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    1. ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into next level with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar, RWR, and another avionic equipment
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  

      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture.  If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
      From now on, all guns have texture of 512 x 512, which is 150 MILs.
      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
      When I created the optical sights, I measured the MILs of gunsight by pixels
      For example
      512 pixel width is 150 MILs
      For example:
      For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels

      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
      However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
      v0.04 - MAJOR UPDATES
          > New gunsight / optical sight system (texture and MILs)
          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
      423 0
    2. SF2 MiG-15bis "Fagot-B" Algerian Air Force Skin Pack by Cliff7600                                  9/14/2025
      -For SF2 =ONLY= (Full 4/5 Merged Recommended)
      NOTE:
      If you've made it flyable and use the "read only main ini trick", you'll have to turn that off after adding this skin. See "Installation" for more details.
      In Cliff7600's own words .. 
      "I have made a quick skin for a Algerian MiG-15bis at the start of the Algerian air force with the early roundel and fin flash from a picture found on the net.
      It's for the Third Wire MiG-15bis.
      I've sent it to you and you can use it as you want for the Iberia terrain you released.
      You might add the "insignia trick" in the decals ini file because there's no stock insignia or fin flash decal.
      The numbers are semi-historical as I took what I found from the thread about the Moroccan and Algerian numbers. I made 12 of them.
      It's my contribution lol"
      All markings are decals, and decal randomization is TRUE. The skin remains in their 'as issued' BMP format (3w Rez)
      When on the Loadout Page, you'll see 
      Algeria 1964
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! With special thanks to Cliff7600 for this nice surprise for MiG Monday!!
      Happy Landings!
      Wrench
      Kevin Stein
       
      20 0
    3. SF2 MiG-29C "Fulcrum-C" Algerian Air Force Skin Pack                         8/29/2025
      -For SF2 =ONLY= (Any & All, Full 4/5 Merged Recommended)
      This is a revamp of a skin released in 2015 for The Mirage Factory's MiG-29C "Fulcrum-C" as used by the Algerian Air Force (QJJ). The original skin was by ADM17 from 2015. This package will replace that skin & decal set completely.  
      Please note, in the TMF Pack, it's for the just "Plane Jane" MiG-29C (no suffix).
      All markings are decals, and decal randomization is TRUE. The Serial numbers are historically correct for this aircraft. You'll have 24 of them. The skin has been converted from 12meg bmps to jpgs, saving a considerable amount of space!! Resolution stays at 2048x.
      When on the Loadout Page, you'll see: 
      193 Esc. de Chasse (QJJ) <1999
      As you can see, there is an active start date (listed in the texture set ini) and with luck it will turn on in 1999. This is when the QJJ started operating the Fulcrums
      I have included a modified data and loadout ini. The data ini gives the aircraft some "hardening" (via aluminum armor), and the loadout ini adds the drop tank for all missions. All weapons used are from the TMF MiG-29 Super Pack, available at the following URL:
      https://combatace.com/files/file/12489-the-mirage-factory-mig-29-fulcrum-mod/
       I've also included a new pilot figure, "Red7001".  The canopy is also activated, it uses the Standard Animation Keystroke (tm), Shift/0 (zero). 
      .
      Included is a skin-specific Hangar Screen. As it's named the same as the original, no editing is required to install!. 
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Also, the Notes section has more details on the changes. 
      Happy Landings!
      Wrench
      Kevin Stein
       
      (After all, today IS MiG Monday!! Enjoy!!!)
      27 0
    4. SF2 Su-24MK "Fencer-D" Algerian Air Force Skin & Ini Pack                                             9/1/2025
      -For SF2 =ONLY= (Full 4/5 Merged Recommended)
      Here is a new(ish) skin, decal and ini set for the Veltro2k's Sukhoi Su-24MK "Fencer-D"", as used by the Algerian Air Force from 1989 thru the late 2020s. If you don't have the aircraft, it can be found at the following URL:
      https://combatace.com/files/file/12158-sf2-su-24-fencers/
      You MUST have the aircraft installed BEFORE adding this mod, as MANY newly edited/corrected items are included within this package.
      All markings are decals, and decal randomization is TRUE. The Serial numbers are 100% historically correct for this type of aircraft.  You'll have 34 of them (I think that's ALL of them!). The skin is in jpg format (2048x), and is reused (rebadged?) from Slick Cowboys' "Improved Fencer Skins Pack" from 2015.
      When on the Loadout Page, you'll see: 
      274e Escadron d'Attaque (QJJ) <1989
      The actual folder name is QJJCamo.
      I have included a modified data and loadout ini. The data ini gives the aircraft some "hardening" (via aluminum armor), and the loadout ini adds the drop tank for all missions. I've also included a new pilot figure, "Red7002" and ejection seat (K-36D) from Slick Cowboys' pack.  I've included the weapons from the Original 2011 Release (tm) of the Fencer Pack, and made MANY adjustments (See "Notes" below).
      The canopy is also reset to manual control and it uses the Standard Animation Keystroke (tm), Shift/0 (zero). 
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM BEFORE INSTALLING!!! Also, the Notes section has more details on the changes. 
      Happy Landings!
      Wrench
      Kevin Stein
       
      23 0
    5. Iberian Peninsula/North West Africa Terrain   ver 2.0                                                           3/15/25
       -- For SF2:Europe, or a Fully Merged Install --
      This is a revamp/rebuild of the Spain, Portugal, Morocco and Algeria (parts thereof) terrain map from Cangas' "Operation Pelayo". It has been EXTENSIVELY reworked with many major corrections to tiling, height fields, target areas and the usual visual upgrades. Be it known, that the original campaign will most likely be VERY broken by all the terrain upgrades. Those that can, are encouraged to make the necessary changes to match this upgrade (it's included in this download).
      ==Please note: this terrain needs the SF2:E GermanyCE cat to fully operate, as several items on the map are only in that terrain cat. So, as stated in the header, Fully Merged or SF2:E REQUIRED.==
      *Be Advised! There are NO /Objects included with this package -- unfortunately, it put this terrain zip over the allowed limit of 500,000k. They are being released separately.
      *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life (tm) courses, be placed in their Real Life (tm) locations, or exist at all. Several cities,  other physical features and target areas will also fall into that classification. Due to some height field irregularities, some major airports are also NOT present. If added, the "flattening" would have changed the landscape too much for my liking. Some target areas (cities, etc.) exist only as named places, with no strategic or tactical values. Just someplace to fly over. *
      As should be expected, there are a boatload of various Easter Eggs scattered all over the map. There are also many new tiles, and new TODs to go with them. I've also included the original "Operation Pelayo" campaign ini for those with the talent to adjust and edit it for use with this updated terrain. OTH, you'll have to find your own aircraft for the various countries.
      Limited Nations is set the "TRUE", and there are NO restrictions on any mission types. The map has a 'given' start date of 1956, when Morocco gained independence. Although, it IS more designed for mid-1960s and later. This terrain is also =NOT= set as a Naval Map (meaning: no _water bmp with proper CV zones), even though there are several regional powers with aircraft carriers that would be usable. 
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them!!!
      Happy Landings!
      Wrench
      Kevin Stein
       
      Edit:
      Here's a link to the Ground Objects zip. It's not included with the terrain due to file size issues
      https://combatace.com/files/file/18467-ground-objects-for-iberian-peninsulanorth-west-africa-terrain- /
      Enjoy!
      71 0
    6. Ground Objects For Iberian Peninsula/North West Africa Terrain                                              9/5/25
       -- For SF2:Europe, or a Fully Merged Install --
      Note - you need to have the Espana Terrain too! It's available at the following URL:
      https://combatace.com/files/file/18466-iberian-peninsulanorth-west-africa-terrain-for-sf2-ver-20/
      This here package contains the required Ground Objects, Decals (for ships), Guns & Weapons required for the various objects and things herein. The Ground Objects included are ships, tanks, trucks, etc. and so forth. Remember, all the other items associated with this package are within the 'basic' terrain zip.
       
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them!!! The "Notes" section may also have some things to know, too :). 
      Happy Landings!
      Wrench
      Kevin Stein
      55 0
    7. SF2 MiG-23MF "Flogger-B" Algerian Air Force Skin Pack                         8/29/2025
      -For SF2 =ONLY= (Full 4/5 Merged Recommended)
      Here be 2 new skins and decal sets for the stock 3W MiG-23MF "Flogger-B" as used by the Algerian Air Force from 1980 until it's retirement around 2010.  The early skin is a rebadging of the Syrian camo (closest to Real Life), and the later skin is in a 2-tone Sand/Dark Earth by Gerwin. There is an active date switch for the later skin (see below)
      If you have made this plane flyable, and use the "read only main ini trick", you'll have to turn that off after adding this skin. See "Installation" for more details.
      All markings are decals, and decal randomization is TRUE. The Serial numbers are historically correct for this type of aircraft (23MF). You'll have 18 of them. However, while most the numbers are correct, they should be considered Generic in nature, as I could not find which squadron each served in. So, I just assigned it to one that was known to operate this model. On the Number list in, any marked with a star (*) are 100% correct for this aircraft type. Those with no markings, are "best guess" fillers. The same serial number decals are used for both skins.
      When on the Loadout Page, you'll see: 
      For the Early skin:
      28e Escadron d'Interception (QJJ)<1980
      For the Later skin:
      28e Escadron d'Interception (QJJ)<1990
      As you can see, there is an active start date (listing in the texture set ini) and will luck it will turn on in 1990. Again, this is a 'best guess' as to when the QJJ went to the 2-tone.
      I have included a modified data and loadout ini. The data ini gives the aircraft some "hardening" (via aluminum armor), and the loadout ini adds the drop tank for all missions. All weapons used are stock, in-game items, so no additions are needed.  I've also included a new pilot figure, "Red3201".  The canopy is also activated, it uses the Standard Animation Keystroke (tm), Shift/0 (zero). 
      What I have NOT given you, are the bits and bobs necessary to make it Player Flyable (tm). If you haven't done this, you'll have to root around for the needed cockpit in the CA downloads; it's not very hard to find.
      As an Extra Added Bonus (tm) just because I like you all, you get not one, not two, but THREE brand new hangar screens!! One is a 'generic' MiG-23, and the other 2 are skin-specific for these new Algerian ones. Instructions are in the "To Install" section down below. 
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Also, the Notes section has more details on the changes. 
      Happy Landings!
      Wrench
      Kevin Stein
       
      24 0
    8. SF2 MiG-23BN "Flogger-H" Algerian Air Force Skin Pack                         8/29/2025
      -For SF2 =ONLY= (Full 4/5 Merged Recommended)
      Here 2 new skins for the stock 3W MiG-23BN "Flogger-H", as used by the Algerian Air Force from 1980 until it's retirement around 2005. The first skin is a rebadging of the stock Syrian 3-tone skin (closest in colors and pattern), and the second is a later Sand/Dark Earth camo by Gerwin (adapted from his 1stGen release).
      If you have made this plane flyable, and use the "read only main ini trick", you'll have to turn that off after adding these skins. See "Installation" for more details.
      All markings are decals, and decal randomization is TRUE. The Serial numbers are historically correct for this type of aircraft (23BN). You'll have 24 of them, and both skins use them. I've assigned it to the squadron known to operate this model.  The skins remain in bmp format, in "3W Rez" (512x).
      When on the Loadout Page, you'll see: 
      Camo 1 - 
      27e Escadron d'Attaque (QJJ)<1979
      Camo 2  (Sand/Dark Earth)
      27e Escadron d'Attaque (QJJ)<1990
      As you can see, there is an active start date (as listed in the texture set ini) and will luck it will turn on in 1979, and then will switch in 1990. This is a 'best guess' as to the year of the switch; research has turned up no data.
      I have included a modified data and loadout ini. The data ini gives the aircraft some "hardening" (via aluminum armor), and the loadout ini adds the drop tank for all missions. I've also included a new pilot figure, "Red7001".  The canopy is also activated, it uses the Standard Animation Keystroke (tm), Shift/0 (zero). 
      What I have NOT given you, are the bits and bobs necessary to make it Player Flyable (tm). If you haven't done this, you'll have to root around for the needed cockpit in the CA downloads; it's not very hard to find (it's by Stary). However, I have given you repainted gunsight TGAs. They're in a very bright yellow, so as to make it easier to see for us Old Folks (tm). I've left original colored copies of all the gunsight tgas in the /cockpit folder, just in case you don't like the bright ones. You also get not one, not two, but THREE hangar screens!! One is a 'generic' MiG-23, and the other 2 are skin-specific for these new Algerian ones. Instructions are in the "To Install" section down below. 
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Also, the Notes section has more details on the changes. 
      Happy Landings!
      Wrench
      Kevin Stein
      24 0
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