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F/A-18F Update
First and most importantly, all credits go to 101tfs and Erwi_hans for original work.
They gave us the Super Hornet and should be applauded for doing so. Nice work guys.
So, this is what this update includes....
Changes in the DATA.ini file are the attachment position for the z-axis for stations 17,18,19,and 20.
Previously, ordinances were resting a little bit too high into the pylon.
I've also corrected the animation for the ailerons and the rudders so that they're not reversed anymore.
LOADOUT.INI file explains how the loadouts work incase it was confusing for any of you.
I also changed the loadout packages with different weapons. But you can change that to
your own likeing. I've also added a launcher (see ReadMe) for AGMs. I think you'll like it.
- serverandenforcer.
1,447 downloads
0 comments
Submitted
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F/A-18F
By Erwin_Hans
F/A-18E/F Super Hornet from Wiki....
******************************************************************
F/A-18E/F Super Hornet
The Boeing F/A-18E/F Super Hornet is a supersonic carrier-capable fighter/attack aircraft. The F/A-18E/F Super Hornet is a
larger and more advanced derivative of the F/A-18C/D Hornet. The Super Hornet entered service with the United States Navy in
1999, replacing the F-14 Tomcat since 2006 and will serve alongside the original Hornet. The Super Hornet was ordered in 2007
by the Royal Australian Air Force to replace its aging F-111 fleet.
Airframe changes.The forward fuselage is unchanged while the wing, center and aft fuselage, tail surfaces and power plants
are new. The wing area of the Super Hornet is 25% larger.The fuselage was stretched to carry more fuel and room for future
avionics upgrades. An engine with 35% more power, the General Electric F414, was developed from the Hornet's F404 to power
this larger, heavier aircraft.The Super Hornet can return to an aircraft carrier with a larger load of unspent fuel and
munitions than the original Hornet. The term for this ability is known as "bringback". Bringback for the Super Hornet is in
excess of 9,000 pounds (4,000 kg).
Other differences include rectangular intakes for the engines, a reduced radar cross section (RCS), two extra wing hard
points for payload, and other aerodynamic changes.One of the most significant of which is the inclusion of significantly
enlarged leading edge extensions (LEX) which provide improved vortex lifting characteristics in high angle of attack
maneuver, and reduce the static stability margin to enhance pitching characteristics. This results in pitch rates in excess
of 40 degrees per second.[ In the end, the Super Hornet shared little with earlier F/A-18s aft of the forward fuselage. The
Super Hornet has 42% fewer structural parts than the original Hornet design.Flight characteristics include being highly
departure resistant through its flight envelope, and having high angle-of-attack with care free flying qualities for combat
and ease of training.
Radar signature reduction measures
Survivability is an important feature of the Super Hornet design. The US Navy says that a "balanced approach" to
survivability was built in to the design.This means that it does not rely on low-observable technology such as stealth
systems-to the exclusion of other survivability factors. Instead, its design incorporates a combination of stealth, advanced
electronic-warfare capabilities, reduced ballistic vulnerability, the use of standoff weapons, and innovative tactics that
cumulatively and collectively enhance the safety of the fighter and crew.
The F/A-18E/F's radar cross section was reduced greatly from some aspects, mainly front and rear.The design of the engine
inlets reduce the aircraft's forward sector radar cross section. The alignment of the leading edges of the engine inlets is
designed to scatter radiation to the sides. Fixed fanlike reflecting structures in the inlet tunnel divert radar energy away
from the rotating fan blades.
The Super Hornet also makes considerable use of panel join serration and edge alignment. Considerable attention has been paid
to the removal or filling of unnecessary surface join gaps and resonant cavities. Where the F/A-18A-D used grilles to cover
various accessory exhaust and inlet ducts, the F/A-18E/F uses perforated panels that appear opaque to radar waves at the
frequencies used. Careful attention has been paid to the alignment of many panel boundaries and edges, to scatter traveling
waves away from the aircraft.
It is claimed that the Super Hornet employs the most extensive radar cross section reduction measures of any contemporary
fighter, other than the F-22 and planned F-35. While the F/A-18E/F is not a true stealth fighter like the F-22, it will have
a frontal RCS an order of magnitude smaller than prior generation fighters.
Avionics
While there are some similar cockpit items of the original Hornet, the Super Hornet features a touch-sensitive, up-front
control display; a larger, liquid crystal multipurpose color display; and a new engine fuel display.The Super Hornet has a
quadruplex digital fly-by-wire system, as well as a digital flight-control system that detects and corrects for battle
damage.Super Hornet production started with the APG-73 radar. The APG-79 AESA radar was introduced later (see the upgrade
section below).
The AN/ASQ-228 ATFLIR (Advanced Targeting Forward Looking InfraRed), is the main electro-optical sensor and laser designator
pod for the Super Hornet. Defensive systems are coordinated through the Integrated Defensive Countermeasures system (IDECM).
The IDECM system includes the ALE-47 countermeasures dispenser, the ALE-50 towed decoy, the AN/ALR-67(V)3 radar warning
receiver, and the ALQ-165 Airborne Self-Protect Jammer (ASPJ). Aircrew have the ability to use night vision goggles (NVG) for
Super Hornet operations which means the aircraft interior and exterior lighting are NVG compatible.
And..........
F/A-18F Super Hornet
Skins by 101tfs and Erwin_hans
3D Model by 101tfs
Flight Model by Erwin_hans
INI work by 101tfs and Erwin_hans
Effects by 101tfs and Erwin_hans
Original F/A-18A/B Cockpit by TMF modified to an F-18E/F by Erwin_hans.
***************************************************************************************************************************
Thanks:
For Cockpit:
Based at TMF's F/A-18A,and littlesmoke's FA-18a panel repaint v1.1
For avionics:
I used some TGAs from Moonjumper aka Crusader's F-15C MISP, and HUD I used C-15 Spanish EF-18 HORNET by sordo
RWR Symbology from Fubar512
I didn't change much the F/A-18A's FM because of F and A are not too different.
Some infors come from CAers:
AmokFloo,littlesmoke,76.IAPBlackbird,Vampyre,Silverbolt,ArturR,rovert97,Dave,Hrntfixr,ace888..........and others
Really hanks you a lot ! :-)
*********************************************************************************************************************
1, unzip the FA-18F.rar
*********************************************************************************************************************
2,Copy ALL FA-18F folder and to ALL files from pilot folder to :
Strike Fighters\Objects\aircraft directory
*********************************************************************************************************************
3,Copy ALL effect folder and to ALL files from pilot folder to :
Strike Fighters\effect directory
*********************************************************************************************************************
4,Copy ALL weapon folder and to ALL files from pilot folder to :
Strike Fighters\Objects\weapon directory
Open included 'AddToWeaponData INI.txt' files. copy text and paste into WEAPONDATA.INI file. and change numbers to your
current list. Run WeaponEditor and resave it.
*********************************************************************************************************************
5,then............enjoy it
******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************
Erwin_Hans and 101tfs
7,980 downloads
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Stratos 4 MIG-31MS and Trident Anti-Comet missile pack [Fixed skin]
Stratos 4 MIG-31MS and Trident pack
Pack contains:
1; A .ini fix to change the MIG-31BM into the MIG-31MS Meteor Sweeper from the anime Stratos 4, and a LOD model for the add-on booster.
2. The LOD model for the Trident anti-comet missile, with two weapondata entries representing a guided and unguided version
3. A nations.ini entry for the Meteor Sweepers and a name list with the names of the characters from the anime
you will need
-101tfs's MIG-31 BM Foxhound http://forum.combatace.com/index.php?autoc...p;showfile=6951
-Wrench's field fix for same http://forum.combatace.com/index.php?autoc...p;showfile=6965
-Fast Cargo's asat mission is currently the closest thing to a comet interception http://forum.combatace.com/index.php?autoc...p;showfile=6311
-You really, really must have Lexx Luthor's 3D rocket exhaust http://forum.combatace.com/index.php?autoc...p;showfile=5998
Installation instructions are in the readme, standard disclaimers apply.
Good Hunting
-CrimsonRoamer
EDIT:
Seems that I accidently uploaded the wrong skin for the booster, correct skin is now included. or just rename "thirdenginefoxhound.bmp" to "foxrocket.bmp"
431 downloads
0 comments
Updated
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Mirage Factory RF-4C
By Dave
Unsurpassed quality just extrudes from this masterpiece by the Mirage Factory.
Enjoy.
2,255 downloads
0 comments
Submitted
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J-10 BETA
By Canadair
On behalf of Erwin_Hans and Insky's group;
This is the BETA release of the Chinese fighter called J-10 or, as they call it "Viguorous Dragon"
It requires F-18 avionics 70' s cockpit and latest chinese weapons.
The model has been slightly touched up by me, not in a significant way.
Uses F-18's cockpit and avionics file, althoguh the cockpit itself is not included.
Please read the README file
2,276 downloads
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A-4AR FightingHawk
By Wrench
A-4AR FightingHawk, Fuerza Aérea Argentina
A Stand-Alone aircraft for SF/WoV/WoE =and= WoI
Introduction, from the ReadMe:
This package will create a complete, 'nation specific' aircraft; the A-4AR FightingHawk, as used by the Argentine Air Force. You will also be adding several 'new' Argentinian nation-specific weapons, so get your Weapons Editor of choice warmed up. As stated, this is a COMPLETE aircraft, with ALL parts necessary to -almost- unzip and fly away. I've included ALL the aircraft LODs and Damge tgas, as the A-4F itself is readily availble as a free add-on aircraft from 3rd Wire, and it's internal parts exist in all versions of the game, excepting WoI. This is the main reason it's an 'all inclusive' mod -- WoI does NOT contain the necessary aircraft LODs, and as it's freely available, I reckon it won't voilate the EULA in any way, shape or form.
This is an almost complete rebuild of an aircraft created by "Ravens**t" , from 2005. The skin supplied, and possibly the decals, were originaly created by Soulfreak. All the serial numbers are new, created by me.
The aircraft is based off the stock 3rd Wire A-4F Skyhawk, and while not a perfect physical match (there are a some exterior changes on the Real Aircraft - such as the ECM/ESM fairing atop the verticle fin, after all, the Real Aircraft were rebuilds of the A-4M), it's close enough until someone builds a correct A-4M body.
Loadouts are a 'best guess' based on the eariler FAA Skyhawks, and research on the Web.
Ravens**t's original readme is also included, for historical purposes.
The cockpit is based off Julheim's "What If..." Kestral, and included a working HUD, CCIP and for WoI users, working Ground Mapping radar. Also included are almost all the avionics, including various and sundry bmps and tgas, from The Mirage Factory's F-16A-10, as they have the best look and feel.
Remember: although this is designed for use in ANY of the game, you won't have the GM radar working in SF/WoV/WoE. I have supplied a WoI-only style avionics ini (for use in that game), as at present, it has the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. So, again: there are 2 avionices inis - you'll be choosing which to use based on what game you install it to. Obviously, after the next patch comes out for SF/WoV/WoE, you'll be using the WoI style one. But that's still a long time off...
See the "Selecting the Avionics ini" in the install instructions below
There are 2 hangar screen enclosed, one is RS's original for SF/WoV/WoE, and a new one by me for WoI.
It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, ---BUT-- you WILL be adding the Agrentine nation specific-weapons. See "Adding Weapons" section below.
As you've probably guessed by now, there's an EXTENSIVE readme with hightly detailed, step-by-step install instructions. It's strongly reccomended that you read it through first, before making choices. There's even a screenshot to illustrate a point (aimpoint, actually)! Also, an extensive Rants & Notes section.
Good Hunting!
Wrench
Kevin Stein
NOTE: package re-uploaded with corrected credits in readme, and this message also corrected .
1,576 downloads
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0 comments
Submitted
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CF-104 RCAF v1.0
By littlesmoke
FILE TYPE: Aircraft
BACKGROUND:
Note: this is NOT compatible with Wings Over Israel.
DESCRIPTION:
This is the early Canadian CF-104 Starfighter. At this time they were not equipped with a cannon (but nukes though!)
CREDITS AND THANKS:
Thanks for the written consent of the following community members:
TK for his consent to upload non-core files,
bobrock for his awesome template
and Batman1978 for the cockpit.
286 downloads
0 comments
Updated
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CF-104 CF v1.0
By littlesmoke
FILE TYPE: Aircraft
BACKGROUND:
Note: this is NOT compatible with Wings Over Israel.
DESCRIPTION:
This is the later Canadian Forces CF-104. This has an up-graded radar and avionics.
CREDITS AND THANKS:
Thanks for the written consent of the following community members:
TK for his consent to upload non-core files,
bobrock for his awesome template
and Batman1978 for the cockpit.
447 downloads
0 comments
Updated
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WOV F-4C and D Upgrade
By mppd
This package upgrades the visual models for the F-4C and F-4D in Wings over Vietnam with several small details that have been bugging me for a while, and is really intended for the detail nut like me until the Mirage Factory releases a real F-4C/D upgrade. It also upgrades the textures for the basic USAF camouflage which I created some time ago, fixing some errors. The decals.ini for each plane are set up to use my USAF F-4 decals package available here at CombatAce (also due for an overhaul and update), but can easily be replaced by the default version for the F-4C/D if you don't like it. The LORAN F-4D uses the default F-4D decals and markings - so if you installed my LORAN packages don't use the
decals.ini in this.
This package adds four new airplanes so as to not over-write your default F-4C or F-4D. It consists of the F-4C block 21 (a typical post-1966 C model), an F-4D block 30 '67-'69 (the basic F-4D used between those years), an F-4D block 30 '69-'75 (the basic F-4D after the four nose ECM bulges were removed and capped off) and an F-4D with the LORAN AN/ARN-92 Chelton "towel rack" fuselage spine antenna.
The textures vary in worn appearance from plane to plane as presented here. The '67-'69 F-4D version has upper surface star & bar with no blue outline as as typical of these airplanes when they left St. Louis for the first years of service in Southeast Asia.
My minor add-ons include:
Four nose AN/APS-107 ECM antennas on early F-4Ds (not in quite the correct ositions, but probably good enough)
Silver radome tip
Revised under nose RHAW antennas for F-4C and F-4D
Upper fuselage IFF antenna on F-4D behind canopy
Two black under fuselage antennaa (TACAN I think)
Pitot tubes under nose, on left side of nose and inside air intakes
Structural braces in between intakes and fuselage
The inboard leading edge flaps work as they are supposed to. I have also added a newer shape for the 370 gallon external wing tank, which I have enclosed. Each data.ini defaults to this. You must know how to use the Weaponeditor to install it. I used the default values from the simulation's default 370 gallon tank in the weapondata.ini:
Mike Druzolowski
983 downloads
0 comments
Submitted
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J-8 Date INI FIX
By Erwin_Hans
**********J-8 Date INI FIX********************
J-8 (Jian-8 Fighter aircraft 8) / F-8
Fixed:
1,The Rightwingstation is useabel now.
2,I used Jug's excellent J-8 Finback Lighting.
3,And thanks Wrench's Flashtime. :-)
***********************************************
The J-8 was the first PLAAF aircraft of domestic design, with design work beginning in 1964.
The overall configuration is a rather straightforward enlargement of the MiG-21/J-7 layout
to accomodate two engines. Although it resembled Mikoyan's experimental Ye-152A, contrary
to some early reports, it was not based on that aircraft. Production began in December 1979,
with about 100-150 units of the first configuration entering service. Design work on the
improved J-8-2 began in 1980, with production beginning in the late 1980. As with the cancelled
"Super 7" upgrade to the single-engine J-7, the J-8II completely reworks the front end of the
aircraft, adding a much larger radar and ventral air inlets, along with various other less
pronounced improvements. The best that can be said of the J-8 is that once upgraded it will be
no more than an advanced obsolete aircraft, comparable in configuration and aerodynamic
performance to the Su-15 FLAGON.
****************************************************
Installation
1. Install the latest Weapons Pak:
http://forum.combatace.com/index.php?autoc...p;showfile=2672
2. Extract the zip file and copy the "J-8_DATA.ini" into J-8 folder,and replace it.
Enjoy!
605 downloads
0 comments
Submitted
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P-400 Airacobra Skin & Ini Pak
By Wrench
Bell P-400 "Airacobra", 39th FS Skin and Ini Pak, For SF/WoV/WoE PTO installs
This is a semi-complete mod, re-creating the P-400, export version of the Bell P-39 "Airacobra". The skin represents aircraft from the 39th FS, 35th FG as seen around Port Morseby, PNG during mid-1942
It is also to be considered a FULL replacement, minus certain files, for the P-400 mod that's been on my site for several years. This version gets a fully upgraded skin, with newly redrawn panel and rivet lines, and a replacement cockpit, based on the Dev A-Team's Hurricane.
When I say "semi-complete", this means the aircraft LOD file is NOT included, NOR are the cockpit files from the Hurricane 1. You WILL be transfering these from their respective aircraft. Needless to say, you MUST have Wolf's WW2 Planes Pak for the LOD, and the DATs Hurri. Full instructions, and a parts list, are below in the "Install Instructions".
I've supplied all the inis, misc bmps and tgas and various and sundry bits to make the process as easy as possible.
The skin, as said above, is for the 39th FS, and has completely new redrawn panel and rivet lines. Aircraft ID numbers are as accurate as possible, based on research. Serial numbers are NOT used, as these were painted out in-theatre. In reality, although not painted on the aircraft, these birds were assigned RAF serials, as they were originally intented for the UK.
A revamped, cleaned up version of my original P-39 Hangar Screen is included, as is the damage tga.
-= NOTE: you must have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
- This mod has been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 PTO style install of WoI, as it handles prop flight models in "a most unusual, and odd way"
As usual, you are REQUIRED to read the enclosed readme for full, detailed install instructions.
Good Luck, and Good Hunting!
Wrench
Kevin Stein
359 downloads
0 comments
Submitted
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F-16/79 Fighting Falcon
By Viggen
F-16B/79 Fighting Falcon, Version 1.0 By JA 37 Viggen
The F-16/79 was a downgraded F-16A/B designed for export after former president Jimmy
Carter announced a new arms export policy. American aviation companys could no longer sell
military aircraft to foreign nations that was on par with that of the US Armed Forces.
The F-16/79 was a version of the F-16 meant to comply with this policy. It used a General
Electric J79 engine, and had a limited payload and weapons compatability. Venezuela was
likely to be the first customer of this failed fighter.
This is a mod of the F-16B Block 10 released by Team Viper. Tested in WOV and SFG. I have
made edits to the INIs so that it now uses a J79 (engine data was from the F-4E) gave it
chaff and flares, and made edits to the loadouts. I have also made Venezuela weapons. It
also uses the J79 engine noises from The Mirage Factory Weapons Pack (NOT included).
You'll be using the Weapons Editor (The one NOT ment for WOI) to add the Venezuela Weapons.
You may also need to include Venezuela as a nation.
KNOWN PROBLEMS: No decals, FM has to be tweaked, still need to toy with the engine, add
more weapons for Venezuela (rocket pods)
PS: ANY attempt to use this in Payware will result in something very bad. This mod now
falls under the jurestiction of the Freeware Accords Treaty (fair-use modding)
755 downloads
0 comments
Submitted
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MiG-31BM "Foxhound" Field Fix Repair Package
By Wrench
MiG-31BM "Foxhound" Repair Package
This package is designed an 'in the field' repair kit to fix several of the unfinished bits in the recently released Mig-31BM Foxhound.
Included are tweeks to the data, loadout, cockpit, avionics inis, as well as several repainted bmps and tgas for the cockpit itself. Also, are 2 new APU-62 dual IR missile rails, with corrected weapons placement. These are based off the original units, but have been edited for use on the Foxhound -ONLY-.
Other fixes include:
Adjusting the operational years to more "Real Life" for this model, and making it "SOVIET" only
Adjusting the cockpit position to match the pilot position on the external model
Upgrading cockpit ini to the latest standard (SF/WoV/WoE); this includes adding the latest fixes for several intruments, post Patch 4
Adding running lights and adjusting the Landing/taxi lights
Adjusting the Loadout to fit semi-current knowledge and weapons; adding drop tanks,
Repainting several cockpt bmps and tgas to have correct Cyrllic/Russian labels,
Adjusting avionics, adding/replacing several display bmps/tgas
Mod to decals ini, to use stock in-game bort numbers
Several other tweeks I'm sure will become apparent as you fly (meaning: I can't remember them!)
Addition of 2 "new" RWR sounds (can't remember where they come from)
Switching over the engine sound to TMF's "MiGEngine"
Unfortunately, there isn't anything I can do about the flight model, which still needs some attention by an expert. I don't have the understanding of how those things work, so .... it'll still 'bob and weave' as originally released.
To complete the package, I've included The Insky Boys AA-9 Amos, and the weapons data to be added to your WeaponsData.ini, just in case you didn't have it before. Instructions to add the weapons in the 'Weapons' folder in the kit.
Note: weapons loads are designed for use with the Bunyap Pak. If you're using another WepPak, you MAY need to add several weapons to it. This is of particular insterst for the A-G guided missiles (which are a 'best guess' at best!)
READ the enclose readme for fully detailed, step-by-step instructions, plus a full listing of contributors. Without their help, I couldn't have fixed this bird
Clear Skies!
Wrench
kevin stein
3,721 downloads
0 comments
Submitted
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MV-22B Osprey v2.2
By Zurawski
MV-22B Osprey
Release v2.2
“The V-22 Osprey is a joint service, multi-mission, military tilt rotor aircraft with both a vertical takeoff and landing (VTOL) and short takeoff and landing (STOL) capability. It is designed to perform missions like a conventional helicopter with the long-range, high-speed cruise performance of a turboprop aircraft. The V-22 was developed by Bell Helicopter Textron, which manufactures it in partnership with Boeing Helicopters. The initial operators are the U.S. Marine Corps and United States Air Force. The FAA classifies the Osprey as a model of powered lift aircraft.”… Wikipedia.
Installation
1.) Unzip the archive.
2.) Cut/Paste the MV-22 folder within the aircraft directory of your Strike Fighters, Wings over Vietnam or Wings over Europe, Wings over Israel Installation.
3.) Cut/Paste the sound file within the sound folder into the Sounds directory your Strike Fighters, Wings over Vietnam, Wings over Israel or Wings over Europe Installation.
4.) Fly and have fun!
Flight Instructions
STOL – (Short Take Off and Landing) - Rotate the outboard engine nacelles (done by activating the keys you have mapped to controls thrust vectoring) above 45-degrees (I find around 60 works best). Release brakes, slowly feed in throttle. As you exceed 80 knots, apply full up elevator and apply full throttle. As you climb, raise gear and slowly rotate the engine nacelles to zero to achieve horizontal flight configuration. Approach landing in this configuration as you would a conventional aircraft.
VTOL – (Vertical Take Off and Landing) - Rotate the outboard engine nacelles to their full 90-Degree position. Slowly apply throttle to exceed 75 percent (this will change with any cargo load or fuel use… adjust as necessary). While in hover mode, direction and attitude is controlled by pitch and roll. Rudder input controls rotation about the axis and throttle obviously effects climb or decent. Landing is a bit more difficult… You’ll need to rotate the engine nacelles to 90-degrees, reduce throttle and bank a bit to scrub off speed. Once below 240 knots, drop gear to increase drag, further reducing airspeed. As you slow to below 100 knots you will develop some buffeting… this is normal as the wings are obviously losing their lift. I find a good controlled decent can be achieved around 60 percent throttle. Goose the throttle a bit before touch-down to soften the landing.
Operational Notes
1.) It is recommended to fly the Osprey in hard-mode only to experience the flight model in it’s highest fidelity. The Ospreys FM is a bit too complex in the vertical flight profile to fly properly in anything other than hard.
2.) Though the Osprey works in all iterations of Thirdwire flight-sims, it performed the best in Wings over Israel. Once the other iterations are patched to WoI standards, this will obviously change.
3.) The real-world Osprey is fly-by-wire… the onboard computer does a lot of the workload that you will need to do to fly the Osprey smoothly and efficiently. Rule of thumb: Use small control inputs while in hover and don’t over correct when it gets squirrelly. If you ham-fist the Osprey it will throw you all over the place.
4.) The cargo doors are opened by whatever key you have mapped to open bomb-bay
5.) The AR Probe (air-refueling) is extended with whatever key you have mapped to extend the arrestor hook.
6.) The engine nacelles are rotated with whatever key you have mapped to control thrust-vectoring.
That’s it… fly have fun and don’t be afraid to critique.
Legal gobble de gook
Everything contained within this package was created me. Nothing within this package can be modified and uploaded as your own work or part of your personal package without express written consent from me. Nothing within this package can be included with any other free or commercial package without my written consent.
David Zurawski - Zurawski@zur-tech.com
www.Zur-TECH.com
5,142 downloads
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MiG-31BM Foxhound
By Silverbolt
This is the MiG-31BM Foxhound(Great Modernization) that't the late version of the Foxhound made by 101tfs and insky.cn community
since 101tfs couldn't upload the Foxhound, i'm uploading this here.
it needs a new FM and cockpit, so if you can help it will be great ;)
the radar screen and rwr was made by Acidgraph and the cockpit repaint by MK2 with the F-4EJ Hud's
have fun.
4,768 downloads
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Mirage 50EV
By lindr2
Mirage 50EV for WOI
Mirage 50EV - most powerful version Mirage 50 for Venezuela, have CyranoIV radar, HUD, AM-39 support, ECM & CM Pods
Note: French ECM & CM pods barrac1 & phimat set NOT EXPORTED in weapon pack on default, you must open WEAPONDATA.INI, find them ( barrac1, phimat)
and change:
Exported=FALSE
to
Exported=TRUE
ExportStartYear=1985
ExportEndYear=2020
Mod based on stock Kfir-C2, no LOD included, you must have WOI, if you want use planes in WoV & WOE, unpack plane & cockpit LOD's & copy them in arcraft\Mirage 50EV, arcraft\Mirage 50EV\cockpit folders.
Copy engine sounds to sound folder.
Venezuela nation not included in standart Nations.ini, choose from 2 ways
1) install nations pack
2) copy insignia087.tga & finflash087.tga insignia088.tga & finflash088.tga to aircraft folder, add to Nations.ini :
[Nation087]
Name=Chile
DisplayName=Chile Air Force
Alignment=FRIENDLY
PilotNameList=NamesLatinAmerican.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=NORMAL
GenderRatio=0
[Nation088]
Name=Venezuela
DisplayName=Venezuela Air Force
Alignment=FRIENDLY
PilotNameList=NamesLatinAmerican.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=SovietBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=NORMAL
GenderRatio=0
961 downloads
0 comments
Submitted
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Mirage 50FC and FCH
By lindr2
Mirage 50FC & FCH for WOI
Mirage 50FC - re-engined version Mirage-5F for Chile (8 planes)
Mirage 50FCH Cyrano IVM radar modification, AM-39 supported.
Pack based on stock Mirage-5D, no LOD included, you must have WOI, if you want use planes in WoV & WOE, unpack plane & cockpit LOD's & copy them in arcraft\Mirage 50FC(H), arcraft\Mirage 50FC(H)\cockpit folders.
Copy engine sounds to sound folder.
Chile nation not included in standart Nations.ini, choose from 2 ways
1) install nations pack, copy finflash105.tga to aircraft folder
2) copy insignia087.tga & finflash087.tga to aircraft folder, add to Nations.ini :
[Nation087]
Name=Chile
DisplayName=Chile Air Force
Alignment=FRIENDLY
PilotNameList=NamesLatinAmerican.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=NORMAL
GenderRatio=0
688 downloads
0 comments
Submitted
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F-86E-10 "The Hunters" Pak
By Wrench
F-86E-10 Sabre, 54th FIW "The Hunters" mod for SF/WoV/WoE/WoI
This is a small mod, and reskin, of the F-86E-10 released by Bob "howling1" Hauser several years ago; which in itself is a mod of Zur's F-86 Sabre. I've included Bob's original readme, so you can see his comments.
This is a complete aircraft, with all the trimmings. EVERYTHING is here to allow you to just unzip, and fly off to MiG Alley. The cockpit ini has had a little mod that includes the K-14 A-A and A-G gunsight tgas (seen also in several other WW2 & Korean era aircraft I've released)
There are 2 skin included, a slight revamping of the original "USAFSilver1", fixing some decal issues, and one of the most wanted Sabre skins of all time: The 54th FIW, as seen in the motion picture "The Hunters". Serial and buzz numbers for the first 14 aircraft come right from viewing the DVD, the others are 'leftovers' from another Sabre skin I did. Pilot names have been added to the canopy rail, so you can fly as your favorite character from the movie, or famous people from the 3rd Wire Sim community. Damage tgas have also been included, just it case Casey Jones shows up and shoots you full of holes....
A revamped/cleaned up version of my "Sabre1_Hangar" is also included.
== You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 style weapons ,and the Sabre drop tanks. I've not including any of them. So, if you're using the TMF weapons pak, you'll have to import the needed items. ==
The aircraft has been tested in SF/WoV/WoE. Other Sabre versions work fine in WoI, so you should have almost no problems with it, if installed there. But again, 'use at your own risk'. That's CYA for me!
Please read the included "readme" file for install instructions. Also, the usual "Note & Comments" by General BS
Good Hunting!!
Wrench
Kevin Stein
yah, I know it's the same screenie as the preview, but I just don't get tired of looking at it!
2,209 downloads
0 comments
Submitted
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EA-4F Skyhawk VAQ-33 "Firebirds"
By pappychksix
These aircraft depicts the EA-4F Skyhawks of VAQ-33 "Firebirds", NAS Norfolk, VA, in May, 1972. Special thanx to "Fracture" for creating this beautiful aircraft and to "Starfighter" for his help with the making of this skin.
Hope you enjoy, Pappy
1,371 downloads
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Yak-28P
By Doghouse
Here's the Yak-28P Firebar. I haven't the foggiest idea who made this, all I know is it wasn't me. But I believe this is the one some of you have been looking for. If anyone knows who the author is please notify me so I can write up a credit file and add it to my archive.
887 downloads
0 comments
Submitted
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MIG-27 Polish Air Force
By Przybysz
Mój pierwszy upload...
Taka tam amatorka ale wkońcu to mój pierwszy plik
Następnym razem postaram się coś porządnie wpełni samemu zrobić...
389 downloads
0 comments
Updated
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MIRAGE IVM
By aleks
CREATED BY ALEKS-ZELIOS DESIGN
THIS IS MY MIRAGE IVM PROJECT.IT IS MADE WITH 3DSTUDIO MAX.I TRIED TO MAKE IT FLYABLE,BUT THERE ARE MANY THINGS I IGNORE.ANYBODY WHO CAN DO SO IS WELCOME.LET'SMAKE IT WORK AND SHARE WITH EVERYONE!!!!!
555 downloads
0 comments
Updated
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F-4E AUP Phantom II, HAF
By Wrench
F-4E Phantom II AUP, Hellenic Air Force Mod
A Stand-Alone aircraft for WoI (but usable in ALL versions of the game - read on!)
This package will create a complete, 'nation specific' aircraft; the F-4E Phantom II AUP as used by the Hellenic Air Force. Right now, it uses the WoI avionics70.dll, and has a fully functional HUD, CCIP, multi-mode A-A radar, and a Ground Mapping radar. As you all should know by now, the GM radar ONLY works in WoI with the HUD and whatnot. This aircraft, however, IS still usable in SF/WoV/WoE, with a modified avionics ini, which I've supplied. Full instructions are in the "To Install" section below.
This a completion of a pack started by Sundowner, and he supplied me with the Hi-Rez Ghost skin, and a bunch of inis, along with the Ghost Gray camo 370 & 600 gallon drop tanks -- you WILL be adding these, so get your Weapons Editor warmed up!!
-- NOTE: these are HI-REZ skins; 2048x2048. For those with older, slower machines or those with smaller vid cards, you might want to resize the skin bmps down one step to 1024x1024. You =WILL= loose some detail, but it's a trade off you sometimes must make. --
All I've basically done, is some ini tweeks for loadouts and some extreamly small changes. They ARE correct serials as issued to these Phantoms, but I cannot claim 100% historical accuracy as to which squadron had which number set.
A new Hangar screen is included, based of Ant's original; it's WoI style one, even though I've left the SF/WoV/WoI style in, for when the Patch comes out for those other games, you can just use that one. It's called "woe_F4E_HAF_Hangar.bmp". So, you can choose, depending on your game, which to use.
It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, or even NONE at all!!!
Remember: this is designed for use in WoI =ONLY=, because at present, it's the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. It is probably usable in the others, but not with the WoI-style avionics ini. To that end, I've created an SF/WoV/WoE version, called -obviously- "woe_F4EAUP_AVIONICS.INI". See install instructions for further information. If used in anything OTHER than WoI, it is reccomened you use this modded ini, or run the risk odd game crashes.
I'd like to thank Sundowner for trusting me to complete and release this package. Ant gets 98.6% of the credit; the remainder is mine! After all, he DID all the hard work with the skin; and I gotta tell ya, the detailing on it is superb; as we've come to expect.
Make double-damm sure you read the enclosed readme -- it's there for your convience!!!
Happy Hunting!!!
Wrench
Kevin Stein
1,114 downloads
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J-5A(NEW 3D MODEL)
By fallout3
J-5A of the PLAAF
Important note!
Don`t use this addon for any commercial use,or any use against China or the PLA and so on.
You can make skins for this aircraft freely,but if you post this addon to other places,please announce that it is made by
fallout3 from CombatACE and the insky forum.
If you want to modify and upload it,please ask for my permission by the CombatACE forum message.
Important installation notes.
I used the ww2pilot as default.
F-16 AB effects needed
Drop the original skins of the default MiG-17F to the skin folder!!
MiG-21 seat needed.
Cockpit files are not included,and I suggest you use the MiG-19P cockpit on CombatACE.
The JJ-5 will be released soon!
Happy hunting then,Thanks.
832 downloads
0 comments
Submitted
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