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Douglas A-24 Banshee
By Wrench
Douglas A-24 "Banshee" Light Attack/Dive Bomber
This is a mod of Wolf257's SBD 'Dauntless' dive-bomber into the A-24 "Banshee" as used by the US Army Air Force, circa 1942 in the SouthWest Pacific/New Guinea region
This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD file, as per Wolf's wishes . See below "To Install" for a complete list of the necessary parts. The cockpit IS included, however.
You -MUST- have the SBD to make use of this aircraft, as you'll be coping files over from it.
The new skin, from a completly redrawn template, represents aircraft from the 8th Bomb Squadron, as seen in and around Port Moresby circa mid-1942. Serial numbers are suppled for 24 aircraft; these are 100% accurate AAF serials as used on Banshees, but I claim no accuracy as to if any of them were on the 8th's aircraft.
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, it is NOT reccomended for use in a post 8/08 or 10/08 patch environment, as the flight model will probably be a little 'squiffy' =
= This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. =
As ususal, there's detailed readme with the install instructions. Read it or weep
Good LUCK and Good Hunting!
Wrench
kevin stein
435 downloads
0 comments
Submitted
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Su-27 additional Pylons v1.2
A missing IRST was reported I fixed it.
You need Marcfighters Su-27 find it here:
http://marcfighters.combatace.com/Aircrafts.htm
than you need this skin SovNavy_2 Number37 can find here:
http://forum.combatace.com/index.php?autoc...p;showfile=5241
create a new Su-27SM folder in your aircraft folder. Copy all files
from Marc`s Su-27 into this new one than overwrite the files with the
one from this MOD
copy the files from the parts folder into your aircraft folder.
Feel free to use this mod, if you want to use it in your own modification
please give me some credits!
Credits goes to Badfrank for patience and time he invest to help me.
1,574 downloads
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J-6A
By fallout3
J-6A,a supersonic interceptor.
with completely new 3-D model,with the radar bubble.
Readme included in the pack.
Happy hunting!
1,010 downloads
0 comments
Updated
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PLAAF J-6
By fallout3
J-6,a really great fighter .Served in the PLAAF for 40 years.
Readme is in the pack,The J-6A/IV/JJ-6 will be relased soon.
Make skins for this plane as you wish!
907 downloads
0 comments
Submitted
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P-26 Peashooter, Chinese Air Force
By Wrench
P-26 Peashooter, Chinese Air Force, mod for SF/WoV/WoE WW2 PTO installs
== For Pre-Patch (9/08-10/08) Installs -ONLY!!! ==
This is a slight rebuild, in a major sense, of Bunyap's P-26 Peashooter, as used by the Chinese Air Force in the late 1930s. It is a complete aircraft mod, with all the bits needed to just unzip, install and fly away.
It is a 'nation-specific' aircraft, and will not conflict with any other versions of P-26 you may have in your game installs.
There are 2 version of the data ini included with this; one (called ori-P-26A_DATA.ini) is the original as issued (with my lighting modifications as seen in a few other Peashooter mods). The other, set to use right now, has had it's FM parameters 'adjusted' to something that seems a LOT closer to how the aircraft should be (More in the "Notes" section below). Lighting is the same for both.
Brand new, "only-available-in-this-mod" nation specific Hangar and Loading screens are included.
A new 'natural metal' skin, based on Bunyap's templates, and new ID number decals for 18 aircraft are also included. The cockpit, created by CA_Stary is included. The only mod to his pit is a I added my 'ring-and-bead' gunsight (nestled quite comfortably inside the telescope tube).
Full, detailed instructions are below in the "To Installate" section. Along with the usual notes, comments and general foolishness....
--YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! --
- This mod is designed to work ONLY in pre/unpatched installs -those that pre-date the 9/08 & 10/08 units. If you install this mod to a post-patched game install, you do so at your own risk. Prop Flight Models are still a little "iffy" Post-Patch, and it is NOT reccomended you use this as such. -
As you'd expect, there's a fully detailed readme enclosed with all the necessary instructions for installing and so forth.
Good Hunting!
Wrench
Kevin stein
511 downloads
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Curtis Hawk 3 (Export), Chinese Air Force
By Wrench
Curtiss Hawk III, Chinese Air Force, mod for SF/WoV/WoE WW2 PTO installs
== -For Pre-Patch (9/08-10/08) Installs -ONLY!!!- ==
This is a major rebuild of MontyCZ's Curtiss Hawk III (Export Version), as used by the Chinese Air Force in the late 1930s. It is a complete aircraft mod, with all the bits needed to just unzip, install and fly away.
It is a 'nation-specific' aircraft, and will not conflict with any other versions of the BF2C/Hawk III you may have in your game installs. In fact, as a 'new' aircraft, it'll replace any other version made from the original BF2C.
There is a completly NEW data ini, with updated FM parameters taken from a 'contemporary' aircraft - I disremember which one, but do remember it was biplane. As this mod was started early in 2008, I kinda lost track....
A new skin, based off the original but from a newly made template (by me!), and ID number decals for 24 aircraft is included. The cockpit, CA_Stary's Peashooter pit, is also included. It's not perfect, but it's mighty damn close, and works really well for this aircraft. The only mod to this pit is a I added my 'ring-and-bead' gunsight (nestled quite comfortably inside the telescope tube).
Full, detailed instructions are below in the "To Installate" section. Along with the usual notes, comments and general foolishness....
--YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! --
- This mod is designed to work ONLY in pre/unpatched installs -those that pre-date the 9/08 & 10/08 units. If you install this mod to a post-patched game install, you do so at your own risk. Prop Flight Models are still a little "iffy" Post-Patch, and it is NOT reccomended you use this as such, in those types of install. -
As usual, there's the informative "readme" enclosed with instructions, comments, statements, etc, etc, etc, designed to speed you on your way to installing and enjoying the mod. Do read it....
Happy Landings!
Wrench
kevin stein
476 downloads
0 comments
Submitted
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Yak-25 Flashlight v1.1 - pasko, column5 & Volksjaeger
By Baltika
Yak-25 Flashlight v1.1
I uploaded this because I found the file whilst going through my old back-ups of Pasko's Yaks, and searching on CA, column5.us and Pasko's Mostly MiGs (now sadly mostly dead links) sites, this v1.1 did not seem to be currently available anywhere else. All credit to Pasko, C5 and Volksjaeger.
I apologise in advance if I am breaking protocol by uploading this file.
/ I'm just a guy /
/ whose intentions are good /
/ Oh Lord, please /
/ don't let me be /
/ Misunderstood /
Original Read Me:
Yak-25 Flashlight
for Strike Fighters Project 1
ver 1.1 2004-03-12
by Pasko, Column5 (FM and avionics) and Volksjaeger (skin)
Installation:
Extract everything to ..\strike fighters\Objects\Aircraft folder
(New folder Yak-25 will be created)
List of included Files in Yak-25 folder:
- Test Yak-25 mission.msn move to ..\strike fighters\missions folder
- yak-25 weapons pack.zip:
extract to ..\strike fighters\Objects folder
Weapons pack Readme.txt
AA-1.bmp
aa-1.LOD
aa-3.bmp
Tank675_Yak25.LOD
AA-3IR.LOD
AA-3R.LOD
Included are in yak-25 weapons pack.zip UPDATED models of
AA-1's, AA-3's and Yak-25 fuel tank.
This is add on Fuel tank for Yak-25, needs to be added to weapondata.ini and
reloaded with SFP1 weaponeditor ONLY if weaponspack is older than sfp1weaponspack_01feb04.
All this (or newer!) should be included in new release of sfp1weaponspack_01mar04!
[WeaponData250]
TypeName=Tank675_Yak25
FullName=675-ltr Drop Tank
ModelName=tank675_Yak25
Mass=620.000000
Diameter=0.500000
Length=3.200000
AttachmentType=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=590.000000
Asymmetrical=FALSE
I can not take any responsibility whatsoever regarding using of this add-on.
This is freeware addon package.
It is not supported by me or anyone, but your feedback with suggestions and
improvements is appreciated: pasko_patak@yahoo.com
Have fun :)!
508 downloads
0 comments
Submitted
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Su-7, Su-7B, Su-7BKL Early
By lindr2
Su-7, Su-7B, Su-7BKL Early (Stock Su-7BM Mod)
Installation: copy planes to Aircraft forder , copy Soviet silver skin to all su-7 folders, copy weapons to weapons folder, add ini to weapondata.ini
Model: 3rdwire
Cockpit: Boopidoos Su-7BM http://forum.combatace.com/index.php?autoc...p;showfile=6159
SPS-141-1I Model & Textures Ravenclaw_007 http://forum.combatace.com/index.php?autoc...p;showfile=6975
Engine: AL-7 from Jet Sounds Collection 2 by Spillone104 http://forum.combatace.com/index.php?autoc...p;showfile=5910
Su-7 History:
Su-7 (1957) Fighter, 4 pylons, 1000 Kg Max Loadout - small bombs, RP , AL-7F-1-50 Engine, 2 PTB-600 (600lt FT) on fuselage 132 planes
Su-7B (1961) Fighter Bomber, 4 pylons, 2000 Kg Max Loadout - Bombs, RP ,Nuclear Boms AL-7F-1-100U Engine,
2 PTB-600 (600lt FT) on fuselage, added onwing FC 344 planes
Su-7BM (1962) Fighter Bomber, 6 pylons, 2500 Kg Max Loadout - Bombs, RP, Nuclear Bombs AL-7F-1-200 Engine,
4 PTB-600 (600lt FT) on fuselage & wings, extended onwing FC, ECM pod Siren'-1I (since 1964) Exported to WP countries. 291 planes
Su-7BKL Early (1965) Fighter Bomber, 6 pylons, 2500 Kg Max Loadout - Bombs ,RP, Nuclear Bombs AL-7F-1-200 Engine,
4 PTB-600 (600lt FT) on fuselage & wings, extended fuselage FC, ECM pod Siren'-1I Exported to WP countries. 194 planes
Su-7BKL Late (1969) Fighter Bomber, 8 pylons, 3000 Kg Max Loadout - Bombs, RP, Nuclear Bombs AL-7F-1-200 Engine,
4 PTB-600,950 (600lt,950lt FT) on fuselage & wings, ECM pod Siren'-1I Exported to WP countries. 80 planes
Su-7BMK (1966) Fighter Bomber, 6-8 pylons, 3000 Kg Max Loadout - Bombs, RP , AL-7F-1-200 Engine, 4 PTB-600 (600lt FT) on fuselage & wings
EXPORT ONLY VERSION of Su-7BKL Exported to NON-WP countries. 441 planes
Last Su-7BKL maked in 1972, last Su-7BMK - in 1971
SPS-141 Siren'-1 has 3 versions: I - 5W power, used on Su-7, Yak-28, F - 20W power , used on Su-17, D - 100W Power Freq. memory for some Tu's
Siren' based on U-2 ECM pod, captured undamaged in 1960.
Install my weapon pack for more get Su-7 weapons, include taktical nuke bomb.
P.S. Need PTB-950 & BKL Late drawings....
1,770 downloads
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F/A-24 Shadowcat Beta 1.0
By Julhelm
F-24 Shadowcat (AFX) Beta 1.0 for Wings over Israel
Model and skin by Julhelm
FM by Starfighter2
Avionics by Jat
Uses F23 cockpit by Dels
Requires F-14 and F-22 sounds and the F-22 afterburner fx.
As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net.
This is a beta release: This means it is to be considered a work in progress, so efforts to improve/bugfix are welcome.
This message will self destruct in five seconds.
2,761 downloads
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MB-339A
By ID(io)T Team
So here we go...finally
ID(io)Ts Team is proud to present.........
Aermacchi MB-339A
This is the work of a group of aviation enthusiasts, we are not affiliated with Aermacchi,
or Thirdwire productions and cannot be held responsible for
any possible damage resulting from the use of, or inability to use, this software.
This software can be redistributed and/or modified freely provided that any derivative
works bear some notice that they are derived from it, and any modified versions bear
some notice that they have been modified.
It cannot be sold or included in any other program or commercial package.
In first thank all you guys for downloading this mod for Strike Fighters Project 1, Wings over Europe, Wings over Vietnamand Wings over Israel Too.
Many months ago I started working on this little Italian bird thinking to the South Atlantic Scenario WIP tahat time.
I was a newbe and made a lot of main errors before find my great friends that show me the light of a correct modding way, you can find only alittle part of them down in the credit section…..
Installation instructions
This package contains all the necessary files in three different directories/folders.
Unrar the file you downloaded preserving the directory structure.
You'll obtain 4 folders: MB-339A_ARA, MB-339A_SVIBA,MB-339A_Weapons and Sound.
MB-339A_ARA and MB-339A_SVIBA are quite self-explanatory, just copy the entire folder in your Objects/Aircraft folder.
Sound contains a customed MB-339A R.R. Viper jet sound to add into your Strike Fighters Project 1, Wings over Europe and Wings over Vietnam ad Wings over Israel sound folder.
MB-339A_Weapons contains the 30mm DEFA Gunpod and the Macchi_FuelTank: copy all its contents in in your Objects/Weapons folder and add the following lines to your weapon data.
[WeaponDataxxxx]
TypeName=DEFA30mm (MB339)
FullName=DEFA 30mm 553 Gunpod (MB339)
ModelName=MB-339_DEFAGunPod
Mass=360.000000
Diameter=0.600000
Length=4.000000
AttachmentType=ITALY,ARGENTINA
NationName=Italy
StartYear=1979
EndYear=2020
Availability=2
BaseQuantity=300
Exported=TRUE
ExportStartYear=1979
ExportEndYear=2020
ExportAvailability=2
WeaponDataType=3
GunTypeName=30MM_DEFA553
MaxRounds=125
MuzzlePosition=0.000000,2.040000,0.157000
LightPosition=0.000000,2.040000,0.157000
AimDirection=0.000000,1.000000,0.000000
EjectShells=0
[WeaponDataxxxx]
TypeName=Macchi_FuelTank
FullName=Macchi FuelTank
ModelName=Macchi_FuelTank
Mass=294.799988
Diameter=0.365000
Length=3.496000
AttachmentType=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=250.449997
Asymmetrical=FALSE
Change the XXX with the first available number in the weapons sequence and remember to open the .ini file with the weaponeditor to make the changes effective.
The key assigned to the arresting hook operates the opening canopy .
Credits
There isn't a main contractor in this work, this work is son of our passion for our little "Macchino".
I, Nghengo made the main 3d work on the plane but I was a newbe and, bobrock give me his best in every way building a wonderful virtual Pit, and real Photographic effect skins, Aleks modded DEFA GunPod and has been extract the maps that wear the plane, Spillone104 has been created the Viper Voice, Canadair, DEFA pod FM.… Erikgen closely follow my work since the beginning teach me everything I know on 3ds modding, Capun my first teacher. FM and loadout advisors, beta testers and supporters: Canadair, Erikgen, Spillone104, Silverbolt, triplethr3at, Steve_S, Blasto, Dysko.
A special thanks goes to Crusader that fit us with unsubsituible materials Foxmonter for modding the Macchi Fuel Tanks…… Streakeagle, Typhoid , Jug, precious friends and advisors…Hunter, my first CAce friend, Bingo, fougamagister, the second one and all the people on CombatAce, Column5 and Thirdwire message boards who shared their knowledge and passion over these years and to Thirdwire Productions for creating such an enjoyable series of games.
If you encounter any problem installing or using this mod you can get in touch with me on CombatAce
forum or send me an email.
At maurizio.olmi@tiscali.it
2,151 downloads
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Yet Another Spectre GunShip
By Tannethal
Hi there,
this is a mod based on the old Spectre Gunship by Pasko, so it's yet another Spectre Gunship.
It represents somewhat better a SEA AC-130A in Surprise package config.
I've tried my best to improve Paskos work by ini edits and make use of new possibilities with Sep2008 patch.
Therefor this will only work in WoX Sims.
I've updated the FM to the new patch, tweaked the guns, groundmap/terrainavoidance radar, added some gimicks like a spotting device and a fixed gunsight view.
Also added some ECM stations as seen on pics and included the correct serials for Surprise package AC-130A.
Detailed instructions to be found and followed in the readme_new.txt.
Have fun.
Buggerstein
1,632 downloads
0 comments
Submitted
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RA-5C Late Model V1.0
By Julhelm
RA-5C Block 10 V1.0
Credits:
Model, Textures and Weapons: Julhelm
FM: Fubar512 & Column5
Cockpit: Kesselbrut
Avionics: Moonjumper & Julhelm
---------------------------------------------
Features:
* This is a late model RA-5C with the uprated J79-GE10 engines and LERX's.
* Working linear bombbay and underwing hardpoints.
* New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things!
---------------------------------------------
Installation notes:
Do not forget to install the weapons by adding the data entries to your weapondata.ini file and opening/saving it with the weaponeditor.
---------------------------------------------
Legal s**t:
This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
You have been warned.
------------------------------------------
Nils 'Julhelm' Dücker
NilsD at bredband dot net
1,606 downloads
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A-5A V3.0
By Julhelm
A-5A V3.0
Credits:
Model, Textures and Weapons: Julhelm
FM: Fubar512 & Column5
Cockpit: Kesselbrut
Avionics: Moonjumper & Julhelm
---------------------------------------------
Updates:
* New accurate VAH-7 skin with individual decals and CAG artwork!
* Landing gear completely remodelled and retextured to be more accurate
* Forward fuselage is now more accurate in shape
* Nozzles have been retextured
* Linear bombbay system has been completely revised
* New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things!
---------------------------------------------
Installation notes:
It is advised that you completely delete your old A-5A folder before installing this because of the many changes. Also, because of the extensive retexturing and remodelling, any old versions of skins or data.ini files will not work.
---------------------------------------------
Legal s**t:
This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
You have been warned.
------------------------------------------
Nils 'Julhelm' Dücker
NilsD at bredband dot net
1,609 downloads
0 comments
Updated
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A-5A Version V1.0
By Dave
A-5A: Julhelm Version V1.0
Avionics/HUD/ini work: Moonjumper
FM: Fubar512 RWR Sounds: Fubar512
Chief Crash Test Dummy: USAFMTL
Hanger Screen: Julhelm
Fixes:
Loadouts to carry conventional loads
Hanger Screen fixed
2048x2048 skins added by Julhelm
Tailcone removed as it is not needed for weapons use. It is built into the model.
From Kesslebrut:
- The Pit is freeware everyone can use it in his mods and release it without asking
- it would be nice if the Modder name me in his readme
- Commerial use is strictly forbidden - if someone pack it into an commercial Package or make otherwise money with it I'll hunt him to the end of the world.
3D - model: me
Textures: Thirdwire, Massimo Altieri (with friendly permission) and me"
To install just drop into your aircraft directory and fly.
Put the sounds in the sounds folder for a new RWR sounds.
From Julhelm
This mod cannot be used without prior permission or be sold in any way, shape or form. Commerial use is strictly forbidden.
Enjoy
USAFMTL
North American A3J-1 Vigilante
In November of 1953, the Columbus, Ohio Division of North American Aviation began work on a privately-funded design project for a carrier-based aircraft that would be a more capable platform for the delivery of a nuclear weapon than the Douglas A3D Skywarrior. The company gave its project the internal name of North American General Purpose Attack Weapon (NAGPAW). The aircraft was to be capable of delivering a nuclear weapon at speeds of up to Mach 2. In 1954, the NAGPAW was offered to the Navy in an unsolicited proposal.
The Navy was suitably impressed, but added some conditions. The original NAGPAW proposal called for a low-altitude penetrator which dictated an aircraft with a small wing area with a high loading to give an acceptable low-altitude ride at high speeds. However, the Navy wanted the aircraft to have the ability to launch from a carrier even in zero wind conditions, which requires a larger wing area. The obvious solution for this problem would be a variable-sweep wing, but the Navy had gotten cold feet about variable geometry aircraft in general after the failure of the Grumman XF10F-1 Jaguar, and decided that it would be a better idea to abandon the low-altitude penetrator mission in favor of better carrier landing and takeoff characteristics. Consequently, in January of 1955, the Navy changed the requirements, making a high-altitude Mach 2 dash capability primary and a low-altitude penetration capability only secondary.
The wing that was finally adopted was mounted high on the fuselage and had a sweep of 37.5 degrees and an area of of 769 square feet. The wing did not have ailerons--lateral control was via a series of spoilers hinged along the leading edges of the wing and deflectors arranged along the trailing edges. The inner wing trailing edges were fitted with large flaps, and the leading edges were fitted with extendible slats. The outer wing panels had hinges outboard of the control surfaces and flaps for folding for stowage aboard carriers.
The wing was fitted with a boundary layer control system on the trailing edge, which was automatically coordinated with the operation of the wing flaps. When the flaps began lowering, the system directed high-velocity air over them, which increased the lift and lowered the angle of attack required for landing. A external pylon could be mounted underneath each wing for the carriage of an external store or a drop tank.
The original design had twin vertical stabilizers, and this was actually how the mockup was configured when it was reviewed in March of 1956. However this was changed to a single vertical stabilizer shortly thereafter. The tailfin was a single piece pivoting slab. The amount of tail travel was restricted to 2 degrees left or right with flaps up and 8 degrees with flaps lowered to 25 degrees or more.. The vertical tail was sufficiently tall that it had to be fitted with a hinge so that the top could be folded to the left for stowage aboard aircraft carriers. An electronic countermeasures antenna, formation lights, and a fuel vent were installed in a fairing that extended from the trailing edge of the vertical fin at about 40 percent height. A radio antenna was installed inside a dielectric fairing at the extreme tip of the fin.
The horizontal tailplanes were of the all-flying variety and were hinged at a single pivot on each side of the extreme rear fuselage. The horizontal tail could perform a limited amount of asymmetrical deflection for roll trim, but could not actually provide roll control, which was the responsibility of the wing spoilers.
The fuselage was rather long and thin, with a radome at the very tip of the nose. For storage aboard carriers, the radome could be folded back. The aircraft was powered by a pair of afterburning General Electric J79 turbojets, mounted side-by-side in the rear of the fuselage. They were fed by individual air intakes on the sides of the fuselage. A unique feature was the use of variable geometry engine air intakes, the Vigilante being one of the first production aircraft to have this feature. They were designed to decelerate supersonic air to subsonic speed before it reached the engine air compressor.
In order to protect against the aerodynamic heating generated by flight at Mach 2, much of the internal structure was made of titanium.
The main landing gear members were attached to the fuselage sides, with the wheels retracting forward and rotating through 90 degrees to fit into fuselage wells. The nosegear also retracted forward. The advantage of forward retraction was that the landing gear would automatically be locked into place by the force of the airstream in the event of a hydraulic failure.
The aircraft carried a crew of two--a pilot and a bombardier-navigator, seated in tandem underneath separate clamshell-type canopies. The pilot had a frameless, wraparound windshield, and his canopy was sufficiently transparent to provide him with a fairly good view. The bombardier/navigator had only a tiny transparent window on either side. In the mockup, the bombardier/navigator was provided with a completely transparent canopy. However, it was felt that a completely blacked-out cockpit would be more effective for viewing a radar display or for protection against the glare of a nuclear blast, and the bombardier/navigator's canopy was completely solid in later designs. Prospective bombardier/navigators protested that a completely solid canopy would cause claustrophobia, and a compromise was worked out in which a small window would be cut into each side of the canopy. The bombardier/navigator had no forward view and he had no flight controls.
The aircraft was to be fitted with a HS-1/1A emergency escape system. The two crew members sat on individual ejector seats. The pilot could initiate the ejection sequence for both crewmen, which could be done by either pulling a face curtain or by pulling a handgrip underneath the seat. After activated, the seat would automatically pull the crewman into ejection position, after which both canopies would be blown away and a catapult-rocket system would fire and blast the crewmen up and out of the aircraft. A drogue chute then was opened to stabilize the seat, and shortly thereafter the crewman was separated from the seat and the crewman's parachute automatically deployed. The entire sequence took only 3 seconds. In the event the pilot was incapacitated, the navigator/bombardier could eject on his own. The HS-1 ejection seats were effective only at speeds above 100 knots, and were superseded in late production A-5As by the HA-1A with zero-zero capability.
The nuclear weapon was to be stored in an internal weapons bay. The weapons bay did not have a conventional bomb bay with doors opening underneath the bottom of the aircraft, since this would make it impossible to release the weapon at supersonic speeds. Instead, the Mk 28 nuclear weapon was mounted at the end of a long duct which extended rearward between the two engines and was ejected to the rear during release. The duct exit at the rear of the aircraft was capped by a clamshell-opening door, which was later replaced by a blow-away tailcone. The weapon was integrated with two jettisonable fuel storage tanks, which were generally emptied before the target was reached. The weapon and the associated fuel tanks were released as a unit by rearward ejection through the opening at the rear. As the bomb fell toward the target, the attached fuel tanks provided stability. In addition, a countermeasures device was included in the bomb bay that could be ejected before the release of the nuclear weapon.
The aircraft was to be equipped with a North American Autonetics AN/ASB-12 bomb direction system. It provided basic navigation and aircraft positioning. The nose was fitted with a GE Electronics multi mode radar, a North American NASARR radar computer, CCTV for daytime visual identification, a Radar-Equipped Inertial Navigation System, aand a Versatile Digital Analyzer. There was a TV optical scanner housed in a small bulge underneath the forward fuselage, just behind the radome.
The aircraft was capable of being refueled in midair, via a retractable probe on the port side of the fuselage ahead of the pilot's cockpit.
The aircraft had a primitive fly-by-wire flight control system in which stick movements of the stick were converted into electrical signals which fed into actuators that controlled lateral and l longitudinal movements. The actuators then mechanically positioned the control valves, the horizontal stabilizer, and the spoiler activators. There was a mechanical backup system in case this system failed.
On June 29, 1956, North American received a letter of intent from the Navy. On August 29, 1956, a formal contract was issued for two prototypes under the designation XA3J-1, which was later changed to YA3J-1. It took about two years for the first prototype to be ready. The first YA3J-1 (BuNo 145157) was rolled out of the factory on May 16, 1958. During the rollout ceremony, it was announced that the plane was officially named Vigilante.
The first flight of the YA3J-1 took place on August 31, 1958, North American chief test pilot Richard Wenzel being at the controls. Only a few relatively minor problems were encountered. The Vigilante went supersonic for the first time on September 5. The second prototype joined the flight test program in November.
The first production contract was issued in January of 1959. On June 3, 1959, the second prototype (BuNo 145158) crashed when a hydraulic and electrical system failure caused the pilot to lose control of the aircraft.
The initial A3J-1 production batches soon followed. 14 of them were employed in test flights. The 6th Vigilante made 14 launches and landings on the USS Saratoga (CVA-60) in July of 1960. Additional tests were made of the deck handling of the Vigilante.
Initial production A3J-1s were powered by a pair of J79-GE-2 turbojets, each rated at 15,150 lb.s.t. with afterburning. Very early on, the J79-GE-4 was introduced on the production line, followed very soon by the J79-GE-8, both of which were rated at 16,500 lb.st. with afterburning.
On December 13, 1960, an A3J-1 crewed by Cdr Leroy Heath and Lt Larry Monroe set a new altitude record of 91,450.8 feet.
The first A3Js were assigned in June of 1961 to VAH-3 at NAS Sanford, Florida. This was a Replacement Air Group (RAG), which was used to train aircrews and ground crew maintenance people for the Vigilantes that would be operating with the fleet. The operational debut of the Vigilante was in August of 1962 when VAH-7 deployed aboard the USS Enterprise (CVAN-65) for a short cruise in the Mediterranean. Deliveries to VAH-1 and VAH-3 followed shortly thereafter.
The linear bomb bay release method was never very reliable. The release often did not work properly, electrical connections were faulty, the ejection gun was unreliable, and there was poor separation and post-ejection stability of the store train of the bomb and two fuel tanks. In addition, it was not uncommon for the entire load to slide out of the bomb bay during a catapult launch, leaving the fuel tanks and bomb sitting on the carrier deck. Such were the difficulties encountered that the linear bomb bay system would never be used aboard aircraft carriers in fleet service.
In September of 1962, the A3J-1 was redesignated A-5A under the new Tri-Service designation system.
The A-5A could be equipped with a hose-and -drogue inflight refueling system using a buddy tank system housed in the linear weapons bay. The non-jettisonable system consisted of a 290-gallon buddy tank, two bomb bay fuel cells, a pump unit, and 78 feet of hose.
The A-5A achieved a reputation of being a difficult aircraft to land aboard a carrier. Pilot inexperience and a high approach speed resulted in several ramp strikes and losses of aircraft and crews.
In the early 1960s, the submarine-launched ballistic missile became the primary Navy strategic deterrent, and the A3J-1 no longer had a mission. In 1963, the Navy decided to halt any further procurement of the A-5A after only 59 had been built. With RA-5C deliveries beginning in January of 1964, the A-5As were removed from the heavy attack inventory and relegated to training roles. Most of them were returned to North American for conversion to RA-5C standard. Of the 59 A-5As built, 43 were eventually reconfigured to RA-5Cs.
1,331 downloads
0 comments
Updated
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AC-130A Gunship UPDATED
By WombRaider
--------------------------C-130A Spectre Gunship----------------------------------
Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
INSTALL:
1.extract zip to root of your sim.
2.add weapon and gun data provided below
3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
4.Blow stuff up.
////THANKS\\\\
I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
///DATA
Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
///WEAPONS///
[WeaponDataXXXX]
TypeName=AC-130
FullName=AC-130 gunpod
ModelName=AC-130
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=20MM_M61A1
MaxRounds=45000
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=Howitzer
FullName=Howitzer Cannon
ModelName=Kanonenbehaelter_MK103
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=
MaxRounds=0
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=M38 Jeep
FullName=M38 Jeep
ModelName=M38JEEP
Mass=4000.000000
Diameter=0.090000
Length=3.340000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=1960
EndYear=2040
Availability=3
BaseQuantity=200
Exported=TRUE
ExportStartYear=1960
ExportEndYear=2040
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=60.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=0
MaxTurnRate=0.000000
MaxLaunchG=0.000000
LockonChance=0
LaunchReliability=0
ArmingTime=0.000000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
[WeaponDataXXXX]
TypeName=Paratrooper
FullName=Paratrooper
ModelName=Paratrooper
Mass=85.000000
Diameter=0.200000
Length=2.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN,UK
SpecificStationCode=
NationName=USAF
StartYear=1938
EndYear=0
Availability=3
BaseQuantity=1000
Exported=TRUE
ExportStartYear=1938
ExportEndYear=0
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=ParaGreenEffects
DragAreaMultiplier=20.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=90
MaxTurnRate=25.000000
MaxLaunchG=5.000000
LockonChance=98
LaunchReliability=90
ArmingTime=0.000000
SeekerFOV=5.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=50.000000
SeekerRange=25000.000000
ReleaseAnimationID=1
ReleaseAnimationTime=2.000000
ReleaseAnimationDelay=0.800000
EODisplayFlags=0
CEP=0.000000
//////Guns----------------------------------------
[GunDataXXX]
TypeName=105MM_M102
FullName=105mm M102 Howitzer
Caliber=105.000000
ROF=8.000000
MuzzleVel=472.000000
AmmoWt=15.000001
WarheadWt=3.200000
Reliability=100.000000
Accuracy=95.000000
AddLight=TRUE
MaxLightRange=2000.000000
FireColor=0.400000,0.360000,0.256000
GunFireEffect=ArtilleryFireEffect
GunFireSound=TankGun
EffectClassName=ArtilleryEffects
EffectTime=0.100000
TracerTexture=Tracer3.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=400000.000000
MaxStreakVisibleDist=100000.000000
TimeFuzed=FALSE
[GunDataXXX]
TypeName=57MM_S68
FullName=57mm S-68 Cannon
Caliber=57.000000
ROF=120.000000
MuzzleVel=1000.000000
AmmoWt=2.850000
WarheadWt=0.154000
Reliability=95.000000
Accuracy=62.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=37mmFireEffect
GunFireSound=AAA
EffectClassName=37mmEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=TRUE
[GunDataXXX]
TypeName=7.62MM_M134
FullName=7.62mm M134 MiniGun
Caliber=7.620000
ROF=4500.000000
MuzzleVel=1000.000000
AmmoWt=0.007000
WarheadWt=0.000000
Reliability=100.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=20mmFireEffect
GunFireSound=Vulcan
EffectClassName=20mmEffects
EffectTime=0.050000
TracerTexture=Tracer.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=2000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
2,175 downloads
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F4D-1 Skyray
By Julhelm
F4D-1 Skyray V1.0
Credits:
Model/Cockpit/Textures/Weapons: Julhelm
Flight Model: Column5
Hangar Painting: Julhelm
---------------------------------------------
Features:
* Virtual cockpit
* Extensive exterior detail
* Accurate markings for VF-102 and VF(AW)-3
* Fueltanks with unit-specific markings
* Custom FFAR Rocketpods with radar targeting and which can be used by the AI when attacking aircraft!
---------------------------------------------
Installation notes:
Simply extract the F4D-1 folder into your Objects\Aircraft folder, the files in the F4D-1 Weapons folder into your weapons folder and then add the info contained in the two text files to their respective target files (gundata and weapondata) and run the editors to compile the files.
---------------------------------------------
Legal s**t:
This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
You have been warned.
------------------------------------------
Nils 'Julhelm' Dücker
NilsD@bredband.net
1,938 downloads
0 comments
Submitted
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Saudi F-15S
By Dave
RSAF F-15S By a whole bunch of mugs.
All SP5 ready to go too. Its been on my HD forever. To
many other things to going on so I can't get this any
more tweaked. Known issues, weps seem to just hang on the
pylons but not touching all the way. Could use some help
there and I will update this package if i get it.
FT
Wpnssgt
Sundowner
Fubar
Wrench, The
Dave
And the list goes on and on to da break of dawn.
Install.
Drop the contents of each folder in the folders of the
same names in your WOX directory. Go fly.
1,380 downloads
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F-15K Version V1.5
By Dave
F-15K Strike Eagle Version 1.5
14 OCT 2008 (now SP5 compatible) Thanks Wrench
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512 (Use in Normal)
Avionics by Moonjumper
Effects by Deuces
Skins by Wpnssgt & USAFMTL
Original F-15 Cockpit by Kesselbrut modified to an F-15C (BETA) by Wpnssgt
Drop tanks by Fast Cargo.
Loading & Hangar Screens by Kout
Fixed the wheels in the runway. Thanks Ant.
Ready to use in WOE or WOI (use it in WOI, hint hint)
Read the read me.
2,942 downloads
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F-15I for Wings Over Israel V1.5
By Dave
F-15I Ra'am (Update) for WOI Update 14 Oct 2008. (Now WOI SP5 compatible) Thanks Wrench
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512 (Fly this in normal)
Avionics by Moonjumper (Completely new build as of 2007/08)
Loading & Hangar Screens by Kout
INI work by MJ and USAFMTL
Effects by Deuces
Sounds by Fubar512
Updated on 22 Mar 08 to fix the sinking gear in the runway. Thanks Ant.
Skin by Sundowner
****Warning - Skins are 1024x1024 and should be resized if your system cannot handle large texture files**** There is also 4096x4096 uber high res if you want them.
Original F-15 Cockpit by Kesselbrut modified to an F-15C by Wpnssgt. Bottom left MFD is inop.
Read the read me!
4,420 downloads
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A-4T Skyhawk
By ludo.m54
A-4T for WOE
The A-4T Skyhawk was the proposed French version of the Skyhawk as then used in many countries. In the early 70's, France needed to replace its Etendard IV and therefore studied three proposals:
- The A-4 Skyhawk
- The A-7 Corsair II
- The Jaguar M
All three projects were abandoned, either for not being performant enough (Jaguar), either because of foreign origin. A fighter derived from the Etendard was then developped and adopted; the Super Etendard.
More infos : http://frenchnavy.free.fr/projects/skyhawk/skyhawk.htm
One of the original project concerned the A-4M, as none is available under WoE, I found a workaround with the A-4F.
This add-on shows off what could have become the A-4T of the French Navy, with skins covering three units : 11F, 14F and 17F.
373 downloads
0 comments
Submitted
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Sabre small pack.rar
By starfighter2
Until Pasko release something new - here you are 2 mods "gap fillers" - there are quite some time on my HDD(amoungst many other - "sub mods" :yes:
First Aircraft
This aircraft depicts an F-86F-1 Sabre of the ROCAF.All planes are later upgraded to F-86F-40 standard with 6-3 (F-40)wings and AIM-9 rails, many air to air victories are made by ROCAF pilots in 1958
over PLAAF.
The Republic of China Air Force of Taiwan was one of the first recipients of surplus USAF Sabres. From December 1954 to June 1956, the ROC Air Force received 160 ex-USAF F-86F-1-NA through F-86F-30-NA fighters. By June 1958, the Nationalist Chinese had built up an impressive fighter force, with 320 F-86Fs and seven RF-86Fs having been delivered.
Sabres and MiGs were shortly to battle each other in the skies of Asia once again in the Second Taiwan Strait Crisis. In August 1958, the Chinese Communists of the People's Republic of China attempted to force the Nationalists off of the islands of Quemoy and Matsu by shelling and blockade. Nationalist F-86Fs flying CAP over the islands found themselves confronted by Communist MiG-15s and MiG-17s, and there were numerous dogfights.
During these battles, the Nationalist Sabres introduced a new element into aerial warfare — under a secret effort designated Operation Black Magic, the US Navy had provided the ROC with the AIM-9 Sidewinder, its first infrared-homing air-to-air missile, which was just entering service with the United States. A small team from VMF-323, a Marine FJ-4 Fury squadron with later assistance from China Lake and North American initially modified 20 of the F-86 Sabres to carry a pair of Sidewinders on underwing launch rails and instructed the ROC pilots in their use flying profiles with USAF F-100s simulating the MiG-17. The MiGs enjoyed an altitude advantage over the Sabres as they had in Korea and Communist Chinese MiGs routinely cruised over the Nationalist Sabres, only engaging when they had a favorable position. The Sidewinder took away that advantage and proved to be devastatingly effective against the MiGs.
The combat introduction of the Sidewinder took place in a battle on 24 September 1958 when ROC Sabres succeeded in destroying ten MiGs and scoring two probables without loss to themselves. In one month of air battles over Quemoy and Matsu, Nationalist pilots tallied a score of no less than 29 MiGs destroyed and eight probables, against a loss of two F-84Gs and no Sabres.
P.S. General Electric J47-GE-27/B (standard 27.10kN) installed in Taiwan kites is even stronger a bit (for short periods of time- 5mins or so- at 5468Rpm it can provide over 30KN of thrust on high attitude - I modelled that in Sabre FM)
Installation:
Simply unzip the .rar file to into your Strike Fighters/Objects/Aircraft folder.
Second Aircraft:
This aircraft depicts an F-86F-30-NA Attack Sabre of the USAF.Korean veteran and proof that Sabre can perform quite well as fighter/bomber.
Installation:
Simply unzip the .rar file to into your Strike Fighters/Objects/Aircraft folder.
Many thanks to Zur, USAFMTL, Crab and Heck Mitchell,Pappy and special thanx (for friendship) goes to MoonJumper and Pasko
If I missed anyone...apologies in advance.
Starfighter2
Ver. 1.1 Ravenclaw_007 made excellent CL-13B Sabre, I used silver skin with Kukulo's help to adopt it for Taiwanese F-86F-1,
thx goes to both of you guys - I scaled it down to 1024 as good compromise
Ver. 1.12 F-86F-1 ROLL control improved, some small skin improvements - mod is SFP1 compatible (2006 patch)
924 downloads
0 comments
Updated
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RSAF and Israeli Typhoons
By Sundowner
This is a pack that will create two "new" Typhoons for you to choose in the aircraft dropdown menu, you will need the original Typhoon package for it to work.
Please read the readme.......its VERY important.
7,227 downloads
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Upgraded A-4 AR Fighting Hawk
By alejandro
This is the A-4AR made by Wrench based on the ThirdWire's A-4F with some modifications made by Banidos Team.
Textures: Torno
Sounds and improvements in the flight model: Suicidal
3D aggregates: Alejandro
Hangar Screen: is a painting by Carlos Garcia and adapted by Suicidal
For more information on the model of Wrench please read the original readme included in this package.
Installation instructions inside the .rar file
Thanks to:
Wrench
Rover Mirage
Pato Poli
Credits:
Ravens**t, for the original mod
The Mirage Factory, for the original flight model
Julhiem, for the excellent Kestral cockpit
And thanks to Third Wire for this Game!!!!!!!
NOTE: this model has not been tested eith the lastest patch.
If you have any questions or comments, you can contact me at Combatace, spanish forum or with a PM
Enjoy!!! Happy Hunting !!!!!
______________________________________________________________________
Este es el A-4AR de Wrench, basado en el A-4F de Thirdwire con algúnas modificaciones de Banidos Team.
Texturas: Torno
Sonidos y mejoras en el modelo de vuelo: Suicidal
Agregados en 3D: Alejandro
Pantalla del hangar: es una pintura de Carlos García adaptada por suicidal
Para más información sobre el modelo de Wrench por favor leer los readme originales incluídos en este paquete.
Instrucciones de instalación dentro del archivo .rar
Gracias a:
Wrench
Rover Mirage
Pato Poli
Créditos:
Ravens**t, por el mod original
The Mirage Factory, por el modelo de vuelo original
Julheim, por la excelente cabina del Kestrel
Y gracias a Third Wire por este juego!!!!!!
NOTA: Este modelo no ha sido probado con los últimos parches.
Cualquier preguna o comentario, me pueden enviar un PM o encontrarme en el foro español de Combatace.
Que lo disfruten!!!!!! Buena Caza!!!!!!!
1,654 downloads
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Canadair CL-13B Mk6 Sabre late
German Air Force Canadair CL-13B Mk6 Sabre late
version 1.0
for SFP1 / WOE / WOV / WOI
included are
- Parts added on fuselage to change from F-86 to CL-13B
- Parts in cockpit area replaced
- Hydraulic parts in airbrake housing added
- Landing lights added
- Martin Baker Mk5 Gw
- new Aero 3B sidewinder launcher_____________only on late model
- MK40 FFAR Rocket Pod
- Mk40 FFAR Rocket
- new F-86 Bomb Rack
- new F-86 HVAR Launcher
- new F-86 455 Liter Drop Tank silver________________only on erly model
- new F-86 455 Liter Drop Tank camo________________only on late model
- new F-86 455 Liter Drop Tank JG73 Red/White_____only on late model
- new F-86 755 Liter Drop Tank camo________________only on late model
- new F-86 755 Liter Drop Tank JG73 Red/White_____only on late model
- new F-86 120Gal Drop Tank silver ________________for F-86A / F / E / D / K / L
- new F-86 200Gal Drop Tank silver ________________for F-86A / F / E / D / K / L
- new High Res skins 2048 x 2048 !!!
Thanks to
- Zurawski for his great canadair and F-86 Cockpit and allowing me to use it
- Wrench for the excellent holes.tga
- AmokFloo for his help in teaching me the animation in 3ds-max
- the GMG for testing the mod
PLEASE READ THE READ ME
Thank you
ravenclaw_007
829 downloads
0 comments
Submitted
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Canadair CL-13B Mk6 Sabre early
German Air Force Canadair CL-13B Mk6 Sabre early
version 1.0
for SFP1 / WOE / WOV / WOI
included are
- Parts added on fuselage to change from F-86 to CL-13B
- Parts in cockpit area replaced
- Hydraulic parts in airbrake housing added
- Landing lights added
- new Aero 3B sidewinder launcher_____________only on late model
- MK40 FFAR Rocket Pod
- Mk40 FFAR Rocket
- new F-86 Bomb Rack
- new F-86 HVAR Launcher
- new F-86 455 Liter Drop Tank silver________________only on erly model
- new F-86 455 Liter Drop Tank camo________________only on late model
- new F-86 455 Liter Drop Tank JG73 Red/White_____only on late model
- new F-86 755 Liter Drop Tank camo________________only on late model
- new F-86 755 Liter Drop Tank JG73 Red/White_____only on late model
- new F-86 120Gal Drop Tank silver ________________for F-86A / F / E / D / K / L
- new F-86 200Gal Drop Tank silver ________________for F-86A / F / E / D / K / L
- new High Res skins 2048 x 2048 !!!
Thanks to
- Zurawski for his great canadair and F-86 Cockpit and allowing me to use it
- Wrench for the excellent holes.tga
- AmokFloo for his help in teaching me the animation in 3ds-max
- the GMG for testing the mod
PLEASE READ THE READ ME
Thank you
ravenclaw_007
559 downloads
0 comments
Submitted
-
Download Statistics