- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
-
VF32 Pilots
By KingAlbert
Introduction
========
this pack contains pilotmodels for VF-32 . VF-32 operated the F-14 Tomcat untill 2005 before transitioning to the F/A-18F Super Hornet
Skinlist
=====
VF32_pilot: pilot for VF-32 (with the sword painted on his helmet)
VF32___rio: rio for VF-32 (with squadron badge on his helmet)
Installation
=======
These pilotskins are based on the models designed by AmokFloo.
Unzip, if you wish, into a temporary folder. This works best. All the files in the zip are seperate zips. This allows you to select which or how many pilots you wish to add.
Place your selections in the /Objects/Aircraft folder --do NOT place the files in specific aircraft folder!!
If you haven't extracted the data.ini for the aircraft you wish to modify, do so.
If already extracted, open up the **data.ini for your aircraft of choice. In the example below, we are using the F-100D:
Find the section marked crew, as below
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName= <-- (left blank in this example)
Position=0.00,4.15,0.88
SeatModelName=seat_f-100
SeatPosition=0.00,3.98,0.45
MinExtentPosition=-0.25,3.52,-0.30
MaxExtentPosition= 0.25,4.83, 1.09
CanopyNodeName=canopy_frame_rear_outer
If your data ini does not have the line:
PilotModelName=
You =MUST= add it.
Then, you can add the pilot figure of choice. Remember, it is case sensitive, so if it's "PILOTAF" you must use all capitals. If it's "PilotCH", you must use the upper and lower case lettering. Adding ".lod" is NOT required.
Acknowledgments
============
My work is based upon that of AmokFloo. His work served as a foundation and inspiration to create these pilots.
If you want to learn yourself how to create/mod pilot skins, I wrote a tutorial at combatace (http://forum.combatace.com/index.php?showtopic=25987)
I am a signatory to the Freeware Licensing Agreement (http://forum.combatace.com/index.php?showtopic=26131) so you may use my work on these conditions:
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
Now install those skins and start flying.
KingAlbert Out
174 downloads
0 comments
Submitted
-
New Sounds for TW series
By Signum
Included:
TankGun.wav
SmallExplosion.wav
Missile.wav
Cannon.wav
Enjoy!
Signum
373 downloads
0 comments
Submitted
-
Sound Pack v.1.1
By Signum
Sound Pack 2
Incluted:
Explosions sounds, engines sounds, and many many others.
please comment and rait
1,771 downloads
-
RF-84F Thunderflash 29th TRS, 363rd TRW
By pappychksix
This aircraft represents Republic RF-84F Thunderflash of the USAF, 29th TRS, 363rd TRW, based at Shaw AFB. Thanks to German Modder Group for allowing me to release this skin and for their effort to make this fantastic aircraft. And a big thanks to Starfighter for all his help with the making of this skin this skin. Hope you enjoy, Pappy
Comments or questions:
PM Me
282 downloads
0 comments
Updated
-
Mirage Factory A-7H Corsair II
By column5
This pack contians the Mirage Factory A-7H and Greek A-7E.
892 downloads
0 comments
Updated
-
WoI WW2 & Generic Style Screen Set
By Wrench
Screen Set for WoI: Plane Jane Screens for Generic Usage:
This is a rather generic set of screens for WoI. They are designed for use in a WW2 type of install, but can be use for any other Version of Wing Over Isreal. Excpeting maybe the main screen and loadinscreen1. Those are WW2 flavored.
Included in this package are the following screens:
Debriefscreen.bmp
Loadingscreen1.bmp
LoadoutScreen.bmp
Mainscreen.bmp
OptionsScreen.bmp
PlanningMapScreen.bmp
SingleMissionScreen.bmp
They've had the IDF backgrounds removed, and use various cloudy sky backgrounds, excepting for the Mainscreen and LoadingScreen1. The Loadinscreen1 uses various and sundry WW2 theatre maps and will be seen where aircraft have no specific Loading Screen called out in their inis. The Mainscreen is a Mercator projection world globe over a Hubble telescope deep space picture.
These are just a quick and diry fix for those experimentating with WW2 installs, or for those that want a more generic type screen. They are totally based off the stock originals, so need no ini adjustments. All the 'hot spots' for the buttons remain in their usual positions.
Relatively simple, easy to follow instructions are in the enclosed readme...so, give it a read!
Have Fun!!!
Wrench
kevin stein
86 downloads
0 comments
Submitted
-
Solid State AN/APQ-120 Radar + DSCG Radar Scope & AS/ASG-26 Gun Sight Mod
By rippersix
This is an attempt to create a working AN/APQ-120 digital radar utilizing the Avionics70.dll found in WOI. While not perfect, I enjoyed using the new radar so much I thought I would release it so others could enjoy as well.
Mod Includes:
-------------
-Solid-state Westinghouse AN/APQ-120 radar for the WOI F-4E Phantom II (Kurnass)
-DSCG (Digital Scan Converter Group), a new type of radar scope/display that began to be used in the F-4E circa 1973/1975
-AS/ASG-26 Gun Sight
Functions Include:
-----------------
-Search Mode
-Single Target Track
-Air combat mode
-Ground Map
Other Features:
---------------
-A modified "Green TV Filter" is included for use with TV guided munitions. To give a more realistic <low quality> imaging experience.
-Radar scope and RWR screen overlays* are also included to give better contrast.
-Custom radar icons
-Simulated radar function ("B"sweep) graphics
I hope you enjoy it.
809 downloads
0 comments
Submitted
-
MIRAGE 2000 Fuerza Aerea Argentina
By torno
this is a fictitious skin of mirage 2000 of the Argentina Air Force
401 downloads
-
Su-33 mod for the TW series.
By FastCargo
THIS MOD DOES NOT HAVE ANY AIRCRAFT IN IT - YOU MUST HAVE THE LISTED AIRCRAFT TO BE ABLE TO USE THIS MOD!!!!
Su-33 mod readme for the TW series.
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Marcelo - For the excellent Su-27.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08)
Marcfighters excellent Su-27 located here: http://marcfighters.combatace.com/Aircrafts.htm
Drdoyos Navy Flanker Skins (Optional): http://forum.combatace.com/index.php?autom...p;showfile=5241
Notes and limitations.
These are only visual changes, no changes were made to the flight model other than the addition of independent control thrust vectoring.
The Su-33 loadout.ini wasn't changed (I didn't have time), but the data, cockpit and avionics inis have been changed to allow the carrage of AG weapons, including the Moskit ASM missile.
The canards and pylons will pattern their colors after the bmps you put in the Aircraft folder...which means they won't change if you use a different texture and so might look weird.
This whole thing was done as a lark, to take a break from my T-38 and weapons work. As such, I am pretty much done with dealing with it...so don't expect a whole lot of support from me for this one.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute this file only, everything else belongs to someone else and is not freely redistributable.
FastCargo
08 Sep 08
3,443 downloads
-
F-15 ACTIVE for the ThirdWire Series
By FastCargo
F-15 ACTIVE readme for the TW series.
Version 1.0
*************************************NOTE!!!!!****************************
If you have my old F-15 Active mod (using addon canards) this will totally replace that directory. I would recommend deleting the old F-15 ACTIVE directory so as to not cause conflicts.
Though this has a lot of stuff from the Mirage Factory, it is NOT a Mirage Factory product as it doesn't meet their standards. If there are problems, it's my fault, not theirs.
*************************************NOTE!!!!!****************************
Thanks to the following folks:
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15D MAX file available for me to play with.
Kei Nagase - For the awesome skins for this aircraft...you rock!
To my fellows at Combatace and the Mirage Factory for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
This archive file (duh!).
Copy of SFP1/WOE/WOV/WOI patched to the latest standard (as of 06 Sep 08)
The Mirage Factory MSIP F-15 Eagles (you will need them for the cockpit): http://forum.combatace.com/index.php?autom...p;showfile=5865
The WeaponEditor appropriate for your install. You NEED to know how to use it to get the properly colored external tanks.
Notes and limitations.
The F-15 ACTIVE (originally the F-15 S/MTD) is a modification of a preproduction F-15B used to test various technologies to increase short field abilities, manuverability, and enhanced flight control systems.
More information can be found here: http://en.wikipedia.org/wiki/F-15S/MTD
Two LODs are included, the F-15a.LOD (in use) and the F-15ad.LOD, which is for those computers that can run it...it's mainly used to smooth out any decal issues if you decide to customize later. But be warned, it can crash computers that can't handle it.
This model was modified from wpnssgts F-15D, which in turn came from Flying Toaster's original F-15 model. As such, it also means that the skins for the MF F-15D will pretty much work normally, except for the canards. I'll leave it to you to figure out where the mappings are for those.
The following modifications have been made to the visual model:
1) Canards
2) Movable nozzles for thrust vectoring
3) Drooping ailerons when flaps are extended
4) Minor cosmetic changes
5) I did NOT add the pitot boom...mainly because that's a test aircraft thing only...and I can see future mods coming from folks showing the ACTIVE in service. Plus, I just didn't like it.
The flight model incorperates the following:
1) Independent thrust vectoring (NOT pitch linked). Range is 20 degrees nose up to 2 degrees nose down. Done this way due to limitations of sim and AI.
2) Canards, including increased pitch up authority and increased yaw ability (symmetric and asymmetric movement)
3) Drooping ailerons with flaps for better short field performance.
As of right now, the AI will not take advantage of this increased ability, mainly due to my relative newness to the FM world.
The handling is overall similar to the F-15D Eagle, however, your alpha and yaw abilities at low airspeed are significantly better. However, that also means that you can put yourself into a corner if you are not careful. Also, in Hard mode, a low to high rapid alpha pull will induce a right bank...this does not happen in Normal mode. Yaw (rudder) must be applied with discretion...the aircraft will depart if you leave it in too long.
Finally, because the aircraft has increased alpha ability, it will happily stay at 60 degrees pitch below 100 knots all day...right into the ground. Don't be thinking you can do a loop on immediate takeoff and just keep the stick back the whole time...
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Because this file has a lot of stuff that is not mine, it is not currently freely redistributable. This is an exception to my normal policy. I hope to change that condition soon...in the meantime, please honor the requests of the folks who contributed to this mod to not redistribute it without getting permission first.
FastCargo
06 Sep 08
1,770 downloads
-
MiG-25PD-SyAAF by brader
By brader
MiG-25PD-SyAAF for WOI
Modification of existing aircraft (MiG-25PD from Foxbat Package by Dave) for WOI
_____________________________________________________________________________________________
What i changed:
-data for R-40R and R-40T
-avionics.ini
-loading screen
-hangar screen
-aircraft DATA
-decals.ini
-PVOpilot.bmp
1,527 downloads
-
Avro Blue Steel Nuclear Missile
By winterhunter
The Avro Blue Steel was the mainstay of the UK nuclear deterrent between 1963 and 1970, being carried aboard Vulcans and Victors.
At a massive 7 tons, this missile is a must have for all the fans out there of Operation Steel Dawn.
Enjoy.
1,398 downloads
-
P-26A Peashooter cockpit
By Stary
P-26A Peashooter cockpit
Read the readme for installation and additional info.
Rivet counters please note it isn't 100% accurate, as I couldn't find good sources.
Also it's my first 3D cockpit, I'm not experienced in this field of modding
255 downloads
0 comments
Submitted
-
Russouk2004 Me109e template
By Heck
With the very kind permission of Russouk2004, I'm uploading his psd template of the Me109e. I hope everyone will add their thanks to mine to Russ for allowing us all access to this file, even novices like myself. You're the best, Russo.
Heck
50 downloads
0 comments
Submitted
-
WoV Israeli Air Defense Force Squadrons
By ST0RM
Here is a complete list of IDF squadrons placed into Squadronlist.ini form.
Simply drop into your PilotData folder and make the appropriate edits to your individual aircraft's if you want to place it with the correct squadron.
Enjoy!
Storm
104 downloads
0 comments
Submitted
-
China (WW2) Upgrade Pak
By Wrench
China Terrain Upgrade: For WW2 PTO mods
This mod is an upgrade to Edward's WW2 China terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield on each side with a newly repainted "desert airfiled 1", which is now a medium dirt runway (note: IJ forces get MORE than one!). The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. Also a couple of Easter Eggs...you'll just have to find them for yourselves! New planning maps for all 3 zoom levels are also included.
This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions (A.S. missions ONLY for the Allied side - there are NO Allied shipping routes for IJ Forces to attack on this map, as is historical). It is also fairly well defended - so watch out for the flak.
It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over China after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good.
The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in WoI at YOUR own risk.
It has been tested with the stock as-issued terrain tiles, and Bran32s repaints. The new tiles are NOT included. It has NOT been tested with any of the Green Hell mods, as I don't think south-central China is covered in jungle.....
Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
Happy Landings!
Wrench
Kevin Stein
721 downloads
0 comments
Submitted
-
VMF-312 'Checkerboards' skin for the Mirage Factory F8U-1E
By Gocad
VMF-312 'Checkerboards' skin for the Mirage Factory F8U-1E (aka F-8B)
Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
Installation instructions
Extract the contents of the rar file named 'CB_B' into a TEMP folder.
Read the text file for further instructions.
Legal stuff
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
82 downloads
0 comments
Updated
-
F4F-4 Wildcat, VMF-223, Skin and Ini Pak
By Wrench
Grumman F4F-4 Wildcat, Skin and Ini Pak for SF/WoV/WoE WW2: PTO Installs
This package contains a new skin, and some minor data & cockpit ini mods for Pasko's F4F-4 "Wildcat".
The skin represents VMF-223 "Bulldogs", as the squadron appeared in August, 1942, upon their arrival at Guadalcanal. They were the first US fighters to land, and be based at, what became known as Henderson Field.
The skin is based off the originals, and was created from a new template, with completly redrawn panel, rivet lines, wear, tear and various scuffs, scrapes, dings, dents and general dirtiness associated with the SoWesPac. Decals for 36 'plane in group numbers' have been included, as has the aircraft type ID, and BuNums. (100% historical accuracy is NOT claimed for the BuNums, as I could only positively confirm the one used on aircraft #13; rest assured, the others ARE actual serial numbers used on F4F-4s, but I'm unable to pin down if any were actually used by the Bulldogs on their aircraft, other then the aforementioned)
The data ini mods include corrected positions and the additions of, running, recognition, formation and landing lights. I've also tweeked the canopy to it opens to it's full extent; swaped out the pilot for a more US looking WW2 guy, and gave him a seat to "park it" on. -NO OTHER CHANGES HAVE BEEN EFFECTD-I!! Flight modeling remains just 'as issued'. Enhanced AI sections have been added, including the "StrafeAI" from post-patch WoI. The engine sound has also been changed (wav included!). Also, it is now fully carrier-qualified, so mission and campaign builders can use it from the CVs.
The cockpit ini has a new WW2 N-3 gunsight tga.
An experimental sound tweek has also been added, creating the ratcheting sound of the landing gear mechanism.
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk ==-
As you'd expect, there's a nice readme enclosed with detailed, step-by-step install instructions. The Commandant of the Corps requires you to do so. The usual "Notes,Comments and General BS" section might make for interestering reading too!
Feedback is requested on the new gear sound, so do let me know how it goes for you?
Good Hunting!
Wrench
Kevin Stein
ps: in case anyone is wondering WHY all these birds for use in the general Solomons area are coming out is, I'm nearly done with an upgrade for the Solomons map. I'm just awaiting the new trees and such from the Original Master of Maps Hisself.
W
131 downloads
0 comments
Submitted
-
F4U-1A Corsair Mod
By Wrench
F4U-1A "Corsair" mod for SF/WoV/WoE WW2 PTO installs
This package is a simple mod to the existing F4U-1 created by Wolf257. It will create a NEW aircraft, the F4U-1A, which the aircraft really is. This will differentiate the "F4U-1 Birdcage" mod of mine from each other.
The package contains ALL the necessary files to create the aircraft; various inis, etc, EXCEPT the aircraft LOD (the physical model) a NEW skin from my enhanced template, representing VF-17 "Jolly Rogers. I'm really surprised NO one has done this skin before!!! Individual 'plane in group' numbers, BuNums are incuded for 36 aircraft. Unfortunately, the 'tail art' is not. See "Notes and General Nonsense" below for explinations
A new Jolly Roger's themed loading screen is also included, as is the damage tga, a new gunsight tga, and my original Corsair Hangar Screen.
Full, detailed instructions are below in the "To Installate" section.
--YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! --
--- YOU MUST HAVE WOLF'S ORIGINAL F4U-1 INSTALLED FOR THE LOD!!! ---
This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models in WoI, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk.
Yup, another highly detailified, step-by-step readme for you all to enjoy is included...aren't you glad I write these things?
Happy Hunting, You Pirates of the South Pacific!!
Wrench
Kevin Stein
-------------------------------------
oopsy Edit: 15 minutes later...I realized I'd forgotten to add the correct 'wings.bmp' to the /cockpit folder. This has been corrected. Sorry for the inconvience! Please continue what you were doing...
W
1,040 downloads
0 comments
Updated
-
F4U-1 "Birdcage" Corsair Mod (stand in)
By Wrench
F4U-1 "Corsair" Birdcage mod for SF/WoV/WoE WW2 PTO installs
This package is a simple mod to the existing F4U-1 created by Wolf257. It will create a NEW aircraft, a 'stand in' F4U-1 'Birdcage' Corsair. You will also be making changes to your EXISTING F4U-1, with some simple file renaming to create the F4U-1A, which the aircraft really is. This will differentiate them from each other.
The package contains ONLY the necessary files to create the aircraft; various inis, etc, and a NEW skin from my enhanced template, representing VMF-124, the first American unit to take the Corsair into action in Feburary, 1943.
You MUST have Wolf's original F4U-1 to create the full aircraft from. The aircraft LOD (physical model) is NOT included!!! The cockpit folder IS included, as I made some changes in the 'viewed' wing, so rather than have the end users make a mistake with the 'wing.bmp', I choose to include the full folder. A "slightly" enhanced dash bmp is included, just for fun.
The damage tga and a NEW -only available in this mod- Birdcage Corsair Hangar screen are also included!
Full, detailed instructions are below in the "To Installate" section.
--YOU MUST HAVE THE BUNYAP WEAPONS PACK TO GET THE WW2 WEAPONS!! --
--- YOU MUST HAVE WOLF'S ORIGINAL F4U-1 INSTALLED FOR THE AIRCRAFT LOD!!! ---
This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in WoI at YOUR own risk.
As mentioned above, there's (yet another!) detailed readme enclosed -- so I require you to read the thing!! Notes, explinations, blah, blah, etc, and so forth.
Good Luck, Good Hunting! and Happy Landings and all that sort of stuff..
Wrench
Kevin Stein
302 downloads
0 comments
Updated
-
New USAF F-4 drop tanks
By mppd
This is a replacement for the 370 gallon wing drop tank and the centerline 600 gallon drop tank for the Wings over Vietnam F-4C/D/E. The tanks are higher polygon versions a bit more accurate in shape, which didn't cause a slowdown on my fairly modest system, so hopefully it won't on anyone elses.
You must be able to use the Weaponeditor to install these tanks. These entries do not overwrite your old tanks, but must be listed as entries in the aircraft data.ini files to appear. I have enclosed an F-4D data.ini as an example if you are still uncertain how to do this.
Mike Druzolowski
318 downloads
0 comments
Submitted
-
PAF F-6A No. 25 Sqdn "Night Strike Eagles" Skin
PAF F-6A No. 25 Sqdn "Night Strike Eagles" Skin
-------------------------------------------------------
This skin is for Crab_02's Shenyang F-6A. This is a repaint of the stock Soviet Silver skin.
The skin represents the camo painted on Pakistan Air Force's No. 25 Sqdn F-6As during the 1971 Indo-Pak War.
Installation:
Drop the 25sq folder to the F-6 folder and go fly.
Sandesh "ghostrider883" Kanchan
September 04, 2008
247 downloads
0 comments
Submitted
-
IDFAF 106 'Edge of the Spear' Squadron
By Stick
A caveman's rendition; a novice caveman at that.
274 downloads
0 comments
Submitted
-
Indian AF Brown/Green Type S-22 Fitter-A(Su-7BMK) Skin
IAF Brown/Green Type S-22 Fitter-A(Su-7BMK) Skin
---------------------------------------------------------
This skin is for howling1's IAF Type S-22 Fitter-A mod. This is a repaint of the stock Soviet Silver skin. Be sure to have howling1's Type S-22 Fitter Mod installed as this skin uses aircraft serial numbers from that mod.
The skin represents one of the camos painted on Indian Air Force Su-7s during the 1971 Indo-Pak War.
Installation:
Drop the BG_Camo folder to the Type S-22 folder and go fly.
Sandesh "ghostrider883" Kanchan
September 04, 2008
83 downloads
0 comments
Submitted
-
Grumman TBF-1 Avenger Mod
By Wrench
Grumman TBF-1 Avenger -- A Mod of the Dev A-Team's TBF-1C
This is a mod of the DAT's TBM-1C Avenger of WW2 fame, into an early war version, circa 1942
This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD file nor the cockpit folder. See below "To Install" for a complete list of the necessary parts.
You -MUST- have the DAT's TBF-1C to make use of this aircraft, as you'll be coping files over from it.
The new skin, from a completly redrawn template based on Gramps' original skins, represents VT-3 based aboard USS Saratoga (CV-3) circa August/September 1942, approximately the time of the Battle of Santa Cruz and the fight for Guadalcanal. All the panel and rivet lines have been redone, new decals created for 'plane in group numbers', aircraft designation, and BuNums for 24 aircraft. It can also be considered a rather 'generic' USN/USMC version, as most units carried no markings. Some USMC VMSB units DID use a 3-digit ID number, based upon the aircrafted BuNum, but that's a story for another day...
I've included all the inis I've modified, so you'll be copying the minimum number of bits. The data ini includes mods that remove the wing guns, and adds the single 30 caliber MG on the nose. Unfortunatley, the LOD still contains the postions of the 2 wing mounted 50 cals, so you'll have to suspend disbelief (or pretend they're broom handles stuck there to fool enemy fighters that they're real guns)
Surface search radar has also been activated. NEW damage tgs's have also been created (they can be used on any of the TBF/TBMs).
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, I have NOT tested it in post -8/28/08- patch WoI =
=This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
As you probably suspect, there's a highly detailed, step-by-step readme included, so you'd be wise to read it!!! And as always, the usual notes and comments and general nonsense....
Happy Hunting!
Wrench
Kevin Stein
702 downloads
0 comments
Submitted
-
Download Statistics
14,325
Files12,599
Comments26,962
Reviews