- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
-
MiG-23FI non swing wing Flogger
By Gepard
MiG-23FI non swing wing Flogger for SFP1, WOI, WOE, WOV
*************************************
HISTORY
*************************************
In the 60th the MiG-23 was developed as counterpart to the american F-111 fighters. In both superpowers the specialists had the strong belief, that the time of dogfight was over. The major task, so they thought, would be the high speed intercept mission. For that kind of warfare the MiG-23 was optimized.
In the local wars in late 60th it was proof, that the days of dogfight were far away to be over. In cotrary, the dogfight was still the major task of a fighter plane and for that kind of warfare the MiG-23 was not suited. So the MiG OKB started a development line to make the plane more agil, which finally led to the MiG-23ML, which was much better than the first MiG-23, but was also no born dogfighter. So in 1971 the MiG-OKB started to develope a high agile future frontline fighter (Project 9), which had its maidenflight in 1977 under the designation MiG-29.
One of the first studies of the project 9 showed a plane in size and shape of the MiG-23ML with F-15 like air intakes, two engines and non swing wings.
My MiG-23FI is fiction. It is one step back, a MiG-23ML look alike with non swing wings and dogfight optimized wings with aditionally hardpoints.
FI stands for "frontowoi istrebitjel" what means: Frontline fighter.
**********************************************
MiG-23FI for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-23FI i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model by Mirage Factory. Sony, thanks a lot for the permission to use it.
The Cockpit
~~~~~~~~~
Cockpit by Paladrian
Added objects.
~~~~~~~~~
The pylons are taken from Lindr2's MiG-29 package
Then i used CIACHOs AKU-58 file to create the chaff flare dispensers
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file a littel bit and puzzled the parts together. Then i modified the original skin to make a blue MiG.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-23FI will be created
2. make sure that the following files are placed in aircraft folder, NOT in MiG-23FI folder:
MiG-23 Pylon.LOD and bmp
MiG-23IRWerfer.LOD and bmp
WPact_Pilot.LOD and bmp
otherwise you will see pilots sitting on the wings and on the back of the bird.
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
317 downloads
0 comments
Updated
-
MiG-21SMT Fishbed-K
By Gepard
MiG-21SMT Fishbed-K for SFP1, WOI, WOE, WOV
*************************************
HISTORY
*************************************
In the late 60th the soviet frontline aviation demanded a longer range MiG-21 for primary use as carrier for tactical nuclear weapons to the central european war theatre.
The MiG-OKB choosed the MiG-21SM as basic for the development and simply enlarged the backfueltank, so that now the internal fuel amount climbed to 2.950 litres (2.400 lbs). The new bird was called MiG-21SMT. The T stands for "topliwo", what means "fuel".
All SMT were prepared for the nuclear strike role.
Only a relative small number of SMT's were built. They served mostly as dedicated nuc carriers at airfields in the GDR (east germany)
**********************************************
MiG-21SMT for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-21SMT i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model and skin by TK
The backfueltank
~~~~~~~~~~
Model is by TK
The Cockpit
~~~~~~~~~
Cockpit by Mago/Paladrian
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to fit the SMT. Further i made the skin for the backfueltank.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-21SMT will be created
2. make sure that the files MiG-21SMTBack.lod and MiG-21SMTBack.bmp were placed into your Aircraft folder, not into the MiG-21SMT folder
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
847 downloads
-
Gepard's MiG-21S Fishbed-H
By Gepard
MiG-21S Fishbed-G for SFP1, WOI, WOE, WOV
A WORD BEFORE
************************************
I know, that there is a MiG-21S available already at the download section. It was made by Starfighter. I used it a lot of times, but i had always the feeling, that this bird was to capable, to agile. Additionally it does not 100% looks like the S. Thatswhy i decided to make my own version of the MiG-21S. First of all i used the october2008 patch data.ini, while Starfighters bird based on an older patch.
I deleted the periscope at the canopy, the protection blades under the side air intakes and the gun. Then i increased the weight to the correct value and fixed the gunpod position etc.
*************************************
HISTORY
*************************************
In the mid 60th it became obviesly, that the MiG-21 of the second generation had some weakpoints. First of all was the radar system not capable enough. The range of the plane was to short and the air to ground capability was to weak.
To overcome the first weakpoint the MiG designers decided to introduce the new radar system RP-22 Saphir. This radar was originally developed as S-23 for the high agile dogfighter project E-8, which was canceled to favor the swing wing design, which we know today as MiG-23.
Because the S-23 was to big for the MiG-21 nose cone it was downsized. Especially the size of the radar antanna was reduced. So the maximum detection range of the system was decreased from 54km to 30km. But this was 50% more the old RP-21 could offer. So the RP-22 Saphir was selected, and the S in MiG-21S was the indicator for the improved radar.
To give the MiG-21 longer legs, the designers decided to implement the long backfueltank which was already used at the MiG-21R recon bird. Further the miG-21S got two additionally wet hardpoints under the wings. So the S could carry 3 fuel drop tanks instead 1 as the older versions. With the 2 new weaponstations the air to ground capability of the plane was doubled. The bird now was able to carry 2.000kg of weapons instead 1.000kg as before.
On paper the MiG-21S was an excellent and capable bird. But it was not loved by their pilots. It was nearly 1.000kg heavier than a MiG-21F-13 and 500kg heavier than a MiG-21PF, but still had the same engine. So the MiG-21S had lost a lot of the agility of their forrunners and was not more the born dogfighter.
**********************************************
MiG-21S for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-21S i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model and skin by TK
The gunpod
~~~~~~~~
I used the upk-23-250 of the weapon pack to simulate the GP-9 gunpod. It is not 100% correct, but the best available.
The Cockpit
~~~~~~~~~
Cockpit by Mago/Paladrian
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to fit the S. I deleted the periscope, the gun and the protection blades to give this bird the shape of the MiG-21S.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-21S will be created
2. install Gunpod GP-9
2.1. Put file upk-23-250.lod and upk-23-250.bmp into your Weapons folder
2.2. include following lines into your weapondata.ini
make sure to replace XXXX with your correct sequence number
[WeaponDataXXXX]
TypeName=GP-9
FullName=GP-9 23 mm Gunpod
ModelName=upk-23-250
Mass=250.000000
Diameter=0.320000
Length=4.000000
SubsonicDragCoeff=0.220000
SupersonicDragCoeff=0.500000
AttachmentType=WP,SOVIET
SpecificStationCode=
NationName=SOVIET
StartYear=1965
EndYear=2020
Availability=2
BaseQuantity=1
Exported=TRUE
ExportStartYear=1967
ExportEndYear=2020
ExportAvailability=2
WeaponDataType=3
GunTypeName=23MM_GSH23
MaxRounds=200
MuzzlePosition=0.000000,1.675000,0.056000
LightPosition=0.000000,1.685000,0.056000
AimDirection=0.000000,1.000000,0.000000
EjectShells=0
2.3. ) open Weaponeditor and click on save
Now the GP-9 Gunpod is available.
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
691 downloads
-
Do you really can fly and fight with a F-16?
By Gepard
Do you really can fly and fight with a F-16A?
============================================
28 gun only dogfight missions
I.
The F-16A Netz is one of my favorit planes in WOI and i know that a lot of people love the F-16A too. I fought a lot of dogfights and scored more than 100 kills with it.
Then i asked me, wheter i won the dogfights by i my flying abilities or by the superior missiles? When i was shot down by a MiG-29 i asked me wheter the enemy plane was better or only the missile.
To get a correct answer i thought a gun only dogfight will show the truth.
So i started to make a seria of dogfight missions between the F-16A Netz and the planes of the period. The F-4E, F-5E, F-14A, F-15A, F-16A, F-20, MiG-21MF, MiG-21bis, MiG-23MF, MiG-23ML, MiG-29A, Mirage 5D, Mirage 2000EM and Kfir C2 i took as enemy in 1 vs 1 gun only engagements. Later, if 1vs1 started to become boring, i made 16 planes air combats. In the most cases it are 4 F-16A vs 12 enemies. For planes with comparable flight performance, like the F-15A or MiG-29A, i decided to make 8 vs 8 engagements.
For me its a big fun and it is challenging, even the hunt on MiG-21MF or Mirage 5 can become difficult and dangerous if enough enemies are around you.
And i hope you enjoy the mission pack too.
----------------------------------------------------------------------
II. INSTALLATION
Copy all files into your missions folder
Thats it.
---------------------------------------------------------------------
III. Be aware
The missions are made for WOI oct2008 patch.
The most planes are stock in WOI, but you still following planes.
At Combat Ace download section you find:
Mirage Factory iranian F-14A, (add on planes/modern era aircraft)
Mirage Factory F-5E Tiger II, (add on planes/cold war aircraft)
the MiG-23ML, (add on planes/cold war aircraft)
Mirage 2000EM (add on planes/modern era aircraft)
And at http://cplengineeringllc.com/SFP1 you find the
F-20 TigerShark. (3rd Party Mods)
-----------------------------------------------------------
IV.
The mission pack is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
----------------------------------------------------------
V.
For remarks, comments, bug report, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
November 2010
152 downloads
-
Operation: Polar Glory '99 v1.03
By Baltika
// --------------------------------------------
// Operation: Polar Glory 1999
// By Baltika
// v1.03
// 19 December 2010
// --------------------------------------------
// Campaign mod for WoE October 2008 patch installs
// Russian Invasion of Iceland 1999
// --------------------------------------------
The proposed construction of US missile defence systems in former Warsaw Pact Eastern European countries poses the greatest threat to Russian national security since the Nazi invasion of the Great Patriotic War.
The refusal of the Western Powers to negotiate on this issue has left the Kremlin with no option but to pursue a military solution. Full-scale war in Central Europe is considered detrimental to Russian national interest.
A bold strike to occupy the strategically vital staging post of Iceland is considered to be an achievable goal which will demonstrate the resolve of the Russian people whilst avoiding a nuclear escalation of hostilities.
Once occupied, Iceland will become the major forward missile and submarine base of the Russian Empire and will guarantee strategic control of the North Atlantic.
Air and ground units of the Iceland Defence Force are on station to mount a defence of the island. The USS Dwight D. Eisenhower CVN-69, with units of Carrier Air Wing 7 embarked, is making all speed to the North Atlantic to oppose the Russian invasion. . .
// --------------------------------------------
// 1.03 update
Revised installation instructions to synchronise with Iceland terrain v1.02.
// 1.02 Update
This adds in squadrons from the remaining members of the Iceland Defence Force:-
RNoAF 332 Skv (F-16)
RCAF 441 Sqn "Silver Foxes" (CF-188)
KLU 323 Sqn (F-16)
Also adds in the following ground forces:-
Norwegian Telemark Battalion
Dutch Regiment Huzaren Van Sytzama
Royal Canadian Dragoons
In addition to the files listed below which were required for previous versions, you will need to add the following files:-
CF-188 mod by Saguanay, based on Mirage Factory FA-18A:
Available at http://www.checksix-fr.com/
KLU 323 Sqdn Skinpack by RavenClaw_007 (Put in F-16A_Blk10-NDC folder):-
http://combatace.com/files/file/3974-323sqn-skinpack/
// ---------------------------------------------
Required Files:-
Iceland Terrain by Baltika, and v1.02 update:-
http://combatace.com/files/file/11447-iceland02-full-scale-terrain-v10/
http://combatace.com/files/file/11476-iceland-terrain-v102-update/
Aircraft Carriers & Ships:
USN Nimitz Class Carriers - Modded by WombRaider from original by Digital Overload:
http://combatace.com/files/file/7423-usn-nimitz-class-carriers/
Admiral Gorshkov by X-RAY
http://combatace.com/files/file/5830-admiral-gorshkov/
UdaloyI by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10336
UdaloyII by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10330
Russian Aircraft:-
MiG-31M - Modded by Erwin Hans from lindr2's original
http://combatace.com/files/file/8585-mig-31m-new-mig-31bm-radar-fix/
SU-33 Sea Flanker by Insky Group:
http://combatace.com/files/file/11364-su-33-sea-flanker/
SU-39 by Erwin Hans et al
http://combatace.com/files/file/7921-su-39-super-grach/
MiG-29 by Mirage Factory (MiG-29C_rus)
http://combatace.com/files/category/135-mig-29-fulcrum/
Tu-95A Bear by Veltro2k
http://combatace.com/files/file/7866-tu-95-bear-a/
MiG-27K mod by Gepard
http://combatace.com/files/file/5493-mig-27k-carrier-based/
Su-27 by MarcFighter
http://marcfighters.combatace.com/Aircrafts.htm
NATO Aircraft:-
F-14A+ - Modded by Typhoid from Mirage Factory original:
http://combatace.com/files/file/3924-f-14a/
F-15C/D MSIP by Dave, Crusader, Fubar512, wpnssgt et al
http://combatace.com/files/file/5865-msip-f-15cd/
Harrier GR7 by bobrock
http://combatace.com/files/file/9116-harrier-gr7/
Tornado F3 by bobrock
http://combatace.com/files/file/8268-tornado-f3/
F-16A Block 10 NDC by Mirage Factory
http://combatace.com/files/file/3507-mirage-factory-f-16a-blk-10-ndc/
FA-18A by Mirage Factory
http://combatace.com/files/file/1553-mirage-factory-fa-18a-hornet/
EA-6B Prowler by Agamemnon &allenjb42, original by Hawker
http://combatace.com/files/file/2517-ea-6b/
Skins:-
57th FIS F-15C skin by Dave
http://forum.combatace.com/index.php?app=downloads&showfile=1572
VF-103 Jolly Rogers F-14 skin by Paul Nortness (put in F-14A+ folder)
http://combatace.com/files/file/4850-vf-103-jolly-rogers/
// ----------------------------------------------------
// INSTALLATION
Ensure that all files listed above are installed.
The files included in this download pack are set up to make it obvious where everything has to go.
Contents of \Campaign folder to your WoE\Campaign folder, \Menu folder to WoE\Menu folder, etc.
For those who are updating a previous version of this campaign mod, just drop the included files into your existing install, over-writing any previous version. This will break any earlier Polar Glory campaign still in progress, so you may wish to finish before updating.
Any problems getting it up and running, give me a shout.
// ----------------------------------------------------
Notes:-
I had a problem getting Su-33 loadouts to work in campaign mode. To get the missiles to show up, I had to use the weapons editor to remove StationCode entries from these missiles:- AA-11B, AA-10C and AA-10D. If you have nay trouble with this stuff, post in the support thread and I'll do my best to help out.
For all those of you who say, "Why aren't you using the new TMF F-14A/B for SF2?"
This is a "template" campaign based on all the stuff I have in my heavily-modded WoE Oct 08 install. The purpose is to get a workable Iceland campaign out asap, as this has been requested and is a mission goal. I am also behind the curve in modding SF2, and I am very keen to see what the new EPs and F-14 game will bring to the table in terms of naval warfare. Those of you who have tried my Midway campaign will know I can force naval engagements in the WoX engine, but there is no point busting a gut to get something done when it will be served up on a plate soon enough.
Having said that, look out for "Operation: Nordic Hammer," coming soon for SF2 series.
Meantime, have fun in the Battle for Iceland ;-)
Bug reports, complaints and Single Malt to Baltika, c/o CombatAce ;-)
18 November 2010
// ------------------------------------------------------
526 downloads
-
MiG-21F-13 (1975)
By Gepard
MiG-21F-13_75
*****************
----------------------------------------------------------
I.
In mid 70th the egyptian technicians replaced the R-11 engine of the MiG-21F13 by the R-13 which came with the MiG-21MF. The new and stronger engine made the MiG-21F13 faster and more agil. It also does not suffer anymore by compressor stalls which were common with the R-11 engine and the R-13 engine also not so often "died" if a missile was fired, so that restart of the engine in the air was not so often neccessary anymore.
The most interessing point of the replacement of the engine is, that the R-13 normaly does not fit into the fuselage of the MiG-21F13. But the egyptian technicians found a way to overcome this problem and make fit was does not fit. So the most agil MiG-21 was born.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The plane itself is made:
~~~~~~~~~~
by TK
The Cockpit is made
~~~~~~~~~
by Mago (Paladrian)
and only the small ini edit is made by me.
----------------------------------------------------------
III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The MiG-21F13_75 is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
November 2010
541 downloads
-
MiG-21PF (1975)
By Gepard
MiG-21PF (1975)
***************
v1.1.
corrected a little mistake, i had forgotten to remove the internal gun. Sorry my fault.
Gepard
----------------------------------------------------------
I. HISTORY
In mid 70th the egyptian technicians replaced the R-11 engine of the MiG-21F13 by the R-13 which came with the MiG-21MF. When it became obviesly that it was a successfull project the same upgrade program was started with the MiG-21PF. The R-11 was replaced by the R-13 engine and in the most cases the holding bolt for the GP-9 gunpod was included. In some few cases the brakechute container was placed above the engine pipe as it is known from the later MiG-21 seria.
With this upgrade program the MiG-21PF became faster and more agile. With the gunpod the MiG-21PF pilot had a substancial increased dogfight capability.
+++++++++++++++++++++++++++++++++++++
II. CREDITS:
The plane itself is made:
~~~~~~~~~~~~~~~
by TK
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The GP-9 Gunpod is made
~~~~~~~~~~~~~~~~~~
by Spillone104
and only the small ini edit is made by me.
----------------------------------------------------------
III. INSTALLATION:
-1. Unzip all files into your objects/aircraft folder.
-2. Unzip file gp-9 gunpod.zip into your weapons folder and follow the instructions you find in the readme with the name"add to weapondata.ini"
Thats it
----------------------------------------------------------
IV. REMARKS
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V. IMPORTANT!!!!!
The MiG-21PF_75 is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
November 2010
669 downloads
0 comments
Updated
-
F-20C TigerShark
By Gepard
F-20C TigerShark
*****************
BE AWARE:
The F-20C TIGERSHARK pack is a mod of the F-20A TigerShark.
It comes WITHOUT the neccessary file F-20A-R0b.lod
You can get the file from F-20A package available at A-Team Skunkworks homepage.
http://cplengineeringllc.com/SFP1/
----------------------------------------------------------
I.
This is the flyable version of *****s static F-20
It represent the F-20C as it was intended as successor of the F-20A.
Performance:
Max Speed: Mach 2.1
Acceleration from M0.9 to M1.2 at 30.000 ft in 29 seconds
max turn rate: 20° = 18 seconds per 360° circle
sustained turn rate 11.5°/sec at M0.8 at 15.000 ft
Specification:
Length 14,40 m
Wingspan 8,30 m
Internal fuel 5.500 lbs
take of weight clean 17.260 lbs
combat weight 50% fuel 15.060 lbs
max weight 26.290 lbs
Engine:
1 x General Electric F404-GE-200
Thrust 49,88 kN dry
70,094 kN Afterburner
Armament:
2 x 20mm M-39 cannons 460 rounds
up to 6 AIM-9 Sidewinder
2 x AIM-7
2 x AIM-120
5 pylons with max 8.000 lbs external stores
BE AWARE: the F-20C Tigershark is a high agile plane with a tendency of fast rolling and overrolling. Thatswhy dont move the stick to fast!
+++++++++++++++++++++++++++++++++++++
II.
Known issues:
- the model is low poly (was originaly intended to use as ground target only)
- the skin is relatively simple, upper and lower side of the wings are similar
- airbrakes are not visible
- i used the F-15A cockpit which is the closest available to the F-20C cockpit
- nose gear steering is not animated
+++++++++++++++++++++++++++++++++++++
III.
CREDITS:
I want to say thank you to ***** for the permission and his help to mod his static F-20A Tigershark
The flight model is partly basing of TK's stock F-16A FM
The cockpit is basing on TK's F-15 cockpit
----------------------------------------------------------
IV.
INSTALLATION:
-Unzip F-20C files into your objects/aircraft folder.
-Copy file F-20A-R0b.lod from your F-20 into your F-20C folder
-Unzip Decals into your decals folder (If you dont have one, create one into objects folder)
That it.
----------------------------------------------------------
V.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
VI.
The F-20C TigerShark is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
November 2010
878 downloads
-
Tu-22M3P EscortBackfire
By Gepard
Tu-22M3P EscortBackfire
*************************************
HISTORY
*************************************
This bird is fiction. First i saw such a plane in the very old computer game Harpoon.
In some scenarios the Tu-22M3 bombers were escorted by a fighter version of the Backfire
which was armed with long range missiles and a MiG-31 style radar.
When HoneyFox released his excellent Tu-22M3 bomber i remembered the old Harpoon
Story and modded the Backfire into a Fighter.
Have fun!
**********************************************
Tu-22M3P for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the EscortBackfire i used a lot of files made by other modders. Thanks for this
files!
The plane itself:
~~~~~~~~~~
Modell and skin by HoneyFox
Thanks for permission to make this mod.
The Cockpit is taken from fabulous B-1B
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cockpit by Dels
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to implement the air to air missiles, added the ECM and Chaffs etc,
modded the radar and HUD.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
unzip into your aircraft folder
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Dezember 2010
928 downloads
-
Tiran Pack(israeli T-54, T-55, T-62)
By Gepard
Tiran Panzers
*****************
----------------------------------------------------------
I. HISTORY
In the 6 days war Israel captured hundrets of egyptian and syrian T-54 and T-55. In opposite to the common trevia the Israelis accepted this panzers as good, reliable and powerfull vehicles and used them under the designation Tiran in the IDF. Tiran1 were the T-54 and Tiran2 the T-55.
Tiran panzers proofed very successfull in Yom Kippur war. For instance: the war deciding israeli panzer attack at Sinai was launched by Tiran vehicles. The major plus point of the israeli Tiran over their arab counterparts was the superior crew training. While arab crews were only able to fire from stand the israeli Tiran crews were able to fire while moving. Arab crews needed 20 -30 second for a aimed shot. Iraeli crews needed 15 seconds. The difference seems to be not much on the first view, but it is deciding.( Mind experiment: 10 egyptian T-55 and 10 israeli Tiran2 detect each other at the same time at a range of 1.800 meters, the israelis will fire after 15 seconds. At this range the hit chance of the vehicles gun (D-10TS) is 2/3 = 66,666% What means, that after the first israeli salvo only 3 to 4 egyptian tanks survive. If the egyptians fire 5 - 10 seconds later they will hit 2 - 3 Tiran. 7 - 8 surviving israeli tanks will shoot back and will kill the rest of egyptian tanks with the next salvo)
During Yom Kippur war israeli forces captured further T-54, T-55 and T-62. The later ones were pressed in service under designation Tiran3. Modernised T-62 with 105mm gun L-7 got the designation Tiran 6.
+++++++++++++++++++++++++++++++++++++
II. CREDITS:
The models itself are made:
~~~~~~~~~~~~~~~
by TK
and only the small ini edit are made by me.
----------------------------------------------------------
III. INSTALLATION:
-1. Unzip all files into your objects/groundobject folder.
Thats it
----------------------------------------------------------
IV. REMARKS
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V. IMPORTANT!!!!!
The Tiran Pack is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2010
233 downloads
0 comments
Updated
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Persian Gulf Terrain
By Gepard
Persian Gulf Terrain -------------- Beta 0.5--------------------------
*****************************************************
This terrain is written for SFP1, but should work properly with WOI,WOV and WOE.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
This terrain covers the most parts of the Persian Gulf from Strait of Hormuz to the oil fields of Bandar e Khomeni. It includes the coastal region of the Iran, the United Arab Emirates, Bahrain, Qatar and the coastal region of Saudi Arabia. Kuwait and Iraq are NOT included in this terrain, because an other terrain (Desert Storm) is already covering this area.
At the moment Bahrain, Qatar, Saudi Arabia and the western part of Iran are ready for action in this terrain. Ground combat you will see on iranian soil, mostly in the Busher area.
At the UAE and the eastern part of Iran only airfields are operational, no other targets. This will come with the next update.
The tiles of the street network are only placeholders. I'm not satisfied with them. They will also replaced.
There are some other issues which still have to be done. Dont forget. Its a beta release at the moment.
Improvments of Beta 0.5
1. 312 target areas instead 175 in Beta 0.1
2. Iran is nearly finished. Rivers, towns, villages, bridges, some factories, ports, oil fields, Scud launchers, coastal defence missile launchers are set on the map. A SAM network around Bandar Abbas in the southeast of Iran ist installed now
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
Unzip all files into your StrikeFighters/terrain folder.
Put folder Silkworm into your objects/groundobjects folder.
Thats it.
Q: What is to do to make it usable for WOI,WOV and WOE?
For WOI open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\desert\desert.cat
with
CatFile=..\IsraelME\IsraelME.cat
For WOV open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\desert\desert.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For WOE open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\desert\desert.cat
with
CatFile=..\GermanyCE\GermanyCE.cat
Then you must download a tileset which is made for SFP1 desert terrain and install into the Perischer Golf folder. Be aware, that there are 19 new tiles, so that your terrain could be look something strange.
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits. I want to say thank you to all guys who helped me to create the PG terrain, and made the new ground objects like cars, fireengine, floodlights, run- and taxiways ...
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
22 Januar 2011
1,884 downloads
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North Cape Terrain
By Baltika
North Cape Terrain
by Baltika
Beta v 0.6
Credits:-
Major Lee - core DBS Tileset
Gepard - NATO/WARPAC Runways
Stary - Germany CE Buildings and TOD files
Wrench - NATO/WARPAC runway upgrade
grumpapotamus - Doppler Radar Dome
Deuces - terrain TOD tutorial
Thanks to the whole gang at CombatAce.
Unzip and drop the NORTHCAPE folder into your WoE/Terrain folder.
Airbases in Norway are best for scenery.
Recommended Files:-
Groundobjects:-
CVN-75 by Digital Overload
http://forum.combatace.com/index.php?app=downloads&showfile=9684
TAKR Orjol by Gepard
http://forum.combatace.com/index.php?app=downloads&showfile=5497
TAKR Admiral Gorshkov by X-RAY
http://forum.combatace.com/index.php?app=downloads&showfile=5830
UdaloyI by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10336
UdaloyII by China Insky Team
http://forum.combatace.com/index.php?app=downloads&showfile=10330
BRDM_SA-9 by rebelryder
http://forum.combatace.com/index.php?app=downloads&showfile=7740
SA-11 & SA-17 by 101tfs
http://forum.combatace.com/index.php?app=downloads&showfile=7627
ScudLauncher & Missile by bigal1
http://forum.combatace.com/index.php?app=downloads&showfile=6435
Soviet SAMs by gabilon
http://forum.combatace.com/index.php?app=downloads&showfile=3057
Known issues:-
Sea/water effects don't work, yet.
Targetisation incomplete.
TOD files incomplete.
Tested in Wings Over Europe Oct 08 Patch.
This terrain will be updated as and when time permits.
Don't hold your breath ;-)
Slàinte!
Baltika
4 April 2011
1,217 downloads
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DBS Hi res replacement tileset
By Brain32
****Hi res replacement tiles for DBS terrain v0.99b****
This is a simple repaint of tiles for DBS terrain, the reasons this is not v1.00 are following
- I am not happy with the transition from "SeaIce" to "Sea" area and need to make transition tiles to smooth it up, for that I will need original texturelist of the first DBS terrain...
- As you will notice theese tiles are done in 1024x1024, I have been making such tiles on all my recent work anyway then downsizing them to 512, after a few days if there will be enough intrest in this I will post a poll on CA to see if anybody actually notices significant enough visual improvement for me to continue with 1024 tiles, yes I need test bunnies lol
INSTALLATION:
Simply unzip into DBS terrain folder and overwrite when asked, I recommend backing it up in case you want to revert to the old ones.
NOTES ON PERFORMANCE:
I didn't expirience any performance loss even with higher resolution tiles(2048) however, mission loading times will probably increase!
922 downloads
0 comments
Updated
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GermanyCE Terrain Tiles REPAINT v1.0
By Brain32
*****GermanyCE Terrain Tiles REPAINT v1.0*****
by Brain32
Terrain objects, trees and houses by CA_Stary
1.Requirements - Wings Over Europe are required in order for this mod to work!!!
2. Installation.
Un-ZiP "GermanyCE" folder into terrain folder(X:\....\Wings Over Europe\Terrain) of your Wings Over Vietnam installation.
As before with my VietnamSEA repaint I offer trees and objects in separate folder to enable simpler instalation for users that either don't want it or can't take the performance hit :)
To install the trees and objects, simply copy all the files from "Objects" folder to x:\...\Wings Over Europe\Terrain\GermanyCE.
2. Overview.
The tiles are made with help of satelite imagery taken mostly from central - west Germany, mountain tiles were taken from Alps area, and shoreline tiles...well, from German coast lol. Nothing was hand drawn, all those shapes exist in nature but were violently connected together so they fit...
3. Known issues
First ofcourse it will have some errors, however the number of those is on par with default terrain if not even better, if however you do find some eye-poking errors please report them with a small image in file announcment thread.
Again same as with VietnamSEA, I didn't work much with the cities, you will notice some improvement in transition city texture but nothing dramatic, it is planned for future update though I simply didn't have time for it now and didn't want a completely functional mod sit on my HDD for maybe months at 99% completition
4. Did I forgot something?
I sure hope not...
2,919 downloads
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Cirrus clouds for SF/WoV maps (beta) SP4 update
By Lexx_Luthor
Original cirrus clouds, replaced by these newer effects here...
~> combatace.com/files/file/6567-siberian-sky-cirrus-clouds-for-missions-and-terrains/
----
original description...
:
:
*Beta* test, updated for SP3 and SP4 generation of Patches, of very large layers of high altitude cirrus clouds that can move across SF/WoV maps and can be set to any desired altitude (you can fly through these clouds). Cloud effects are created by a type of "ship" object that follows a waypoint across a map. Read the Install file, it describes what's going on here.
The website is a thread on this at the ThirdWire SF/WoV forums.
Thanks to TK/ThirdWire and all the modders who made this Aw-Sim possible. Thanks to Polak for encouraging me in this.
875 downloads
0 comments
Updated
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Operation Crusader 1941, a campaign for WoA
On mid-November 1941, six months had passed since Rommel's Afrika Korps and the Italian Army of Libya had driven back the Western Desert Force to Marmarica, secured positions at Sollum and Halfaya, surrounded and besieged the port of Tobruk. All of the Allied ill-planned counter-attacks against Rommel's strong positions so far had failed. Yet, though scarcely and expensively supplied by sea, the Tobruk Fortress still stood fast, fixing enemy forces and denying this strategic supply port to the Axis. Now Rommel was ready to deliver a heavy and, he hoped, decisive blow against Tobruk by November 20. Therefore, he had ordered his subordinates to ignore all of the deceptive maneuvers the British could attempt against his Eastern positions in order to disorganize the assault.
Unfortunately for Rommel, it was a major offensive that Cunningham's Eighth Army was actually planning, named 'Crusader' after the new cruiser tank model just delivered on the Desert front - both the tank and the offensive crystallizing great hopes. While the XIII Corps was to threaten and locally outflank the main enemy positions at Sollum and Halfaya, the XXX Corps, with 7th Armoured Division as a spearhead, was to advance deeply into Rommel's rear lines and seek a decisive battle in the open against the outnumbered Panzers. The flanking maneuver began on November 16, and when the 7th Armoured Division stroke the Italian division 'Ariete' on November 18 at Bir-el-Gubi, Rommel didn't understand at once that he was to lead a major and decisive battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Welcome to the first of my first two campaigns designed for TK games – actually, for a marvellous free add-on for TK games. A 'Gazala 1942' campaign shall indeed be uploaded very soon. So please forgive some possible mistakes and omissions, due to sometimes scarce or conflicting sources. I need your indulgence, and possibly, if wanting to share, your informations and sources to amend my database for my other projects.
Almost all of the required planes and objects are provided already in the excellent Wings over Africa mod, except an Italian skin for Stuka. Fortunately, Wrench has designed an adequate model which is available for downloading at Combatace. Also, my own Soft targets for WoA will be required. All of the links are included in the ReadMe file. Some modified files are provided, allowing some Italian units to fly the Fiat G-50 in campaign with adequate markings, and giving higher hosting allowance to several airfields in order for them to manage the large number of units posted as historically as possible on the start line of the offensive (accurate details in the ReadMe file). A French translation of the campaign texts, as well as a handful of new counters are also included. Now time to take off and fight for Tobruk!
170 downloads
0 comments
Updated
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Gazala 1942, a campaign for WoA
May 1942. Rommel's successful counter-offensive, following the retreat of Autumn 1941, had regained most of Cyrenaica by February. But since, the Axis forces had been blocked before the Gazala Line: a deep minefield running through the desert from Gazala to Bir Hacheim, stippled with fortified "boxes", and supported by mobile armoured reserves. Having received enough supplies, Rommel now planned to brutally unfreeze the situation. 'Operation Venezia' implied a daring flanking move South: while the Italian X and XXI Corps were tasked to fix the Allied attention North, around Gazala, the Afrika Korps and the Italian XX mobile Corps would outflank the fortified "box" of Bir Hacheim, and face the British tank reserves in the open, far away from the minefields cover, where the supposed superior range of German guns should give a decisive advantage to the Axis forces.
The frontal attack on Gazala was launched in the afternoon of May 26. The flanking move began that same night. In the morning of May 27, the Axis tanks overran one brigade, surprised while isolated in the open, and drove back two others. The Afrika Korps kept the momentum, heading Northeast, while behind it, the Italian armoured division 'Ariete' was tasked to capture Bir Hacheim and secure the supply lines.
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Here is my second campaign for Wings over Africa, the free add-on by The Dev A-Team re-enacting the War over the most legendary battlefields of North Africa. All of the required planes and objects are provided already, except my own Soft targets for WoA whose download will be required (link included in the ReadMe file). One single modified file is provided additionally, giving higher hosting allowance to several airfields in order for them to manage the large number of units crowded as historically as possible on both parts of the Gazala Line (accurate details in the ReadMe file). This file is actually the same that the one enclosed with my former campaign Crusader 1941, so is compatible with both campaigns, and doesn't spoil the other campaigns by The Dev A-Team. A French translation of the campaign texts, as well as a handful of new counters are also included. Now choose your side, and protect or break open the gate to Egypt!
143 downloads
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1962 the germans at Red Thunder
By Gepard
This campaign is made for a tutorial with the title:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What i must do to to bring a new Air Force in a stock campaign?
===========================================
Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces.
First we need the files
woeCamp1.ini
and
WOECAMP1_DATA.ini
both files you find in the folder Campaigns/woeCamp1
if not, then you must extract them with an extraction tool like SFP1E extractor
Make following steps:
1.) open files woeCamp1.ini with windows notepad editor
2.) look for the lines
[CampaignData]
CampaignName=1962
DataFile=1962_data.ini
CampaignMap=GermanyCE
Service001=USAF
Service002=RAF
Service003=France
3.) add now
Service004=EGermany
Service005=WGermany
4.) save the file.
Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign.
Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel.
5.) open file WOECAMP1_DATA.ini with notepad editor
scroll to the last airunit entry which is
[AirUnit078]
AircraftType=IL-28
UnitName=305 BFAP
ForceID=2
Nation=SOVIET
StartDate=11/15/1962
DefaultTexture=SovietSilver1
BaseArea=Parchim Airbase
......................
6.) after this entry we will place the 2 east german units
// ----------------------------------LSK
[AirUnit079]
AircraftType=MiG-17F
UnitName=JG-8
ForceID=2
Nation=EGermany
DefaultTexture=SovietSilver1
BaseArea=Holzdorf Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=0
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB250
Supply[001].Quantity=880
Supply[002].WeaponType=UV16
Supply[002].Quantity=440
Supply[003].WeaponType=Tank400_MiG17
Supply[003].Quantity=240
[AirUnit080]
AircraftType=MiG-21F
UnitName=JG-2
ForceID=2
Nation=EGermany
DefaultTexture=LSK
BaseArea=Peenemünde Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=50
Morale=80
Supply=50
MissionChance[sWEEP]=40
MissionChance[CAP]=40
MissionChance[iNTERCEPT]=40
MissionChance[ESCORT]=20
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=0
UpgradeType=NEVER
Supply[001].WeaponType=FAB100
Supply[001].Quantity=480
Supply[002].WeaponType=FAB250
Supply[002].Quantity=880
Supply[003].WeaponType=FAB500
Supply[003].Quantity=300
Supply[004].WeaponType=UV16
Supply[004].Quantity=440
Supply[005].WeaponType=Tank490_MiG21
Supply[005].Quantity=240
Supply[006].WeaponType=AA-2
Supply[006].Quantity=240
7.) and now the 3 west german units
//------------------------Bundesluftwaffe
[AirUnit081]
AircraftType=F-104G
Squadron=JG 71
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Wittmundhafen Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit082]
AircraftType=F-104G
Squadron=JG 74
ForceID=1
Nation=WGermany
DefaultTexture=GermanSilver1
BaseArea=Neuburg Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=25
MissionChance[CAP]=50
MissionChance[iNTERCEPT]=50
MissionChance[ESCORT]=25
MissionChance=25
MissionChance[CAS]=50
MissionChance[sEAD]=25
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
[AirUnit083]
AircraftType=F-104G
Squadron=JBG 33
ForceID=1
Nation=WGermany
DefaultTexture=GermanCamo1
BaseArea=Büchel Airbase
BaseMoveChance=10
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Morale=100
Supply=50
MissionChance[sWEEP]=5
MissionChance[CAP]=20
MissionChance[iNTERCEPT]=20
MissionChance[ESCORT]=25
MissionChance=55
MissionChance[CAS]=50
MissionChance[sEAD]=55
MissionChance[ARMED_RECON]=55
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=10
UpgradeType=NEVER
Supply[001].WeaponType=M117
Supply[001].Quantity=880
Supply[002].WeaponType=Mk82
Supply[002].Quantity=440
Supply[003].WeaponType=Mk84
Supply[003].Quantity=240
Supply[004].WeaponType=LAU-3A
Supply[004].Quantity=240
Supply[005].WeaponType=Tank195_F104
Supply[005].Quantity=240
Supply[006].WeaponType=Tank170_F104
Supply[006].Quantity=240
Supply[007].WeaponType=AIM-9B
Supply[007].Quantity=240
Supply[008].WeaponType=BLU-1
Supply[008].Quantity=480
Supply[009].WeaponType=CBU-24B
Supply[009].Quantity=80
8.) save the file.
BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini.
Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini.
For instance if you write
BaseArea=Wittmundhaven Airbase
instead
BaseArea=Wittmundhafen Airbase
the unit will not exist in game.
After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue:
9.) open file woeCamp1.ini
10.) scroll to the end and include following lines:
//LSK units
[EGermanyUnit001]
UnitName=JG-8
ForceID=2
UnitID=34
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-17F
[EGermanyUnit002]
UnitName=JG-2
ForceID=2
UnitID=35
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=MiG-21F
//Bundesluftwaffe units
[WGermanyUnit001]
UnitName=JG 71
ForceID=1
UnitID=46
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit002]
UnitName=JG 74
ForceID=1
UnitID=47
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
[WGermanyUnit003]
UnitName=JBG 33
ForceID=1
UnitID=48
StartDate=1962
DescFile=woe1Start.txt
StartText=woe1Start1.txt
AircraftType=F-104G
The most problematic part is the UnitID= number
you must count which number the single unit has. For the blue side and for the red side.
For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045].
Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on.
With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable)
To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35
11.) Save the file.
12.) Finally comes the testing of the campaign.
Thats it.
117 downloads
0 comments
Updated
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J-7E for WOI and WOE
By Gepard
Jianji-7E (J-7E)
************
(Jianji = chinese for Fighter)
----------------------------------------------------------
I.
In the late 80th, early 90th the chinese developed a new version of the J-7 with the degination J-7E. It had a new double delta wing, increased fueltank volume and ecm jammer. The new wing, which was fitted with slats improved the agility of the plane by 84%. It can now turn with a rate of 25°/sec.
As radar it use the chinese copy of the british Skyranger range finder radar with a maximum detection range of 15km.
This mod is made for WOI, but will also work with WOE.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by 101TFS
The flight model is made :
~~~~~~~~~~~~~~~~
by TK (originally the MiG-21F-13 FM)
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD and the Radar are a mod of my F-20A radar and HUD.
(all values are dispayed in meters and kilometers/hour)
----------------------------------------------------------
III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The J-7E is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2011
608 downloads
0 comments
Updated
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F-7ME Iran for WOI and WOE
By Gepard
F-7ME IRAN (Fiction)
*****************
----------------------------------------------------------
I.
In the 1980th the F-7M was a modernized export version of the chinese J-7II.
With the help of US american and british companies the Chinese put new avionics into the old airframe. Mainly the british Skyranger rangefinder radar and a HUD, but also an improved engine and 4 instead 2 wing hardpoints increased the combat capabilities of this bird. The F-7M was exported to Iraq, Egypt, Iran and other 3. world contries.
In the late 80th, early 90th the chinese developed the J-7E version with double delta wing, increased fueltank volume and ecm jammer. The new wing, which was fitted with slats improved the agility of the plane by 84%. It can now turn with a rate of 25°/sec.
The F-7ME is fiction. It is a iranian F-7M updated to J-7E level.
This mod is made for WOI, but will also work with WOE.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by 101TFS
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD and the Radar are a mod of my F-20A radar and HUD.
----------------------------------------------------------
III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
----------------------------------------------------------
IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The F-7ME is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2011
538 downloads
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F-7M AirGuard (Iran) for WOI,WOE
By Gepard
F-7M Airguard IRAN
*****************
----------------------------------------------------------
I.
In the 1980th the F-7M was a modernized export version of the chinese J-7II.
With the help of US american and british companies the Chinese put new avionics into the old airframe. Mainly the british Skyranger rangefinder radar and a HUD, but also an improved engine and 4 instead 2 wing hardpoints increased the combat capabilities of this bird.
The F-7M was exported to Iraq, Egypt, Iran and other 3. world contries.
The F-7M in this package is an iranian bird, as it is used by the Iranian Air Force up today. In iranian service it use american or american based weapons, but can also carry chinese weapons.
This mod is made for WOI, but will also work with WOE.
+++++++++++++++++++++++++++++++++++++
II.
CREDITS:
The LOD file is made:
~~~~~~~~~~
by 101TFS
The flight model is made :
~~~~~~~~~~~~~~~~
by TK
and modded
by me
The Cockpit is made
~~~~~~~~~~~~~~
by Mago (Paladrian)
The HUD and the Radar are a mod of my F-20A radar and HUD.
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III.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
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IV.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
V.
The F-7M is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
December 2011
495 downloads
0 comments
Updated
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Vautour IIB/N for WOI - Updated
By eburger68
------------------------------------------
Veltro2K's Vautour IIB/N for WOI - Updated
------------------------------------------
This is an update of Veltro2K's Vautour IIB & IIN for Wings Over Israel (WOI). In this update (the originals available at CombatAce in the SF1 Downloads section), I have done my best to correct or mitigate these models' several anomalies: AI inability to taxi and takeoff correctly; AI aircraft exploding on the taxiway; AI problems handling the aircraft in flight; loadout errors; glaring white spots in the engine nacelles.
Notes: You will notice that AI aircraft still bounce around just a bit while taxiing, but they do now take off in timely fashion. The updates applied here mirror those offered in my updated SF2I version, also uploaded to CombatAce.
Thanks to Wrench for looking over an early version of this update and supplying some additional fixes and adjustments, as well as the F-86D cockpit for the IIN model.
~~~~~~~~~~~~~~~
Updates & Fixes
~~~~~~~~~~~~~~~
These aircraft versions incorporate a number of fixes and updates:
- applied Veltro2K's fixpacks for B & N model
- added damage TGAs from Christian59's "damage pack"
- added new LOADOUT.BMP
- spiffed up LOADING & HANGAR screens
- darkened IDFCamo textures
- removed spinner nodes to fix unsightly white
spots within engine nacelles (no material assigned
to spinner nodes)
- corrected, renamed, or removed a number of node
names within DATA.INIs
- made engine ThrustPositions symmetrical to correct
AI handling problems
- tweaked landing gear data to improve AI ground handling
behavior
- added tail bumper to improve taxiing & takeoff stability
- updated flight model for SF2
- tweaked loadouts & weapon stations
- added F-86F cockpit from Dave Zurawski & the F-86F
Development Team to the Vautour IIB
- added F-86D cockpit from the Sabre Dog Team to the
Vautour IIN
- added Israeli AF '50s/'60s pilot model by Wrench &
PappyCheckSix
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Installation is simple:
1. Drop the Objects folder into your WOI installation directory.
2. Add the following data to your WeaponsData.INI and save
the changes with the 3rdWire Weapons Editor:
[WeaponDataXXX]
TypeName=TANK300_VA_CEN
FullName=300 gal Drop Tank
ModelName=Tank_V
Mass=989.500000
Diameter=0.650000
Length=5.920000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=
SpecificStationCode=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=884.520020
Asymmetrical=FALSE
~~~~~~~
Credits
~~~~~~~
Original Aircraft: Veltro2K
Flight Model: ThirdWire
F-86F Cockpit: Dave Zurawski & F-86F Dev Team
F-86D Cockpit: Sabre Dog Team
Damage Textures: Christian59
IAF 50s/60s Pilot: Wrench & PappyCheckSix
Misc. Fixes: Wrench
-----------
Eric Howes
23 May 2009
383 downloads
0 comments
Updated
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Suez Avenger for WOI - Suez Crisis
By eburger68
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TBM-3E Avenger for Wings Over Israel - Suez Crisis
----------------------------------------------------------------------
This is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
http://cplengineeringllc.com/SFP1/
This mod creates a TBM-3E Avenger for use in ThirdWire's Wing Over Israel (WOI). Included are French Navy and Royal Navy texture sets.
Historical purists & rivet-counters take note: what you're about to read is likely to cause nausea, dizziness, and mild vomiting.
Before discussing anything else, let me tell you what's wrong with this mod:
1) It uses the wrong aircraft: the French Naval Air unit participating in the Suez Crisis flew the TBM-3S/W, not the TBM-3E. I don't have access to a TBM-3S/W model, so the TBM-3E it is.
2) It represents the wrong unit: the French Naval Air unit flying the Avenger in the Suez Crisis was 9 Flotilla, not 15 Flotilla. I don't have decals for 9F, so I used the 15F decals from The Mirage Factory's F4U-7 Corsair instead.
3) It flies the wrong missions: the French Avenger was primarily an anti-submarine aircraft. Given that there are no Anti-Sub missions in WOI (and given that flying around over an open ocean for hours at a time would get really old really fast in this game), this Avenger is configured to fly Strike, CAS, and Armed Recon missions like other attack aircraft in the world of ThirdWire.
For those of you still with me, let me provide some other information about this mod.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
This mod is NOT a complete, self-contained package. It requires that you download the TBF/TBM Avenger from the A-Team's site (see above for a link). Once you've got that file downloaded, do the following:
1) Unpack the A-Team's TBF/TBM Avenger into its own folder.
2) Copy or move the \Objects & \Sounds folders from this mod (i.e., the Suez Avenger mod) to your WOI installation directory.
3) Copy or move the following items from the A-Team TBF/TBM Avenger to the \Objects\Aircraft\TBM-3E folder in your WOI installation directory:
- TBM Avenger-R5.LOD
- TBM Avenger-R5.OUT
- \Cockpit [the entire folder "as is"]
4. Install the AN/APS-4 Radar Pod data (from ForWeaponData.txt) to your WeaponData.INI and save the changes using the 3rdWire Weapons Editor.
That's it. You're ready to fly.
Please note that the default unit/skin is the French Navy 15F. I've thrown in Kulbit(80)'s Royal Navy skin as a bonus. This aircraft can be flown reliably on both Hard and Normal flight model settings.
This mod produces the same aircraft as the version for SF2I.
~~~~~~~~~~~~~~~~~
Changes & Updates
~~~~~~~~~~~~~~~~~
This mod makes extensive changes to Wrench's TBM-3E. Here's a short list:
- added French Navy 15F texture set
- added Kulbit(80)'s Royal Navy texture set
- added custom Hangar & Loading screens
- added updated Loadout image
- tweaked flight model for Hard settings in WOI
- tweaked landing gear to fix AI aircraft exploding
on the taxiway
- removed belly gunner node and gun
- performed other minor, misc. tweaks & adjustments
Thanks to Wrench and Kulbit(80) for testing and misc. tweaks & fixes.
~~~~~~~
Credits
~~~~~~~
As noted earlier, this is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
http://cplengineeringllc.com/SFP1/
Original aircraft: Dev A-Team (Capun, Charles, Gramps and Kesselbrut)
TBM-3E Modifications: Kevin Stein, aka The Wrench
AN/APS-4 radar pod: Tim Davis
Royal Navy skin: Michal Minta, aka Kulbit(80)
15F decals: The Mirage Factory
Please see the \_Docs folder for the original readme files included with the mods listed above. Any errors or omissions are entirely my responsibility.
------------
Eric Howes
27 July 2010
188 downloads
-
Suez Avenger for SF2I - Suez Crisis
By eburger68
---------------------------------------------------------------------------
TBM-3E Avenger for SF2I Expansion Pack - Suez Crisis
---------------------------------------------------------------------------
This is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
http://cplengineeringllc.com/SFP1/
This mod creates a TBM-3E Avenger for use in ThirdWire's SF2I Suez Expansion Pack. Included are French Navy and Royal Navy texture sets.
Historical purists & rivet-counters take note: what you're about to read is likely to cause nausea, dizziness, and mild vomiting.
Before discussing anything else, let me tell you what's wrong with this mod:
1) It uses the wrong aircraft: the French Naval Air unit participating in the Suez Crisis flew the TBM-3S/W, not the TBM-3E. I don't have access to a TBM-3S/W model, so the TBM-3E it is.
2) It represents the wrong unit: the French Naval Air unit flying the Avenger in the Suez Crisis was 9 Flotilla, not 15 Flotilla. I don't have decals for 9F, so I used the 15F decals from The Mirage Factory's F4U-7 Corsair instead.
3) It flies the wrong missions: the French Avenger was primarily an anti-submarine aircraft. Given that there are no Anti-Sub missions in SF2I (and given that flying around over an open ocean for hours at a time would get really old really fast in this game), this Avenger is configured to fly Strike, CAS, and Armed Recon missions like other attack aircraft in the world of ThirdWire.
For those of you still with me, let me provide some other information about this mod.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
This mod is NOT a complete, self-contained package. It requires that you download the TBF/TBM Avenger from the A-Team's site (see above for a link). Once you've got that file downloaded, do the following:
1) Unpack the A-Team's TBF/TBM Avenger into its own folder.
2) Copy or move the \Objects & \Sounds folders from this mod (i.e., the Suez Avenger mod) to your SF2I Mod Folder.
3) Copy or move the following items from the A-Team TBF/TBM Avenger to the \Objects\Aircraft\TBM-3E folder in your SF2I Mod Folder:
- TBM Avenger-R5.LOD
- TBM Avenger-R5.OUT
- \Cockpit [the entire folder "as is"]
That's it. You're ready to fly.
Please note that the default unit/skin is the French Navy 15F. I've thrown in Kulbit(80)'s Royal Navy skin as a bonus. This aircraft can be flown reliably on both Hard and Normal flight model settings.
Although packaged for SF2I, this mod will work fine in Wings Over Israel (WOI), provided you move the decals to their proper texture folders in the TBM-3E folder and install the AN/APS-4 radar pod to your WOI Weapons folder.
~~~~~~~~~~~~~~~~~
Changes & Updates
~~~~~~~~~~~~~~~~~
This mod makes extensive changes to Wrench's TBM-3E. Here's a short list:
- added French Navy 15F texture set
- added Kulbit(80)'s Royal Navy texture set
- moved decals to SF2 \Decals folder
- added USERLIST.INI
- added custom Hangar & Loading screens
- added updated Loadout image
- added DestroyedModel data
- tweaked flight model for Hard settings in SF2
- tweaked landing gear to fix AI aircraft exploding
on the taxiway
- removed belly gunner node and gun
- performed other minor, misc. tweaks & adjustments
Thanks to Wrench and Kulbit(80) for testing and misc. tweaks & fixes.
~~~~~~~
Credits
~~~~~~~
As noted earlier, this is a modification of the TBM-3E released by The Wrench, which is itself a mod of the TBF/TBM Avenger available in the WWII aircraft section at the A-Team Skunkworks web site:
http://cplengineeringllc.com/SFP1/
Original aircraft: Dev A-Team (Capun, Charles, Gramps and Kesselbrut)
TBM-3E Modifications: Kevin Stein, aka The Wrench
AN/APS-4 radar pod: Tim Davis
Royal Navy skin: Michal Minta, aka Kulbit(80)
15F decals: The Mirage Factory
Please see the \_Docs folder for the original readme files included with the mods listed above. Any errors or omissions are entirely my responsibility.
------------
Eric Howes
27 July 2010
211 downloads
0 comments
Updated
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Infantry Outpost
By krfrge
Infantry Outpost version 1 February 2011
I got this idea from observing and learning from many terrain / modeling folks here at CA.
Since I am a ground guy (INFANTRY) I have always wanted to see more CAS against good ground targets. This is my very humble attempt to create realistic ground targets and I know there is a lot more to do.
This Infantry Outpost is a friendly outpost but can be easily converted to an enemy outpost.
It has been tested in the TW Series One terrains.
Suggestions / problems please contact me at Combat Ace.
Enjoy
KRFRGE
Feb 2011.
251 downloads
0 comments
Updated
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