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MIRAGE 5-A MARA
By SUICIDAL
MIRAGE 5-A MARA para WOI
Instrucciones y presentación en el archivo rar
MIRAGE 5-A MARA for WOI
Instructions and presentation in the rar file
1,525 downloads
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DAGGER over the Malvinas-Falklands 1982
By torno
it is only for woi, it contains the model flight of Dagger and 6 historical skins
one is thankful for to Third Wire by the exelente model
of the NEsHER and the realism of the flight that obtained.
es solo para el woi , contiene el modelo volable del Dagger y 6 pieles historicas
975 downloads
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Atlas Cheetah C
By winterhunter
Introduction
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The Atlas Cheetah programme grew out of South Africa's requirement for a modern fighter and strike aircraft in the 1980s. There was a need for more advanced aircraft to attain an edge over the ever more sophisticated Soviet aircraft such as the MiG-23 being supplied to Angolan and Cuban forces in action against South African forces in the Border War. Furthermore, the increasing cost of maintenance due to sanctions and the age of the aircraft used by SAAF had to be addressed. The arms embargo imposed at the time by United Nations Security Council Resolution 418 prevented South Africa from purchasing new aircraft from other countries, thus making an upgrade of existing aircraft the only option. By this stage, the South African aviation industry had reached the level of technical capability to make a large and sophisticated upgrade possible, leading the SAAF to make the only possible decision, to radically upgrade one of the existing types in service.
At the time the SAAF's fast jet fleet consisted of Dassault Mirage III (EZ/CZ/BZ/DZ/D2Z/RZ/R2Z) aircraft and Mirage F1 (AZ/CZ) aircraft. Though the Mirage F1s were the most modern of the fleet, having been delivered from 1977 onwards, they were the primary element of South Africa's air defence and strike fleet and to withdraw them for an upgrade would have left an unacceptable gap in its air defence and strike capability. In addition there were already a few successful Mirage III upgrades from which to learn, such as the Kfir and Mirage III NG, so the SAAF's Mirage III fleet was chosen as the basis for the upgrade.
(Source: Wikipedia)
This mod, based on Mirage Factory's Mirage IIIE and using (temporarily) the cockpit from the Kfir C7, represents the ultimate evolution of the Mirage III family, the Atlas Cheetah C.
Credits
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Thanks to Olivier ANGUILLE and the whole of Mirage Factory for his great airplanes, as well as for his kind permission to distribute his model packed with my mod, making installation easy.
My thanks also go to Anton Dyason from IPMS SA (http://newsite.ipmssa.za.org/) for his permission to use some of his pictures for the hangar screen.
2,664 downloads
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0 comments
Updated
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Mirage 2000-5
By Dload
I made this because the other Mirage I had wouldn't work. It's a mod of the Taiwanese Mirage 2000-5.
WARNING!
RETAINS OLD AIRCRAFT FILE NAME!
1,331 downloads
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P-36A Skin & Ini Update Pak
By Wrench
Curtiss P-36A Mohawk Mod "Pearl Harbor Defenders"
This is a somewhat nearly complete overhaul of Wolf257's P-36 Mohawk, into a slightly more accurate version as used by the US Army Air Corps during 1941. (FM is the same -- just 'other' things modded)
This is a COMPLETE aircraft mod; everything is included, excepting the ORIGINAL P-36A.LOD. This mod make use of the modified LOD created for the French & ML-KNIL (NEI) Hawk 75A mod I did a some time ago. 2 completely new skins and decal sets are included representing:
46th Pursuit Squadron, 15th Pursuit Group, Wheeler Field, HI (Natural Metal)
47th Pursuit Squadron, 15 Pursuit Group, Haleiwa Field, HI (OD/Neutral Gray
as seen on the morning of 7 December, 1941.
The cockpit ini has been modified to use my 'ring-and-bead' sight tga, a damage tga and Hangar & Loading Screens are provided.
The data ini has been modified via the 'removing components' trick to delete the wing machine guns, as these were not used on USAAC aircraft. They are also 'inily' removed. Some liberties have been taken on the 2 remaining MGs; historically these aircraft were being used as trainers and squadron hacks, as the 15th PG was transitioning to P-40Cs, and only had a single 30 cal left in the nose. I've chosen to leave the 2 50 cals in place for playability, as this gives you a slightly better chance of knocking the enemy aircraft down. Those that wish to switch to the historically accurate 30s, I've supplied the needed data below in the "To Re-Create the Historical Gun Mountings" section. These aircraft carried no bombs or drop tanks, they were only armed with their twin MGs.
The lighting has been updated, with the addition of the formation, runnning and landing light; positions have been corrected and so forth.
As this mod is designed to -replace- the existing P-36A, backing up the Original Aircraft in it's totality is HIGHLY reccomended!!! (Instructions below)
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at your own risk. =
=This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
As usual, a highly detailed readme is included; it's HIGHLY suggested you read it...
See 'Credit & Sources' for a complete listing of, well, Credits & Sources!
Good Hunting, and Happy Landings!
Wrench
kevin stein
347 downloads
0 comments
Submitted
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Mirage F-1CG
This is the Hellenic Air Force Mirage F-1CG as it operated from 1975 until 2003.
It is based in the Mirage Factory F1C
Changes include:
-Mirage F1 cockpit by Ordway (with some minor changes)
-Engine Sounds by Spillone
-Hangar Screen by KingAlbert
-New weapondata: Mirage F-1CGs NEVER carried French Air to Air Missiles, or any type of guided air to ground weapons.In fact the only weapon that carried in all their career (apart from the DEFA cannons) was AIM-9 Missiles.The fact that no SARH missiles were ever carried was not to the ...good weather as it is often mentioned (Overcast during winter in the aegean is not that unusual) but due to the fact that THK uses aircraft that were/are in HAF too, like F-104s,F-4s and F-16s.Therefore in the frequent clashes over the Aegean visual indentification is required, for obvious reasons.
-Loadouts are changed accordingly.AIM-9P in its various versions was the standard F-1CG weapon.Only Alu fuel tanks were used.F-1CGs were NEVER used for air-to-ground missions, however they retained some basic air-to-ground capability and it is retained here only for gameplay reasons.
-Automatic Flaps: During the early '80s all F-1CGs were retrofitted with automatic flaps.As you are going to see yourselves this was a substantial improvement.
I 've nothing special but to collect different parts to present a credible Mirage F-1CG.
The credits should really go to:
-BPAO
-Sony Tuckson
-Ordway
-Spillone
-KingAlbert
Please notify me if someone else needs to be mentioned.
IMPORTANT NOTE:This is a FREEWARE!!!!
1,513 downloads
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Galeb G-2 and J-21 Cockpit description
By Gunnar88
Here are the images of the cockpits with all instruments for N-60 "Galeb G-2" and "J-21 Jastreb"
I needed to translate all of this from Serbian to English... so sry for my crappy English!!!
Enjoy!!!!
426 downloads
0 comments
Updated
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Tu-4 Bull AWAC
By Wrench
Tu-4 Bull AWAC for SF/WoV/WoE/WoI
This is a modification of MontyCZ's Tu-4 into a reasonable facsimile of a long-range airborne radar equiped version. I say 'reasonable', as I've not seen any proof the Soviet Air Force -actually- had a version like this. Photo evidence, and other research, show the PLAAF had several, with turbo-prop engines, but they apparently didn't work out too well.
This is a complete aircraft mod, ready to unzip and install. Everything is included. Even MontyCZ's original Tu-4 readme.
Although designed as an "AI Only" aircraft, for testing purposes I had a cockpit installed; I've included this modificated version of the A-4B Skyhawk pit, converted to use Metric readouts. Using the 'Stargetic Moves Method' pioneered by Lexx_Luthor, you now have a flyable aircraft, although it would best be used as originally designed AI Only. PLEASE NOTE: it REALLY is designed with Post 9/08 & 10/08 Patchs in mind, as I've used the "OpenCockpit=TRUE" line to bring up the greenhouse framing. Unpatched users WILL experience visual anomolies; therefore, it's best left as AI only. Instructions to return it to such are in the "To Install" section below.
For those wishing to fly it, a new WoE-style Hangar Screen is included.
Other ini mods (many as seen in the CombatAce Knowledge Base Weapons Fixes Threads) puts NS-23 cannons in the tail ONLY, place the exhaust emitters correctly, remove the upper and lower guns and turrets, bomb bay and add the radar disc (as a pilot station). You will NOT be needing to use the Weapons Editor...how easy is this!!!???!!!
Operational years are a "best guess", as I've not found any real data (as stated above) the Soviet Air Force ever really had this version of the Tu-4.
As usual, PLEASE read the enclosed readme for relitively easy (for once!) to follow install instructions.
Happy Landings!
Wrench
Kevin Stein
1,454 downloads
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Yak-28, R(Afgan mod), P, PM (Monty_CZ's Yak-28B & P. INI Mod)
By lindr2
Yak-28, R(Afgan mod), P, PM (Monty_CZ's Yak-28B & P. INI Mod)
Installation: Install part1, then part Part 2.
copy planes to Aircraft forder , copy skins to all Yak-28 folders, add ini to weapondata.ini, copy Fishbed-C.wav to sounds folder, copy BMP&TGA to each Yak-28 folders.
Models: Monty_CZ's Yak-28B Brewer, Yak-28P
Avionics graphics ('Orel-66-28' Radar): Su-15A http://forum.combatace.com/index.php?autoc...p;showfile=2236
Engine: Fishbed-C from Soviet Sounds by howling1 http://forum.combatace.com/index.php?autoc...p;showfile=1284
Changes from original plane: added ECM & CM in correct places, added real range radars, FT maked removable (but no jettison), Radar removed from L & PP
modifications, fuel capacity, speed, celling, engine thrust tuned, for nuclear bombs created separated weapon st, you can use my RN-40 bomb, and some others minor changes...
Fixes for part1: corrected fuel amount for Yak-28BI,I, L, R Gun removed from PP.
[WeaponDataXXXX]
TypeName=Yak-28B_FT
FullName=Yak-28B Fuel Tank
ModelName=
Mass=800.000000
Diameter=0.500000
Length=2.000000
SubsonicDragCoeff=0.000000
SupersonicDragCoeff=0.000000
AttachmentType=
SpecificStationCode=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=739.500000
Asymmetrical=FALSE
Yak-28 History:
Yak-28, Bomber in small production 1959 5 planes,
Engines 2xR-11AF-300 (3900 | 5750 KG/sec), Guns 1xHR-23 50 Rounds, Bombs 100-3000KG (3000KG max loadout)
Yak-28P(PM), Fighter in mass production 1963-1966(P) 1966-1972(PM) 436 planes (P & PM), RADAR: RP-15 'Oryol-66-28' (Su-15A radar variant)
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec),
P: 2 pylons for R-8M, K-13 (R-3S), R-98
PM: 4 pylons for R-8M, K-13 (R-3S), R-98, R-60 (R-60 only few planes).
NO onwing FT!
Note: i heard that some Yak-28PM planes have Guns 1xGSH-23YA 100 Rounds, but not added gun for them.
Yak-28R, Recon plane in mass production 1965-1970 183 planes, Ground Radar 'Initsiativa-3' Side view radar 'Romb-4', 'Avtomat-2I' CM, ECM Siren'-1I (SPS-141(143)) 'Afgan' mod has more flares updated ECM (39th & 87th ORAP use Yak-28R in Afganistan)
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec), Guns 1xGSH-23YA 100 Rounds ECM pod Siren-1I
904 downloads
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MiG-25PDS
By Gepard
MiG-25PDS Syria
*****************
----------------------------------------------------------
I.
This is a mod of Daves MiG-25PD to represent the last and highest developed MiG-25 version.
+++++++++++++++++++++++++++++++++++++
II.
Changes:
- modified flightmodel (faster and more stable)
- more modern radar
- HUD now included, based on my MiG-23MK HUD
- included jammer and decoys
- arab numbers and syrian markings as standard (WOI)
- in folder Silver you find file Decals Soviet.ini. If you prefer soviet numbers, so rename this file into Decals.ini
+++++++++++++++++++++++++++++++++++++
III.
CREDITS:
I want to say thank you to Dave for the permission to mod his MiG-25PD, and tanks to Paladrian for the Cockpit.
----------------------------------------------------------
IV.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
----------------------------------------------------------
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
November 2008
2,776 downloads
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F-15SG v1.0
By kct
Republic of Singapore Air Force F-15SG Strike Eagle version 1.0 for SF:P1/WoV/WoE/WoI.
The idea behind this is to do two things:
1. Someone was going on and on about having the F-15SG since it is practically the same aircraft as the F-15E and derivaties. Whoever that is, there are more to that! From a glance it might look like an F-15K...but look closer! However, given how similar the F-15K and F-15SG is, the changes are minimal at best. I would explain some things later.
2. Give the USAF F-15E some updates to give it Sniper ATPs, since they are currently being deployed on the aircrafts in large numbers (at least what what EricJ said). I would explain about this in detail through another readme, since some of you might find the whole thing a little bit on the complicated side (at least, the method I used).
As of the current iteration of the mod, it is optimized for use in the games with the Sept 2008 patch onwards applied. The plane can be installed in older versions of the games, but the ground mapping radar would not work, since the Avionics70.dll of the older versions does not support the ground mapping radar out-of-box (except WoI). This aircraft has been tested non-stop in WoE (with Oct 2008 patch), but it should work in the others patched to the same level.
More details in the readme (read and understand what goes), and as a bonus, instructions to give F-15Es the Sniper XRs are given! It might not be perfect, but feel free to give me suggestions as to what I need to do to improve.
1,621 downloads
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Some MiG ini mods
By Dload
Modifies some MiGs.
Details in the readme.
Known Problems:
Pylons on outer MiG-17 wings dont show. I added them and they dont show.
269 downloads
0 comments
Updated
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Yak-28B, BI, I, L, R, PP (Monty_CZ's Yak-28 INI Mod)
By lindr2
Yak-28B, BI, I, L, R, PP (Monty_CZ's Yak-28 Brewer. INI Mod)
Installation: copy planes to Aircraft forder , copy skins to all Yak-28 folders, add FT ini to weapondata.ini, copy Fishbed-C.wav to sounds folder,
copy BMP&TGA to each Yak-28 folders, add Soviet recon cameras data to weapondata.ini (optional) .
Model: Monty_CZ's Yak-28 Brewer.
Engine: Fishbed-C from Soviet Sounds by howling1 http://forum.combatace.com/index.php?autoc...p;showfile=1284
Changes from original plane: added ECM & CM in correct places, added real range radars, FT maked removable (but no jettison), Radar removed from L & PP
modifications, fuel capacity, speed, celling, engine thrust tuned, for nuclear bombs created separated weapon st, you can use my RN-40 bomb, and some others minor changes... see Yak-28 history bottom of this page.
[WeaponDataXXXX]
TypeName=Yak-28B_FT
FullName=Yak-28B Fuel Tank
ModelName=
Mass=800.000000
Diameter=0.500000
Length=2.000000
SubsonicDragCoeff=0.000000
SupersonicDragCoeff=0.000000
AttachmentType=
SpecificStationCode=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=739.500000
Asymmetrical=FALSE
Yak-28 History:
Yak-28, Bomber in small production 1959 5 planes,
Engines 2xR-11AF-300 (3900 | 5750 KG/sec), Guns 1xHR-23 50 Rounds, Bombs 100-3000KG (3000KG max loadout)
Yak-28B, Bomber in small production 1959-1961 37 planes, Ground Radar 'RBP-3'
Engines 2xR-11AF-300 (3900 | 5750 KG/sec), Guns 1xHR-23 50 Rounds, Bombs 100-3000KG (3000KG max loadout)
Yak-28L, Bomber in mass production 1962-1964 111 planes, Navigation system 'Lotos', 'Avtomat-2I' CM,
Engines 2xR-11AF-300 (3900 | 5750 KG/sec), Guns 1xGSH-23YA 100 Rounds, Bombs 100-3000KG (3000KG max loadout)
Yak-28BI, Recon plane in mass production 1963-1964 50 planes, Ground Radar 'Initsiativa-2' Side view radar 'Bulat', 'Avtomat-2I' CM,
ECM Siren'-1I (SPS-141(143))
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec), Guns 1xGSH-23YA 100 Rounds
Yak-28I, Bomber in mass production 1964-1967 223 planes, Ground Radar 'Initsiativa-2' , 'Avtomat-2I' CM, ECM Siren'-1I (SPS-141(143))
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec), Guns 1xGSH-23YA 100 Rounds, Bombs 100-3000KG (3000KG max loadout)
Yak-28R, Recon plane in mass production 1965-1970 183 planes, Ground Radar 'Initsiativa-3' Side view radar 'Romb-4', 'Avtomat-2I' CM,
ECM Siren'-1I (SPS-141(143))
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec), Guns 1xGSH-23YA 100 Rounds ECM pod Siren-1I
Yak-28PP, ECM plane in mass production 1967-1971 84 planes, Buket & Fasol,Siren-1I' ECM, 'Avtomat-2I' CM
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec), Guns 1xGSH-23YA 100 Rounds
1,349 downloads
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P-38M NightLightning
By Wrench
P-38M "Night Lightning" mod for SF/WoV/WoE
This is a modification of Wolf257's P-38L into the radar-equipped 2 seat night-fighter version, the P-38M "NightLightning".
This is an incomplete aircraft mod because, as per Wolf's wishes, the "P-38L.LOD" is not included. You =MUST= have his original L model Lightning to copy this file from. All other items; the inis, skin, decals, cockpit and various and sundry other parts ARE included.
Serial numbers for 36 aircraft are included; this gives you the equlivant of 3 squadrons worth -- far more than you'll ever need. These are 100% historically accurate serials; but since the aircraft really didn't reach combat, the historical "6th NFS" is being used as the squadron. (More on that in the "Notes & Other Nonsense" section below).
Damage tgas and a New!!! -only available in this mod!!!- P-38M "NightLightning" Hangar screen are included. The 'crsprp.wav' has a nice in-line engine sound; I've used it on several other mods that have Allison-type V12s, so just in case you haven't got to, it's here too.
Some outstanding work was done by 76 IAP Blackbird and Timmy in helping create this mod; without them it just plane wouldn't exist. Full accreditation is also listed below.
Wolf's original readme for the P-38L and historical notes from J.Baugher's site on the Night Lightning are included as well for your reading pleasure.
While built and tested in my WW2 PTO WoE install, it should work just as well in any other in the series; EXCEPTING maybe for post patch (9/08 & 10/08) versions of all the preceding, and WoI. You use it in these versions at your own risk of 'squiffiness' in the FM :) It could use an update, so if anyone wants to volunteer.....
=You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and drop tanks. They are NOT included; but use all 'stock' P-38J/L weapons =
As per usual, there's a semi-detailed easy to follow readme enclosed for you to read, and follow the fairly simple installification procedures, as well as the 'notes and nonesense' for fun and etc.
Good Hunting!!
Wrench
kevin stein
928 downloads
0 comments
Updated
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FM-2 Wildcat (stand in)
By Wrench
General Motors FM-2 Wildcat Pak for SF/WoV/WoE WW2: PTO Installs
This package contains a new skin, and some minor data & cockpit ini mods for Pasko's F4F-4 "Wildcat", representing (as a kind of stand in) the GM/Eastern Aircraft built version, the FM-2. I call this a 'stand-in', as there are several marked differences from the F4F-4 and FM-2 models. These are enumerated in the "General Notes" section
This is to be considered an "incomplete" aircrafit mod, as I've =NOT= included the actual LOD files. You WILL need to have the original F4F-4 to copy these files from. The cockpit, however, IS included.
The skin represents VF-26 as seen aboard USS SANTEE during mid-late 1944,during operations against Palau and the Mariana Islands, and the Battle of the Phillipine Sea (aka "The Great Marianas Turkey Shoot").
The data ini mods include corrected positions and the additions of, running, recognition, formation and landing lights. Loadout changes include the addition of 6 HVAR rocket positions. I've also tweeked the canopy to it opens to it's full extent; swaped out the pilot for a more US looking WW2 guy, and gave him a seat to "park it" on. -NO OTHER CHANGES HAVE BEEN EFFECTD-!!! Flight modeling remains just 'as issued'. Enhanced AI sections have been added, including several from post-patch WoE/WoV/WoI/ SF. The engine sound has also been changed (wav included!). Another sound tweek has also been added, creating the ratcheting sound of the landing gear mechanism (wav included, too!).
Also, it is now fully carrier-qualified, so mission and campaign builders can use it from the CVs, CVLs and CVEs.
The cockpit ini has been modified for a new WW2 N-3 gunsight tga.
2 New WoE style Hangar Screens are included (so you get to choose which you like best), as is a new Loading screen. Damage tgas are here as well. Weapons are NOT included!
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! ==-
-== You use it in WoI at YOUR own risk ==-
As expected, there's highly detailed, step-by-step install instructions in the enclosed readme -- so READ it!!!
Good Hunting!
Wrench
Kevin Stein
414 downloads
0 comments
Submitted
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A-4N (Early) Conversion Kit
By wilco
A-4N Ahit (Early) for WoI:
This conversion kit for Wrenchs's A-4AR allows you to create an early A-4N (without the extended tailpipe).
INSTALLATION:
If you already have the A-4AR installed, you're free to skip steps 1 and 2.
(1) Download Wrench's A-4AR (http://forum.combatace.com/index.php?autocom=downloads&showfile=7012)
(2) Install the aircraft. If necessary: Read the readme.
(3) Rename the A-4AR folder to A-4N. Optional: Make a copy of your A-4AR folder and rename it.
(4) Now delete all ini files, bmps and the skin folder. LODs, TGAs and the cockpit folder stay where they are.
(5) Copy the content from the A-4N folder provided in this archive to the one you just have created OR simply move the A-4N folder from the archive to your aircraft folder.
(6) Go fly and don't blame me for any inaccuracies. ;)
KNOWN ISSUES:
Though the real life A-4N is based on the M model, this mod uses the F model, so you have to live with the following issues:
-wrong shape of the vertical stabilizer
-wrong shape of canopy and windscreen
-missing fairings and antennas
-30mm DEFA autocannons mounted in the wing root (might be adressed in a future update)
Please note that this mod is for WOI only, since the skin uses some stock decals.
ACKNOWLEDGEMENTS:
Thanks to TK for WoI and all the other great games.
Special thanks to Wrench for creating the A-4AR. All I did was renaming and tweaking the inis and the skin, so credit where credit is due.
Enjoy!
wilco
Released under the CombatAce Fair-Use License.
If you have any problems or comments, contact me at CombatAce.
555 downloads
0 comments
Submitted
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Tu-95M (Alpha - AI only)
By starfighter2
This is ALPHA of Pasko's Bear. Please feel free to improve mod as much as possible.
AI only - for now.
Thx goes to Pasko, Pappy and yours truly.
Special thx goes to MoonJumper /he knows why/
Cheers and good hunting.
P.S> Please note (again) that this is ALPHA mod - still much work to do. When goes to payware - 3d will be changed a lot and virtual pit will be nice one :yes:
Edit > ALPHA Version 0.95/1 some stuff are changed, added chaff/flares - in later years they had them, Jug lights, and Capun suggested me some changes. Thx guys, and thx goes to Gepard too - for his effort. This is still alpha release, so more changes needed to beta status. Pasko is in Europe, when back, he will make proper bomb-bay.
Cheers - and thank you for your interest for this "target" :yes:
1,902 downloads
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TA-4H II Super Skyhawk
By triplethr3at
This is a (what if ) TA-4H II
This aircraft depicts what could habve been the updated TA-4H if the israelis saw a need to convert it to an attack role.
Included
-changes to the 3d model
-new cockpit
-new avionics
-new (modern loudouts)
-updated FM
-new countermeasures
This is my first mod so I hope you enjoy
There are more skyhawks to come
Daniel Viner
829 downloads
0 comments
Submitted
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F-86F Sabre, Spanish Air Force
By Wrench
F-86F "Sabre", Spanish Air Force (EDA) Mod
This package contains a complete aircraft, based on Zur's F-86F, as used by the Spanish Air Force, Ejército del Aire, during the late 1950s through approx 1965, when most were replaced by F-104G 'Starfighters'.
As stated, this is a COMPLETE nation-specific airplane, with all the trimmings, ready to unzip and fly away. It contains a new natural metal skin and decals for 18 aircraft. It represents Ala 1 at approximately 1959-ish ;) There are some small mods to the cockpit, namely my K-14 sight set (as seen on "The Hunters" Sabre mod), and the addition of an audio-only RWR (track sound ONLY). It is designed for use with ANY weapons pak, or none at all. The drop tanks are included, for those that don't have them, in the post-patch style of seperate folders.
Loadouts are standard USAF style; with the exception of Sidewinders. Historically, the EDA =did= upgrade their Sabres in the early 60s to the late F-40 standards, with the inclusion of the AIM-9 capability. This is still intact, but the loadout is adjusted to NOT give them to you right off. If you wish them, you'll have to edit the loadout ini or load them manually.
Included is a new sound "JetEngine2.wav", that has a more whiney turbo-jet sound than the stock JetEngine sound. Also for your enjoyment, is a new WoE-style Hangar screen -only available in the mod!!
This aircraft was tested in Post-Patch (9/08 & 10/08) WoE, it should work just as well in SF, WoV and WoI. Be advised, the FM might need a little tweeking for the new parameters post patch, but I've encounted no real adverse characteristics. It flys real nice as is!
For once, there's a pretty simple easy to follow readme (was that a sigh of relief I just heard??) But, still, PLEASE read the it!! As well as the expected Notes and Other Nonsense section for comments and the like
Happy Hunting!
Wrench
Kevin Stein
580 downloads
0 comments
Submitted
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EA-18G Growler
By WombRaider
Plucked straight from the readme file...
EA-18G Growler
Model By:Erin_Hans/101TFS
Paint/decals/tweaks:WombRaider
Testing:STORM
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A little history of the EA-18G.....
The E/A-18G is the Navy's replacement for the EA-6B Airborne Electronic Attack aircraft and represents an entirely new way of looking at legacy aircraft replacement. Leveraging existing production capabilities at Boeing and Northrop Grumman, the Navy is using the F/A-18E/F MYC to buy an additional quantity of 'F' Aircraft, and marrying those airframes with Northrop Grumman's in-production Improved Capabilities (ICAP)- III Airborne Electronic Attack (AEA) system to produce the E/A- 18G to replace the aging EA-6B aircraft. This allows us to deliver the next generation Airborne Electronic Attack capability at reduced cost and in the shortest possible timeframe. The Marine Corps is examining a range of possibilities that will provide the needed capability.
In late September 2006 the Boeing Company delivered the first EA-18G Growler airborne electronic attack (AEA) aircraft to the US Navy test site at Naval Air Station Patuxent River, MD. The first EA-18G, known as aircraft EA-1, made the two-hour flight from St. Louis to Maryland with U.S. Navy pilot Lt. Matt Doyle and weapons system operator U.S. Navy Cmdr. Jamie Engdahl on board. EA-1 is the first of two test aircraft built under a System Development and Demonstration contract Boeing signed with the Navy on Dec. 29, 2003. In addition to flight testing, EA-1 will undergo extensive ground testing in the Patuxent River anechoic chamber to assess on-board radar, receiver and jammer compatibility and performance. The second EA-18G will join the flight test program at Patuxent River later this year.
The E/A-18G is the fourth major variant of the F/A-18 family of aircraft. The EA-18G will serve as the Navy's replacement for the EA-6B providing a capability to detect, identify, locate, and suppress hostile emitters. The EA-18G will have the capability to operate autonomously or as a major node in a network-centric operation and will provide accurate emitter targeting for employment of onboard suppression weapons such as the High-Speed Anti-Radiation Missile (HARM). Prime contractors are Boeing Aircraft Corporation of St. Louis, MO for the airframe and General Electric Company, Aircraft Engine Division of Lynn, MA for the engines. Northrop Grumman Corporation, Bethpage, NY is a major subcontractor.
The EA-18 will perform full-spectrum electronic surveillance and electronic attack of enemy threat radars and communications nets. The EA-18 leverages the U.S. Navy's investment in the F/A-18E/F Super Hornet platform. A derivative of the two-seat F/A-18F Super Hornet - a platform which is in production today - the EA-18 is a highly flexible design that enables the warfighter to perform a broad range of tactical missions, operating from either the deck of an aircraft carrier or land-based fields. The EA-18 is 99 percent common with the Super Hornet and would be expected to significantly reduce support and training costs for the US Navy.
The EA-18G's electronic attack upgrades will meet EA-6B (ALQ-218, ALQ-99, USQ-113) Airborne Electronic Attack (AEA) capability to detect, identify, locate and suppress hostile emitters; provide enhanced connectivity to National, Theater and Strike assets; and provide organic precision emitter targeting for employment of onboard suppression weapons High-speed Anti-Radiation Missile (HARM) to fulfill operational requirements. The man in the loop operation and advanced information display system will allow real time assessment of the tactical situation and the appropriate response executed in accordance with the rules of engagement. The performance of the aircraft is compatible with the primary strike/fighter aircraft projected to be in the inventory in the 2010 time period, allowing it to be fully integrated into specific strike packages. It will also have the capacity to provide broad area coverage for extended periods of time to support numerous strikes or other air operations in a federated context. The EA-18G is being designed to perform a range of Electronic Warfare/Electronic Attack functions either simultaneously or independently.
The F/A-18G had minor shortcomings relative to the EA-6B ICAP-III baseline of the Advanced Electronic Attack (AEA) Analysis of Alternatives study. By incorporating alterations, such as inclusion of a digital receiver system, complete communications electronic attack system, and routable network information system, this valid core can become a viable force for the future. The mission radius and time on station figures with typical air defense suppression loads are nearly identical. AEA system components designed for the EA -6B ICAP-III were easily adaptable for use in the F/A-18G. An initial study of the electro-magnetic interference susceptibility for the F/A-18G was concluded with favorable results. Although the LR-700 can be adapted for use in this airframe, a digital implementation revolutionizes electronic surveillance with low probability of intercept radar and complex modulation waveform detection, coherent jamming capability, active cancellation look through, and specific emitter identification. An internet protocol routable network approach is introduced as a possible means to seamless connectivity and fully integrated data picture. The multi-role capability of the F/A-18G will provide synergistic strike and survivability advantages as well as training and readiness challenges. A quantification of overall effectiveness demonstrates the F/A-18G is a viable EA -6B follow-on and AEA platform.
The EA-18 was the only alternative to the EA-6B based on a derivative from an in-production, aircraft carrier adept aircraft. It has the basic tactical capabilities of the F/A-18F Super Hornet coupled with the enhanced electronic attack capability of the ICAP III Prowler. The EA-18 will eliminate the type model series airplane off the flight deck. The configuration of the airplane in terms of capability will be equivalent to what is anticipated in the EA-6B with ICAP III installed, and a concentration on the LR-700 receiver, which will allow tracking of threats. Instead of pre-emptive jamming it will provide selective reactive jamming.
The airplane, though dedicated to the electronic attack mission, can be changed from an EA back to an 'F' with relative ease and vice versa. It allows flexibility on the flight deck. You can use up a certain portion of the life of the airplane flying it as an electronic attack airplane, and then shift missions, and use another section as a fighter. There is certainly a big difference in fighting Iraq with a strong intergraded jamming system compared to fighting in Afghanistan.
The EA-18 will retain everything in it that the F/A-18F Super Hornet has today with two exceptions. The wing tip stations will have receiving antennas. The gun will be replaced with avionics boxes containing the LR-700 receiver and satellite communications, which interface with the ALQ-99 Tactical Jamming System pods.
The EA-18 is based on the two-seat F/A-18F with the Block 2 avionics upgrades, including active-array radar and advanced rear crew station, already under development for the Super Hornet. Production cost on a unit flyaway basis will be 15-18% more than a basic F/A-18F in then-year dollars. An EA-18 will cost $7-9 million more, based on the nominal Super Hornet unit price of $50 million by the end of the current multi-year procurement contract. Concurrent production of EA-18s and E/Fs would further reduce the Super Hornet's price. The company estimated that, if 12 EA-18s are built each year alongside 48 E/Fs, the cost of each E/F would be reduced by up to $3 million. The US Navy would see operating and support savings, with the EA-18 expected to cost $7,400/h to operate, compared with over S17,000/h for the EA-6B.
The EA-18G aircraft, chosen to augment electronic attack capabilities across the services and replace the Navy's EA-6B, will be a missionized F/A-18F airframe to provide capabilities to detect, identify, and locate hostile radio frequency emitters in order to direct jamming against radar and communications threats, and to fire suppression weapons such as High-speed Anti-Radiation Missiles (HARMs). The EA-18G incorporates a version of the airborne electronic attack (AEA) suite developed for the Improved Capability (ICAP) III EA-6B upgrade. The Navy plans to include a newly configured Communications Countermeasure Set as a replacement for the USQ-113.
The EA-18 was selected to replace the EA-6B Prowler electronic warfare aircraft to provide an Airborne Electronic Attack (AEA). The EA-6B will begin retirement in the 2010 timeframe, after a career that exceeded 40 years of deployments in support of USN, USMC, and USAF strike forces. As of early 2000, Defense Department planning for replacing the EA-6B Prowler include a scheme under which the Navy would buy an F/A-18G "Growler" -- an F/A-18E/F modified for escort and close-in jamming. The Air Force would provide standoff jamming with modified EB-52s or EB-1s, and close-in jamming with unmanned air vehicles such as the Northrop Grumman Global Hawk or General Atomics Predator.
The DoD's only air-based EA jamming capability was provided by 123 EA-6B Prowlers. It was projected that these 123 aircraft will no longer adequately support required Airborne Electronic Attack (AEA) missions beyond the year 2010 due to attrition and airframe life limits. In order to maintain the tactical advantage over enemy air defenses, the DoD must augment and ultimately replace its aging and diminishing fleet of EA-6B aircraft with an equal or better AEA capability.
The EA-18 is the result of an engineering design, development and test effort that began in late 1993. This effort has included avionics and aircraft conceptual design, engineering analysis, high- and low-speed wind tunnel testing, electromagnetic interference/compatibility laboratory testing, antenna range testing and extensive crew-vehicle interface development.
In November 2001 Boeing successfully completed an initial flight demonstration of its EA-18 Airborne Electronic Attack (AEA) concept aircraft. The test used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities.
In April 2002 Boeing completed the third successful flight demonstration of its EA-18 Airborne Electronic Attack concept aircraft. The test, conducted April 5, used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. Boeing teammate, Northrop Grumman, instrumented the ALQ-99 jamming pods to gather the noise and vibration information. The combination of a validated design, proven platform and proven electronics positioned the EA-18 program to begin a system development and demonstration phase in 2003.
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How to install this package!!!
1.Unzip the Growler zip file to the root of your sim.
2.Use the weapon editor, and open your current weaponDATA.ini. Merge the supplied ini with the original WeaponDATA.ini. you can also use the data below to manually put the weapons in. I suggest using the merge option though.
3.Add the squadron to your squadronlists
4.Go blow stuff up
5.Have a cigar
...Any problems send me a PM on Combatace.com, username WombRaider
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Thanks go out to the following people...
-Erwin_Hans and 101TFS for their nice F-18 package!
-Combatace staff for hosting such a great freeware site
-STORM for the beta testing
-TK for making such an open game
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Your new squadron....
[squadronXXX]
Name=VAQ132
DisplayName=VAQ-132 'Scorpions'
Nation=USN
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