Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Su-27 Flanker -THE IDOLMASTER MIKI- Skin with QAAM,SAAM
By kei nagase
Thanks and credit to the marcfighters of the aircraft model and templates maker.
Install skin to your SU-27 folder and Install Effect to your Effects folder.
Weapons install is Instructions in the Read Me file included in the zip.
*Do not Skin Folder rename.
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kei nagase
25.February 2008
536 downloads
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German Air Force F-104G
this is a mod for the original F-104G from Third Wire
included are
Cockpit mod from Batman1978
EL-70/73 ------------------ ecm/antennas/sensor
Lau-51 -------------------- rocket pod
TSC ----------------------- twin store carrier (2br)
Matra 250Kg -------------- bomb
Martin Baker Mk GQ7 ---- ejection seat
F-104G -------------------- antennas/ir-sensor/nav-computer
drop tanks and high-res. skins (2048) for GAF wings
thanks to third wire for this great aircraft
thanks to Batman1978 for his cockpit mod
thanks to Amokfloo for his help regarding 3dsmax
ravenclaw_007
2,272 downloads
0 comments
Submitted
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German Navy F-104G
this is a mod for the original F-104G from Third Wire
included are
Cockpit mod from Batman1978
F-104G Chaff ------------ chaff dispenser
F-104G Flare ------------- flare dispenser
Lau-51 -------------------- rocket pod
TSC ----------------------- twin store carrier (2br)
Matra 250Kg -------------- bomb
Martin Baker Mk GQ7 ---- ejection seat
F-104G -------------------- antennas/ir-sensor/nav-computer
drop tanks and high-res. skins (2048) for GN wings
thanks to third wire for this great aircraft
thanks to Batman1978 for his cockpit mod
thanks to Amokfloo for his help regarding 3dsmax
ravenclaw_007
1,628 downloads
0 comments
Submitted
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MiG-21R
By starfighter2
MiG-21R (NATO "Fishbed-H")
Single-seat tactical reconnaissance version of the MiG-21PFM.
Developed after the Korean War, the MiG-21 very much mirrored the contemporary U.S. designed F-104. It was a lightweight, point defense interceptor that went on to perform a multi-role mission. It still remains in service in both its original build and in remanufactured versions. While not without its faults including poor armament and visibility, limited avionics, and short endurance, it also had many good features. Its small size made it very hard to see in combat, and while it has a high airspeed bleed off in a maneuvering fight, it retains the capability to point its nose at very low airspeeds. At least as important as those virtues, it was easily maintainable; an important factor for the many third world nations that flew it. While used primarily in the air defense role, they have also served in ground attack and reconnaissance missions. It was this last type of aircraft that I decided to model. The MiG-21R carried a centerline pod mounting cameras or Elint equipment and which replaced the 23mm cannon. While carrying this pod it was still able to retain a self defense capability of AA-2 "Atolls" and carry the vital, and ever present, external fuel tanks. Reference sources indicate that at least some MiG-21R's also carried wingtip mounted ECM pods, and Soviet no-export versions even have internal stronger ECM's.
This mod represent Soviet version of MiG-21R without ECM wing pods.(you have internal one's both passive and active - hit "Z" on keyboard to engage).
Installation
============
1. Copy the "MiG-21R" folder to your Strike Fighters\Objects\Aircraft folder.
2. Add weapon entry in Weapondata.ini....(RecPodASO - electronic pod with dispensers - thx a lot MoonJumper)
[WeaponDataxxxx]
TypeName=RecPodASO
FullName=Recce Pod w/ ASO-21
ModelName=RecPod_MiG21
Mass=150.000000
Diameter=0.500000
Length=2.000000
AttachmentType=WP,SOVIET
NationName=SOVIET
StartYear=1969
EndYear=2007
Availability=1
BaseQuantity=4
Exported=TRUE
ExportStartYear=1975
ExportEndYear=2010
ExportAvailability=0
WeaponDataType=4
StoreType=2
NumChaff=15
NumFlare=15
EjectPosition=0.000000,-1.700000,-0.200000
EjectVelocity=0.000000,-4.000000,-15.000000
3. Enjoy
Credits>
Thanx and credits goes to all community - I love you all.
P.S> Special thx for friendship goes to Pasko, MoonJumper, Jimbib and USAFMTL
Note 1: You must have MiG-21 recce pod (RecPod_MiG21) from WeaponsPack_03Jul06
Note 2: In loadout_ini for Atholl's stands R-3S
if you don't use weapon packs - it should stand AA-2 instead
Note 3: External tanks are not "jettisonable"
Note 4: Pit still have rear mirror - I will update fix for that eventualy
1,266 downloads
0 comments
Submitted
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Pasko's SAMs and Vehicle Pak - Desert Skins
By Wrench
Don't know how this one got overlooked...but here it is.
Nice additions for any desert terrain -- tested and and works in WoI - see readme for details
List of included objects:
(most, if not all, with Tan desert camo - see notes in enclosed readme for more details)
AMX-13
BRDM-2
BRDM-2AT (Saggar Launcher)
BTR-60
Centurion (desert)
Chaparral
D-20 152mm artillery piece
Flat Face Radar
FROG-3 Launcher
Hawk CW Radar
Hawk HP Radar
Hawk Launcher
IS-2 Stalin tank
KS-12 85mm AA
KS-19 100mm AA (renamed KS-19_P)
KS-30 130mm AA (left green)
M-41 Walker Bulldog Tank
M-42 Duster
M-60A1 Patton Tank
PT-76 (reapaint of stock)
SA-3 Goa Dual
SA-3 Goa Mobile
SA-3 Goa Quad
SA-7 Grail MANPADS
SA-8 Gecko
SA-9 Gaskin
Sidenet Radar
Spoonrest Radar
Su-100 Tank
T-34/85
T-55 bridgelayer (now renamed T-55 BL, and set as a transport)
T-62 MBT
Type 59 MBT (PRC Tanks)
Type 62
Type 63
Type 69
ZPU-4 AAA
See the enclosed readme for install instrucitons, some general notes, explinations and so forth. WoI users please take note of the notes !!!
With thanks to Pasko for creating these, and whom ever did the PRC tanks... btw, it's a really old screenshot...
2,904 downloads
0 comments
Submitted
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F-14A Cockpit Upgrade
By The Trooper
F-14A Cockpit Upgrade v.1.0
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This is a repaint of Mirage Factory's F-14 cockpit, I've made in attempt to give it more reallistic appearance. I've also rearranged some of the lights on the ACM panel, using .ini moves.
Credits:
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Original cockpit model by The Mirage Factory
Avionics by Crusader modified by JSF_Aggie
Thanks to Caesar for beta testing and helping me with some info on
the real Tomcat pit.
Let me know, if I've missed someone...
Installation:
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Extract it in your F-14A folder overwriting all files. In your F-14A.ini change the following line: "AvionicsDLL=Avionics60.dll" to "AvionicsDLL=Avionics70.dll". There is no .lod file included, so you still need the original model!
The Trooper
28 Feb 2008
edit: updated installation instructions in the readme file
2,213 downloads
0 comments
Updated
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MiG-21SPS "the white Shark" GAF 1991
By Soulfreak
I have made this skin for the MiG-21PFM_GP-9 mod (great work Kuko;-))
But it can be used in any MiG-21Version, that uses the stock
thirdwire MiG-21PFM Model & the MiG-21PFM.bmp´s.
there are no Decals needet.
install just extract the ws-folder to a temporary place, cut abnd paste
the folder to a MiG-21PFM Aircraftfolder and go fly.
Carlo "Soulfreak" Vecchi
154 downloads
0 comments
Submitted
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NF-104A
By starfighter2
In 1963, three ex-USAF F-104As (56-756, -760, and -762) were taken out of storage at Davis Monthan AFB and modified as NF-104A aerospace training aircraft. All of the military equipment was removed and the original F-104A vertical fin was replaced by the larger fin that was used on the F-104G. The wingspan was increased by four feet (to 25.94 feet) and a set of hydrogen peroxide control thrusters were mounted at the nose, tail, and wingtips. A 6000 pound thrust Rocketdyne LR121/AR-2-NA-1 auxiliary rocket engine was mounted on the tail above the jet exhaust pipe. This rocket engine could be throttled from 3000 to 6000 pounds of thrust, and the burn time was about 105 seconds.
The first NF-104A was delivered on October 1, 1963, with the other two following a month later. They were operated by the Aerospace Research Pilot School at Edwards AFB, which was commanded at that time by Colonel Charles E. "Chuck" Yeager.
On December 6, 1963, the first NF-104A set an unofficial world altitude record of 118,860 feet for aircraft taking off under their own power. The official record at that time was 113,829 feet, set by the Mikoyan/Gurevich Ye-66A, an experimental version of the MiG-21 Fishbed. Later, the same NF-104A flown by Major R. W. Smith reached an altitude of 120,800 feet.
On December 10, 1963, the second NF-104A (56-762), with Chuck Yeager at the controls, went out of control at an altitude of 104,000 feet and fell in a flat spin to 11,000 feet. Yeager managed to eject successfully at that altitude, although he was badly burned on his face by the rocket motor of his ejector seat. The aircraft was destroyed in the ensuing crash. An investigation later showed that the cause of the crash was a spin that resulted from excessive angle of attack and lack of aircraft response. The excessive angle of attack was not caused by pilot input but by a gyroscopic condition set up by the J79 engine spooling after shut down for the rocket-powered zoom climb phase. So it wasn't Chuck's fault.
In June of 1971, the third NF-104A, with Capt. Howard C. Thompson at the controls, suffered an inflight explosion of its rocket motor. Although Thompson was able to land safely, the aircraft's rocket motor and half its rudder were blown away. Since the program was about to end in any case, this aircraft was retired.
The number one NF-104A is currently on display on top of aa pylon in front of the USAF Test Pilot School.
Install>
1. Copy the "NF-104A" folder to your Strike Fighters\Objects\Aircraft folder.
2. Also copy 2 files
raketa7.bmp
raketa.LOD
to your Strike Fighters\Objects\Aircraft folder.
3. Effects goes to your > Strike Fighters\Effects folder
4. Enjoy
Credits>
Thanx and credits goes to all community - I love you all.
Idea........................... Corktip_14/Starfighter2/Jimbib/Sparkomatic/
3d work...................... Pasko The Great
FM/ini/tweaks/mod...... Starfighter2
Skin.......................... based on excellent Bobrock work - reworked by Starfighter2
Decals...................... Jimbib
Effects...................... Starfighter2
Project manager :).... Starfighter2
P.S> Special thx for friendship goes to Pasko, MoonJumper, Jimbib and USAFMTL(yes I love you Dave)
BTW....Watch the fuel gauge.... you will soon be out of it if rocket engaged.... it burns over cca 97% of throtle
Recce kite only - of course - I removed all unneeded stuff from "G" modell to get close to "NFA"
"No weapon - no Glory" - but not here - go there - and escape from SAM's with speed and alt. - and return alive if possible (uh oh - low on fuel and no weapons, no radar, no ECM...but hey - that's NF-104A) :)
Cheers !!!
P.S. Probably next stuff will be MiG-21BiS (real "full" mod) - almoust complete :yes:
744 downloads
0 comments
Submitted
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Mi-24 Russian Grey camo
By allenjb42
Strike Fighters/Wings Over Vietnam/Wings Over Europe etc Mi-24 skins readme
All credit for these skins goes to their creators as detailed below. All I've done is to re-format them for SF\WOV\WOE and add a textureSet to each skin.
Not all of the countries for which we have skins are included in the standard NATIONS.ini list, so I've left those as Soviet. It doesn't make any difference to the skins' appearance as there are no decals to worry about. If you have the New Nations mod that includes these missing countries then feel free to modify the relevant TextureSet.
All you need to do is to extract the skin to your Objects\Aircraft\Mi-24 folder, then go fly and blow up some stuff.
Thanks must go to the A Team for making the Mi-24 for SF\WOV\WOE, Tim Conrad for the original Mi-24V, and of course TK for giving us these great sims to play with.
This skin is based on Mike Pearson's textures and converted with his kind permission.
Enjoy, and good hunting
Allen
ps You can use these skins in any mods, campaigns etc, but please name check me and the original skinners in your credits as a courtesy. Thanks
117 downloads
0 comments
Submitted
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RAF (Polish Sq.) ETO camo for the Dev A-Team's Spitfire VIIIC
By Gocad
RAF (Polish Sq.) ETO camo for the Dev A-Team's Spitfire VIIIC by Gocad
Installation instructions:
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Extract the contents of the rar file named 'PE' into a TEMP folder.
Read the text file for further instructions.
Thanks to:
- The Dev A-Team (capun, Gramps, Charles, Kesselbrut) for their Spitfires.
- Wrench for giving me his template, which is based on the orignial Spitfire skin by Gramps;
and for letting me use his decals.
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If there are any questions regarding this skin or its installation do not hestitate to PM me at Combatace.
This skin is not supported by the Dev A-team. Please don't bother them with questions regarding this skin.
Do not modify it without my permission or upload it elsewhere. If you intend to use it for a project, contact me first.
Have fun!
141 downloads
0 comments
Submitted
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IA-58 Pucará turbohelice sound
By Leeloominai
this was extracted from an IA-58 video moving in a runway.......sound fine....enjoy
just Open IA-58A-Pucara_data.ini and chage whatever sound file name :
[sound]
EngineSoundName=A1Engine <-------------------
FlapsSoundName=Flaps
GearsSound=Gear
to this
[sound]
EngineSoundName=A2Pucara <-------------------
FlapsSoundName=Flaps
GearsSound=Gear
...i think that's it.....good hunting
415 downloads
0 comments
Updated
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HMLA 269 Cobra skin
By HrntFixr
AH-1W Marine skin.
Desert Storm era skin.
Add it like you would any skin.
All credits as follows: (from the read me in the AH-1W download)
* Helicopter Model by capun
* Original Max Model Design by DeEspona
* Copyrights De Espona Infografica, SL ©
This skin is of my doing as has nothing to do with the Dev A-Team.
(as per their instructions)
Contact me through PM at CA for any questions regarding the skin itself.
My work cannot be used in any mod without my consent.
Just PM me and let me know you want to use it!! :)
It can NEVER be used in any commercial product.
Cheers,
HrntFixr
346 downloads
0 comments
Submitted
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Fictional SEA Avrocar skin
By Longestpants
Fictional SEA Avrocar skin
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Install:
Drop SEA folder in your avrocar folder.
That's it.
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Credit to simonbp for the original skin, as this is a repaint. You want to use this file in something, put in this readme. This file is not to be used in payware.
35 downloads
0 comments
Updated
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"Green Hell" VietnamSEA map modification
By Stary
This is my second attempt in giving default map a better, rich-environment look.
This mod adds thousands of trees and bushes in the open farmlands, new, dense jungle in the mountains, little vietnamese huts (ok, not really), paddy-fields, ruins, temples, buffalos and so on.
I focused my work on variety of trees and bushes, not the buildings. City set WILL be released later.
________________________________________________________________________________
YOU NEED Brain32's high resolution VietnamSEA repaint for this to work properly!
________________________________________________________________________________
3,419 downloads
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F-16I for Wings Over Israel
By Dave
F-16I Sufa (Update) for Wings Over Israel.
Original Model by wpnnsgt via Swede
ini work by usafmtl and moonjumper
Skins by bib
Decals by usafmtl
Sounds, effects and drop tanks used with permission from the Mirage Factory.
Thanks to Kout for the templates for the hanger and loading screens.
Uses the default WOI F-16 pit until we can get an updated one.
Read the read me!
5,234 downloads
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F-14D Screen Pack
By cgold
This is a screen pack for the US Navy's F-14D's. Please read the readme! Enjoy!
174 downloads
0 comments
Updated
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F-86F-2 "GUNVAL" Sabre Update
By Guest
Complete File; Just drop into your Aircraft Folder!
Enjoy!!!!!
Taz
1,217 downloads
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War for the Waters 63-67 VERSION 1.1
By Pancho
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
*The Campaign*
This campaign depicts intermittent border clashes that flared between Israel, Syria, Jordan, and Egypt from 1963 through 1967. These disputes began with disagreements over water rights in the region, slowly escalating into the Six Day War. Based on the stock WOI Six Day War campaign, “War for the Water” begins in August 1963 and ends in May 1967.
Think of this campaign as a short prelude to the Six Day War. There will be no all-out air offensive; “War for the Water” is a limited conflict. You will face Syrian and Jordanian aircraft in and around the Golan Heights. There might be encounters with Egyptian aircraft near the Sinai Peninsula, as well. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky.
Mission mix includes routine patrols punctuated by occasional armed recon missions into enemy territory. You may fly a maximum of twelve missions, roughly one every hundred and twenty days. Played in sequence with the stock WOI campaigns, and combined with “Attrition War” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
*Unit start guide and upgrade path*
-- 101 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 117 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1963): Mirage III C Shahak (no upgrade)
929 downloads
0 comments
Submitted
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WOI - Mainscreen
By kout
Alternative mainscreen for Wings over Israel
(includes template)
TO INSTALL MAINSCREEN
(1) extract all files
(2) copy the files in the \MENU folder to the \MENU folder in your Wings over Israel folder
TEMPLATE
The \TEMPLATE folder contains the file named mainscreen_template.png, which you can use to make your own mainscreens compatible with the .INI file in this package. This allows you to change the main image easily. Open the .png file in a image editing program capable of using layers and simply place your image in a layer below the .png image. It will show through the transparent centre area. Also included is a .png file with the WOI logo used in the file.
© 2008, Kout
These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license
(Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.)
This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not(3) use these files or works based on them for commercial purposes.
820 downloads
0 comments
Submitted
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Southern California Upgrade/Rebuild
By Wrench
Southern California Terrain (Rebuilt) for SF, WoE & WoV
This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
Happy Hunting!
Wrench
Kevin Stein
(the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.
1,180 downloads
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TA-7E Corsair II
By Florian
This is the double seater version of the A-7E Corsair.
Please make use of the README file!
Enjoy it!
Florian
856 downloads
0 comments
Submitted
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Boopidoos Su-7BM cockpit
By kukulino
Su-7BM cockpit V1.1
This is Su-7 cockpit adaptaion based on Su-15TM cockpit by Boopidoo
Tested in SFP1 and WOE.
Take a look into Readme file for installation instructions. Installation is easy.
Credits:
Boopidoo - cockpit model and textures
Boopidoo - avionics
Boopidoo, Kukulo - cockpit.ini and avionics.ini files
Paladrian - gunsight model and textures
Thanx to:
TK and Thirdwire for SFP1 series games
Boopidoo for magical Su-15TM model, cockpit and his willing adapt Su-15 pit to Su-7 pit
Paladrian for his magical Mig-21 series cockpits and for his willing help us with his ASP-5ND gunsight model from Mig-21F-13 cockpit
Amokfloo for his help with cockpit ini troubles
Lexx_Luthor, Wrench, Gerald14, Brian32 for their help in first project phase (instruments move, notes and opinions etc)
CombatACE for great forum and place where we can post our trables, opinions, projects, models :-)
my friends for support and tests
Wilches and ghostrider883 for their notes about canopy frame ;)
If you will have any problems contact me on CombatAce via PM
I love this cockpit. You will love it too, I hope
I want say THANKS to Boopidoo for his willing and time again.
Dream comes true ;-)
Kukulo, project coordinator
We wish you nice experience and exciting adventures in new Su-7 cockpit.
Versions:
V1.0 - first release version
V1.1 - fixed HUD; edited gauges for dual needles to show information for one engine only;
fixed minor alignment issues with the gauges
2,419 downloads
0 comments
Updated
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Czechoslovak 28.sbolp silver skin
By kukulino
Czechoslovak Su-7BM 28.sbolp silver skin
Shows Su-7BMs which served in 28.sbolp (fighter - bomber regiment) in Caslav.
There were many silver variations on our Su-7s in Czechoslovakia. This skin is one of them.
Used historical serial nums and 28.sbolp marking on fuselage.
Later were czechoslovak Su-7BM/BKLs painted with camouflage.
You will enjoy, I hope
Kukulo
204 downloads
0 comments
Updated
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M270 MLRS
By bigal1
This is the M270 MLRS used by many countries since the 1980's to present date .
1,188 downloads
0 comments
Submitted
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Modern Range and Red Range Upgrade
By Wrench
Modern Range and Red Range Targets Upgrade
This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
Please see the enclosed readme for relatively simple install instructions.
Happy Practicing!!!
Wrench
Kevin Stein
900 downloads
0 comments
Updated
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