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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Dear simmers
This files are made to fix the Bunyap´s great Lavochkin La-9/11 wich´s lacking the static prop. To install place the DATA.INI files inside the respective plane. The SLOWPROP.TGA goes to every skin folder replacing the older one. Now the Lavs got props when parked and start engine! Hope you guys like it.
It´s a freeware, so you can use freely wich means that you don´t need to ask any kind of permission to post, change or anything else.
Claudio Wilches - August 2013
By Wilches120 1 -
Su-7 B/BM/BMK cockpit
for any Strike Fighters 2 title except SF2:Vietnam (lacks Su-7)
fully merged installation preferred
by Stary Aug 21 2013
Made in and tested with >>MAY 2013<< installation, should work ok with older or newer ones though.
Won't work in series1 so move on guys!
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This is cockpit for Su-7 B/BM/BMK soviet ground-attack family of aircrafts. Basically "stripped down/tweaked" version of my recent Su-9 cockpit, thus not 100% accurate but in my very biased layman's opinion ok for the Su-7 family (unless you're rivets counter that is; then I suggest you stick to the A-4B cockpit you've been using ;))
You'll find some Su-7 variant in any SF2 title except Sf2:Vietnam.
Installation:
unpack to the aircraft folder of your choice (for example Su-7BM one) and add those lines to your aircraft ini file, in this example Su-7BM.ini, under [AircraftData]:
CockpitDataFile=Su7_COCKPIT.INI
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=Su7_Avionics.INI
HangarScreen=Su7_hangar.jpg
LoadingScreen=Su7_Loading.jpg
...and that's pretty much all
I've included simple hangar and loading screens.
By Stary765 6 -
La-9 entered production in August 1946. A total of 1,559 aircraft were built by the end of production in 1948. La-11 entered production in 1947. By the end of production in 1951, a total of 1,182 aircraft were built. They were two piston engined aircraft produced at the start of the jet age.
What's in:
- 2 planes (the La-9 upgraded like Wrench's SF-2 La-11)
- new Stary's pit implanted
- 24 new & revamped skins (VVS, PLAAF, NKPAF & FAR)
- decals
- pilot
- sound
- screens
Known issues: shadows
Credits:
Model: Bunyap
Cockpit: Stary
1st SF-2 upgrade: Wrench
Sound: rebel ryder
Skins, Decals, edits: paulopanz
Install:
- 'La-9-11 Mod' folder content in main mod folder and overwrite
Enjoy
@ paulopanz
By paulopanz556 0 -
Buccaneer Mk50 SAAF for SF2
includet
--------
Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet
Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe
Buccaneer Mk50 Cockpit
SAAF Weapons
Mk6 Ejection Seat
Effects
the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe
Funktions
----------
- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- Thrustvector controll = RATO´s on/off
the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel
Installation
------------
for instalations please read the README
Note
----
this are high poly models with high-res skins
Credits:
--------
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-
testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
i hope i did not forget anybody
-----------------------------------------------
vers 1.2 CHANGES from 10.oct.2011
----------------------------------
- working/rotating Bulged bombbay door
- BombBay Fuel Tank added
- max fuel load for SAAF BUccaneer now 25900lbs
- typo error on AOA Indicator fixed
have fun
ravenclaw_007
1,060 2 -
Buccaneer FAA (Fleet Air Arm) for SF2
includet
--------
Buccaneer S2
Buccaneer S2-Tanker / AI only
Buccaneer S2C
Buccaneer S2D
Buccaneer S2 Cockpit
Weapons
Mk6 Ejection Seat
Effects
Refueling mission for Buccaneer S2 tanker
Funktions
----------
- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- strg+8 = windshield wiper
Installation
------------
for instalations please read the README
Note
----
this are high poly models with high-res skins
Credits:
--------
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
i hope i did not forget anybody
----------------------------------------------
vers 1.2 CHANGES from 10.oct.2011
----------------------------------
- working/rotating Bulged bombbay door
- BombBay Fuel Tank added
- max fuel load for FAA/RAF Buccaneer now 23100lbs
- typo error on AOA Indicator fixed
have fun
ravenclaw_007
2,152 4 -
Buccaneer RAF and RAFG for SF2
includet
--------
Buccaneer S2A
Buccaneer S2B
Buccaneer S2B RAFG , without refuelprobe
Buccaneer S2/S2B Cockpit
Weapons
Mk6 Ejection Seat
Effects
Funktions
----------
- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- strg+8 = windshield wiper
Installation
------------
for instalations please read the README
Note
----
this are high poly models with high-res skins
Credits:
--------
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
i hope i did not forget anybody
----------------------------------------------
vers 1.2 CHANGES from 10.oct.2011
----------------------------------
- working/rotating Bulged bombbay door
- BombBay Fuel Tank added
- max fuel load for FAA/RAF Buccaneer now 23100lbs
- typo error on AOA Indicator fixed
- Decal issue for 12Sqn. S2B_1983 fixed
have fun
ravenclaw_007
3,427 19 -
Fictional mod of the stock Mirage IIIC converting it to a fighter plane for the greek air force.
YOU WILL NEED SF2:E AND SF2:I AT LEAST TO GET THIS PLANE RUNNING!
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
The tailstripe is based on one of Spinners' tailstripes, so for the tailstripe the credit goes to him.
Kindest regards
ValAstur
By ValAstur79 0 -
The Su-9 emerged from aerodynamic studies by TsAGI, the Soviet aerodynamic center, during the Korean War, which devised several optimum aerodynamic configurations for jet fighters.
The design first flew in 1956 as the T-405 prototype.
The Su-9 was developed at the same time as the Su-7 'Fitter', and both were first seen by the West at the Tushino Aviation Day on 24 June 1956, where the Su-9 was dubbed Fitter-B.
It entered service in 1959.
Total production of the Su-9 was about 1,100 aircraft.
It is believed that at least some Su-9s were upgraded to Su-11 'Fishpot-C' form.
None were exported to any of the USSR's client states nor to the Warsaw Pact nations.
Remaining Su-9s and later Su-11s were retired during the 1970s.
Some were retained as test vehicles or converted to remote-piloted vehicles for use as unmanned aerial vehicles.
It was replaced by the upgraded Su-11 and the much-superior Su-15 'Flagon' and MiG-25 'Foxbat'.
What's in:
- a new flyable plane
- great Stary's cockpit built in
- 6 simple (but all I found) skins includind famous 179 IAP one
- specific sound
- pilot
- animated canopy
- screens
Credits:
- plane Tk [DLC AI planes pack 2]
- cockpit Stary (readme included)
- sound Spillone104
- Skins/decals/edits paulopanz
Install:
- put all in main mod folder and overwrite
Note:
Su-9.ini is flagged as only reading (sola lettura) to avoid patching rewriting, so the plane will be flyable until you'll not change files property, maybe to add further skins. By the way a recovery copy is included.
This is for Stary the "pitmaker".
Enjoy
Pavel Osipovich Panz
By paulopanz638 2
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