-
F-4N Phantom II -Update Pak-
By Wrench
F-4N Phantom II Updat Pak -- for SF/WoV/WoE/ -maybe-WoI and possibly SF2??
This is a small package of ini to bring the F-4N more up-to-date with the last round of patching.
Included are updated data, loadout (more in the notes section on that below), cockpit and avionics ini.
The changes are mostly based in the data and loadout inis, bringing them up to spec with to the post-patch world. (ie: updated AI sections and flight models). I've included the main ini (ie: F-4N.ini) as I made a few small changes there as well.
Other additions are the inclusion of an on-board ECM suite, with chaff/flares and internal jammer.
This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI, but you may have to extract the F-4B LODs and SHD, as well as all the F-4J cockpit bits, as I don't believe they're anywere in any of the WoI Object.cats.
For SF2 users ... don't know what you to tell ya...you're on your own! But it -should- work, given that the B & J Phantoms already exist in that game.
As I'm not a FM Guru, this is mostly based on educated guesswork, but it flys and fights fine for me!!
Obviously, you'll need to have the original aircraft to add this update to. It's available at Column 5's site:
http://www.column5.us/aircraft2.shtml
As you've come to expect, there's detailed install instructions, and an interesting "General Notes" section in the enclosed readme ... so, do yourself a favor, and read the curssed thing!!!!
Good Hunting!
Wrench
kevin stein
ps: the VF-111 skin seen in the screenie above is NOT included -in fact, it's just inis! It's a skin from a B model, with a simple edit of the decals ini, and viola! New F-4N skins...details in the readme
647 downloads
-
Su-17/22 Pack ver 2.0
By lindr2
Su-17/22 pack ver 2.0
Su-17, Su-17M, Su-17M2, Su-17M3, Su-17M4, Su-20A, Su-20B, Su-22, Su-22M, Su-22M3
used:
Su-17M Model & Skin by AmokFloo
Su-17 Model & Skins by Dave
Desert Skin: Su-20 Egyptian Air Force by Gepard
Sound by Spillone104
ECM pod's & PTB-800 Drop Tank links (download & copy to weapons, new ini (SPS-141-1I, SPS-14-1F,SPS-141-1F, SPS-141-1D,SPS141-MVG) contains in my pack):
http://forum.combatace.com/index.php?autoc...p;showfile=6976 &
http://forum.combatace.com/index.php?autoc...p;showfile=6975
Changes from 1.0
- some bugs fixed
- used new model for early planes (su-17,17M,17M2,22)
- created Metel, L086, L066, Delta-NG2, Projector Pods
- for Su-17M2 & Su-22 added NK-23 on nose
- moments of Intertia recalculated
- added Screens
Metel Pod - special pod for Kh-28, used on Su-17M, M2, M3, 22M, 22M3, MiG-27M
L086 V'yuga pod for Kh-27,58 - variant for Su-17M3, 22M3, 17M4
L066 V'yuga pod for Kh-27,58 - variant for MiG-27K,D,M
Delta-NG2 pod CGR control pod Used on Su-17M2, Su-17M3, Su-17M4, Su-22, Su-22M, Su-22M3, Su-22M4, MiG-23M (Late),MF, Mig-23ML,MLD
SPS-141-1I Syren' pod - 5W ECM pod, 1F - 20W ECM pod, 1D- 100W ECM Pod, SPS-141MVG Gvozdika pod - new generation of Syren' family pod's
Su-17 Hystory
Su-17 First Version AL-7F Engine, 4 wing pylons, 2 fuselage pylons ungiuded weapons
Su-17M AL-21 Engine, CGR Added , 2 backside fuselage pylons added, external ECM pod SPS-141 ARM Missiles (Kh-28 Only with "Metel'" Pod)
Su-17M2 ARM Missiles (Kh-28 Only with "Metel'" Pod), centerline pylon added (ONLY FOR Kh-28), LGR Missiles (with external laser designator "Projector")
Su-17M3 Version with internal laser designator KLEN-PS (KLEN-PM - for Mig's ), 2 additional pylons for IRM and 2IR (with APU-62). Fuselage pylons now supports Giuded weapons.
Su-17/22M4 TV guided weapons, new KLEN-54 Laser Designator with LGB supports, centerline pylon removed
Su-20A Export variant S-17M for WP members, IRM Support added (4 R-13)
Su-20B Variant for other - no CGR, but GP supported on each 4 wing pylons, also used in CAP role
Su-22 Export variant S-17M2 with MiG-23BN Engine, no ARM & LGB only, CGR, also used in CAP role
Su-22M Export variant Su-17M3 with MiG-23BN Engine, KLEN-PS removed, no LGB, ARM Supported (only Kh-28), also used in CAP role
Su-22M3 Export variant Su-17M3 with MiG-23BN Engine, all avionics Su-17M3 Keeped, only WP plane (Hundary)
2,408 downloads
-
F-107 'Ultra' Sabre for SFP1/SFG/WOV/WOE
By FastCargo
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap - The original modder who created the F-107 MAX file and released it to Dave.
Dave - For providing the original model to me, decals, texture updates, loading screens
Klavs81 - Original textures
dwcace - For providing me with additional reference material
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe - One of these are needed to provide the wing fuel tanks, some decals, and either the F-104 or F-105 cockpit.
This addon will currently not work properly with Strike Fighters 2 or Wings Over Israel (19 Jan 09).
Aircraft Information:
From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107
The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft.
The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds.
The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range.
Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew.
The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit.
The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications.
Notes and Limitations:
Part of the SWOTUSAF series of aircraft.
Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only.
3 skins are provided - The original prototype scheme, a natural metal scheme, and a Vietnam era scheme.
Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this.
The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-104 cockpit. You will have to install any other cockpit yourself.
The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight.
Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
19 Jan 09
1,899 downloads
0 comments
Updated
-
A-4E_IAF
By xrearl
An A-4E for Israeli ALL!! work by third wire! Don't crash too much!
438 downloads
0 comments
Updated
-
MiG-23MS for WoI
By Epizikl
MiG-23MS for WoI
Complete set for the transformation MiG-23MS (on silence not being been flying, but only AI), into the flying model.
It is noticed that this model has some differences from the model MiG-23MS column5 (http://www.column5.us/aircraft5.shtml).
In the file of *.data are introduced the refinements, which are concerned the technical characteristics of aircraft,
and some missing data.
Into complete set enter cab even two versions of camouflage for Air Force of Syria and Lebanon.
The authors of cab and camouflage are not established.
Is created the file of *_Hangar.
The authors of the files of *_Loading and *_Loadout are not established.
The complete set of flying aircraft is as a result obtained.
Installation:
------------
To unpack archive and to place files into the appropriate directories:
contents of the folder "Aircraft" (besides the folder "MiG-23MS") - >
- > C:\Program Files\ThirdWire\Wings Over Israel \Objects\Aircraft
contents of the folder "MiG-23MS" - > C:\Program Files\ThirdWire\Wings Over Israel \Objects\Aircraft\MiG-23MS
contents of the folder "Sounds" - > C:\Program Files\ThirdWire\Wings Over Israel\Sounds
Everything. It is possible to fly!
1,048 downloads
0 comments
Submitted
-
Hawk 75 ML-KNIL (NEI)
By Wrench
Hawk 75A-C7, ML-KNIL for SF/WoV/WoE, WW2 PTO installs , Version 2.0 Original Releae Date: 9/24/07
** UPDATED 1/11/08: this new update corrects the markings on the upper wings (removing them), and fixes some other small issues. This package is designed to totally REPLACE the original from 2007**
This is a modification of Wolf257's P-36/Mohawk into the Hawk 75 export version, as used by several Allied nations.
It represents aircraft from the ML-KNIL during the opening days of the War in the Pacific, in the defense of the Netherlands East Indies (Java and Sumatra, for those that don't know)
This creates a country specific version for use in your World War 2: PTO installs ONLY!! As such, all the loadout have been adjusted to fit KLU aircraft of the time (ie: by being lazy and using the exisiting RAF bombs <wink>).
Everything is included; all the inis, cockpit files, new hangar and loading screens (both available ONLY in this mod) and my damage tgas as well. The LOD file is the newer one, as used on the French Hawk 75 and the recenty released USAAC P-36A Update Pak.
I've also adjusted the operational years; they historically were all destroyed by February, 1942, but as we can't add months yet, you get the whole year (1942 that is).
For this update, I left the hangar screen alone, even though it has the improper upper wing marking still present. Looks a bit nicer; rest assured, the actual in-game version IS correct!
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. =
=This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
Please read the enclosed readme, it has full install instructions, and other notes of interest.
Happy Landings!
Wrench
Kevin Stein
note, 1/11/09: what with all the new data I've been assimilating lately on this region and time period, I figgured this needed an Upgrade. I left the original screenie up, as it's a nice action shot!!
417 downloads
0 comments
Updated
-
Tu-22KD
Tu-22KD
Version 1.1
December 2008
!!!This addon is only for full patched and up to date game (last Patch 2008) Early patches don`t show the cockpit the way it should!!
The Tu-22 was originally intended as a supersonic replacement for the Tupolev Tu-16 bomber. The design, designated Samolët 105 by Tupolev,
was drawn in 1954, but the first flight of the prototype did not take place until 21 June 1958. The availability of more powerful engines,
and the TsAGI discovery of the Area rule for minimizing transonic drag, led to the construction of a revised prototype, the 105A. This first
flew on 7 September 1959.
The first serial-production Tu-22B bomber, built at Kazan Factory No. 22, flew on 22 September 1960, and the type was presented in the
Tushino Aviation Day parade on 9 July 1961. It initially received the NATO reporting name 'Bullshot,' which was deemed inappropriate,
then 'Beauty,' which was felt to be too complimentary, and finally 'Blinder.' Soviet crews called it "Shilo" (awl) because of its shape.
Tu-22 Blinder landing
The Tu-22 entered service in 1962 and 1963, but it experienced considerable problems, leading to widespread inserviceability and a number
of crashes. Amongst its many faults was a tendency for skin heating at supersonic speed, distorting the control rods and causing poor
handling. The landing speed was 100 km/h (62 mph) higher than previous bombers and the Tu-22 had a tendency to pitch up and strike its
tail on landing, though this problem was eventually resolved with the addition of electronic stabilization aids. Even after some of its
teething problems had been resolved, the 'Blinder' was never easy to fly, and it was maintenance-intensive.
Pilots for the first Tu-22 squadrons were selected from the ranks of "First Class" Tu-16 pilots, which made transition into the new aircraft
difficult, as the Tu-16 had a co-pilot, and many of the "elite" Tu-16 pilots selected had become accustomed to allowing their co-pilots to
handle all the flight operations of the Tu-16 except for take-off and landings. As a consequence, Tu-16 pilots transitioning to the
single-pilot Tu-22 suddenly found themselves having to perform all the piloting tasks, and in a much more complicated cockpit. Many, if not
most of these pilots were unable to complete their training for this reason. Eventually pilots began to be selected from the ranks of the
Su-17 "Fitter" crews, and these pilots made the transition with less difficulty.
By the time the Tu-22B (Blinder-A) entered service it was already clear that its operational usefulness was limited. Despite its speed,
it was inferior to the Tu-16 in combat radius, weapon load, and serviceability. Soviet leader Nikita Khrushchev felt that ballistic
missiles were the way of the future, and bombers like the Tu-22 were in danger of cancellation. As a result, only 15 (some sources say 20)
Tu-22Bs were built.
A combat-capable reconnaissance version, the Tu-22R ('Blinder-C'), was developed alongside the bomber, entering service in 1962. The Tu-22R
had an aerial refueling probe that was subsequently fitted to most Tu-22s, expanding their radius of operation. 127 Tu-22Rs were built, 62
of which went to the AVMF for maritime reconnaissance use. Some of these aircraft were stripped of their camera and sensor packs and sold
for export as Tu-22Bs, although in other respects they apparently remained more comparable to the Tu-22R than to the early-production
Tu-22Bs. A trainer version of the 'Blinder,' the Tu-22U ('Blinder-D') was fielded at the same time, with a raised cockpit for an instructor
pilot. The Tu-22U had no tail guns, and was not combat-capable. 46 were produced.
To try to salvage some offensive combat role for the Tu-22 in the face of official hostility, the Tu-22 was developed as a missile carrier,
the Tu-22K ('Blinder-B'), with the ability to carry a single Raduga Kh-22 (AS-4 'Kitchen') stand-off missile in a modified weapons bay. The
Tu-22K was deployed both by DA (Strategic Aviation) and AVMF (Naval Aviation).
The last Tu-22 subtype was the Tu-22P ('Blinder-E') electronic warfare version, initially used for ELINT electronic intelligence gathering.
Some were converted to serve as stand-off ECM jammers to support Tu-22K missile carriers. One squadron was usually allocated to each Tu-22
regiment.
The Tu-22 was upgraded in service with more powerful engines, in-flight refueling (for those aircraft that didn't have it initially), and
better electronics. The -D suffix (for Dalni, long-range) denotes aircraft fitted for aerial refueling.
Tu-22s were exported to Iraq and Libya in the 1970s. An Egyptian request was turned down after the cooling of Soviet-Egyptian relations
in the wake of the Yom Kippur War.
Updated one ini file, so the probe cast some shadow ;-)
6,777 downloads
-
F/A-18F Super Hornet Block II
All I did was to modify the AVIONICS.INI to block II configuration, mainly simulating the APG-79 AESA radar, using the VFA-213 skins
(VFA-213 has block II planes).You NEED to have the original F/A-18F installed first, because all the the effects, pilot, weapons etc. are NOT included.
Be aware:
-This is NOT a 100% correct F/A-18F Block II plane, since if we want to follow reality faithfully a modified -almost new- cockpit is needed.
- I haven't found a detailed performance description of the APG-79 radar, so some changes are in reality "best guess".
So the Credit should really go to:
Skin by SidDogg
Template by 101tfs and Erwin_hans
3D Model by 101tfs
Flight Model by Erwin_hans
INI work by 101tfs and Erwin_hans
Effects by 101tfs and Erwin_hans
Original F/A-18A/B Cockpit by TMF modified to an F-18E/F by Erwin_hans.
And last but not least: Remember this is a FREEWARE!!
4,200 downloads
-
J-35 Draken pack (A,B,BS,D,FS,J,OE,F.35)
By lindr2
J-35 Draken pack (A,B,BS,D,FS,J,OE,F.35) final Beta (need pylons work for J-35j & F.35 & 135mm & 75mm RP models)
Used items:
Model: J35F Draken Addon v1.1 http://forum.combatace.com/index.php?autoc...mp;showfile=236
Skins: http://forum.combatace.com/index.php?autoc...amp;showcat=159 by Hoarmurath
Reference link: http://w1.465.telia.com/~u46506466/English/Start.htm
J-35 history (from internet)
J 35A
Fighter version, total production: 90. The J 35As were delivered between 1959-1961. The tail section was lengthened after the 66th aircraft to house a new afterburner for additional thrust. This forced the installation of a retractable tail-wheel. The two versions were nicknamed Adam kort (Adam short) and Adam lang (Adam long).
J 35B
Fighter version, built and delivered between 1962–1963, total production: 73. This variant had improved radar and gun sights, and was also fully integrated into the Swedish STRIL 60 system; a combat guidance and air surveillance system.
J 35D
Fighter version, delivered between 1963-1964, total production: 120. The aircraft had a new and more powerful Rolls-Royce Avon 300 (RM 6C), which could deliver 77.3 kN thrust when using its afterburner. This was also the fastest Draken version, and capable of accelerating until out of fuel. It was also the last Draken to carry two cannon.
J 35F
Fighter version, delivered between 1965 and 1972, total production: 230. This variant had improved electronics and avionics, e.g. integrated radar, aim and missile systems. The aircraft's main armament where IR and SARH versions of the Hughes Falcon missile originally intended for the J 35D , but one of the cannon was removed to give space for more avionics. The J 35F2 was a J 35F, produced with a Hughes Aircraft Company N71 infra red sensor, a so-called IR seeker. This was a change in the production line from the no 35501 airframe.
J 35J
In 1985 the Swedish government decided to modify 54 J 35F2's to J 35J standard. In 1987 12 more modifications where ordered. Between 1987 and 1991, the aircraft were given a longer lifespan, more modern electronics, a modernized cannon, an additional 2 sidewinder pylons under the air intakes and increased fuel capacity. The final operative J 35J flew for the last time in 1999.
Saab 35BS
Used J 35Bs sold to Finland.
Saab 35FS
Used J 35Fs sold to Finland.
Saab 35OE
In the mid 1980s, Saab purchased back 24 J 35D aircraft from the Swedish Air Force and converted them into the J 35O version (also called J 35OE in English literature). These were later exported to Austria.
2,090 downloads
-
Hudson Ini Tweeks Pak
By Wrench
Lockheed Hudson Tweeks Pak -For SF/WoV/WoE WW2 ETO Installs
Some small ini mods and a new gunsight for Veltro2K's RAF medium bomber.
The data ini has had the lighting repositioned, modified and adjusted to more closely match those seen on Real Life aircraft. The loadout ini has been adjusted for the use of 'RAF***' type bombs only (although US AN series can still be loaded on the loading screen), and the cockpit ini has the addition of a 'ring-and-bead' type gunsight.
Enhanced AI sections have also been added.
Several sub-folder that are included here contain new textureset inis for the "CC" and "RAF1" skins, with the addition of the squadron names, and the inclusion of the Squadron Crests as the patch.bmp. The folder name remain the same, but the 'in-game' name you'll see will reflect these changes. CC will now show "48 Squadron, Coastal Command". RAF1 will now show "500 Squadron".
=This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era guns, bombs, torpedoes, etc. They are NOT included in this package.=
As expected, there's a nice readme included -- the MOD requres you read it and follow the instructions therein
Enjoy!
Wrench
kevin stein
295 downloads
0 comments
Submitted
-
F-4E Terminator (Alternative)
This is the almost-finished 2020 Terminator that was left in my HD for more than a month.I was stuck in making the right skin (I admit I am not good at it)and it was left unreleased.Now I want to offer it to you the way it is, because if not now it doesn't make any sense later.I use the seytan skin from EVRO, sounds from SPILLONE and the avionics are using elements from the F-4ES mod of ULTRAMAX.
Please have latest weapon packs installed.
I have in my HD a few more projects, that is a
- Lightning F.2A
- An updated F7U
- A Kurnass 2000
- various MiG-21s and J-7s
- F/A-18 upgrades
I am going to release them soon, unfinished or not doesn't matter, 'cause I feel is better to just release them and let someone else improve them.If someone else is working on such projects, please let me know, and I would gladly give you my work before release, as long as I am mentioned.
331 downloads
-
F-4E 2020 Terminator
By Dave
F-4E 2020 Terminator by Sundowner and others. Uses The Mirage Factory weapons packs.
Just put into your objects/aircraft folders and go fly.
Warning "UBER HIGH RES" skins. If you have a weak system, don't bother running it.
Enjoy
USAFMTL
1,181 downloads
-
Grumman F-29A Polecat
By Dels
Grumman F-29A Polecat.
Read the Readme.txt file for installation instructions and credits.
Enjoy!
Dels
2,190 downloads
0 comments
Submitted
-
CJ-6
By fallout3
CJ-6 of the PLAAF
A great aircraft.The Sweet Memory of almost all PLAAF pliots.
Important note!
Don`t use this addon for any commercial use,or any use against China or the PLA and so on.
If you post this addon to other places,please announce that it is made by fallout3 from CombatACE and the insky forum.
Make skins and other addons with this plane freely,but please announce the original 3Dmodel,skin and so on are made by fallout3 in the readme files.
Happy hunting!
Requires cockpit from T-34 Mentor by SFP1 Dev A-Team
USE THE "TOGGLE ARRESTOR HOOK" KEY TO TOGGLE CANOPY
Flying Note:
Take off speed:150km/h
Landing speed with flaps fully down:150km/h
463 downloads
-
CJ-6B
By fallout3
CJ-6B of the PLAAF
A great aircraft.Some CJ-6s have weapons,2X7.62mm machinegun,2 bombs.
I changed the two machineguns into cannons,for 7.62mm is not powerful enough in WOE.
BTW,this plane is "heavy and slow" in WOE,in fact,CJ-6 is a very quick and light plane,and very easy to control.
The FM need some tweak.
Important note!
Don`t use this addon for any commercial use,or any use against China or the PLA and so on.
If you post this addon to other places,please announce that it is made by fallout3 from CombatACE and the insky forum.
Make skins and other addons with this plane freely,but please announce the original 3Dmodel,skin and so on are made by fallout3 in the readme files.
Happy hunting!
Requires the cockpit from the T-34 Mentor by SFP1 Dev A-Team.
USE THE "TOGGLE ARRESTOR HOOK" KEY TO TOGGLE CANOPY
396 downloads
0 comments
Updated
-
RF-101A Voodoo V1.0
By ErikGen
RF-101A v1.0
Installation:
This aircraft is for WoV, WoE and WoI patched Oct2008b.
1) Copy the Object folder into your main game folder (\Wings Over ...\).
2) Copy the P&W J-57P.wav into your ...\sounds\ folder.
3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks (two version of metal, grey and green finiture).
The screen in the center of the main panel is the viewfinder of reconnaissance cameras , in order to switch it on use your radar keys.
The Med_res_textures folder contains 1024x1024 resolution texture for better fps.
Credits:
- Column5 for the FM
- Spillone104 for the J57 sound
- Dave decals and ROCAF skin and various support and help
- mppd for the new fuel tank models (thank you Mike)
Thank you very much guys.
Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself.
If you find problems with this aircraft , PM me or post at CombatAce in the proper section.
Have fun.
Enrico "erikgen" Gennari
785 downloads
-
Su-7 pack update
By lindr2
This update for Su-7 pack
http://forum.combatace.com/index.php?autoc...p;showfile=7600
Changes:
- Moment of inertia recalculated for all planes
- ECM pod position fixed (for BM,BKL)
- gun aim point fixed
- non-used pylons remowed (Su-7,Su-7B)
- Engine FC changed
- added updated data.ini/loadout.ini for BMK, S-22
NOTE: for use updated ini for BMK, S-22 please change cockpit to Boopidoos Su-7BM http://forum.combatace.com/index.php?autoc...p;showfile=6159
links
s-22 http://forum.combatace.com/index.php?autoc...p;showfile=1342
su-7BMK http://forum.combatace.com/index.php?autoc...mp;showfile=718
558 downloads
-
MiG-21MF Flight Model V1208
By Fubar512
MiG-21MF Flight Model V1208
This represents a minor tweak of the default ThirdWire MiG-21MF flight model. I've found the lastest version to be quite accepatable as an AI-only model, and therefore limited any changes to areas that were just a tad-short on realism from a player's perspective.
A big "Thank You" goes out to Jug, for providing feedback and helping me debug the FM.
Enjoy!
Click here to download this file
403 downloads
0 comments
Submitted
-
Player flyable stock B-57B
By Rambler 1-1
For the minimalists who would rather use an existing model then download a whole new one, I give you this mod. It makes the stock Thirdwire B-57b player-flyable. More info in README. READ IT!
SPECIAL THANKS TO:
- Kesselbrut, Fubar and 76.IAP-Blackbird for the cockpit
- Wrench for the hanger screen
- both the above for joining the freeware licensing agreement
NOTES:
- I included only modified files and left out some important ones that you should have already, so it's not illegal.
-Rambler
EDIT: File was corrupted, so I replaced it.
UPDATE 2.0: Dec. 20, 08: Updated flight model, bomb placements, pylons, cockpit position and angle, A-G rocket sighting and AI data. Tested in Post-Oct 08 patch SFP1.
1,192 downloads
-
Su-17M "Fitter-C"
By Florian
Armourdave released allready an excellent Su-17, but his model is showing the shape of the later produced Su-17M2 - Su-17M4 series.
This is the first major production version Su-17M with straight nose and without avionic hump behind the cockpit.
I haven´t included a readme, just drop in your aircraft folder and fly!
Credits and thanks to Armourdave for his wonderfull Su-17 cockpit!
I would call this download a "light" product, as it´s beyond Beta stage, but not complete.
Missing Hangar and Loading screens, FM needs a bit tweaking i guess and avionics and loadout files are poor.
But i thought of sharing it, before it lasts forever alone on my HD!
1,005 downloads
0 comments
Submitted
-
P-40B Tomahawk, Skin & Ini Pak
By Wrench
Curtiss P-40B Tomahawk Skin "Pearl Harbor Defenders"
This is a new skin (and ini pak) for Wolf257s P-40B Tomahawk, representing the 47th Pursuit Squadron, 15 Pursuit Group, Haleiwa Field, HI. as seen on the morning of 7 December, 1941.
It is desgned for use on a user created "P-40B", NOT the standard Tomahawk that comes with Wolf's WW2 Planes Pak. For those that have NOT created a seperate P-40B, instructions are below in the "Creating a Seperate USAAC P-40B". I've included just about everything you should need for the task. EXCEPTING - the aircraft LOD and cockpit folders are NOT included, so you'll need the original Tomahawk to copy these files / folders from. However, I have included a new gunsight (ring-and-bead), as seen in some other Tomahawk mods I've done over the years. A new, revamped USAAC style Hangar screen is also included, as is the damage tga. Running lights have been corrected or added to, and a landing light has also been added.
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at your own risk. =
=This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
*(not like this version Tomahawk -actually- carries anything but machine guns...)*
== PLEASE read the enclosed readme through BEFORE installing this aircraft mod into you game install. This will get you familiar with the procedure, and you'll know exactly what to do!!! ==
Happy Landings!
Wrench
Kevin Stein
618 downloads
0 comments
Updated
-
F4F-3 Wildcat Mod
By Wrench
F4F-3 Wildcat Modification for SF/WoV/WoE Updated 12/16/08
---------------------------
NOTE: for some reason, this mod never made it to the CombatAce downloads, although it's been available at my site for some years. HOWEVER -- this is a revamped, more polished version with redone skins, all NEW decals and some more slight tweaks to the inis. If you have the earlier version, it's suggested you delete it, in it's entirety. A very odd thing for me to be saying! The F4F-3 Pak at my site will also be replaced with this newer, nicer one. For comparisons, I've left the original screenshot in, so you can see the difference between The Old and The New versions...
--------------------------
This is a mod of Pasko's F4F-4 into the earlier 4-gun, non-folding wing F4F-3 variant, that was in service at the opening of World War 2.
This package includes all the inis, various and sundry other bits, and newly revamped 2 skins & decal sets that represent:
VF-3 from USS Lexington and
VF-42 from USS Yorktown
as seen during the early months of the war (post Jan 1942, after the advent of the 6 position stars, and addition of rudder stripes, during the time of The Fast Carrier Raids), up to and including The Battle of the Coral Sea time frame.
This is an INCOMPLETE aircraft mod, as the aircraft LODs and cockpit folder are NOT included!! You will be transfering these critical files from the original F4F-4. New, modified inis ARE suppllied, including a new gunsight tga (and the necessary edits to the cockpit ini.) All lighting on the aircraft are correct; formation, landing and running lights, a seat added for the pilot to rest his ... ah...parachute on and some other very small changes.. A new engine and 'handcranked' landing gear sounds are also supplied, as in a F4F-3 Hangar Screen -only available in this mod!!! A new Pacific Ocean map is also included for the cockpit, as is a NEW pinup :) Damage tgas are here as well, for when you catch a little buckshot...
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, or post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at your own risk. =
=This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
== THIS IS NOT A FULL AIRCRAFT - YOU _MUST_ HAVE THE ORIGINAL F4F-4 INSTALLED TO COPY FILES FROM ==
As to be expected, clear, conscise, step-by-step install instructions are in the enclosed readme -- so please READ it!!!
Good Hunting!
Wrench
kevin stein
439 downloads
0 comments
Submitted
-
Mirage 2000-N
Hi everyone
I used the great Mirage 2000-D from Amokfloo to make a Mirage 2000-N (Nuclear) flown by the EC 02.004
"La Fayette" based at Luxeuil-St Sauveur afb (France).
The Mirage 2000-N are designed to carry ASMP nuclear missile, but they could also carry common bombs.
I didn't choose this option, because the Mirage 2000-D is pretty efficient to accomplish those strike
missions. So this is an EXCLUSIVE nuke launcher.
Feel free to modify the loadout as you want.
INSTALLATION:
- Drop the Mirage 2000N in your "Aircraft" folder
- Drop the France2.bmp and France2.LOD in your "Aircraft" folder
- Drop the M2NWing.bmp and M2NWing.LOD in your "Weapons" folder, add the line to the Weapondata.ini,
and make the usual stuff with the WeaponEditor.
- The ASMP nuclear missile is already is the latest weapons pack, so you don't need to add it.
(Seat switching in Cockpit with the "Gunsight Mode Toggle" Key (Caged mode is the back seat, there you
are at beginning of the mission!))
PS: I quickly repainted the France1 pilot, but I don't remember who it belongs to, so sorry for that !
2,849 downloads
-
OA-4M
By triplethr3at
OA-4M Skyhawk
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-HYSTORY-
The designation OA-4M was assigned to 23 TA-4Fs that were reworked at NAS Pensacola to act as fast forward air controller aircraft for the Marine Corps. The OA-4M was basically a TA-4F equipped with the electronics of the A-4M, the main US Marine Corps close support aircraft.
The modifications included a ground control bombing system, a KY-28 secure voice system, a canted midair refuelling probe, extra cockpit side armor plating, an APN-194 altimeter, and ARC-159 radio and ARC-114 VHF radio. Perhaps the most visible change was the fitting of the
dorsal electronics hump, neatly faired into the rear of the two-seat canopy. The nose sensor group of the OA-4M was basically the same as that of the A-4M, but the Angle/Rate Bombing system was not fitted, and the laser spotting and tracking window was faired over, since neither
of these were needed on an aircraft which was not to be employed in a pure bombing role.
Some consideration was given to fitting the 11,200 lb.s.t Pratt & Whitney J52-P-408 of the A-4M, but this turned out to be impractical, and the OA-4M retained the J52-P-8 of the TA-4F.
The first OA-4M, BuNo 165294 was tested at NATC Patuxent River, MD in July of 1978. The first squadron to receive the OA-4M was H&MS-52, based at MCAS Cherry Point, NC.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Instalation
1-unzip OA-4Mfolder
2-paste OA-4M folder into your Objects/Aircraft folder
3-paste antenas and Va-206 into the Objects/Aircraft folder
4-go fly
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Credits
-New 3d model= Suicidal
-Flight Model= Triplethr3at
-Ini edits= Triplethr3at
-Loudouts= Triplethr3at
-original TA-4H= pappychksix
-Cockpit and Avionics= Julhiem
-This aircraft is FREEWARE only. Feel free to use this mod for any future projects as long as proper credit is given
This is only my second mod so I hope you enjoy it
If you have any problems emailme at Unit296@hotmail.com
816 downloads
0 comments
Submitted
-
JH-7A BETA
By Erwin_Hans
The Xian JH-7 Flounder
*******************************************************************************************************************
These from Wiki:
The Xian JH-7 (Jian Hong-7; NATO reporting name Flounder[1]), also known as the FBC-1 (Fighter/Bomber China-1) Flying
Leopard, is a two-seater (tandem), twin-engine fighter-bomber in service with the People's Liberation Army Naval Air Force
(PLANAF), and the People's Liberation Army Air Force (PLAAF). The main contractors are Xian Aircraft Industry Corporation
(XAC) and the 603nd Aircraft Design Institute,now named First Aircraft Institute of AVIC-1. The first batch of JH-7 aircraft
were delivered to the PLANAF in the mid-1990s for evaluation, and the improved JH-7A variant entered service in 2004.
*************************************************************************************************************************
JH-7
Skins by YEYEYE
3D Model by YEYEYE
Flight Model by Erwin_hans
INI work by YEYEYE and Erwin_hans
Effects by YEYEYE and Erwin_hans
PLAAFpilot by YEYEYE
***********************************************************************************************************************
1, unzip the JH-7A.rar
2,Copy ALL files from JH-7A folder to :
Strike Fighters\Objects\aircraft
3,then............enjoy it
******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************
Erwin_Hans,YEYEYE
----------------Inksy Group 2008
And this is a BETA aircraft. need ini fixed.
*****************************************************************************************************************
2,623 downloads
-
Download Statistics