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    1. UPDATE Green Hell repaint Mk.9a

      This is an update for my repaint of the redone VietnamSEA tiles and the GreenHelll addon. Thus the previous update is required:
       
      VietnamSEA & Green Hell repaint Mk.9
       
      In the original I offered a repaint of the rescaled Green Hell trees, as well as 'enhanced originals' I bodged together, that were basically the original trees pushed about a stop (thats photographic speak for made brighter), but the colours didn't blend with the terrain- ugly.<h2 class="maintitle"></h2>In this update you have four tree types to choose from (don't get too excited they're not all that different). Upon request I reworked the original larger Green Hell trees for both the 'originals' and the 'repaints'.
      Includes:
       
      Large Trees/ Repaint: **Recommended** reworked repaint that gives a more accurate variation in the colour of the vegetation (primarily to the grass and palm trees) with terrain blending also kept in mind.
       
      Large Trees/Original: overall colours and curves altered to make vegetation blend with my repainted terrain. No alterations to individual vegetation.
       
      Rescaled Trees/Repaint: Same as above with rescaled trees.
       
      Rescaled Trees/Original: As above.
       
       
      Changes:
       
      - Upon request, addon now included altered version of the original Green Hell trees as well as the smaller rescaled ones for your preference.
       
      - Originals re-done with same alterations used on my tiles.
       
      - Repainted trees better balanced out for more realism once placed on terrain, whilst maintain their independently realistic colours.

      541 downloads

         (0 reviews)

      0 comments

      Updated

    2. [Fictional] Douglas A-4D Skyhawk (Dhimar)

      Douglas A-4D Skyhawk for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire A-4E Skyhawk to give a flyable A-4D (Dhimar) in service with the Dhimari Air Force with markings for;
      No.6 Squadron - 'The Eagles' 
      No.7 Squadron - 'The Rattlesnakes' 

      BACKSTORY
      During the early to mid-1950's almost every US Navy aircraft programme hit some sort of propulsion trouble with either engines that were either down on thrust or simply so unreliable that they were a hazard to flight safety. Douglas were no exception and the SkyKnight and Skyray programmes were hit especially hard and the A4D Skyhawk programme initially didn't fare much better with the J65 down on thrust and the Pentagon bizarrely ordering that reconditioned Air Force J65's should be used for Skyhawk production. Ed Heinemann's wish to shoehorn the Rolls-Royce Avon into the Skyhawk fell apart when a production licence was granted to Westinghouse who then decided to only produce (with Navy funding but without telling Douglas ) a six-tenths scale version as the XJ64 giving less thrust than the J65! 
      However, by 1955 the Navy BuWeps had decided to fund the promising Pratt & Whitney JT8, essentially a scaled-down JT3 or J57 and by 1957 the resultant J52 was running sweetly on the bench and Ed Heinemann could plan growth versions of his brilliant 'Bantam Bomber'. At about the same time the Navy were hinting that perhaps a more flexible machine was required than the high-altitude nuclear bomber of the original A4D requirement and the increased thrust of the J52 meant that two more stores pylons could be added and higher gross weights permitted. 
      Douglas had planned to introduce the engine in the A4D-3 (A-4D) and A4D-5 (A-4E) variants but the US Navy cancelled the A4D-3 in 1959 and slowed the A4D-5 programme down. Douglas then looked at export opportunities resurrecting the A4D-3 designation to produce a multi-role fighter version later designated the A-4D which introduced the new J52 engine rated at 8,500lbs thrust plus a small and simple multi-mode radar. Oil-rich Dhimar became the launch customer ordering 60 A-4D's in 1961 and these were delivered in early 1963 initially to No.6 Squadron of the Dhimari Air Force who operated the type until 1982.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the A-4Dh folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the A-4Dh folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to salvatorestupido for the USN Aggressor skin used for the No.7 Squadron machine.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - November 5th, 2023

      186 downloads

         (0 reviews)

      0 comments

      Updated

    3. Ezer Weizman Black Spitfire "57"

      Ezer weizman's personal spitfire used for airshows in israel. 

      25 downloads

         (1 review)

      0 comments

      Submitted

    4. [Fictional] Su-9PF 'Fishpot-A' for WarPac Nations

      Sukhoi Su-9PF 'Fishpot-A' for STRIKE FIGHTERS 2 
      This is a simple mod of the stock Su-9 interceptor to create a fictional Su-9PF in service with the Warsaw Pact air forces of Bulgaria, Czechoslovakia, East Germany, Hungary, Poland, Romania and the USSR in an overall 1961-1983 timeline. The skins and markings are pretty generic and mainly use stock Third Wire stuff but I did create some new number decals for the Bulgarian, Hungarian and Romanian aircraft. I decided not make a skin for Albania as it was not part of the contiguous border between east and west and, in any case, it quit the Warsaw Pact in 1968.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Su-9PF folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Su-9PF folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the AA-1B2 folder into your Weapons folder.
      That's it!
      The AA-1B2 is a cloned 'Alkali' missile that I've altered simply to allow it to be carried by the WarPac nations - it's a pretty useless missile but I decided not to perk it up. But, for gameplay reasons, I've added guns to the Su-9PF with a simple edit that you can reverse. 

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to Stary for the Su-9 cockpit. 
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 1 - November 4th, 2023
       
       
       

      63 downloads

         (0 reviews)

      0 comments

      Submitted

    5. B-1B Lancer Templates

      These are my Photoshop .psd templates (2048x2048) that were created to skin Dels' B-1B Lancer that can be found at Combatace.
      Contains lines, aircraft parts, weathering and the UV layout.
      Big thank you to Dels for making the B-1B.
      Happy skinning.
      Jimbib

      19 downloads

         (0 reviews)

      0 comments

      Submitted

    6. Bloody Hundreth Tanking into the 90s: 100th ARW skin for the KC=135R

      Bloody Hundreth Tanking into the 90s: 100th ARW skin for the KC=135R
      This skinpack is a representation of the 100th Air Refueling Wing at RAF Mildenhall during the 1990s. Tracing its lineage back to the 100th Bomb Group of WW2, the 100th has featured nose arts on its tankers throughout the year, often replicating or paying tribute to nose arts from the original Bloody Hundreth

              Included*
      two skins; one 1993 in the Shamu scheme and one 1998 in the AMC grey scheme
      decals for both skins including nose arts for all aircraft that had them

          Required
      a legal functioning install of any SF2 version
      KC-135R aircraft and sounds, found in the download section
         https://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/
          Installation
      unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc)
      allow overwrites
      fire up game, take off and go pass gas
          Known Issues
      -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit.
      -Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds

      *Wagner CD not included
       
                  Credits
      BPAO (Olivier Anguille, RIP) -     original model
      Dave-                                              head of original released original project
      Dels-                                               C-130 cockpit
      yakarov79-                                    drogue basket model, original skin templates
      Wrench-                                         tech advice, approval master extrodinaire
      daddyairplanes-                           research, ini edits, texture and tga work, new additions to templates
       

      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************

      41 downloads

         (0 reviews)

      0 comments

      Submitted

    7. Working Past Retirement: Metrea KC-135R

      Working Past Retirement: Metrea KC-135R
      This skinpack is a representation of the 4 KC-135R operated by Metrea Strategic Mobility. Bought from Singapore in 2019, these contract tankers are supporting USAF as well as NATO operations

              Included*
      KC-135R (Civil) aircraft
      two skins to highlight the blue Shamu scheme (3 serial numbers) and the Agean Ghost Scheme (1 serial number)
      Cockpit and ini edits to make player flyable
      drogue "weapon", addable in the loadout screens

          Required
      a legal functioning install of any SF2 version
          Installation
      unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc)
      allow overwrites
      fire up game, take off and go pass gas
          Known Issues
      -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit.
      -Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds
      - there are currently no wingtip MPRS pods for these aircraft. Once some have been sourced (via new aircraft model or pod model) they will be added in
      -the Agean Ghost is not 100% accurate. there were not very good pics of the wings, plus model quirks meant some patches had to be put on each wing ot allow for color onthe airbrakes (all 4 of which were mapped to the two on the left wing)

      *Wagner CD not included
       
                  Credits
      BPAO (Olivier Anguille, RIP) -                              original model
      Dave-                                                                       head of original released original project
      Dels-                                                                        C-130 cockpit
      yakarov79-                                                             drogue basket model, original skin templates
      Wrench-                                                                  tech advice, approval master extrodinaire
      daddyairplanes-                                                    research, ini edits, texture and tga work, new additions to templates
                  Big Thanks to
       Jimbib for research asssitance with the Metrea Agean Ghost camoflage
       
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************

      62 downloads

         (1 review)

      0 comments

      Submitted

    8. [Fictional] Tu-16 'Badger A' Fuerza Aérea Argentina

      Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable (and fictional) Tu-16 in service with the Fuerza Aérea Argentina with markings for Grupo 1 (grey) and Grupo 2 (silver) in the 1960's to early 1980's era.

      COCKPIT
      There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar. 
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Tu-16_FAA folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Tu-16_FAA folder into your Decals folder.
      That's it! 

      FLYING THE BADGER
      It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
      To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 28th, 2023
       
       

      180 downloads

         (0 reviews)

      1 comment

      Updated

    9. F-8A & F-8B Crusader (TW)

      Third Wire F-8A & F-8B Crusader 1.0

      Modification of the Third Wire Crusader model into the F-8 A and B model Crusaders.
      Included is the 2.75" Mighty Mouse air-to-air fuselage rocket drawer but it is not loaded by default as it was reportedly never used operationally.

      F-8A
      -    The F-8A (F8U-1) entered service in 1957. F-8A is powered by the J57-P-4 afterburning turbojet and can reach speeds of Mach 1.5
      F-8B
      -    The F-8B (F8U-1E) was the search radar equipped version, entering service in 1958. It is equipped with the AN/APS-67 radar.

      To install:
      1, Unpack and drop into your main mods folder.
      2, Override when prompted.

      Credits:
      -    Crusader for the F-8A cockpit gauge placement.
      -    ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
      -    ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
      -    Weapons by Ravenclaw_007.

      CombatAce fair use agreement applies.

      Enjoy,
      Dan.
       

      136 downloads

         (1 review)

      4 comments

      Submitted

    10. PL-13 BVRAAM (SF2 Format)

      This is the PL-13 BVRAAM that comes with the recently released J-20A 'Lurking Dragon' simply converted to a 'drag and drop' file for SF2. Just drop it in your weapons folder.

      304 downloads

         (1 review)

      1 comment

      Updated

    11. [Fictional] Supermarine Syrena FGA.3 (Su-7BMK)

      Supermarine Syrena FGA.3 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Sukhoi Su-7BMK to give a fictional Supermarine Syrena FGA.3 fighter-bomber with markings for No.6 and No.54 squadrons of the Royal Air Force both in a 'Desert Storm' style scheme.
      You'll need to have the Su-7BMK for the LOD's (not included) and also the F-105D from SF2:E for the pit although you can, of course, easily use another suitable stock pit.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the SyrenaFGA3 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the SyrenaFGA3 folder into your Decals folder.
      3. From the WEAPONS folder drag and drop the Tank_Syrena_FGA3 folder into your Weapons folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 27th, 2023
       
       

      76 downloads

         (0 reviews)

      0 comments

      Updated

    12. [Fictional] Supermarine Syrena F.1 (Su-7B)

      Supermarine Syrena F.1 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Sukhoi Su-7B to give a fictional Supermarine Syrena F.1 interceptor-fighter with markings for No.111 'Treble-One' squadron and No.145 squadron of the Royal Air Force in a typical 1960's Fighter Command scheme.
      You'll need to have the Su-7B for the LOD's (not included) and also the F-105D from SF2:E for the pit although you can, of course, easily use another suitable stock pit.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the SyrenaF1 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the SyrenaF1 folder into your Decals folder.
      That's it!
      This aircraft uses the stock Third Wire Firestreak missile so you won't get an audible growl when/if the missile locks on but you will get visual confirmation in your Lightning style gunsight.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 26th, 2023
       
       

      69 downloads

         (0 reviews)

      0 comments

      Updated

    13. [Fictional] Gloster Meteor F.8 'Iberia'

      Gloster Meteor F.8 'Iberia' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Gloster Meteor F.8 to give a fictional Meteor F.8 in service with the Spanish Air Force (3 skins) and the Portuguese Air Force (2 skins) in an overall 1954 to 1972 timeline.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Meteor8_Ib folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Meteor8_Ib folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 24th, 2023.
       
       

      141 downloads

         (2 reviews)

      0 comments

      Updated

    14. ADM-160 Miniature Air-Launched Decoy

      From Wikipedia:
      "The ADM-160 MALD (Miniature Air-Launched Decoy) is a decoy missile developed by the United States.
      It uses gradient-index optics to create a radar cross section that simulates an airplane, in order to confuse missile defense systems.
      ......
      ADM-160B
      Decoy version developed by Raytheon with longer endurance. In use by the USAF.
      ADM-160C "MALD-J"
      Radar jammer variant of ADM-160B by Raytheon. This variant of the MALD decoy can operate in both decoy and jammer modes...... MALD-J will provide stand-in jamming capability for the Airborne Electronic Attack Systems of Systems. It will be launched against a preplanned target and jam specific radars in a stand-in role to degrade or deny the IADS detection of friendly aircraft or munitions.Delivery to the US Armed Forces is to begin in 2012. That year, the Air Force ended procurement of the ADM-160B and will only procure MALD-J versions.
      MALD-N
      Navy variant based on the MALD-J.
      "
      This mod Include:
      1.ADM-160B MALD
      2.ADM-160C MALD-J
      3.ADM-160D MALD-N
       
      Usage and precautions:
      1.Upzip and copy ADM-160C folder to Objects/Weapons ;
      2.For a true decoy effect I set it to "ASM" and "is decoy" ,so the ADM-160C is restricted to ASM compatible weapon station ;
      3.Since it works similar to a drone in reality, it doesn't cause any damage to any target in the game, and may not even hit the target accurately,but it can indeed play a very good role in covering cruise missiles. Please be clear about your purpose of use and make a good choice.
       
      Model/Texture: BorisBC;
      Data/Modding: Me.

      141 downloads

         (0 reviews)

      2 comments

      Updated

    15. RAF B-1B 'Bone' Skin pack

      RAF B-1B 'Bone' Skin Pack
      This is a simple mod of the existing original release B-1B skins to give three 'what if' RAF skins. All I've done is add a bit of overspray to the tail fin, change the canopy glass to a cool blue tint and add some decals. 
      This very minor update just places the decals in a 'D' folder in each skin to suit the SF1 format.

      INSTRUCTIONS
      Just drop the 3 skin folders into your B-1B folder.

      CREDITS
      BIG THANKS to 'The Bone Team' and, in particular, to the creators of the two original skins; 
      "Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!"
      Regards
      Spinners
      Version 2 - October 22nd, 2023
       

      141 downloads

         (0 reviews)

      0 comments

      Updated

    16. Parani Skin for the J-20 Chinese Stealth Fighter

      Uploaded as a request by my mate Canadair, this is a simple mod of the skin that comes with the superb J-20 Chinese Stealth Fighter recently released by 'The Insky Group'. All I've done is toned down the white walkway markings and added Parani decals. I think you'll need WOI for the stock 'ARABIC3WHITE' decals. Hopefully, I've got the decal pathway correct, forgive me if I haven't but I don't normally upload skins and I'm a stranger over here in the SF1 section.
       
      Well done to The Insky Group. More please!
       
      Regards
       
      Spinners
       
      Version 1 - 04/09/10
       
       

      161 downloads

         (0 reviews)

      2 comments

      Updated

    17. [Fictional] Tupolev Tu-16 'Badger-A' Paran Air Force

      Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable Tu-16 'Badger' in service with the Empire of Paran Air Force with markings for No.1 Heavy Bomber Brigade.

      COCKPIT
      There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar. 
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Tu-16_Pa folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Tu-16_Pa folder into your Decals folder.
      That's it! 

      FLYING THE BADGER
      It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
      To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 22nd, 2023
       

      237 downloads

         (0 reviews)

      0 comments

      Updated

    18. Third Wire F-8 Crusader Upgrade & Enhancement

      This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics.

      Changes:
      -    The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project.
      -    Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications.
      -    There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly.
      -    Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time.
      -    Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels.
      -    Adjustment to most decal positions and inclusion of Squadron codes on the wings.
      -    Additional details added to most stock skins.
      -    Additional squadron specific higher resolution skins with more accurate markings for that particular squadron.
      -    Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point.
      -    Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual.
      -    More detailed pilots and ejection seats.
      -    Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. 
      -    Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire.
      -    Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above:

      F-8C
      The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6.
      -    Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact.
      F-8C (66)
      In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
      -    Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails.
      F-8D
      The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine.
      -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
      F-8D (66)
      F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
      F-8E
      The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
      -    Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range.
      -    Missile firing order and cockpit weapon station section dial corrected.
      F-8E (66)
      F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
      -    Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211.
      F-8E(FN)
      The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy.
      -    Equipped with the nose mounted IRST system like the USN F-8D and E.
      -    This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
      -    Location of Matra R.530 missile rails corrected.
      F-8E(FN) (70)
      -    The nose mounted IRST system is removed from all French aircraft.
      F-8P(FN)
      -    17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system.
      -    This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required.
      F-8P(FN) (94)
      -    F-8P(FN) are fitted with a GPS navigation system and antenna.
      F-8H
      Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E.
      -    Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E.
      -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. 
      -    Missile firing order and cockpit weapon station section dial corrected.
      F-8H (69)
      F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
      -    Improved AN/APQ-149 radar fitted in place of the AN/APQ-83.
      -    Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. 
      -    A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed.
      -    Retains the ALQ-51 ECM.
      F-8H (74)
      -    After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored.
      F-8J
      F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight.
      -    Improved AN/APQ-124 radar installed.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
      -    Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. 
      -    Missile firing order and cockpit weapon station section dial corrected.
      F-8J (69)
      To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
      F-8J (75)
      -    In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed.
      F-8J (75) [w RWR]
      -    Identical to F-8J (75) above except:
      -    The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately.

      To install:
      1, Unpack and drop into your main mods folder.
      2, Override when prompted.

      Credits:
      -    ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
      -    ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
      -    ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi.
      -    Weapons by Ravenclaw_007.
      -    Template by Geary.
      -    Blade.
      -    Wrench.

      CombatAce fair use agreement applies.

      Enjoy,
      Dan.

      598 downloads

         (5 reviews)

      9 comments

      Updated

    19. SF2 RoCAF F-86F Sabre Skin & Decal Pack

      SF2 RoCAF F-86F Sabre Skin & Decal Pack         10/14/2023
      -For SF2 =ONLY= (Full 4/5 Merged Reccomended)
      This is a new skin for the F-86F-40 available here at CombatAce at the following url:
      https://combatace.com/files/file/13788-sf2-f-86f-40-sabre-remod-pak/
      This pack is 'representative' of F-86F series Sabres used by the Republic of China Air Force (Taiwan). In truth, the RoCAF had several 86F sub-variants, but eventually almost all were brought up to -40 specs.
      All markings, excepting the fuselage and wing ID bands are decals. Decal randomization is TRUE. All serial/buzz numbers are 100% historically accurate for Sabres serving in the RoCAF. They do not, however, replicate any specific or particular squadron. I was unable to run them down accurately enough. You have a "basic" full squadron of 26 numbers.
       
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
      Happy Landings!
      Wrench
      Kevin Stein

      64 downloads

         (1 review)

      0 comments

      Submitted

    20. [Fictional] Mikoyan-Gurevich MiG-19S 'Ilmavoimat'

      Mikoyan-Gurevich MiG-19S for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire MiG-19S to give a fictional MiG-19S as it might have appeared in service with the Finnish Air Force at various stages in it's career between 1961 and 1981.
      Fictional markings are included for;
      HävLLv 11 (Fighter Squadron 11) in the 'as delivered' natural metal finish.
      HävLLv 21 (Fighter Squadron 21) in the later medium sea grey scheme.
      HävLLv 31 (Fighter Squadron 31) in an experimental two-tone 'aggressor' scheme.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the MiG-19S_Ilm folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the MiG-19S_Ilm folder into your Decals folder.
      That's it! 

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      This revised version now includes Stary's excellent MiG-19 pit - thanks Stary!
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 20th, 2023
       

      109 downloads

         (0 reviews)

      0 comments

      Updated

    21. [Fictional] Hawker Harrier Mk.51 - Fuerza Aérea del Perú

      Hawker Harrier Mk.51 for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire Harrier GR.1 to give a fictional Harrier Mk.51 as it might have appeared when in service with the Fuerza Aérea del Perú. Fictional markings are included for Escuadrón Aéreo 112 and Escuadrón Aéreo 113. 
      You will need to have SF2:E for the Harrier LOD's which are not included. For the record, this mod uses a little bit (more) artistic licence from me in so much that Fuerza Aérea del Perú aircraft normally only have a roundel on the port upper wing but I've applied it to both wings upper and lower.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Harrier51 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Harrier51 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 20th, 2023

      101 downloads

         (0 reviews)

      1 comment

      Updated

    22. [Fictional] Grumman A-6A (FN) Intruder Aéronavale

      Grumman A-6A(FN) Intruder for STRIKE FIGHTERS 2
      This is a very simple mod of the stock Third Wire A-6A to give a fictional A-6A(FN) as it might have appeared in service with the French Naval Air Arm (Aéronavale) in the 1960's to 1970's period with markings for 12 Flottille and 17 Flottille. 
      You will need to have SF2:V for the A-6A LOD's which are not included here. 

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the A-6A_FN folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the A-6A_FN folder into your Decals folder.
      That's it! 

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 19th, 2023
       
       

      156 downloads

         (0 reviews)

      1 comment

      Updated

    23. [Fictional] Hawker Hunter FR.13 RAF Fighter-Recce

      Hawker Hunter FR.13 for STRIKE FIGHTERS 2 
      This is a very simple mod of the stock Third Wire Hawker Hunter FGA.9 to give a fictional Hawker Hunter FR.13 fighter-reconnaissance aircraft as it might have appeared in service with the Royal Air Force during the 1960's to early 1970's period. Of course during this time the RAF did successfully operate the Hunter FR.10 in the fighter-reconnaissance role but I'm unable to replicate the nose camera (with the eyelids) and the side cameras so this FR.13 just has side cameras reproduced by using a simple 'camera port' decal. Anyway, 'what if' markings are included for;
      No.2 Squadron in standard RAF Camo.
      No.79 Squadron in standard RAF Camo.
      No.208 Squadron in Desert Camo to reflect that squadrons long associations with the Middle East.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Hunter13 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Hunter13 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 3 - October 19th, 2023
       

      128 downloads

         (0 reviews)

      0 comments

      Updated

    24. V3A - Kukri (only for DLC10 Mirage 3CZ)

      Drop this into your weapons folder to give you Mirage IIICZ owners the V3A Kukri air-to-air heat-seeking missile.

      138 downloads

         (0 reviews)

      0 comments

      Updated

    25. [Fictional] Aero L.23 Czechoslovak Jet Fighter

      Aero  L.23 'Furball' for STRIKE FIGHTERS 2:EUROPE
      This is a simple mod of the stock Third Wire Dassault Super Mystere to give a very fictional Aero L.23 (NATO codename 'Furball') with markings for the Czechoslovak Air Force, the East German Air Force and also for the Polish Air Force - all within a 1958 to 1981 timeline. The markings are pretty generic and I've used stock Third Wire serials and numbers lists.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Aero_L23 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Aero_L23 folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to Kukulo for the revised Su-7BM pit based on Boopidoo's Su-15 pit.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 18th, 2023
       

      133 downloads

         (0 reviews)

      0 comments

      Updated

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