Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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RB-57A Canberra
By pappychksix
RB-57A Canberra of the 66th TRW, 363rd TRW, and the Michigan ANG. Special thanks to Ajunaidr Canberra team for creating this beauty. Hope you guys enjoy.
988 downloads
0 comments
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EA-6A Intruder
By Dave
Model: Wpnssgt original by Monty CZ
Skins: pappy
FM: Column5
Project Slave driver: USAFMTL (Also the Hanger Screen)
2,150 downloads
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F-15D Eagle
Another Eagle, only this time you can have some company while you're aloft!
F-15D Eagle
Brought to you by the F-15 2005 Team
3,547 downloads
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Corsair II GR1
By Chaser617
A modification of AD's wonderful A-7E with Sundowner's skins into a fictiona 'what if' Corsair GR.1 for the RN/RAF
1,005 downloads
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F-104C-10 Starfighter
By Dave
F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
Original Model by Ajunaidr
Skins by Sundowner
Decals and data ini tweaks by USAFMTL
Avionics by Fubar
Drop tanks and data by Crab_02
2,442 downloads
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F-104J Mod
By Dave
F-104J Mod by USAFMTL.
Orignal Model by Adjuniar.
Skins and decals by USAFMTL
961 downloads
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F-104DJ Mod
By Dave
F-104DJ Mod by USAFMTL.
Orignal Model by Adjuniar.
Skins and decals by USAFMTL and Sundowner
746 downloads
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F-4E-35-MC
By Dave
F-4E-35 by Crab_02
469th Skin by Crab_02
IAF skin by Sundowner
Original 3D model by Thirdwire
3D model modifed by Crab_02
Loading and Hanger Screens by USAFMTL
You will notice the nose gun is different than the later versions of the F-4E. Capt Steve Rithcie used the -35 to achieve some of his A2A kills.
http://geta-o.maxs.jp/USMIL/F/F-4/F-4E/F-4e(ed)68376-sm5.jpg
Crab will be doing his aircraft so please refrain from skinning it out of courtesy to him. Thank you
To Install just drop into your main AIRCRAFT folder and go fly.
Enjoy.
USAFMTL
1,972 downloads
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VF-2 Last Tomcat Cruise skin
By HrntFixr
VF-2 skin from thier "Last Tomcat Cruise"
Credit and thanks to the maker(s) of the model and templates.
As with all my skins you must ask my permission to modify or use this in other projects.
Install skin to your F-14A folder.
Uninstall by simply deleting the folder.
343 downloads
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Fokker DVII Skin Template - Third Wire First Eagles model
By BUFF
This is the skin template for the original in game Fokker DVII.
66 downloads
0 comments
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S.E.5a Skin Template - Third Wire First Eagles model
By BUFF
This is the skin template for the original in game S.E. 5A
39 downloads
0 comments
Submitted
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SPAD XIII Skin Template - Third Wire First Eagles model
By BUFF
This is the skin template for the original in game First Eagles SPAD XIII
51 downloads
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NSAWC F-18 aggressor
By HrntFixr
NSAWC F-18 blue splinter camo
Uploading here while Paul gets FOTF ftp fixed.
All credit to the maker(s) of the hornet model.
As with all my skins, you must ask my permission to use it in projects or modify it in anyway.
A PM here will get you what you need.
Simply add the skin as you would any other skin in your F-18A folder.
491 downloads
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1st SOS , 56th SOW
By HrntFixr
This is a A1-H skin for the 1st Special Operations Squadron, Special Operations Wing.
4 different nose schemes to chose from.
Thanks and credit to Volksjager for the aircraft and the templates.
You cannot modify or use this skin in projects without permission. Your gonna get it if you ask and give the proper credit to me. :)
Read Me file included in the zip so please READ IT!
Edited: 29 Nov 06. Updated file Looks better IMHO
527 downloads
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orderchaos.zip
By rebel ryder
Tool to put order to the chaos, is a good help to add objects in a campaign and its data can leave enlarging with a html editor.
535 downloads
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RAZBAM OUT file for Skyraider Vol 2 package
By Dave
This is the OUT file so you can can have the mesh names for decal placement. Uploaded with permission.
176 downloads
0 comments
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WOE Landing Lights v1.1
By steelflanker
This adds landing lights to the flyable aircraft for Wings Over Europe patched up to v08.30.06.
It includes landing lights for the following aircraft.
A-10A, AV-8A, F-4C, F-4D, F-4E, F-4F, F-4M, F-15A, F-100D ,F -105D , HarrierGR1 ,HarrierGR3 & Hunter FGA Mk.9.
I have done the best I can with the light positioning especially with some of the aircraft that don’t have their landing lights modelled such as the A-10A but they look close enough and have the desired effect any way.
Update v1.1 20.11.06
Landing Light for the Hunter FGA Mk.9 now included.
Enjoy
SF
917 downloads
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Phantom Lights
By dfang
Landing/Taxi/Position lights for all Phantom variants...
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Install instructions included...
Some of these were already done by their authors,,i just went over each one,tweaked & added some lights..
Thanks to Russo Uk for the original Landing Lights fix....
Thanks to all the artest who made the Mighty Phantoms...
654 downloads
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WOE main menu - tomcat
By scrapper
I was just messing around with the menu screen. What I got was pretty cool. This is a good replacement for the main menu screen.
Scrapper
463 downloads
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Approach and airfield lights for ALL friendly WOE airfields
By comrpnt
[Note]
This mod replaces an earlier version by adding approach and airfield lights for the large two-runway airfield (Airfield3). This update can be used in place of that earlier one as it also incorporates the lights for Airfield's 1, 2 and 4 in WOE.
[Acknowledgement]
The approach lights in this mod are the mostly the work of Sidewinder, Piett and Eightlein. With the exception of Airfield3 (see below), I simply ported them into WOE. I have also based my Heli-pad on the previous excellent work of Eightlein. My thanks to them for their previous hard work.
Credit where credit is due. :-)
This mod introduces approach lights and anti-collision lights to WOE's airfield 1, 2, 3 and 4 air bases. Basically, all of the friendly airbases in WOE. The anti-collision lights are defined for all the tall buildings and structures around the airfield.
There are two layouts for Airfield 1 (just to be awkward) so I've modified the GermanyCE_targets.ini file to point each Airfield1 reference at it's correct layout file containing the lighting information.
Airfields 2 and 4 use the same layout as Airfield 1 Layout 2, so it was simple to port across everything but the tower lights (see below) for their use.
Airfield 3 represents the most work I've put into this mod due to the sheer number of lights it contains and also that the version of the previous work I downloaded (done by Sidewinder and Piett) had some bugs I wanted to fix. Airfield 3 now has approach lights for all four runways. Also, I've cleaned up the taxiway lights, removed some spurious lights that were incorrectly placed on the centre of the main runway and completed the taxiway lights at the end of runway 06/24 which were partly missing in the version I downloaded.
Airfield 4 has two layouts, based on Layout 2 and a new one, Layout3. In Layout 3 the tower is a new structure and in a different location (i.e. next to the ramp). The Tower4 ground object is used on some bases instead of the normal stock Tower1 ground object. Again, for Airfield 4 I've modified the GermanyCE_targets.ini file to point each Airfield 4 reference at it's correct layout file containing the lighting information.
[More Info]
Adding QRA sheds is simple and two examples are included for each type of Layout (For Airfield 1 Wildenrath for Layout 1 and Diepholz for Layout 2, and for Airfield 2 it's Freiburg. Airfield 4 uses Lahr for Layout 2 and Hahn for Layout 3). For QRA-enabled airbases simply point the air base's GermanyCE_targets.ini entry at the _QRA.ini version of the Layout ini file.
For Airfield 3 I've decided to add QRA sheds as standard to all Airfield 3 airbases. This is because I think that these bases warrant such facilities. QRA sheds are at the end of runways 36/18 and 06/24. Heli-pads are also included on the North and South ramps for Airfield 3.
See here for screen shots:
http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
and also here for additional screen shots of Airfield 3
http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
The list of additional lights for both types of layout is:
Tower1, Tower2 and Tower 4
Fueltank1 & Fueltank2
Hangar1, Hangar2 & Hangar3
Bunker1 & Bunker2
Watertower
ASR (radar)
ShelterA (used for ramp and QRA sites)
I've also include a Heli-pad for each layout.
Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
This mod certainly makes the home airfield's easy to spot from a distance. The red lights are on all of the time, with the other lamps and flood lights coming on at dusk and switching off after dawn. Approach lights are also set on all of the time. QRA lights are always on -- those guys don't ever sleep!
Hope you like these mods. Kind regards,
Paul T (PNT/comrpnt/Nazgul) :-)
1,282 downloads
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