Jump to content

SF/WO* Utilities/Editors

SF/WOV/WOE/FE Utilities/Editors

73 files

  1. *norrin*
    A guide to running SF1 Wings Over Vietnam with or without YAP3 installed on Windows 10 with Reshade (i.e. additional shaders)
    346 4
  2. An apparent incompatibility between SF2 and SF1 is that the in series two mods often there are files (.ini) encoded with Unicode format.
     
    A common occurrence when downgrading a mod from SF2 to SF1 is therefore having to convert (save as..) a big amount of .ini files from Unicode to Ansi, a procedure which is time consuming and annoying.
     
    Included is a one-click system to convert any amount of files from Unicode to Ansi.
    It can be very useful when downgrading mods form SF2 -> SF1 series
     
    Installation:
     
    Simply unpack and store in your HD root the directories Files_Ansi and Files_unicode. By default I am using this path: C:\converter\files_unicode (you might want to change it accordingly to your needs by modifying ansioso.bat
     
    Use:
    Make backups of files.
     
    A-From the folder where they belong, copy in the Files_unicode folder the files (mostly they will be .ini) that you want to convert.
     
    B_run ansioso.bat
     
    C-In the directory Files_Ansi you should have the files with the same name but converted to ANSI format
    D-Copy them back where they belong, allowing overwrite
     
     
    NOTE: Ansioso.bat and stringconverter.exe MUST stay in the same folder.
    Also, files'names will stay the same. B careful in copying and moving them from folder to folder.
     
    Discaimer
    I downloaded stringconverter.exe from a freeware website. I haven't programmed it , all the merits go to unknown programmer. In the same forum I ve found the batch file which I adpated to the specific needs.
    402 9
  3. Terrain Editor Software for creating new maps in Strike Fighters. This is BETA software and is not supported by TK and ThirdWire
    1,617 3
  4. For those who want to make missions for WoE and cannot because of the lack of a GroundObjectsData.ini This includes the stock objects of WoE. Just copy/paste the included .ini file into your Ground Objects folder. That's it!!! NO README FILE INCLUDED.
     
     
    Questions? Problems? Suggestions? Send me a PM. SEMPER FI
     
    Ignacioc91
    328 1
  5. Version 1.0
     
    Thanks to JimmyBib for the original suggestion.
     
    This is a mod to help add 'parts' to aircraft using the pilot method.
     
    What this does is solve the problem of add-on parts 'disappearing' when an aircraft is a static display. Instead, you must add the parts as ejection seats, so you need a pilot model. However, normally you would have to find a way to make the pilot hidden from view. This file solves that problem.
     
    It's a 0.1 meter box that is totally clear, so it can be mounted anywhere. In addition, the polycount is minimal, so your frame rates won't be affected.
     
     
    Instructions:
     
    1. Copy the Fakepilot.LOD and CompletelyClear.TGA to your Objects/Aircraft directory.
     
    That's it. It's now ready to be used for any 'addon' parts you decide to add.
     
     
    Instructions on how to add external parts to an aircraft.
     
    Basically, we are going to make a new new pilot position, with your 'addon' part as the ejection seat.
     
    An example from the A-4L_data.ini.
     
    First, determine what you want to call the new mounting area...for the A-4L, I decided to call it the AvionicsHump
     
    Second, add this line (as an example) to a component section (Nose, Fuselage, etc): SystemName[XXX]=AvionicsHump
     
    Now, go to the Pilot section and add the following:
     
    [AvionicsHump]
    SystemType=PILOT_COCKPIT <---- Will always be this
    PilotModelName=FakePilot <----- Will always be this name
    Position=0,0,0 <----- Doesn't matter where...it's a clear box
    SeatModelName=A4LAH <---- Model name of the pylon/hump/canard
    SeatPosition=0.0,3.82,0.825 <---- Coordinates where you want it to show
    SeatID=2 <---- Used to determine which pilot model 'disappears' when in cockpit view. Make sure it's something other than SeatID=1
     
    Save the new data.ini.
     
    Make sure the LOD of your hump/pylon/canards is in the Objects/Aircraft directory.
     
    That's it.
     
    Advantages of this technique:
     
    Idiot proof...you can't unselect them, you can't jettison them, they will ALWAYS load with your aircraft.
    Don't need to make weapondata.ini entries (no fake weapons).
    As a bonus, no other aircraft could use them either.
     
    FastCargo
    301 1
  6. Created by gerwin.
     
    Uploaded by Canadair.
     
    Used to recompile CAT files for the ThirdWire series.
     
    Reference this thread for origin and use of file:
     
    http://forum.combatace.com/index.php?showtopic=32054
    1,033 1
  7. This tool allows user to create their own missions. Works successfully with SFP1, WOV, WOE and mods.
    3,456 10
  8. CatPack - Archiving utility for Third-Wire CAT format, GB 17-07-2011.
     
    V1.22, Freeware, Use at your own risk, files limit is set at 8000.
    Packs all files in current folder to CatPack.cat except CatPack.exe/CatPack.cat.
    Unpacks any cat file you drop on the icon to a folder with the archive's name.
     
    You can press Ctrl+Break to interrupt and close the program, but it will leave
    files unfinished when doing so.
     
    UPDATE:
    CatPack V1.1 will extract contents of the new Strike Fighters 2 Cat (no 2) archives.
    The Display will tell the Cat version to be 2, instead of 1.
    Subfolder information contained in version 2 archives will be restored properly.
    The unicode filenames in the version 2 archives are converted back to ASCII,
    therefor actual unicode-only characters in filenames will not be restored.
    Catpack does not yet support creating a version 2 Cat archive. Maybe later.
     
    CatPack V1.11 works properly when Cat files are in folders that have their
    'archive' flag set. This seems to be the case with the SF2 objects folder.
     
    CatPack V1.12 has some additional features when extracting a Cat archive:
    First it automatically creates an index file of the Cat file.
    Second and it allows one to optionally pass a wildcard string, only files matching
    this wildcard string will be extracted from the archive. For example "mig" will
    only extract files that have "mig" in their name or extension.
     
    CatPack V1.22 Supports extracting a slightly new Cat format (no 3) as introduced
    between May and July 2011. Yet the compressed format that was also introduced
    is not supported.
    As SF2 since that time does not recognize version 1 cat archives, support for
    creating version 2 and 3 was added. Though without packing subfolders. For now it
    is recommended to just use format 2.
     
    Credits:
    Gerwin (gbroers[at]quicknet[d0t]nl) - Author
    Kreelin and Paolo - Beta testing of V1.1.
    Allegro game programming library - File and Unicode routines.
    3,097 5
  9. Streakeagle's tutorial on using Kreelin's editor for Strike Fighters etc.
    2,595 2
  10. Squadron Editor version 0.6
    For Campaigns in Third Wire Series Flight Simulators:
    Strike Fighters, Wings over Vietnam, Wings over Europe, First Eagles
     
    V.6 Adds the ability to edit the Player's Pilot
    Name
    Rank
    Air and Ground Kills
    Missions
     
    You can edit the following for AI Pilots only:
     
    Pilot Names
    Rank
    Air and Ground Kills
    Missions
    Pilot Characteristics (Skill, Experience, Morale and Condition)
    Pilot Status (Active, WIA, MIA, POW, KIA)
     
    You can also change the:
     
    Current Date
    Number of Available Aircraft
    Squadron Supply Level
     
    Please note you must have MS Excel 2000 or newer installed to use this editor. Please read the Readme file included for complete instructions.
    748 2
  11. compatible with WOI and FE+Expansion Pack 1
    5,493 12
  12. Le Missionneur mission editor tutorial. Illustrates creation of a sample strike mission with this excellent editor. Works successfully with SFP1, WOV, WOE and mods.
    4,127 1
  13. KMD

    This is a generic mission designer for Thirdwire engine based games like SFP1, WOV, WOE , FE, WOI and all SF2 series
     
    (updated 06-15-2009)
    5,884 2
  14. I have made this tutarual tohelp other that may need assestant to have to creat a decal for any jet in asemple way using pics. I hope you willfind it helpfull.
     
     
    take care,
     
     
    umm
     
     
     
    306 1
  15. Bye Bye cones, hi arrows.
     
    My old ATI 9250 needed some extra help to make the game faster, the arrows only have 4 polygons.
     
    Arrows and Omega drivers good combination for low-power graphics
     
    A greeting to all.
    283 1
  16. Squadron Editor version 0.5
    For Campaigns in Third Wire Series Flight Simulators:
    Strike Fighters, Wings over Vietnam, Wings over Europe, First Eagles
     
    You can edit the following for AI Pilots only:
     
    Pilot Names
    Rank
    Air and Ground Kills
    Missions
    Pilot Characteristics (Skill, Experience, Morale and Condition)
    Pilot Status (Active, WIA, MIA, POW, KIA)
     
    You can also change the:
     
    Current Date
    Number of Available Aircraft
    Squadron Supply Level
     
    You must have MS Excel 2000 or newer installed to use this editor. Please read the Readme file included for complete instructions.
    776 1
  17. Original Third Wire Productions
    3D Studio Max Exporter Notes
     
    Translated into Spanish
     
     
    Saludos
    325 1
  18. Covers how to install and set up TW's plug-in for 3DS Max.
     
    Here is a link to the plug-in:
    3DS Max 9 Plug In
     
    I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP.
     
    Thank you!
    556 1
  19. Tool to put order to the chaos, is a good help to add objects in a campaign and its data can leave enlarging with a html editor.
    536 1
  20. Readme for Ruler tool for the TW series.
     
    ********************************* Version 1.0 Original Release ********************************
    Version 1.0
     
    Notes:
     
    This tool is for use in trying to find the coordinates for the a object model where you don't have access to the original MAX file.
     
    The large one is 20 meters in length and 1 meter in 'tallness'...each large number a meter, each small number a decimeter, and each 'tick' mark the thickness of a centimeter. It may be slightly off by about 5 millimeters due to the thickness of the 'O' tickmark.
     
    The small one is 2 meters in length...basically scale the large one down by a decimal point.
     
    The idea is to use the big one to get you close, then use the small one to get the exact position you need...taking screenshots to help remember what the measurement was.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    29 Mar 08
    470 0
  21. This is a Tutorial on Cutting a Aileron in 3D Max using ProCutter.
    This method works well for a very clean cut of any mesh and a variety of mesh shapes.
    Raven
    9/14
    62 0
  22. Bureau Numbers for US Navy Aircraft
     
    A pdf file - make sure you have the latest version of Adobe Acrobat!!!
     
    I came across this little file while doing research for the F7U Cutlass, and was asked to share this with the community. Unfortunately, I don't remember what site I found it on, so I can't give the Author proper credits.
     
    I found this file extreamly helpful in creating those pesky little decals that go on the aircraft tail.
     
    The major portion is broken down into number groupgs, NOT by aircraft, so you'll have to hunt around for the proper bird; if you're working off a profile or photo for you skin/decals, you should be able to scroll down to the 'approximate' section to find the serial number (ie: BuNum) you're looking for.
     
    I'm placing this in the "Utilities/Editor" section, as I have NO real idea where it should go!!!
     
    Enjoy!
    Wrench
    kevin stein
    228 0
  23. This are the 2 versions of TK's terrain editor tool.
    The old version use for autotexturing SFP1 terrains.
    The new version is better for autotexturing FE, WOE, WOI.
    1,967 0
  24. Previews of stock Ground Objects
    As present in SFP1, WOV, WOE, WOI with oct 2008 patch.
     
    This is a collection of 52 small screenshots,
    comes with a web-page layout for convenient viewing.
    compiled by Gerwin 24-11-2008
    473 0
  25. First Eagles Expansion Pack 1 Squadron Editor version 1.0
     
    For editing squadron pilot data in campaigns. *Works only for the Expansion Pack 1 version of First Eagles.* For early versions use my Squadron Editor v0.6. With the release of the FE Expansion Pack, Third Wire changed the file format of the campaign game save, thus this seperate version.
     
    This editor consists of a Microsoft Excel Spreadsheet with embedded Visual Basic Macros which allows easy editing of the *.SAV files. You can edit the following:
     
    Player Pilot
    Name
    Rank
    Air and Ground Kills
    Missions
     
    AI Pilot Names
    Rank
    Air and Ground Kills
    Missions
    Pilot Characteristics (Skill, Experience, Morale and Condition)
    Pilot Status (Active, WIA, MIA, POW, KIA)
     
    New: You can set Pilot Experience up to 250 instead of just 100.
     
    **NOTE: You must have MS Excel 2000 or newer. Sorry, I don't have the programming skills necessary to create a seperate program.
    404 0

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..