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    1. Korea (V3) visual update and enhancements pack.
       
      This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain.
       
      Version 1.1 update:
      Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure
       
      Why:
      Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;)
       
      This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in.
       
      What's this:
       
      -new summer and winter tilesets
      -new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects
      -new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas
      -some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad
      (various runways are yet to be repainted)
      -lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned.
      -lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old)
      -the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky
       
      Installation (read carefully!):
       
      -given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me)
      -this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable
      -before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really.
      -you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?)
      -extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course.
      -you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you?
      -in SF2 WW2 forum I released some new or updated effects, work well with this pack
      -you're pretty much good to go at this point
       
      Licensing:
      CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain.
       
      Credits:
      The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones.
      Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking.
      Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated.
      Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO.
      All the good and bad souls at Combat Ace and around :P
       
      Happy flying
      Stary
      1,528 9
    2. The Sukhoi Su-30MKI[3] (NATO reporting name: Flanker-H) is a twinjet Multirole Air superiority fighter developed by Russia's Sukhoi and built under licence by India's Hindustan Aeronautics Limited (HAL) for the Indian Air Force (IAF). A variant of the Sukhoi Su-30, it is a heavy, all-weather, long-range fighter.
      Development of the variant started after India signed a deal with Russia in 2000 to manufacture 140 Su-30 fighter jets.[4] The first Russian-made Su-30MKI variant was accepted into the Indian Air Force in 2002,[5] while the first indigenously assembled Su-30MKI entered service with the IAF in 2004.[6] Additional MKIs have been ordered to increase the total to 272. The IAF had 200 Su-30MKIs in service as of August 2014.[1] The Su-30MKI is expected to form the backbone of the Indian Air Force's fighter fleet to 2020 and beyond
       
      This is a simple mod of my Earlier Su-30MKM, these are not perfect by any means I just wanted to have an MKI in my SF2 jet library. Please feel free to modify as you wish I know other modders can make this jet even better!, please credit me, Spudknocker, for anything uploaded for download. Please adhere to the Combat ace fair use agreement and no payware please! Have Fun!
      1,529 5
    3. Republic Aviation P-47N 'VPAF' for STRIKE FIGHTERS 2
       
      This is a very simple mod of Russouk2004's P-47N Thunderbolt to give a fictional P-47N in service with an embryonic North Vietnamese Air Force.
       

      BACKSTORY
       
      The Viet Minh artillery attacks against the French airbase at Dien Bien Phu on March 16th, 1954 resulted in the destruction of six French F8F Bearcats , five MS.500's and two helicopters. In addition, several French P-47N Thunderbolts, F6F Hellcats, SB2C Helldivers and PB4Y Privateers were damaged and could not be flown out. This setback was immediately compound by a failed air-drop to help sustain the besieged French garrison and before long the Viet Minh insurgents had overrun the garrison despite a very brave defence by the French forces.
       
      Immediately following the Geneva Conference of July 1954, which recognised the 17th parallel as being a provisional military demarcation line dividing the country into two zones, North Vietnam soon started the development of military aviation in the new Communist state by sending a number of trainees to the USSR and China for pilot training and aircraft maintenance training. In September 1954, Vice-Premier Pham Van Ðong ordered the immediate formation of the North Vietnam Air Force mainly using aircraft left behind by the retreating French forces but soon bolstered by equipment from the Soviet Union. Sufficient P-47N's were scraped together to form the 921st Fighter Regiment based at Thanh Hoá Air Base who were declared operational in February 1955.
       

      INSTRUCTIONS
       
      1. From the AIRCRAFT folder drag and drop the P-47N_VPAF folder into your main Aircraft folder.
       
      2. From the DECALS folder drag and drop the P-47N_VPAF folder into your main Decals folder.
       
      3. From the WEAPONS folder drag and drop both folders into your main Weapons folder. The SHAVR is simply a fictional Soviet version of the HVAR created as the stock S-24 is too big and heavy.
       

      CREDITS
       
      As always, thanks to Third Wire for a great little game/sim.
       
      Thanks to Russouk2004 for creating the superb P-47N and for making the equally good template available.
       
      Regards
       
      Spinners
       
      Version 1 - 14/09/15
      74 0
    4. SF2 F-16C/D Block 60 Fictional USAF Squadrons.
      Viper63a
       
      There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers!
       
      Enjoy!
       
      ------------------------------------------
       
      Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of.
      This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce...
       
      * First and foremost - The Viper Team's F-16 Package.
      * Spudknocker's F-16E/F Block 60 Desert Falcon mod.
      * Dtmdragon's New Zealand F-16C/D Block 52+ mod.
       
      This mod includes...
       
      - USAF F-16C (E) Block 60 Squadrons:
      13th FS "Panthers", 35th FW Misawa AFB
      14th FS "Samurais", 35th FW Misawa AFB
      16th WS "Tomahawks", 57th WG Nellis AFB
      35th FS "Pantons", 8th FW Kusan AFB
      36th FS "Fiends", 51st FW Osan AFB
      80th FS "Headhunters", 8th FW Kusan AFB
      480th FS "Warhawks", 52nd FW Spangdahlem AFB
      510th FS "Buzzards", 31st FW Aviano AFB
      555th FS "Triple Nickel", 31st FW Aviano AFB
       
      - USAF F-16D (F) Block 60 Squadrons:
      17th WS "Hooters", 57th WG Nellis AFB
      422nd TS "Green Bats", 53rd WG Nellis AFB
       
      ------------------------------------------
       
      Note: This mod was tested only in a fully merged SF2 install...
       
      Main Mod in "To_Mod_Folder" folder.
      * All new skins created using the Viper Team's F-16 skin templates.
      * All new tail number decals 010 > 099 for years 2014 > 2018.
      * All new color squadron, wing and command patch shield decals.
      * All New Hangar, Loading and Load Out files.
      * Updated/Modified (minor tweaks) to the INI and some TGA files.
      * Includes a subset of (Viper Team) Weapons for use with this pack.
      * All jets sounds were reset to default to reduce conflicts.
       
      Optional (but not really) in "Optional_Effects" Folder.
      * Updated AB flame, exhaust smoke, missile emitters.
       
      ------------------------------------------
       
      Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time!
      Note! My Mod folder looks something like this...your may/will be different...
       
      C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX>
       
      Installations: So here we go...there are 3 ways to install this mod...
       
      1) Cowboy (also called the "Damn the torpedoes!") method...
      * You backed up, right? This method changes some common effects shared by all planes.
      * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder.
      * Overwrite when prompted.
      * You're done, see if you like the new planes and effects.
       
      2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)...
      * Even veterans know they need to backup...Right?
      * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
      * Overwrite when prompted.
      * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
      * Overwrite when prompted.
      * You're done, see if you like the new mods.
       
      3) Who is the "Viper Team" method...(WELCOME ABOARD!)...
      * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder!
      * Download and install the F-16C Block 50/52 by The Viper Team...
      http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/
      * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
      * Overwrite when prompted.
      * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
      * Overwrite when prompted.
      * You're done, see if you like the new mods.
       
      Restore your back ups if you want to go back to your original configuration...
      If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion...
       
      Thanks!
       
      ------------------------------------------
      ------------------------------------------
       
      Credits!!!
       
      The Viper Team for their EXCELLENT F-16s!
      Ravenclaw_007 for his new weapon packs.
      Spudknocker's work that inspired me to make this pack.
      Dtmdragon's original work that made this pack possible.
       
      If I missed anyone...Please excuse and let me know, so I can give credit where it is due...
       
      ------------------------------------------
      ------------------------------------------
      DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL
       
      =Viper63a=
      505 13
    5. F-4 Phantom II in Royal New Zealand Air Force service ('What If')
       
       
       
      Background (factual):
       
      In mid 1964 Operational Requirement No. 5/Air called for a tactical combat aircraft to replace the Canberra. Specifically a long range aircraft with the primary role of counter-air/interdiction and secondary roles of close air support and air defense.
       
      In June 1965 The Chief of Air Staff, Air Vice-Marshal (AVM) Morrison was quoted as wanting 18 F-111 aircraft for the RNZAF at a cost of £1.5 million per aircraft. The public and media supported the idea but the Chief of Defense Staff (who was a Naval Officer) and the acting Prime Minister publicly opposed the purchase.
       
      In August 1965 the Chiefs of Staff Committee rejected the idea of acquiring long-range interdiction aircraft and in September agreed that close air support should be the primary role of the new combat aircraft.
       
      In December came Air Staff Requirement No. 12 with the following requirements of the new combat aircraft:
       
      - Ability to provide effective air support to ground forces.
      - Highly reliable and robust
      - Self defense capability to evade or counter supersonic interceptors and surface-to-air missiles.
      - Long range.
      - Ability to operate closely with American and Australian forces.
       
      By May 1966 the RNZAF had finished evaluating six candidate aircraft:
       
      - F-4C Phantom II
      - A-7A Corsair II
      - Mirage IIIO
      - F-5A Freedom Fighter
      - F-104G Starfighter
      - A-4E Skyhawk
       
      In August 1966 the RNZAF officially asked the government to purchase 16 F-4 Phantoms at a total cost of £19 million.
       
      Now remember AVM Morrison making it known he wanted the F-111? He would later go on to admit he never wanted the F-111 he had wanted the F-4 all along but given the cost of the F-4 he wanted to make it look more attractive (cost wise) by putting it next to the F-111.
       
      The minister of Defense then announced the final stage of the evaluation had been reached and a decision was a few weeks away. The purchase of the F-4 seemed to be all but done...
       
      BUT the Treasury department now intervened and recommended purchasing the F-5! The RNZAF High Command was furious! But ultimately powerless to halt the path to purchasing the A-4 Skyhwak that had just begun.
       
      Over the next year the RNZAF, Cabinet Defense Committee, Treasury, the Finance Minister and the Chief of Defense wrangled over purchasing the F-4 or an alternative (F-5 or A-4). Then at the end of 1967 the New Zealand Currency was devalued and a squadron of F-4 Phantoms was now instantly out of New Zealand’s price range. It was either 11 Phantoms or 16 Skyhawks. So the Skyhawk it was.
       
      So if the Treasury Department hadn't intervened in the procurement process towards the end of 1966 it seems entirely likely that New Zealand would have placed and order for the F-4 Phantom II at the end of that year!
       
       
       
      And so I give you the F-4D Phantom II in RNZAF Service 1969 to 2002.
       
      I chose the F-4D as when the order would have likely been placed in late 1966/ early 1967 the F-4D was the current USAF production model as the first of the F-4E models were only just being built as part of the USAF F-4D contract.
       
      The RNZAF F-4D models are built to the same standard as the last USAF F-4D coming off the production line in the late 60's. However like the A-4K in real life they are 'fitted for but not with' ECM/ RHAW equipment. This means the wiring, sensors and cockpit RHAW display are installed but the actual 'black box' control units are not.
       
      The reason for this (as in real life with the A-4K) was not an economy measure as most references state (including the Third Wire manual) but because the equipment was in such demand by US forces for use in Vietnam. So the aircraft were delivered without them but with the intention of fitting them at a latter date. However that day simply never came and this is possibly where the additional cost of purchasing/ installing them played a part in it not happening.
       
      The Kiwi F-4D Phantoms are capable of caring the full range of the USAF Phantom arsenal including first generation smart weapons. However only the Mk 82/83/84 series bombs and unguided rockets are used by the RNZAF. For the air-to-air role the SUU-23/A gunpod, AIM-7E and AIM-9E are chosen with the AIM-4 Falcons performance in Vietnam causing the RNZAF to steer well clear of it.
       
       
       
      Four separate Aircraft:
       
      F-4D Phantom II RNZAF - Initial aircraft delivered in 1969 fitted for but not with ECM/ RHAW equipment.
       
      F-4D Phantom II (72) RNZAF - By 1973 the redundant RHAW display has been removed from the cockpit as well as the empty IRST pod under the nose that was to house the RHAW gear.
       
      F-4D Phantom II (78) RNZAF - Second hand attrition aircraft from USAF stocks delivered in 1985 in preparation for the project Kahu upgrade of the fleet.
       
      F-4D Phantom II (88) Kahu RNZAF - In 1986 a comprehensive $140 million upgrade program is undertaken. Known as project 'Kahu' the heart of the upgrade is replacing the old AN/APG-109 radar with the modern AN/APG-66(NZ) multi-mode radar. The cockpit is modernized with glass displays, HOTAS and a Ferranti wide-angle HUD. Survivability in increased with the ALR-66 RWR and ALE-40 countermeasure dispensers. The MIL-STD 1553B databus and Litton Industries LN-93 inertial navigation system are also installed. The airframes and engines are completely stripped down and given a life extension with almost all of the aircraft wiring replaced. A smoke abatement system is added along with low voltage formation lights.
       
      The aircraft also receive armament upgrades including the capability to fire AIM-9L, AIM-7M, AGM-65B/G and GBU-10 Paveway II laser-guided bombs. The old F-4 Phantom external center drop tanks are also replaced by the F-15 600 gallon HPC tanks as on USAF Phantoms. By the end of 1991 all New Zealand and ex USAF Phantoms have been upgraded to the 'Kahu' standard.
       
       
       

      More sceen shots and the full 'what if' story here: http://combatace.com/topic/86994-f-4-phantom-ii-in-royal-new-zealand-air-force-service/
       
       
       
      Requirments:
       
      you will need one of the SF2 games with the F-4D as well the Third Wire DLC A-4K Skyhawk for the decals.
       
       
       
      Bonus:
       
      Included in a separate folder is a RNZAF F-4D for use with the SF2V Air & Ground War Expansion Pack. This is the Kiwi F-4D fitted with the required ECM and stores for operations in the Vietnam War.
       
       
       
      Credits:
       
      - comrad
      - Sundowner
      - Dave
      - eburger68
      - Malibu43
      - ravenclaw_007
      - Bunyap
      - Chaser617
       
      Released under CombatAce Fair-Use terms.
       
       
       
      Enjoy!
       
      Dan (dtmdragon)
      126 2
    6. 'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD
       
       
       
      - IDF camo with white underside
       
      - IDF camo with black underside
       
      - IDF Grey
       

      Can be used with any model F-111 but made for the F-111A.
       
      I also suggest you add 'ISRAEL' to all the weapon station 'AttachmentType=' statments in the F-111_data.INI
       
       
       
      BONUS (optional):
       
      Also included is the correct working HUD for the F-111D and the correct internal ECM jammers for ALL the F-111 models.
       
      These are not 'what ifs'. All the F-111 came with the internal AN/ALQ-94 or AN/ALQ-137 deceptive and noise jammer.
       
      Likewise the F-111D had a basic HUD.
       
       
       
      You will need:
       
      http://combatace.com/files/file/15561-sf2-updated-usaf-ef-111aef-combat-lancersaardvarksravens/
       
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
       
       
       
      Credits:
       
      FastCargo's Super Vark package 2.4
       
      Slick Cowboy's F-111_improvedskinpack 2.0
       
      viper63a's SF2 Updated USAF E/F-111/A/E/F Combat Lancers/Aardvarks/Ravens
      86 4
    7. C-17 Globemaster III Upgrade
      by daddyairplanes
       

      This mod upgrades Veltro2k's C-17 Globemaster III to incorporate all tactical USAF and all foreign users. It has skins for all 9 C-17 operators as well as time specific in the USAF and a couple of fictional skins (15 in all). The base skin has been updated by Flogger23 and myself, and ini updated by yours truly.
       
      ***************************** Installation: ********************************
      unzip, copy to mods folder, allow overwrite if needed.
       
      *****************************Known Issues********************************
      -The cockpit is nonexistant. These are mainly as AI and the mission set for transports is limited so this will probably not be fixed soon
      -while cargo statements are included in the data.ini, there is a wall at the back of the cargo bay that prevents the interior from being seen. If this is remodeled, i will include cargo "weapons" and tweek the positions.
      -the Qatar VIP skin does not have "Qatar" decal on the bottom. It left a mark on the right side as a tga and was too screwy looking being on the seam of the skin so i left it off.
       
      *********************Contibutors and Thanks to: ********************
      Veltro2K- created the original model
      Flogger23- reworked the skin for better looking panel lines and other features
      Lazarus1177- pointing out to use jpeg rather than bmp. Learn something new everyday
      daddyairplanes- tga work, ini editting, stubborn determination to see more than just one unit on a skin
      airliners.net- loading and hangar screens
      Dave, Muesli, Flogger23, Viggen, Lazarus1177, allenjb42- other sets of eyes to catch what i screwed up on
       
      I hope you enjoy this mod and airlift the troops right to the enemies doorstep.
       
      Kevin Unruh
      aka daddyairplanes
      9 Sep 2015
      379 0
    8. Update on the RAAF EA-18G Growler for SF1
       
      Update:
       
      - Skins
      - Damage textures
      - Aircarft Numbers
       
      No Superhornet cockpit for SF1 so I've retextured the F-18A pit
       
      Radar upgrade
      Cockpit reflections
       
      Issues with the Superhornet Drop Tanks and SHpod, in oder to deal with these problems I've add the old F-18A drop tanks and Litening pod.
       
       
       
      Thanks to EricJ and ThirdWire
      321 0
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