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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. there are 3 versions of the ACES II seat includet the early the late-forward and the late-rear one
       
      just drop the ACES_II_F-15 , ACES_II_F-15_Front and ACES_II_F-15_Rear folder´s in to your Pilots folder
       
      Data_ini and Cockpit_ini files for all F-15 versions of the F-15_Pack and TW F-15 are includet , you have to replace the Data_ini file with the ones that are includet here , if you have a edited data_ini and dont like to use the one includet here you have to copy the remove part from the AircraftData (for TMF F-15) and the Pilot/WSO postion and Seat position to your data_ini
       
      Component[010]=Remove1
      Component[011]=Remove2
       
      [Remove1]
      ParentComponentName=Nose
      ModelNodeName=ESeat_FrontFrame_ok
      DestroyedNodeName=ESeat_FrontFrame
      DetachWhenDestroyed=TRUE
      HasAeroCoefficients=FALSE
       
      [Remove2]
      ParentComponentName=Nose
      ModelNodeName=ESeat_RearFrame _ok
      DestroyedNodeName=ESeat_RearFrame
      DetachWhenDestroyed=TRUE
      HasAeroCoefficients=FALSE
       
      Note: use the Pilots position as the Seat position
       
       
       
      ravenclaw_007
      531 1
    2. there are two versions of the ACES ii seat includet the red colored and the green colored one , red for the early B-1B and green for the later B-1B version
       
      just drop the ACES_II_B-1Bg and ACES_II_B-1Br folder in to your Pilots folder
       
      Data_ini and Cockpit_ini files for all B-1B versions are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below but you have to replace the Cockpit_ini file with the ones that are includet here , if you dont the seat will not be displayed in the right position
       
      Note: use the Pilots position as the Seat position
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=MODusaf
      Position=-0.55,15.5,1.574
      SeatModelName=ACES_II_B-1Br
      SeatPosition=-0.55,15.5,1.574
      SeatID=1
      CanopyAnimationID=8
       
      [CoPilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=MODusaf
      Position=0.55,15.5,1.574
      SeatModelName=ACES_II_B-1Br
      SeatPosition=0.55,15.5,1.574
      SeatID=2
       
       
      ravenclaw_007
      140 0
    3. just drop the ACES_II_A-10 folder in to your Pilots folder
       
      Data_ini files for TW A-10 are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below
       
      Note: use the Pilots position as the Seat position
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      PilotModelName=ModUSAF
      SetCockpitPosition=TRUE
      Position=0.0,4.43,1.22
      SeatModelName=ACES_II_A-10
      SeatPosition=0.0,4.43,1.22
      MinExtentPosition=-0.41, 3.80,-0.02
      MaxExtentPosition= 0.41, 4.95, 1.45
      CanopyNodeName=Canopy_Frame_R
      CanopyAnimationID=9
      HasArmor=TRUE
      ArmorMaterial=TITANIUM
      Armor[FRONT].Thickness=30
      Armor
      .Thickness=30
      Armor
      .Thickness=30
      Armor[REAR].Thickness=30
      Armor[bOTTOM].Thickness=30
      Armor[TOP].Thickness=10
       
      ravenclaw_007
      186 1
    4. An upgraded version of Bobrock and Dave's Harrier GR7 for SF2, to commemorate Joint Force Harrier and the fleet of GR9 aircraft, sadly withdrawn from UK service and sold to the US for spare parts.
       
      It includes an ugraded weapons capability, upgraded avionic systems and re-painted aircraft and cockpit to resemble (as close as possible) the real Harrier GR9 and the Joint Force Harrier Squadrons and paint schemes (Hi-res skin templates are also in the folder).
       
      Installation Instructions:
       
      Download and install Bobrocks Harrier GR7; this adds all the necessary components for the GR9 to work.
       
      Unzip and copy and paste the folders in the 'Joint Force Harrier GR9' folder into your mods folder overwriting where necessary.
       
      Add the Squadrons listed in the 'Add To SQUADRONLIST.txt' file to the squadronlist.ini in your 'pilotdata folder'.
       
      You also need to have following weapons installed:
       
      Maverick
      Brimstone (& Brimstone3pack)
      Tiald included with Bobrocks Harrier GR7
      RAF Weapons Pack/Modern RAF Smart bombs.
       
      Feel free to modify the HarrierGr9_Loadout.ini and the 'StationGroupID' in the HarrierGr9_DATA.ini to change the selectable weapon stations in the loadout screen and default weapon types.
       
      Thanks go to:
       
      Bobrock & Dave for the original Harrier GR7
      AleDucat for the ejection seat (Martin-Baker Mk.12 for the Harrier GR9 is a repaint of his Martin-Baker Mk.10L).
      All those who posted in the Combatace forum where I learned so much.
       
      This is my first uploaded project; tested and works in my merged SF2 install, the Hi-res skins work best with graphics detail option set to 'unlimited'.
       
      Enjoy.
      1,048 3
    5. Operation Darius
       
      Aircraft folder, part 1
       
      this contains the 1st Part of the /Aircraft folder.
       
      Aircraft included are A - 3, as detailed in the attached screenshot
       
      (somehow, ths Part 1 got mislaid...)
      482 0
    6. Operation Darius
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      =======
       
      This is the /Aircraft folder, Part 3,
      It includes aircraft from FA thru T, as detailed in the accompaning screenshot
      548 0
    7. Operation Darius
       
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts)
       
      =========
       
      This is the /Aircraft folder, Part 2.
      It covers aircraft from E - F, as detailed in the attached screenshot
      540 0
    8. Operation Darius
       
      Mods Folder Paks, In Various Parts
       
      As the entire mods folder would have been FAR to huge to upload (855 megs zipped with 7z), the varous and sundry folders have been broken down into parts.
       
      You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing.
       
      Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want).
       
      You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts)
       
      You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install.
       
      Howver, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected.
       
      As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on
      ===========
       
      This is Part 2, which contains the following sub-folders for your Mods folder's main /Objects folder, as seen in the screenshot above:
       
      Decals
      GroundObject
      Guns
      Pilots
      Weapons
      448 0
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