air Force (PLAAF). The main contractors are Xian Aircraft Industry Corporation (XAC) and the 603nd Aircraft Design Institute,now named First Aircraft Institute of AVIC-1. The first batch of JH-7 aircraft were delivered to the PLANAF in the mid-1990s for evaluation, and the improved JH-7A variant entered service in 2004.
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JH-7
Skins by YEYEYE
3D Model by YEYEYE
Flight Model by Erwin_hans
INI work by YEYEYE and Erwin_hans
Effects by YEYEYE and Erwin_hans
PLAAFpilot by YEYEYE
Zvezda K-36D Ejection Seat by AleDucat
SF2 updates by NeverEnough
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1.Unzip the JH-7A.rar
2.Simply extract the contents of the JH-7A folder into your Mods\StrikeFighters2 folder.
3.Then............enjoy it
This is a very nice model of a modern Chinese attack aircraft. The original BETA release has been tuned to fix a few small issues. The Weapon Station attachment positions have been adjusted, the landing gear rolling radius has been tweaked, the engine fans rotate correctly, and the drag parachute works. This bird is nice to look at and brutally efficient at attack and shipping strikes. For any air-to-air work, the PL-8 heaters get the job done!
Shift 0 will open and close the canopy, and the drag parachute will deploy when the airbrakes are activated on the runway.
******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************
Erwin_Hans,YEYEYE
----------------Inksy Group 2008
1,720 downloads
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HAL-MIG-21M
By mig21deep
This is my first work .this is a remodeling of mig-21MF . I made some changes, easy flight model, new hangar and loading screen ,can fire ASM, Semi active radar homing AA missiles .
Some information about MIG-21M/MF Indian Air force-----MiG-21M/MF [Fishbed J] - Type 96
The MiG-21M/MF (Type 96) is a Multi-role version with one R-11-300 turbojet with 13,688 lbs. of thrust. The aircraft has 4 pylons which can carry external fuel tanks, air-to-air missiles or twin barrel guns. Has a zero speed, zero altitude ejection seat. The MF variant has a R-11F2S-300 turbojet, otherwise similar to the 'M' variant.
Number Procured: 93+
........................ 65 MF (Type 96) procured directly from the USSR
........................158 M variants manufactured by HAL
Installation: unpack or unzip in aircraft folder …
Thanks to COMBATE ACE & those who uploaded new aircraft, sound , weapon packs that help me verymuch.
338 downloads
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Hangar_Loading_Pack_part_9
By Epizikl
Boot screens for aircraft:
- MiG-21UM, -23UB, -23UM, -23B, -23BN, -23MLD, -31
- Su-27SK, -27SKM, -39, -47
- A-50
- IL-76
- Tu-22
- An-12, -26, -30
- 3M
Total 41 screen.
Some pre-existing screens have been fixed.
Designed for all versions of TW.
Installation:
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Choose one of the screens and put it in the appropriate directory, after deleting the names of superfluous characters (+ =)
112 downloads
0 comments
Submitted
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Sa-2 Tomahawk
By lobo12
>------Sa-2 tomahawk-------<
Lee el ReadMe, toda la informacion está ahÃ.
Read the ReadMe, all information is there
Enjoy it
517 downloads
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F-4C_8thTFW_1967
By mppd
F-4C 1967 – 8thTFW Ubon - By Crab_02 and Mike Druzolowski
80 F-4C serial numbers which actually operated with the three squadrons of the 8th TFW at Ubon during 1967.
Historical bit: The three squadrons of the 8th TFW at Ubon RTAFB adopted tailcodes on their F-4C Phantom II aircraft from at least July 1966. By early 1967 the F-4Cs within the theater had been modified with the addition of AN/APR-25 RHAW gear visible as a housing on the vertical stab above the rudder, and had received the new Air Force MAU-12 intermediate (inner) wing pylons. Some serial numbers are repeated for the different squadrons as many transfers between squadrons occurred during the year – so be careful that you don’t fly the same airplane numbers at the same time if interested in being historical. Some aircraft were seen carrying all olive drab 370 gal wing tanks, so those are presented here. Also a camouflaged centerline 600 gal tank sometimes seen is here too. Almost all airplanes seem to have had the original 6-inch serial number on the vertical fin painted out with olive drab paint. Mig kill markings were carried over from previous units (the 497th eventually ending up with most of them). Some 497th TFS planes seem to have had red nosewheel door numbers, but photos show that most other squadrons had none.
I made this package for the post-October 08 patched version for Wings over Vietnam (which is what I'm flying). Textures are again 1024 pixel resolution to help frame rates on modest systems (like mine) - so view the external views at arm's length, not extremely close-up please. Versions for SF2 with higher resolution textures are sure to follow.
Description: The airplane depicted is the Air Force F-4C as it appeared in early 1967 or later in Southeast Asia – Air Force MAU-12 pylons, tail fin tip radar homing and warning antennas and several other small antennas added, three tone camouflage and tailcodes.
New features include:
- New vertical stab and rudder shapes
- New nose radome and IR sensor housing shapes
- New detailed pylons and Sidewinder rails
- New 3D model cockpit (mostly invisible though...)
- New nose wheel doors
- Animated air refueling door (Sift + 8)
- Opening canopies of course (Shift + 3)
- New horizontal stab bases
- Camouflaged Fletcher wing tanks (with pylons that correctly jettison along with the tank) plus new centerline 600 gal tank with retained pylon
- Numerous small detail changes
Note that all textures for the stock Thirdwire F-4s can be made to fit with minor alterations - watch leading edge flap, vertical stab/rudder and intake splitter plate locations mostly.
Issues: I used many parts that I already had built, so separate bmps are included for the pylons, nose and rails - these should have been combined into one I guess.
My sincere thanks (in addition to Crab and TK) go to Sundowner - who originally shared his F-4 texture templates with me and what I started with originally, and also to drdoyo for his 1024 templates which helped, Ravenclaw_007 for the kind permission to include his super Martin Baker ejection seat in this package, and to Old Diego for kind permission to include his superb pilots. Also my thanks to Mike france and Alan Howarth who know more about F-4s than I ever will!
Please contact me for any problems or issues - we'll do our best to correct them and make this even more authentic for what's to come. PM me at Combatace or E-mail at mppd@att.net please.
336 downloads
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Roy Brown's Camel
(S!) ALL hi ;-)
This is Captain Arthur Royal Brown's Camel April 1918.
Special thank you to the A Team for giving me permission to do this skin.
Also a very Special thank you to my friend Bob Pearson for allowing me to put his
Profile of Roy Brown's Camel in this skins documents.
Enjoy!!! ;-)
your friend in the FE sky
von Deutschmark
292 downloads
0 comments
Updated
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Solomons Islands - version 3.0
By Wrench
Solomon Islands Terrain -Version 3-
For SF/WoV/WoE WW2 PTO mods, 06 Patch Level ONLY
This is a COMPLETE and TOTAL rebuild of Edward's WW2 Solomon Islands map. It has been completely retiled (pretty much by hand!) to use the VietnamSEA tiles, and the Green Hell trees/jungle TODs; several of which are NEW, and only availalbe in this mod. This is a FULL terrain, with just about everything included for you to unzip and use, with minimal difficulty. It has been fully upgraded to make use of the 06 level terrain effects, so Vista users please take note. It is designed to TOTOLLY replace any and all eariler versions.
This is a fairly 'target rich' environment -- the types and targets inis have pretty much been rebuilt from scratch, and the 'locations' in the Solomons_Nations.ini has been divided up into the various island named regions of this Theatre. There are also several completly NEW ground/terrain objects, creating via edits of pre-existing terrain objects.
You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Some items are included (see below in the 'To Install' for details)
There ARE some historical flaws, which as most of you know cheeses me off to now end; they are somewhat detailed in the "Notes & Explinations" section below.
The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor additions/changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line).
Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
Note: There are several new terrain objects still in the works (some parked? docked? moored? seaplanes); they just aren't ready yet. So, rather than wait until they're done, I've chosen to release this "as-is". Expect an update with these 3 objects are finalized (those are actually the only thngs missing -- everything else is done!). This will, at least, give the Campaign Builders something to work with.
As always, it's reccomended you unzip this to a temp folder or your desktop to gain acess to the rest of the readme.
Good Hunting!
Wrench
Kevin Stein
671 downloads
0 comments
Updated
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Mig-23UB cockpit tandem seat trainer/fighter with working UB HUD
By ordway
This is the Mig-23UB two seat trainer/fighter cockpit for Lindr2's masterful Mig-23UB.
The Mig-23UB was the Mig-23M's two-seat trainer. Production began in 1970 with about 1000 airframes. It has the Mig-23M HUD from Starfighter 2 and Lindr2, but has no radar as it apparently seemed too problematic to maintain in real life.
It was used for training and was heavily exported as some countries lost almost one fourth of their entire Mig-23 fleet to accidents. It had a backup fighter role...but without radar, it was limited.
It apparently kept the ASP-23D sight, the Kh-23 Delta-NM missile guiding equipment, the camera, and the R-3S and R-13M missiles for a limited anti-air capability.
It added, an AOA limiter and angle of attack indicator, the Poliot-1I-23 flight/navigation system with the SAU-23UB autopilot , a better failure warning system and a rear cockpit periscope were installed
Thanks to Nele for the optional alternate detailed UB flight model.
So the Mig-23UB usually had *no radar* on most airframes (some units might have retained radar).
It has a map, pencil and stopwatch for those precision approaches.
Oh...and why is 310 K/Hr plastered all over the cockpit- Read on!
From flying a two seat Mig-23: "Then we retracted flaps to take off position as he let me do the take off and fly around the pattern again. From the back on final all the instructor kept saying was 310 kilometers airspeed over and over."
http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx
Directions:
1) Back up your Lindr2 Mig-23UB folder or download it first from:
http://forum.combatace.com/index.php?autoc...p;showfile=9712.
2) Just download the whole filefolder Mig-23UB intact into your aircraft folder as one folder.
3) When asked to overwrite say yes.
-Finished!
4) OPTIONAL: Add Nele's alternate advanced Mig-23M flight model which is in the NeilFlightModel folder called MiG-23UB_data.ini. Just pop it in and overwrite when asked...back it up as always.
I personally strongly recommend it for getting an accurate feel of the Mig-23UB according to the published reports I have researched...but it is not for beginners.
Thanks to Lindr2 for all his sustained hard and dedicated work.
Thanks to Armourdave and Sal for the cockpit.
Thanks to Starfighter2 and Lindr2 for the HUD.
Not for payware.
Enjoy!
295 downloads
0 comments
Updated
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Buildings&Trees_for_korea
Instalation: unzip in terrain folder.
Important: You must have instaled "New Korean Tile set based on Deuce's Enhanced WoV tiles" by "Steve T".!!!!!!
You can find this file in combatace, downloads, terrain mods, tilesets. And obiously Korea terrain...
Como siempre, agradecer a TODOS vuestro trabajo, Especialmente a CA_STARY (autor de la mayoria del material que he utilizado),
por sus magnificos objetos de terreno. He incluido los readme de los terrenos de los que he obtenido el material, para la lista completa de creditos.
Espero que lo disfruteis (y disculpad mi pesimo ingles... ).
519 downloads
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Boeing 757-200
By YEYEYE
okey ...757 here she is .
unzip those files into your aircraft folder,you are ready to go!!
base modeling by A-340 600
bsee skin by F-4F
later modeling&skin by YEYEYE
----------------Inksy Group 2009
1,534 downloads
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A-4G MOD for SF2 and Merged Installs Only
By James Fox
RAN/RNZAF A-4G MOD SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
WARNING:
This MOD needs the stock .LOD files included in SF2 to work, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
INSTALL:
Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
To Combat Ace for creating a place to download and upload files which further add to the games.
FOOTNOTE 1; All files could, or will change with with game updates. I will update where and when I can.
FOOTNOTE 2; I would like to take the time now to apologise to all who may of downloaded this MOD thinking it would work in SFE2 stand-alone install. I have been also told it will not work on SFV2 stand-alone. I sincerely apologise.
James Fox
267 downloads
0 comments
Submitted
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A-4K MOD For SF2 And Merged Installs Only
By James Fox
RNZAF A-4K MOD FOR SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
WARNING:
This model needs the stock .LOD files included in SF2, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
INSTALL:
Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
I have included three skins and will soon will have more.
Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
To Combat Ace for creating a place to download and upload files which further add to the games.
FOOTNOTE 1; All files could, or will change with with game updates. I will update where and when I can.
FOOTNOTE 2; I would like to take the time now to apologise to all who may of downloaded this MOD thinking it would work in SFE2 stand-alone install. I have been also told it will not work on SFV2 stand-alone. I sincerely apologise.
James Fox
227 downloads
0 comments
Submitted
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MiG-23B
By lindr2
MiG-23B Readme
Model based on MiG-27 model by wpnssgt, skins by wpnssgt,
Screens by Epizikl.
This plane required MiG-23/27 Weapons Pack.Please intall it first.
http://forum.combatace.com/index.php?autoc...p;showfile=9693 (Updated 13.08.2009, fixed BVP-50-60 Texture)
To Install:
- unpack Archive in temporary folder
- copy MiG-23B folder to Aicraft folder.
- copy Sound Sukhoi.wav to sound folder
- add to weapondata.ini:
[WeaponDataXXXX]
TypeName=KDS-23
FullName=KDS-23 Decoy dispenser
ModelName=
Mass=100.000000
Diameter=0.300000
Length=0.750000
SubsonicDragCoeff=0.000000
SupersonicDragCoeff=0.000000
AttachmentType=WP,SOVIET
SpecificStationCode=KDS-23
NationName=SOVIET
StartYear=1969
EndYear=2020
Availability=3
BaseQuantity=32
Exported=TRUE
ExportStartYear=1970
ExportEndYear=2020
ExportAvailability=3
WeaponDataType=4
StoreType=2
NumChaff=6
NumFlare=6
EjectPosition=0.000000,0.000000,0.000000
EjectVelocity=0.000000,0.000000,0.000000
Plane specification:
- Max G: 7.0
- MiG-23B can use R-3S/R-13M, Kh-23; R-60, MER not allowed.
- AL-21F Engine
- 'Fon' Laser Range Range meter.
- KN-23 navigation complex (same as Su-17M2)
- ACP-17B gunsight
- PBK-3 bombing system
MiG-23B versions:
MiG-23B Early with Wing Version 1 (same as MiG-23S), in production 1971-1972 1-3 Prototypes.
MiG-23B with Wing Version 2 (Without slats, same as MiG-23 mod.71), in production 1972-1974, 24 planes
354 downloads
0 comments
Submitted
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MIG-23MS Cockpit- export combat veteran version- Tangled with USN F-14s Version V.1.3 (Also version used by USAF Constant Peg aggressor program in USA).
By ordway
This is the SFP1 series cockpit (version 1.0) for the first export version Mig-23, the Mig-23MS of the Mirage factory. Download the Mirage Factory Mig-23 package here:
http://forum.combatace.com/index.php?autoc...le=5211Mig-23MS cockpit almost ready.
This is the Mig-23MS cockpit in a light blue Russian color (from photos) and modded to the Mig-23MS standard from Armourdave and Sal's Mig-23 grey-colored cockpit. I believe that Mago & Badger 343rd did the orginal cockpit.
Changes:
I repainted it in a light Russian blue (from color photos) and added (and took away) some details, placards, added new switches and instruments and panels from color photos and Mig-23 cockpit diagrams of the Mig-23Ss. I deleted the radar warning reciever and eliminated the pitot tube.
The Mig-23 series was the USSR's "most capable tactical fighter during the height of the cold war" according to a Jane's recognition guide.*
The Mig-23MS export version saw heavy Arab-Israeli combat in the middle east and had combat with USN F-14s near Libya. It was a downgraded Mig-23 S/M export version with a Mig-21 RP-22SM 'Jay Bird' radar in a smaller radome, and the IRST was removed. It reportedly had a radar scope on the dash like the Mig-21 series. This variant had no BVR capability.
It was extremely fast at low level, had outstanding acceleration and a superb climb rate. However, it maneuvered like a truck (including roll). It reportedly shot down some Israeli F-4s and perhaps an Israeli F-16 according to some Russian and some other sources.
http://www.acig.org/artman/publish/article_273.shtml
I find in the SFP1 series that if I attack enemy aircraft at max speed at extremely low level, that I can pop up and even kill an occasional F-16 and escape.
Directions:
1) Back up your Mig-23M folder .
2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23MS will not work without it):
http://forum.combatace.com/index.php?autoc...p;showfile=5211
2) Just put this whole filefolder Mig-23MS contents into the Mig-23MS aircraft folder .
3) When asked to overwrite say yes.
Finished!
4) OPTIONAL: Add Nele's advanced Mig-23MS flight model...not for beginners. Just take the Mig-23MS_data.ini from the included Nele folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite.
To go back to the easy original flight model just use the Mig-23MS_data.ini from the included original folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite.
Enjoy!
Thanks to Mago & Badger 343rd for the original Mig-21 cockpit.
Thanks to Armourdave and Sal for the idea and modifying the Mago/Badger Mig-21 cockpit for original Mig-23 use so I could modify it further into Mig-23MS standards. Thanks to Nele for the optional advanced flight model.
V.1.2- I added buttons under the warning light panels as per photos and from experience on
the Mig-27 cockpits.
V.1.3- I made a panel wider and more visible. I added on a Hobbs-type meter.
* Jane's Vintage Aircraft Recognition Guide by Tony Holmes, 2005.
NOT FOR PAYWARE USE IN ANY WAYWAY
634 downloads
0 comments
Updated
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Fictional Turkish Air Force F-18E 191 Squadron Skin
By EricJ
For SF2 only, read the readme
Skin by EricJ
Decals by pureblue
73 downloads
0 comments
Submitted
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J32B Lansen Interceptor For SF2
By NeverEnough
J32B Lansen Interceptor For SF2
BETA based on A32A model by Timmy.
Good A32/J32 resources here...
Canit, deep stuff on all SAABs ~> http://www.canit.se/%7Egriffon/aviation/
Vectorsite SAABs ~> http://www.vectorsite.net/avsaab.html
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A32A 3D model by Timmy.
Cammo Skin and Metal silver Skins by Timmy.
Dark Green Skin & national decals by Knug.
FM work by Lexx.
Euro001 Pilot by Diego.
Martin Baker Mk GW5 Ejection Seat by Ravenclaw_007.
Swedish RB Missile Set by Ravenclaw_007.
SF2 updates by NeverEnough.
Uses the Thirdwire SF2 F-105D cockpit and avionics. Every effort has been made remove as much of the Beta aspect as possible. The weapon positions on the pylons have been adjusted, the weapon stations have been tweaked to avoid model overlaps, and the weapon loadout has been tested to insure every plane in the flight is loaded for bear.
The lighting positions and wheel rolling radius have been corrected. FlapSettingForLanding and FlapSettingForTakeOff was added to the FlightControl section of the Data.ini, which helps the AI absolutely grease their take offs and landings!
TIMMY made a very nice model and Lexx assembled a data.ini which flys stable and sporty. The plane looks good, and fights just as well. There is no need to fear the MiG-17F.
TIMMY SAYS: Model and Template are available for those wanting to work with them.
Installation:
Simply extract the contents of the J-32B Lansen folder into your Mods\StrikeFighters2 folder.
Default Loadout:
4 30mm Aden Cannons
4 Rb24 Swedish Sidewinders
Basic setup for 12 Swedish 18cm-m49 air-ground rockets but this is just an example use of Timmy's great pylons. Timmy made this as an A32 so we
have 12 pylons here if they are used (invisible if not).
Conformal nonjettisonable belly tank.
Avionics is SF2 F-105D but basic radar performance (not display) tweaked towards J32B levels.
RWR is audio only.
502 downloads
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Ed Rasimus's "Bat Bird" for SF2V
By Fubar512
Bat Bird Texture pack
by: Fubar512
This texture-set represents Ed Rasimus's F-105D, "The Bat Bird", as it would have appeared in its heyday.
The USAF had not fully implemented the two-letter tail code in those days, so birds from the 421st TFS flew with their vertical stabs unadorned, save for an abbreviated code. And that code consisted of the last digit of the fiscal year in which a particular bird was ordered, followed by its 4-digit serial number.
"Nose Art" was not officially authorized, so the Bat Bird insignia was present for only two weeks during Ed Rasimus's tour with the 421st.
I've also taken the liberty of tweaking a few values in the F-105D-66 flight dynamics file, including its power plant's thrust values and altitude tables. The former was corrected to the proper values for a J75-P-19W mill, the latter simply an expanded table to more accurately reflect performance at altitude.
Engine, gear, and flap sounds have also been provided.
Installation:
Simply extract the contents of the zip archive into your SF2V mod folder. It will overwrite only one file (the F-105D_66.ini file), and that will no effect it in any other way, other than changing the displayed model's name to it's correct one, and adding the necessary lines of code for the new texture-set.
It will also create sounds folder, if you did not have one, already.
If you're unsure of the location of your mod folders (it's location depends on which flavor of Windows you're running), simply go to the SF2 knowledge base at www.combatace.com, where you'll find all the help you need, and then some : )
Enjoy....
fubar512
336 downloads
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MiG-23UB JG 9 grey East german Air Force
By Soulfreak
MiG-23UB JG9 East German Air Force
It is for Lindr2´s MiG-23UB.
Skin is for SF2 not WoX or SFP1!!!!
- Lindr2 for the outstanding MiG-23UB Model
- Blackrat for his temps that i have completely reworked
------------------------------------------------------------
this skin is released under the freeware licensing agreement
http://forum.combatace.com/index.php?showtopic=26131
------------------------------------------------------------
I hope you´ll like this skin.
Peace.
Carlo "Soulfreak" Vecchi
150 downloads
0 comments
Submitted
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Nothingness (Testbed Terrain)
By jtin
This is a terrain of simply, nothing.
Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets.
**For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.**
285 downloads
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Mitsubishi F-2A
By MigBuster
Mitsubishi F-2A for the "Strike Fighters 2" Series
July 2009 Version 2
Original model by wpnssgt. F-2A work by Dels (I can't thank you enough)
Cockpit by Dels
Skins by Sundowner and USAFMTL
Original Ini Tweaks by USAFMTL, MJ, and Sag
Original Hangar/Loading Screens by USAFMTL
Sounds, effects and drop tanks by the Mirage Factory
Hex-edited drop tanks by USAFMLT and Sundowner
SF2 updates, revised FM, revised SF2 Hangar, and other changes MiGBuster (July 2009)
The Mitsubishi F-2A is a fighter aircraft based on the Lockheed Martin F-16 although very diffent in terms of shape, size, and avionics.
The F-2A is Manufactured by Mitsubishi Heavy Industries (MHI) and Lockheed Martin for the Japan Air Self-Defense Force, with a 60/40 split in manufacturing between Japan and the USA. Production started in 1996 and the first aircraft entered service in 2000. By 2008, the first 76 aircraft are expected to be in service, with a total of 94 airframes under contract.(Wikipedia)
Released under Freeware Licensing only: http://forum.combatace.com/index.php?showt...t=0&start=0
1,184 downloads
0 comments
Updated
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MiG-23UM Soviet Grey
By Soulfreak
MiG-23UM Soviet Grey
It is for Lindr2´s MiG-23UM.
Skin can be used in SF2 & WoX or SFP1!!!!
- Lindr2 for the outstanding MiG-23UB Model
- Blackrat for his temps that i have completely reworked
------------------------------------------------------------
this skin is released under the freeware licensing agreement
http://forum.combatace.com/index.php?showtopic=26131
------------------------------------------------------------
I hope you´ll like this skin.
Peace.
Carlo "Soulfreak" Vecchi
200 downloads
0 comments
Submitted
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Mig23-P cockpit-Air Defense version- PVO Strany (enemy info displayed on HUD) V1.3
By ordway
Mig-23P cockpit made by Ordway, Starfighter2, lindr2.
Original cockpit made by Armourdave and Sal.
Avionics and optional advanced flight model by Nele.
The Mig-23P was the "within-borders" air-defense version with the enemies' data listed on the HUD. It had incredible data linking capabilities.
For SFP1 series. Just dump the whole Mig-23P folder into your aircraft folder. Almost no independent "P" version exists so this is a whole independent self-sufficient folder based on Starfighter2s avionics and Armourdave and Sal's Mig-23 variations. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
This is the Mig-23P cockpit in a Russian blue color and modded to the Mig-23P standard from Armourdave and Sal's Mig-23 grey-colored cockpit.
I repainted it and added some details, placards, new switches and instruments from color photos.
Starfighter, with massive help from Lindr2, made the brilliant,indespensible Mig-23 P-specific HUD while I had hit a brick wall trying to make a Mig-23 HUD work. They also made the new avionics.ini.
http://www.acig.org/artman/publish/article_184.shtml
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History: So, the Mig-23P (Flogger-G) was an advanced Mig-23. It had a heck of an advanced HUD compared to previous Mig-23s. This was a specialized air-defense interceptor variant developed for the PVO Strany. It had the same airframe and powerplant as the MiG-23ML, but there is a cut-back fin root fillet instead of the original extended one on other models.
Its avionics suite was improved to meet PVO requirements and mission profiles. Its radar was the improved Sapfir-23P, which could be used in conjunction with the gunsight for better look-down/shoot-down capabilities to counter increasing low-level threats like cruise missiles. The IRST, however, was absent. The autopilot included a new digital computer, and it was linked with the Lasur-M datalink. This enabled ground-controlled interception (GCI) ground stations to steer the aircraft towards the target; in such an intercept, all the pilot had to do was control the engine and use the weapons. The MiG-23P was the most numerous PVO interceptor in the 1980s.
Around 500 aircraft were manufactured between 1978-81. The MiG-23P was never exported and served only within the PVO in Soviet service.
Thanks to Armour Dave and Sal for the cockpit.
Thanks to Starfighter2, lindr2 for the Mig-23P HUD which has stymied modelers until now that I know of.
Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
http://forum.combatace.com/index.php?autoc...p;showfile=5211
If I forgot anyone, I appologize and please tell me.
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The Mig-23 had incredible strengths and incredible weaknesses.
WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees).
In close in combat it was a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight.
It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready.
It is hard to use an aircraft if it is not working.
Red Eagles, Steve Davies "Flying the Mig-23"
http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed.
http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
STRENGTHS: For advantages, it had one of the best accelerations of any frontline fighter with its swing-wing swept back (even by today's standards).
It was incredibly fast at tree top level and could sustain that high speed at low level whereas most other fighters had such a rough low-level ride as to be unsustainable.
Another advantage was its incredible climb rate (for its time) of around 45,000 feet/min ("Fighters", Mike Spick). In other words, it was well suited as an interceptor.
Directions:
1) Back up your Mig-23P folder. If you have a Mig-23P folder, this will overwrite almost everything in it.
2) Just download the whole filefolder Mig-23P intact into your aircraft folder as one folder.
3) When asked to overwrite say yes.
4) OPTIONAL: Add Nele's accurate Mig-23P flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23P_data.ini. Just pop it in and overwrite when asked...back it up as always.
I personally strongly recommend it for getting an accurate feel of the Mig-23P according to the published reports I have researched...but its not for beginners.
V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23P flight model.
Not for payware.
Enjoy!
Not for payware.
425 downloads
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Updated
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Mig-23 MLA cockpit with working specific HUD- Mig-23MLA upgraded the ML version V1.3
By ordway
This is the SFP1 series cockpit (version 1.0) for the Mig-23 version, the Mig-23MLA of the Mirage factory. First, download the Mirage factory Mig-23 package here:
http://forum.combatace.com/index.php?autoc...p;showfile=5211
Mig-23MLA cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit.
The Mig-23MLA was an improved version over the ML (better avionics)and was used by the Soviet Union and was exported.
The Mig-23 series was the most important Soviet fighter type from the mid-to-late 1970s.
pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx
Directions:
1) Back up your Mig-23MLA folder. If you have a Mig-23 MLA folder, this will overwrite almost everything in it.
2) Just download the whole filefolder Mig-23MLA intact into your aircraft folder as one folder. It should work whether you have an existing Mig-23MLA or not.
3) When asked to overwrite say yes.
4) OPTIONAL: Add Nele's included accurate Mig-23MLA flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23MLA_data.ini. Just pop it in and overwrite when asked...back it up as always.
I personally strongly recommend it for getting an accurate feel of the Mig-23MLA according to the published reports I have researched...but its not for beginners.
V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23MLA flight model.
Enjoy!
414 downloads
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Updated
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Mig-23ML Fighter cockpit with working Mig-23ML HUD- Mirage killer (Version 1.3)
By ordway
Mig-23ML cockpit (Version 1.1) made by Richard "Pitts2A" Ordway, Starfighter2, lindr2.
For SFP1 series. For Mirage Factory Mig-23ML. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
This is the Mig-23ML cockpit in a Russian dark green color (from color photos of a Mig-23ML-look at the color photo in the folder) and modded to the Mig-23ML standard from Armourdave and Sal's Mig-23 grey-colored cockpit.
I repainted it and added some details, placards, new switches and instruments from color photos. According to Nele, some airframes of the ML did have the SPS-141 onboard ecm jammer.
Starfighter, with massive help from Lindr2, made the brilliant, indispensible Mig-23 ML-specific HUD while I (and most of the community) had hit a brick wall trying to make an accurate Mig-23 HUD work. They also made the new avionics.ini and cockpit.ini.
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HISTORY:
The Mig-23ML had a big event on 27 September 1987. It is not much contested that in a wide-ranging dogfight one of two Mig-23MLs hit one of two maneuvering SAAF Mirage F.1s with a R-23R AA missile in air-to air combat and that the Mirage never landed safely. The two Mig-23MLs did land safely. Both sides apparently were ground controlled.
So the SAAF (South African Air Force) Mirage F.1 never made it safely back because of air-air combat damage. It crashed on attempting to land and was totaled to never fly again. To me that is a kill, but to each their own.
http://www.acig.org/artman/publish/article_184.shtml
One can conclude that in actual air-air combat against a well trained enemy, the Mig-23ML proved it was historically capable of killing another maneuvering fighter without losses.
The Mig-23 had some advantages over other fighters. It's acceleration was reputed to be outstanding even by today's standards. It could unusually hug the ground and fly at high speeds for long times unlike most other fighters which would almost break apart due to turbulence. For its time it also had an incredible climb rate. Finally, it was an extremely short takeoff and landing aircraft in case of nuclear war with its swing-wings.
It was also the Soviet's first swing-wing fighter and designed for BVR (beyond visual range) combat.
Some links to Mig-23 pilot reports:
http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
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Directions:
1) Back up your Mig-23ML folder .
2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23ML will not work without it):
http://forum.combatace.com/index.php?autoc...p;showfile=5211
2) Just put this whole filefolder Mig-23ML contents into the Mig-23ML aircraft folder .
3) When asked to overwrite say yes.
4) OPTIONAL: Add Nele's accurate Mig-23ML flight model/ECM (data.ini) which is in the NeilFlightModel folder called MiG-23ML_data.ini. Just pop it in and overwrite when asked...back it up as always.
I personally strongly recommend it for getting an accurate feel of the Mig-23ML according to the published reports I have researched...but its not for beginners.
Thanks to Starfighter2, lindr2 for the Mig-23ML HUD which has stymied modelers until now that I know of. Incredible milestone!
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Version 1.1- I made several realistic changes and brought it up to the M version's acccuracy standard. I made the directions more clear thanks to user feedback.
There are sharp differences between the early and late cockpits such as instrument location, RADAR and gunsight.
V1.3- I added knobs under the warning panels and gave the option for Nele's accurate Mig-23ML flight model.
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CREDITS:
Thanks to Armour Dave and Sal for the cockpit.
Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
http://forum.combatace.com/index.php?autoc...p;showfile=5211
If I forgot anyone, I appologize and please tell me.
694 downloads
0 comments
Updated
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Mig-23MLD Cockpit (Ultimate, final Mig-23 version-1982) with working Mig-23MLD HUDV1.3
By ordway
This is the Mig-23MLD cockpit. The Mig-23MLD was the "ultimate" and last version Mig-23 released starting in 1982. I added quite a few changes compared to the earlier ones including a new HUD from Starfighter 2 and Lindr2, a new cockpit color and changed the gunsight around to match photos better. It now has two new knobs on it according to photos.
So the late Mig-23MLD was quite a cooker too. It was lighter than earlier versions (to dogfight better) and finally added chaff and flares (most sources state, however, that it had no on-board ECM. However on-board ECM was added to the ground attack version- the Mig-27K). Apparently a prototype "Mig-23MLDG" had on-board ECM, so as usual things get cloudy with this airplane. According to Nele, some airframes of the MLD did have the SPS-141 onboard ecm jammer.
The MiG-23MLD was the most advanced version of the Flogger. It had a different identification-friend-or-foe system (IFF), a more advanced missile capability and a distinctive notch in the leading edge of the wing to improve flight characteristics at high angles of attack.
The flight-control system was modified to improve handling and safety in high-AoA maneuvers (dogfighting). Huge imrovements were made in avionics and survivability: the Sapfir-23MLA-II radar featured improved modes for look-down/shoot-down and close-in fighting. A new SPO-15L radar warning receiver was installed, along with chaff/flare dispensers. The new and effective R-73 (NATO: AA-11 'Archer') short-range air-to-air missile was added to inventory.
They were apparently produced between 1982-85 during the cold war years and would have been available for the "Ronney the Ray-gun" era. They were not produced new but were upgrades to existing 'ML/MLA' versions.
V 1.3 I added knobs to under some warning lights. I took out the provisions for an onboard SPS-141 ECM as some airframes had them and others not (mostly not). I added an optional accurate flight model (Nele's) and optional Gardeniya external ECM pod. I added Nele's more accurate avionics.ini.
823 downloads
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Updated
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