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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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B-58A "Hustler"
-- For SF2, Any and All --
This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it.
Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely.
There are also 2 cockpits included:
The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's.
In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there.
Good Hunting!
wrench
kevin stein
By Wrench1,059 1 -
F-4E Phantom II, RAAF
For SF2 (any and all, Merged or not)
This mod creates a 'stand alone' aircraft, using all in-house/in-game stock bits, to recreate the 24 Phantoms used (for a short time) by the RAAF.
All new, 100% historically accurate serial number decals have been created for all aircraft. Data ini edits change (essentially) nothing, but nationalizing the aircraft to Australia. A new userlist is incuded -- the only real changes are that I 'cheated' and extended the EndServiceYear to 1980. The canopy is active via an animation key; use shift/0 to open and close it.
As the standard, garden variety F-4E (no year suffix!) exists in all versions of the game, this mod should pose no issues whatsoever for those that (for whatever reason) have not merged their SF2 installs. These would be, in Real Life , the 1969 Model year Phantoms (hence, they're spurious A69 RAAF coding)
You can use this pak in one of two ways:
1) Stand alone aircraft (as designed), or
2) additional skin/decal set for the F-4E. If done as an additional skin, a decals ini just for that has been provided.
A new userlist has been created, extending the operational years past what is historical. (Australia is actually listed on the F-4E's userlist, but only for a very few years 70-73). They now are operational from 1970-1980.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
Good Hunting Down Under!
Wrench
kevin stein
By Wrench248 1 -
EF-4C Phantom II (Wild Weasel IV)
-- For FULL-4 Merged SF2 (Prefered) and/or SF2:V =ONLY=!!!
First off, it should be stated that =ANY= of the SF2 series that have the F-4C_67 in their aircraft list, will be able to use this mod. Check your in-game player-flyable list to be certain.
This is a semi-major overhaul of the EF-4C as released in 2004, based off the stock F-4C. THIS version uses the stock SF2/2V, etc, F-4C_67 version and accomplishes pretty much the same thing. Almost all decals are from the original version by Crab02, etal. The only new decal is the tailcode/fin color flash, and that one is based of a stock F4SqTail from 3rdWire, redrawn to add the proper squadron ZG code. Loadouts are all stock items, so no weapons pak is even required. The canopy is activated via an animation key; use Shift/0 to open and close.
Mission statement have been reduced to "SEAD" and "RECON" (although, for a specalized, high value aircraft like this, even RECON is suspect). I was unable to find more information as to if the EF-4Cs were use for anything other than SEAD (unlike the F-105F/Gs, that were sometimes used for regular STRIKE missions)
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
Wrench
Kevin Stein
By Wrench668 1 -
F-4D Phantom II, LORAN Pak
-- For FULL-4 Merged SF2 (Prefered) and/or SF2:V --
(it can acutally be used in any SF2 install that has the access to the F-4D_67)
This is a repackaging of the MPPD's F-4D Loran equipped Phantom, originally made for WoV, into a stand alone package for the SF2 series. While designed for mostly SF2:V, they can be used (as stated above) in any install that can access the F-4D_67. REMINDER- this is the ORIGINAL Loran pak, not the Night Owl skin pak.
All inis, decals and skin bmps are inculded. As it makes use of all stock items, minimal changes have been effected. In fact, the decals themselves have been pared down, due to the fact that I modified 2 of the skins to now have painted-on slimers, thereby reducing the package size.
The canopy has been activated via a manual animation key. Use Shift/0 to open/close it. A minor adjustment to the loadout ini has been made, 'upping' the STRIKE bombs to M-117, 750 lb bomb. The SUU-23 gunpod, while probably not used all the time, is carred for all but one mission profile (Long Range), due to the need for the centerline tank.
Included is mppd's original F-4D LORAN readme, full of historical details.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun.
Enjoy!
Wrench
kevin stein
By Wrench418 0 -
F-86 Sabre Pack, Pakistani Air Force
= For SF2, Any & All =
-An additon for the India-Pakistan Mod-
This package contains 2 complete aircaft mods of Sabres for the PAF:
F-86F, as delivered 1957 (in natural metal)
CL-13B Sabre 6 as "delivered" via Iran in the mid-1960s.
The Sabre 6 comes with 2 skins, Euro camo and overall green for No.18 Squadron. All serials
for both versions are 100% historically correct.
New skins for all were created using ravenclaw's beyond superb templates. All skins are in
jpg format. Decal randomization is true. New DDS damage textures are included, as are all new
SF2-style Hangar and Loading Screens. No weapons are supplied, other than the drop tanks, as
these use all stock in-game items.
An all new, SF2-compliant FM was created for these aircraft; it flys like it should!
As always, fairly easy to follow, yet detailed install instructions are included. Please READ
them! Also, the "Notes" section for a more detailed change/correction list.
Happy Landings!
wrench
kevin stein
By Wrench607 0 -
OA-4M Skyhawk by triplethr3at/pappychksix/Fracture
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
** The Full-4/5 Merged is a requirement, as the A-7D_78 cockpit is referenced for the Mod
(SF2:E??).
If you don't have these minimum requirements, you shouldn't download this, as you
will not be able to use it.**
This is an overhaul of triplethr3at's SF2 USMC OA-4M Skyhawk FAC/Attack aircraft. All the
inis have been brought up to the latest (as of July, 2012) standard. Some modifications to
the avionics are existant more for 'playability' (meaning: it's far more capable then the
Real Life ™ aircraft).
Loadouts use all common or garden variety stock 3W weapons. It is set to fly all mission
profiles as any other standard Scooter (with the exception of carrier basing). Decal
randomizations is implemented, and all skin maps are jpg.
The avionics hump, while not fitting quite as nice as I would like, and the
'probe/antenna/blister combo kit' are attached via the Fake Pilot Method ™*
New damage textures (dds) and a new SF2-style hangar screen are included. Data ini
modifications using the 'Remove Component Trick**' eliminate the shadow tractor beams from
the outer pylons as seen on other mods using the TA-4J LOD.
The Threat Library also makes use of dtmdragons' extensively expanded list (not included). A
userlist is included, even though the aircraft has only one User (USMC). SF2NA style Carrier
statements are listed in the Data ini, but commented out; as I was unable to determine if
these ever were flown from The Boats.
As always, fairly easy to follow, yet detailed install instructions are included. So,
please read them. Also, give the "Notes" section a read too. More interesting and perhaps
vital info there, as well.
Triplethr3at's original readme is included for histerical purposes.
Happy Hunting!
wrench
kevin stein
* the FPM is copyright © FastCargo, and used freely
** the RCT is copyright © BPAO and The Mirage Factory, used by permission, also freely
By Wrench453 0 -
AC-47 'Spooky' Minigun Model Pak
= For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =
*Designed with SF2:V in mind*
A small update for the recently release AC-47 Spooky. This little mod adds the physical model (Lod) for the 7.62 miniguns, so they show sticking out of the fuselage. These have been added using the FakePilot method, so the "vitural" guns still remain active.
The AC-47 Pak can be found here:
http://combatace.com/files/file/12984-douglas-ac-47-spooky-gunship-for-sf2/
You'll be applying =THIS= package directly over the existing one, as a new data ini is supplied that mounts the guns. I've also changed the cockpit pilots back to the stock 'bone-dome' versions, as those are more correct.
The new miniguns and fakepilot are supplied, so not to worry when installing.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft.
With extra special Thank Yous to RussoUK for whipping out the Lod in Max ... this really "ups" the look of the aircraft.
As time permits, the AC-47 Full Package will also recieve this update.
Good Hunting!
wrench
kevin stein
By Wrench233 1 -
IDF TA-4H Skyhawk by Fracture/Pappychksix 8/7/2001
=For SF2, Full-4 Merged (Reccomended/Preferred)
** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these
minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing **
This is a overhaul of Fracture/pappychksix' IDF TA-4H Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR (but knowing the Israelies....). The
standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter..
New damage textures (dds) and a new SF2-style hangar screen are included.
Please note, that like the TA-4J recently released, the very same shadow issues =WILL= be present, as it uses the TA-4J's lod. You'll just have to live with that (see Notes below)
As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Fracture's original readme is also included.
Happy Landings!
wrench
kevin stein
By Wrench369 0
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