- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
-
F-16D Brakeet Heyl Ha Avir (Israeli Air Force) for WOI
By Gepard
F-16D Brakeet for WOI
Heyl Ha Avir (Israeli Air Force)
-------------------------------------------------
I. This mod is written for WOI
--------------------------------------------------------------
II. The Heyl Ha Avir was the first Air Force who used the F-16D double seater mostly not as training aircraft, but as strike plane. The israeli Name of this bird is Brakeet what means Thunder.
---------------------------------------------------------------
III. I used the F-16D.lod of TeamViper, added TK's original Flightmodel of the F-16A and modded it to fit the F-16D Brakeet data. Differences to the original model are also, that i made the nose gear stearing, the ailerons are moving now. Chaff and Flares are shooting now upward. I added a Laser system etc pp...
I modded TK's original cockpit and avionics in that way, that now BVR missiles are available. The Radar screen now shows the naming of the different modes (not more 3 times AIR, but RWS,TWS,LOCK)
Finally i took Wilcos F-16 skin, modded it a little bit.
All this parts i put together to have a israeli F-16D Brakeet.
----------------------------------------------------------------
IV. INSTALLATION
1.unzip all files into your Aircraft folder
Thats it.
--------------------------------------------------------------
V. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
---------------------------------------------------------------
Hope you enjoy it.
Michael
(Gepard)
Made in Germany
Februar 2010
786 downloads
-
F-16B Blk 5 Netz Heyl Ha Avir (IAF) for WOI
By Gepard
F-16B Netz Blk 5 for WOI
Heyl Ha Avir (Israeli Air Force)
-------------------------------------------------
I. This mod is written for WOI
--------------------------------------------------------------
II. The Heyl Ha Avir was the first Air Force who used the F-16B double seater in majority not as training aircraft, but as strike plane. The israeli name of this bird is Netz what means Falcon.
---------------------------------------------------------------
III. Credits: I used the F-16B_Netz.lod of TeamViper (USAFMTL, Swede,Wpnsgt etc.), added TK's original Flightmodel of the F-16A and modded it to fit the F-16B Netz data. The F-16B Netz now handles very well, take of speed at apporx 300 kph, landing speed approx 280 kph, 360° curve at 1000 meters with start speed 800 kph in 20 seconds.
Differences to the original model are also, that i made the nose gear stearing and the Chaff and Flares are shooting now upward. etc pp... Unfortunatly i was unable to make the ailerons moving. I tried it and it worked well, but the flaps started sometimes to flicker. Thatswhy i removed the working ailerons again.
I implemented TK's original cockpit and avionics and modded it a little bit so that the Radar screen now shows the naming of the different modes (not more 3 times AIR, but RWS,TWS,ACM,LOCK).
All this parts i put together to have a israeli F-16B Netz.
To say it clearly. I made only the finish. The credit of 99% of this bird belongs to team Viper and TK. The other 1% is mine.
----------------------------------------------------------------
IV. INSTALLATION
1.unzip all files into your Aircraft folder
Thats it.
--------------------------------------------------------------
V. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
---------------------------------------------------------------
Hope you enjoy it.
Michael
(Gepard)
Made in Germany
Februar 2010
625 downloads
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F-16C Barak Heyl Ha Avir (IAF) for WOI
By Gepard
F-16C Heyl Ha Avir (Israeli Air Force) for WOI
-------------------------------------------------
I. This mod is written for WOI
--------------------------------------------------------------
II. This is a mod to represent the F-16C, as it is flow by the IAF.
---------------------------------------------------------------
III. I used the great F-16A_blk15-belge LOD of the Mirage Factory (thanks for the permission to use it), added TK's original flightmodel of the F-16A and modded it to fit the F-16C data, gave the flares and chaffs an other ejection direction, made the frontgear stearing etc. Then i modded TK's original cockpit and avionics in that way, that now BVR missiles are available. The Radar modi now are displayed in the radar screen (not only Air anymore, but RWS,TWS,ACM,LOCK)
Then i asked Alejandro, wheter he could make a new lod file which contains antennas and a modified tail section similar to PeacePumas chilean F-16C. He made it for me, gave it a different color, so that i was able included it in the israeli bird. Finally i took Wilcos F-16 skin of the 115. Squadron, modded it a little bit.
All this parts i puzzeled together to have a israeli F-16C Barak. To say it clearly: I made only the finish, only approx. 1% of the job. The other 99% are made by Mirage Factory, TK, Alejandro and Wilco. And they did a great job!
----------------------------------------------------------------
IV. INSTALLATION
1.unzip all files into your Aircraft folder
Thats it.
--------------------------------------------------------------
V. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
---------------------------------------------------------------
Hope you enjoy it.
Michael
(Gepard)
Made in Germany Januar 2010
*****************************************************
Original Readme of the belgian F-16A
+-------------------------------------------------------+
| |
| General Dynamics F-16A Fighting Falcon |
| |
+-------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) present :
General Dynamics F-16A Fighting Falcon
http://en.wikipedia.org/wiki/F-16
+--------------------------------------------------------+
SFP1 Model
Plane
3D : Swede & Wpnssgt(base model),BPAo (remodelling at 90% and remapping at 100%)
Textures : Sony Tuckson
FM : Kreelin (special thanks for Andre "Raptore One" Joseph, J.M Langeron,Jeanba... )
Avionics : Moonjumper
Loadingscreen : Camouflage
Pilotes
Textures : Corktip14 (Based on Old Diego template)
Effects : Sony Tuckson, Deuces
Test team
Manetsim, USAFMTL, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Moonjumper
+--------------------------------------------------------+
Weapons addons
the best way is use the WeaponPack.
if you can't wait, use last weapon editor from ThirdWire and import
F-16_ADD_Weapondata.ini (you can found this file in weapons directory)
in your weapondata.ini.
+--------------------------------------------------------+
+--------------------------------------------------------+
The content of this file may not be used in a commercial product or any other.
Any use requires my authorization
924 downloads
0 comments
Updated
-
Israel 2 terrain update from version 2.0 to version 2.1
By Gepard
Version 2.1
* problem of white squares of missing tiles is solved. Some computers in certain regions of the world were unable to understand the german umlaut Ü. Names of terraintiles are thatswhy changed.
* added a new version of Polaks great Pyramids and also placed 2 new big Temples on the map. Thanks for it Polak! You find them some kilometers north west of egyptian base Beni Suef.
* added an additional Oilfield on the Sinai
* added 36 new empty targetareas on the Sinai to support Campaignbuilders who can use this points as waypoints for a dynamic campaign
* included a folder English. In this folder you will find 2 files with translated targetnames. If you want to change the german terms into english ones, then copy this files into your Israel 2 folder. (I hope my translations are correct.)
2,476 downloads
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Deutschland terrain version 1.1 (Germany for SF1)
By Gepard
DEUTSCHLAND TERRAIN (Germany)
=====================
Deutschland terrain is made for SFP1, but will also work with Wings over Vietnam or Wings over Europe.
It represents Germany in the time of the cold war.
The most of Germany is done, only the Ruhrgebiet and Bavaria are still terra incognita.
++++++++++++++++++++++++++++++++++++++++
This is a update to fixe some problems and include a few new features.
I also included a little Campaign written for Deutschland terrain.
Version 1.1 17. Dezember 2006
new features:
- west german farmland got smaler fields
- the borderline between the two Germanies is now included
-Campaign Octoberrevolution 1956 is modified, replaced F-84G with F-80
- Sea tiles reworked, so that the water effect of moving waves will work now.
- 289 target areas now (248 in version 1.01)
- Castles
-some west german Powerplants
-some west german Bridges
- tiling of Thuringia and south Saxonia changed.
- tiling of Dollard region (Emden) changed
+++++++++++++++++++++++++++++++++++++++++++++
Campaign Oktoberaufstand 1956/Octoberrevolution 1956
It is a fictional campaign based on the idea, what could had been happen if the revolution in Hungary 1956 would have found a replica in East Germany.
To fly this campaign you need following additional planes:
* F-86F
* F-84F
* F-80
* MiG-15bis
used standard planes are MiG-17F,B-57 and IL-28
You can fly the F-86F for the Bundesluftwaffe or the MiG-15bis for the LSK/LV.
******************************************
Finally i want to say thank you to all who supported the making of Deutschland terrain. Thanks to Polak for the Pontons, Darreck for the Coolingtowers, Enrico for the Castle Pfalzgrafenstein, Capun for the parked planes and so on and so on and so on. And of course a very big thank you to TK, the great guy who stands behind SFP1, WOV and WOE.
++++++++++++++++++++++++++++++++++++++
Deutschland terrain is freeware.
If you find bugs please post them in StrikeFighters section of SimHQ.com forum or Combatace.com forum.
+++++++++++++++++++++++++++++++++++++
Hope you enjoy it.
Michael (Gepard)
2,206 downloads
0 comments
Updated
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Suez 2 terrain
By Gepard
SUEZ 2 TERRAIN Version 2.0
*************************
Suez 2 terrain is a version of my Israel2 terrain with the borders pre 1967 Six Days War and with enhanced tilesset. The main difference between Suez 2 and Suez terrain is, that Suez 2 is now sized nearly correct, while Suez terrain size was only 60% of real. The number of target areas is increased from 94 to 346. New areas with targets are the Golan heights and the Westbank.
In Suez 2 terrain you will find Lebanon as neutral contry, Syria is holding the Golan heights, Jordan is owner of the Westbank and Egypt rules the Sinai and the Gaza strip.
The SAM fence along the Suez Canal is not installed, because it was built between 1970 and 1972. Only some point defence SAM you will face over the Sinai, close to Kairo and near Beni Suef Airbase.
Suez2 terrain is more smooth than Israel2 terrain. If you want to have the same roughness like in Israel2 terrain simply copy files Israel2.hfd into Suez2 folder and rename it into Suez2.hfd.
***************************************
Suez 2 Terrain INSTALLATION instruction:
Unzip all files into your Terrain folder. Thats it.
***************************************
3,092 downloads
0 comments
Updated
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Israel 2 terrain
By Gepard
ISRAEL 2 Terrain version 2.0 23.Dezember 2006
=====================
Israel Terrain INSTALLATION instruction:
1.) unzip all files into your Strike Fighters folder
2.) If you use WOV open WOV folder and copy file Israel2.ini into Israel2 folder
3.) If you use WOE open WOE folder and copy file Israel2.ini into Israel2 folder
For WOE and WOE you must download a desert terrain tileset seperatly!
***************************************************
The first versions of Israel terrain for SFP1 were very successfull. They were downloaded in high numbers from C6, Combatace, Avsim and other sources, but i was never really satisfied with it. The reason was, that the size of Israel terrain was only 60% of reality.
With the new terrain editor tool TK offered to the community i was able to make a terrain that is nearly correct scaled. But i had to rebuild the terrain completly from the scratch.
As promised i release the new terrain now short before Christmas.
What is new?
*Completly new terrain with enlarged size. It covers now also Cyprus and Lebanon
*additional terraintiles (Canal, Mountainwoood)
*airfields with multiple runways
*new designed SAM fence along the Suez Canal
the SAM Complex west of the Bitter Lake (Osiris) i designed using a report about the big air to SAM battle in 1970 between the Israelis and the Egytians. So Osiris should be more or less historical correct. The positions of the other networkes (Ra, Isis, Sala Uhudin) are more or less fiction. I also reduced the number of SAM sites, as requested by some players.
*number of target areas is now 292 (212 in the preview, 128 in Israel v1.5)
* I include a smoothed terrain height data file in folder Israel2/Smooth. Personaly i prefer the more rough standard terrain, but if you like a smooth terrain copy file Israel2.hfd from folder Israel2/Smooth into Israel2 folder
* I included also updated Panzer files. The T-34,T-54,T-55,T-62 have now coaxial machineguns and their performance is now a little bit more real.
*The SAM Fence along the Suez Canal now consits only between 1970 - 1976. In 1977 the Egyptians changed their AD startegy from area defence to point defence.
I want to say thank you to all guys who supported Israel2 terrain with ideas, hints, files and good wishes. Thanks to Polak for the Pontons and the Pyramids, Gecko6 for the Coolingtowers, thanks to the guy who made the factory complex some years ago (I forgot his name) and of course TK for the terrain editor and the great SFP1 flight sim.
And finaly a big thank you to all unnamed and forgotten object and file makers.
***************************************
If you find bugs, please post it at www.combatace.com forum of Strike Fighters section of www.SIMHQ.com forum
*******************************************
This terrain is FREEWARE and is NOT intended for commercial use.
I hope you enjoy it.
Michael (Gepard)
4,381 downloads
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10 new airbases for SFP1/WOE
By Gepard
New Airbases for SFP1 / WOE
v. 3.0
*************************
1: This is an update of version 2.0 to make the airfields compatible with the October 08 patch.
The other rason to make a new version is that Capun requested to remove his files from this mod. Thats pity, because his static aircrafts were a nice feature of my airfields.
****************************************
2. This is the release of the 10 new airbases for WOE.
The bases are:
GDR (East Germany) Drewitz
Holzdorf
Marxwalde
Preschen
Trollenhagen
Zerbst
FRG (West Germany) Ahlhorn
Büchel
Hopsten
Pferdsfeld
All bases i made by using satellite pictures to place the groundobjects to become a look that is similar to the original airbases.
***************************************
3. INSTALLATION instruction:
Be carefull! Backup of your _targets.ini and _types first!
1. Unzip all files into your Terrain/GermanyCE folder.
Thats all
*****************************************
4. A word to modders
In the folder "Airfields raw files" you find 10 txt files.
Each file containes the lines of one airbase. So it is easier for you to copy this unique airbases for use in other terrains target_data.ini file..
******************************************
5. Final words.
I want to say thank you to Enrico Gennari who made the runway, parking areas and taxiway files. I also want to say thank you to the unkown guy who made the basic file for the GFD-12 shelters which i have taken from EuroWW2 terrain.
*****************************************************
This airbases are freeware and are not allowed for commercial use.
I hope you enjoy it.
Michael (Gepard)
3,030 downloads
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Battle of Britain terrain version 1.4
By Gepard
Version 1.4
After a long periode of silence i thought, that BoB terrain was dead. BoB was forgotten. But then i found the BoB Campaign at www.combatace.com and it was a great campaign for my forgotten terrain. Then the campaign builders contacted me and this was the kickstart for me to improve BoB terrain again.
- I updated some terraintiles. Mostly the cities, the villages and the airfields.
-Then i invested some time in making target areas in France. You find now industrial targets in Paris and other french towns. Some new airfields i added and i made the Port of Brest.
- The Convoys are made by Steven for his BoB Campaign. I added them in my terrain too, after a very small modification.
- there are now 229 target areas, this are 65 more as in Version 1.3.
- german fighter bases (Fliegerhorst) also got a new face.
I tested the terrain as intensive as i could and found no bugs. If you find bugs, then please contact me via PM at SIMHQ Forum or at COMBATACE Forum.
Finally i want to say thank you to all guys who supported me in building this terrain with files and hints.
2,027 downloads
0 comments
Updated
-
Battle of Britain terrain update v.1.3 to v1.4
By Gepard
Battle of Britain terrain
contains the area of South England, the English Canal, the Canal Islands
and North France. It is the area where the famous Battle of Britain was
fought in 1940.
This file update your already existing Battle of Britain terrain version 1.3
to the new standard 1.4
Simply extract into your Strike Fighters folder.
New is:
-some updated terrain tiles
-modified France, now including the Seine river and Cities along this
river
-65 new target areas mainly in France (airfields, factories etc)
-Convoys (made by Baltika for his BoB campaign)
-changed look of german fighter bases (Fliegerhorst)
I tested the terrain as intensive as i could and found no bugs. If you find
bugs, then please contact me via PM at SIMHQ Forum are at
COMBATACE Forum.
Finally i want to say thank you to all who supported me with files and
hints.
Hope you enjoy it.
Michael (Gepard)
533 downloads
0 comments
Updated
-
Battle of Britain terrain for the 60th and 70th
By Gepard
Battle of Britain terrain for the 60th and 70th.
*********************************
This terrain is written for WOE, but should work properly with WOI,WOV and SFP1.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
I made this terrain as a more modern version of my BoB terrain for all guys who want to fight a Battle of Britain scenario with jets. Maybe that you want to fight a France vs UK campaign or a NATO vs WP scenario with France captured by the red side.
The terrain covers South England, the English Channel and Northern France.
The differences to the WW2 BoB terrains are:
1.You will face a SAM fence along the English Channel and a second which is protecting the capital.
2.You will see more modern airfields.
3. An increased number of target areas (274 instead 229)
4. Paris is completly reworked.
5. A french Railwaynetwork is set on the map.
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
Unzip all files into your Wings over Europe/terrain folder.
Thats it.
Q: What is to do to make it usable for WOI,WOV and SFP1?
For WOI open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\IsraelME\IsraelME.cat
For WOV open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For SFP1 open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\desert\Idesert.cat
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits. I want to say thank you to all guys who helped my to create the BoB terrains
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
24 Dezember 2009
1,048 downloads
0 comments
Updated
-
Afghanistan Terrain version 1.0
By Gepard
Afghanistan Terrain version 1.0
========================
I. The word before:
AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
it runs with SFP1,WOV and WOE too, but then it does not include all features!
***************************************
II. History:
From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
*****************************************
III. The terrain:
Afghanistan terrain is now complete. It covers the areas around Kabul, Bagram, Jalalabad, Kunduz, Mazar i Sharif, Kandahar, Herat and Shindand. In comparision with Beta 0.75 i have again retiled some areas to include rivers and to make corrections. New target areas are set, especially around Herat and Shindand. I also included the airbase Shindand. It was the fisrt operational Su-25 base during soviet Afganistan war
You can fly and fight along the Jala Road and surrounding mountains, the Kandahar region and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
- number of set target areas: -215
- Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
-Air to air missions are impossible, because no taliban airfield is set (as historical correct)
-I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
-Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
- Capun withdraw his permission to use his Mi-24D.lod and Mi-8T-Dest.lod file which were included in the Beta 0.6. Thatswhy you must download this files from Capuns site http://cplengineeringllc.com/SFP1/
-IF you NOT HAVE WOI, you can use this terrain with SFP1,WOV or WOE too, but you must download the Afghanistan tileset from CombatAce download section. Some groundobjects, related with WOI will with other games not appear.
*******************************************
IV.
INSTALLATION:
-Unzip the file into your Wings over Israel
Thats it!
If you want then you can place mainscreen.bmp into your menu folder.
Q: What is to do to make it usable for WOE,WOV and SFP1?
For WOE open file Afghanistan.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\GermanyCE\GermanyCE.cat
For WOV open file Battle of Britain 70.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For SFP1 open file Battle of Britain 70.ini with notepad editor
overwrite line
CatFile=..\IsraelME\IsraelME.cat
with
CatFile=..\desert\Idesert.cat
After this step install Afghanistan tileset by following the Afghanistan tileset Read Me.
******************************************
V. Credits:
At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
I want to say thank you to Rebel Ryder for the Taliban Dushka and the Toyota Hillux.
And finally i want to say thank you to all who found mistakes and gave me the hint.
*******************************************
VI. Disclaimer:
Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
Sharing of Groundobjects which are part of this package needs the permission of their makers!!!!
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
*****************************************
VII. The final words:
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
============================================
VIII.
Made in Germany
January 2010
============================================
3,096 downloads
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VF-24 'Checkertails' (1962) skin for the Mirage Factory F-8C
By Gocad
VF-24 'Checkertails' (1962) skin for the Mirage Factory F-8C
Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
Installation instructions
Extract the contents of the rar file named '24C_62' into a TEMP folder.
Read the text file for further instructions.
Legal stuff
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
80 downloads
0 comments
Updated
-
New Zealand_targets.ini new positions air bases
By tonix
This New Zealand_targets.ini replacement the air bases in the center of Grass
INSTALATION:
Copy/paste the file "New Zealand_Targets.ini" in the New Zealand terrain folder
Sorry friends
Tonix.
306 downloads
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RAAF Super Hornet Skin for SF1
By EricJ
This is the current scheme of the newly acquired Super Hornets by the Royal Australian Air Force. Numbered A44-200 through 224.
Simply drop in the FA-18F directory and go fly, for SF1 series only.
Thanks to Wrench for pointing me in the right direction for the numbers...
And thanks to Riley64 for reference photos of the current birds.
Eric Johnson
2011.
136 downloads
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NEW textures for IsraelME v.1.0
By comrad
New textures for IsraelME. Farms only.
Looks good
445 downloads
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VA-172 Blue Bolts 1969/1970
By 3-A-305
VA-172 Blue Bolts
In September 1961, VA-172 upgraded to the A4D-2N (A-4C). VA-172 entered combat over Vietnam in August 1966 from the Roosevelt, and after a Mediterranean deployment on board the USS Shangri-la (CVA-38) in 1969, returned to Vietnam on board the Shangri-la in March 1970. The Blue Bolts lost five A4Cs and five pilots to enemy action during both war cruises. VA-172 was disestablished on 15 January 1971. ( Source: www.va-172.org)
Hope you enjoy it!
144 downloads
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WOV Air & Ground War Expansion Pack Gold - Jan 2012 Update
By eburger68
WOV Air & Ground Expansion Pack v. 1.1 - Jan. 2012 Update
This is an update package for the "Wings Over Vietnam: Air & Ground Expansion Pack v. 1.1" Gold/Final Release available at CombatAce. Containing fixes and enhancements for both the Aug. 2006 and Oct. 2008 patch levels, it is designed to be applied over the top of an existing installation of the version 1.1 Expansion Pack. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/10281-wov-air-ground-war-expansion-pack-gold-part-1/
Part 2:
http://combatace.com/files/file/10282-wov-air-ground-war-expansion-pack-gold-part-2/
Part 3:
http://combatace.com/files/file/10300-wov-air-ground-war-expansion-pack-gold-part-3/
This update is designed to be applied over verison 1.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 1.0 from Dec. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
Please take a look over the remainder of this ReadMe before installing the update.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
The installation process has two phases: one for all patch levels; a second for the Aug. 2006 patch level. Here's how to apply this update package:
1. Ensure that WOV is properly installed and patched to either the 8.30.2006 or 10.20.2008 level.
2. Ensure that the Expansion Pack v. 1.1 (Mar. 2010) is installed to your WOV Installation Directory.
3. Unpack WOV_AG-XP_Apr11.7z to a safe place on your drive.
4. Open the \All_Patch_Levels directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
5. If you are running the Aug. 2006 patch level, then open the \Aug_2006_Patch directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
Now, perform some CLEANUP. This update splits the A-1H Skyraider into two aircraft: the older A-1H, used by the USAF and VNAF; the new A-1H_USN, used by the Navy. All the skins for the new A-1H_USN are included in this update. You should remove the following unused USN skin folders from the older A-1H folder in \Objects\Aircraft:
USNGrey1
VA-25
VA-36
VA-52
VA-75
VA-95
VA-115
VA-145
VA-152
VA-165
VA-176
VA-196
VA-215
That's it. You should be good to go.
~~~~~~~~~~~~~~~~~~~~~~~~~
Optional A-1 Cockpits
~~~~~~~~~~~~~~~~~~~~~~~~~
Included in the \OPTIONAL\A-1_Cockpits folder is an alternate cockpit for the A-1 Skyraiders. This cockpit, made by Dels, was released in Oct. 2011.
The \A-1_Cockpits folder contains one copy of Dels' A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
Note that the new A-1 cockpit is already installed to the newly added A-1H_USN aircraft. Thus, installation is necessary only for the older A-1H aircraft.
To install:
1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Helicopters
~~~~~~~~~~~~~~~~~~~~~~~~~
Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard WOV flight controls to maneuver and fly the helos.
At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
Until someone creates better helo flight models for WOV (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This update (formerly the Sep. 2011 Update) was refreshed in January 2012.
New fixes & updates include the following:
UPDATES & ADDITIONS
- new A-1H_USN aircraft added
- Dels' A-1 cockpit included as an optional item
- A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
- F-102A flight model replaced
- MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
campaigns overhauled
- a few new weapons added (others fixed)
FIXES
- CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
This update also contains the following fixes and add-ons from previous versions ofthis Cumulative Update package:
September 2011:
UPDATES & ADDITIONS
- made minor updates to Steel Tiger & Easter Offensive campaigns
- added new napalm effect (by Stary) to BLUs
- updated SOUNDLIST.INI
- added VNAF camo texture to B-57B
- overhauled Cessna180 & O-1E and added new cockpits to each
- added USNGrey5 texture to F-8C
- added three new textures to O-2A
FIXES
- minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
F-100D, F-100D_Late, F-100D_WW, & O-2A
differences from earlier patch versions
- minor corrections to most AAA, SAM, and radar ground objects
- minor corrections to a number of other ground objects
- minor corrections to several tanks & weapons
April 2011:
MISC UPDATES & ADDITIONS
- minor updates & tweaks to Rolling Thunder, Linebacker II,
& Easter Offensive campaigns
- added medals pack for North & South Vietnam
- adjusted Altitude data in MissionControl.INI
- updated & expanded SquadronList.INI
- added new cockpit textures for F-111A
- added USMCGrey3 texture for F-4B_Late
- added field-mod bomb racks for Canberra B.20
- added new engine sound for AC-119s
- minor tweaks/updates to several other aircraft
- added dummy SA-2D missile to ZiL-157 SA-2 Trailer
- added Canberra bomb rack, weapons for Hueys, & other misc. weapon fixes
- minor fixes/updates for both VietnamSEA & SouthVietnam terrains
NEW AIRCRAFT
- F-4G Phantom II (VF-213, USN)
- UH-1B Huey Gunship
- UH-1D Huey
February 2011:
FIXES
- fixed MiG-17 VPAFmetal skin
- minor tweaks to EA-6B
UPDATES & ADDITIONS
- added B-26K Counter Invader
- added F-4D LORAN
- updated Steel Tiger & Easter Offensive Campaigns
- updated/expanded SquadronList.INI
- updated unit designations for several texture sets
- added several new weapons
January 2011:
FIXES
- synced all freq data for radars, jammers, RWR at WoV 2008 level
- checked jammer pod type/strengths
- added proper CEP to all bombs, rockets, & A2G missiles
- checked all LGB/AI bomb names
- checked NumSquadron= for all carriers in campaigns
- added nations music for campaigns
UPDATES
- added new 'Nam era weapons
- updated RF-8 skins
- updated O-1E U.S. Army decals
- updated A-1H USN decals
- added O-2A Skymaster
July 2010:
FIXES
- replaced grey-background VF-111 tail decals
w/ white-background versions on F-4Bs
- tweaked F-102A control surfaces
- added custom AIM-4D for F-102A
- made F-102A missile bay doors automatic
- performed minor tweaks to A-1H flight model
- made minor fixes to F-4E Rivet Haste, R-4B, RF-4C, OV-10A
- corrected AC-123K RWR type
- added two missing sound files
- added a few missing pilots
- other minor fixes
- tweaked O-1E/Cessna180 weapon stations
- tweaked F-104C fm
- tweaked AC-119 fm
- tweaked F-5 control surfaces
- tweaked MiG-17 flight models
- corrected MiG-17PF radar parameters
- tweaked A-1H flight model
UPDATES
- added F-5E Tiger II (VNAF)
- added F-5E Tiger II (VPAF)
- added 30MM_GSh-30-2 cannon
- added "dumb" AI versions of LGBs
- added texture set patches for a number of aircraft
- added new Loading & Hangar screens for F-102A
- added Raven's Navy trawler texture set
- added sounds to carriers
- added grey B-57B tanks
- added/updated hangar/loading screens for several aircraft
- added holes .TGAs to a number of aircraft
- reverted mission type name/description strings to WoV defaults
~~~~~~~
Credits
~~~~~~~
This update contains a few new items from the following modders who generously allowed their use:
New to this version of the cumulative update package:
Malibu43......................................new A-1H/J Skyraider loadouts
Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
Dels..........................................optional A-1 cockpit
First included in previous versions of the cumulative update package:
The Mirage Factory............................F-5E Tiger II
Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
Pasko ....................................... UH-1B Gunship
Kesselbrut .................................. UH-1B/D flight model
Gramps ...................................... UH-1H Huey
HrntFixr ................................... UH-1B skins
column5 ..................................... VF-213 F-4G skin
Dave (USAFMTL) .............................. VNAF B-57B skins/decals
liamp51 ..................................... re-textured F-111A cockpit
FastCargo ................................... Canberra B.20 bomb racks
Wrench....................................... bits for F-4D LORAN
Wrench ...................................... overhauled O-1E & Cessna180
Wrench ...................................... new textures for O-2A
Fubar512..................................... bits for EA-6B
Raven........................................ Navy Trawler texture
Paulopanz ................................... medals pack for North & South Vietnam
christian59 ................................. generic aircraft damage textures
CA_Stary .................................... new CBU-based napalm effect
Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
~~~~~~~~~~~
Legal Stuff
~~~~~~~~~~~
We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
--------------------
malibu43 & eburger68
14 Jan. 2012
2,130 downloads
-
Falklands Frigates (Working) v.1.1
By eburger68
---------------------------------------------
Falklands Frigates - Working v. 1.1
---------------------------------------------
This package contains re-worked verions of five British frigates that saw action in the Falklands/Malvinas Conflict of 1982. All five models were released previously at CombatAce, but they suffered from non-functioning guns and/or surface-to-air missiles. All versions included in this release include working guns and missiles.
Included are:
- HMS Brilliant (Type 22 Class Frigate)
- HMS Antelope (Type 21 Class Frigate)
- HMS Argonaut (Type 12L/Leander Class Frigate)
- HMS Plymouth (Type 12M/Rothesay Class Frigate)
- HMS Yarmouth (Type 12M/Rothesay Class Frigate)
The Brilliant is equipped with Sea Wolf SAMs. The Antelope, Argonaut, Plymouth, and Yarmouth are equipped with Sea Cat SAMs. Note that the Sea Cat SAM version included here for the Type 12M frigates uses tweaked data and is designed to be installed side-by-side with other Sea Cat versions you might already have installed for other ships.
* Updated (11/19/2010): verion 1.1 of this package adds the Antelope and Argonaut.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
The following installation process is designed for Strike Fighters 1 ("Gen 1") installs, but it can be easily adapted to Strike Fighters 2 ("Gen 2") installs.
Step 1: Drop the \Objects folder included here in the installation
folder for your SFP1 install (whether it be SF Gold, WOE,
WOV, or WOI).
Step 2: Add the data from ForWeaponData.txt to your WeaponData.INI
file and save the changes using the Weapons Editor for SFP1.
Step 3: Add the data from ForGunData.txt to your GunData.INI file and
save the changes using the Guns Editor for SFP1.
That's it.
~~~~~~~
Credits
~~~~~~~
I did not create these models. All I did was hack the DATA.INIs to get the weapons working properly. The original authors of these ships are as follows:
HMS Brilliant ...... Banidos Team
HMS Antelope ....... Banidos Team
HMS Argonaut ....... Banidos Team
HMS Plymouth ....... Hinchinbrooke
HMS Yarmouth ....... Hinchinbrooke
The destroyed model for the Brilliant is from the Banidos Team's Type 21 frigate. See the \_Docs folder for the original readme texts for all five ships.
---------------
Eric Howes
19 November 2010
665 downloads
0 comments
Updated
-
WOV Air & Ground War Expansion Pack Gold - Part 1
By eburger68
"Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
Wings Over Vietnam Game Enhancement Package.
Works with Wings Over Vietnam 2006/2008.
by
eburger68 and malibu43
V1.1 Final (Gold - Updated)
03.01.10
------------------------------------------------------------------
What's in this readme:
1. What's Inside
2. Installation
3. Optional Installs
4. Known Issues
5. New Terrain Targets & Targets Areas
6. New Terrain Items
7. Terrain Notes
8. Environment Notes
9. Colors of AAA/Flak Tracers
10. Legal Stuff
11. A Note on Old Diego's Items
12. A Note on the KC-135A Tanker
13. Credits
------------------------------------------------------------------
1. What's Inside:
This is intended to be an overall enhancement to the "Wings Over Vietnam" (WOV) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
Here's a brief summary of what's new and changed:
-Terrain is split into North and South vietnam, with unique target areas for each.
-Terrain include dozens of new targets and target areas, using numerous new terrain items.
-Three stock WOV campaigns overhauled and expanded with new units, aircraft, and textures.
-Two new campaigns that are centered around fighting in South Vietnam
-CA_Stary's "Green Hell 2" Terrain Mod
-Brain32's "Re-painted VietnamSEA Tiles"
-Bananimal's "Re-scaled Trees for Green Hell 2"
-Pappa Goat's re-painted versions of the GH2/Brain32 tiles
-Cellinksy's "Widesky" Environment Mod
-Deadlier and more varied flak, AAA, and SAMs
-New ground objects, weapons, and effects
-New (or newly flyable) aircraft:
-A-1H Skyraider
-A-4B Skyhawk (Late)
-A-4C Skyhawk (Late)
-A-4E Skyhawk (Late)
-A-6B Intruder
-A-7C Corsair II
-A-7D Corsair II
-A-7E Corsair II
-AC-119G Shadow
-AC-119K Stinger
-AC-123K Black Spot
-AC-130A Spectre
-AC-130A Surpise Package
-An-2 Colt
-B-52F Stratofortess
-B-52G Stratofortess
-B-57B Canberra (flyable)
-B-57G Canberra
-C-123K Provider
-C-130A Hercules
-C-130E Hercules
-Canberra B.mk20 (RAAF)
-Cessna 180
-EA-6A Electric Intruder
-EA-6B Prowler
-EB-66C Destroyer
-EF-4C Wild Weasel IV
-F-4B Phantom II (Late)
-F-4C Phantom II (Late)
-F-4D Phantom II (Late)
-F-4D Night OWL
-F-4E-35-MC Phantom II
-F-4E-35-MC Phantom II (Long Gun)
-F-4E Rivet Haste
-F-5A Freedom Fighter
-F-5B Tandem Tiger
-F-5C Tiger
-F-8C Crusader
-F-8D Crusader
-F-8E Crusader (Late)
-F-8H Crusader
-F-8J Crusader
-F-100D (Late)
-F-100D Wild Weasel
-F-102A Delta Dagger
-F-104C Starfighter
-F-105D Thunderchief (Late)
-F-105F Wild Weasel
-F-105G Wild Weasel
-F-111A Aardvark
-IL-28 Beagle
-J-6 Farmer-C
-KA-3B Tanker
-KA-6D Tanker
-KC-130F Tanker
-KC-135A Stratotanker
-MiG-17PF Fresco-E
-OV-10A Bronco
-RA-5C Vigilante
-RB-66C Destroyer
-RF-4B Phantom II
-RF-4C Phantom II
-RF-8A Crusader
-RF-8G Crusader
-RF-101C Voodoo
-SP-2H Neptune
-------------------------------------------------------------------------------
2. Installation:
A. PRELIMINARY NOTES
The WOV Air & Ground Expansion Pack can be installed to a standalone install of WOV patched to either the 8.30.2006 or 10.20.2008 level. Patch installers to bring your WOV installation to either of these patch levels are available from ThirdWire:
http://www.thirdwire.com/downloads.htm
All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack. For help with installing patches for Wings Over Vietnam, see this page at CombatAce.com:
http://forum.combatace.com/topic/25880-official-game-patches-and-services-packs/
This expansion pack should not be installed to "Strike Fighters 2: Vietnam" (SF2V). A separate expansion pack designed specifically for SF2V is available in the CombatAce.com Downloads section:
http://forum.combatace.com/index.php?app=downloads&showcat=407
We strongly recommend installing this expansion pack to a "clean," unmodded WOV Installation Directory. Installing to a WOV Install Dir that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation. Likewise, we do advise against installing any of the several "weapons packs" available at CombatAce.com following installation, as doing so could very well break weapons and loadouts. If you want to add additional weapons, install them individually.
B. THE MAIN INSTALLATION
To install this expansion pack properly:
a) Ensure that "Wings Over Vietnam" is already installed and patched to either the 8.30.2006 or 10.20.2008 level.
b) If you have a prior installation of WOV that is already modded, then you will need to create a second install of WOV for use with the Expansion Pack. For help creating and managing multiple installs, see this discussion at CombatAce:
http://forum.combatace.com/topic/39622-multiple-installs/
c) Unpack all three .7z files (WOV_AG-XP_Part1.7z, WOV_AG-XP_Part2.7z, WOV_AG-XP_Part3.7z) to a safe location on your drive.
d) Simply drop the contents of the "To_Install_Dir" folder into your Wings Over Vietnam Installation Directory, overwriting existing files as prompted. By default your WOV Install Dir should be located here:
\Program Files\ThirdWire\Wings Over Vietnam\
If you have installed WOV to another location, then drop the contents of "To_Install_Dir" in that location.
If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
e) If you are installing the expansion pack to Wings Over Vietnam patched to the 8.30.2006 level, then you have an additional installation step. (If you are installing to WOV patched to the 8.20.2008 level, skip to the next step.)
If your WOV is patched to the 8.30.2006 level, find the \2006 folder in the location where you unpacked the Expansion Pack files. Then drag and drop the contents of the \2006 folder into your Wings Over Vietnam Install Dir, overwriting existing files as prompted.
That's it. You should be good to go.
C. OPTIONAL INSTALLATIONS
Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
-------------------------------------------------------------------------------
3. Optional Installs
Depending on your system and preferences, you may want to install some of the items included in the \Optional directory.
Please note that for some of these optional items we have included versions for both WOV 2006 and WOV 2008. You can find these alternate versions in sub-folder labeled \WOV2006 or \WOV2008 respectively. You should always install the version appropriate for the patch level of your installation of WOV.
A. Alternate Terrain Tiles
By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
[WOV Install Dir]\Terrain\VietnamSEA
[WOV Install Dir]\Terrain\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
B. Alternate Exhaust Emitters
On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the appropriate \DirtyExhaust\WO200x folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your WOV Install Dir, overwriting as prompted.
A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
C. Mobile SAM Launchers
If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs\WOV200x folder to the \Objects\GroundObject directory of your WOV Install Dir.
Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
D. Alternate Flak Effects
On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your WOV Install Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your WOV Install Dir.
Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
E. Smoke-Marking Infantry Squads
By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your WOV Install Dir, over-writing as prompted.
2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Violet_Smoke
The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You will need to edit the following files:
ARVN_Squad_DATA.INI
US_Squad_early_DATA.INI
US_Squad_DATA.INI
VNMC_Squad_DATA.INI
At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=DUMMY_GUN
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Violet_Smoke
By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
F. BUFF-less Campaigns
On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs\WOV2000x folder to the appropriate sub-directory in the \Campaigns directory of yur WOV Install Dir. For example, WOVCAMPRT_DATA.INI would go to \Campaigns\Rolling Thunder, and so on.
G. Old Diego's Optional Items
Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your WOV Install Dir.
Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
H. Check-Six for WoV 2006
Wings Over Vietnam 2008 introduced a new and very useful view: the ability to "check-six" (view straight back from the cockpit to check for bandits). If you would like to add this view to WoV 2006, open the \Optional\Check6_2006 directory and follow the directions in the ReadMe.txt.
-------------------------------------------------------------------------------
4. Known Issues
- Default CAS loadout for the A-1H should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
- The A-1H Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission. Likewise, the Strike Loadout specifies M117s on alternating wing stations, though not all will show up in the Loadout screen.
- Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or one (possibly two) ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively. In the same vein, Sidewinder loadouts on the F-4D (Late) and F-4Es in 1972 will show four AIM-9-E2s, though you will actually be carrying 2 AIM-9-E2s and 2 AIM-9Js.
- The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
-------------------------------------------------------------------------------
5. New Terrain Targets & Targets Areas
This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
- Thai Nguyen Thermal Power Plant
- Hanoi Thermal Power Plant
- Uong Bi Thermal Power Plant
- Phu Tho Electric Power Plant
- Ben Thuy Thermal Power Plant
- Nam Dinh Thermal Power Plant
- Lang Chi Electric Power Plant
- Haiphong Thermal Power Plant (East)
- Haiphong Thermal Power Plant (West)
- Haiphong POL Storage (North)
- Haiphong POL Storage (South)
- Duong Nham POL Storage
- Ha Gia POL Storage
- Viet Tri POL Storage
- Bac Giang POL Storage
- Phuc Yen POL Storage
- Gia Thuong POL Storage
- Ben Thuy POL Storage
- Hanoi Air Defense Command & Control Center
- Thai Nguyen Steel & Iron Works
- Haiphong Cement Plant
- Van Dien SAM Support & Vehicle Depot
- Gia Lam Machine Tools Facility
- Yen Vien Industrial Complex
- Kinh No Motor Vehicle Repair Facility
- Vinh Yen Industrial Complex
- Phu Tho Chemical Plant
- Quang Khe
- Ha Dong Barracks
- Xom Bong Munitions Depot
- Hanoi RADCOM Transmitter Facilities
- Hanoi Radio
- Thai Nguyen Munitions Depot
- Trai Ca SAM Storage Facility
- Le Pap Electrical Transformer Station
- Cat Bi Munitions Dump
- Haiphong Electrical Transformer Station
- Hai Duong Barracks West
- Xuan Mai Insurgency School
- Hong Gai PT Boat Base
- Hong Gai Electric Power Plant
- Loc Chau PT Boat Base
- Vinh PT Boat Base
- Yen Bai Arsenal
- Phu Qui Munitions Depot
- Phu Van Munitions Depot & POL Storage
- Vinh Son Radar Facility
- Vinh Son Army Supply Depot
- Vu Con Barracks & Supply Depot
- Vinh Linh Radar Station
- Bac Long Radar Station
- Ta Xa POL Storage
- Kep Air Defense Command & Control Center
- Yen Son Ordnance & Ammunition Depot
- Quang Suoi Barracks
- Son Tay Barracks & Supply Depot
- Chanh Hoa Barracks & Division HQ
- Chap Le Barracks
- Dao Quan POL Storage
- Hai Duong Warehouse Complex & Marshalling Yard
- Phu Ly Transshipment Point
- Ai Mo Warehouse Complex
- Can Thon POL Storage
- Ninh Binh Transshipment Point
- Thanh Hoa Transshipment Point
- Co Trai
- Dong Phong Thong
- Kien Trung
- Ham Rong
- Nam Phong RTAFB
- An Bo POL Storage Depot
- Xuan Bo Supply Depot
- Mu Gia Transshipment Point
- Ban Karai Transshipment Point
- Ban Raving Transshipment Point
- Lang Mo Transshipment Point
- Haiphong Rail Yard
- Hanoi Rail Yard
- Thai Nguyen Rail Yard
- Yen Bai Rail Yard
- Thach Son Xa
We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
-------------------------------------------------------------------------------
6. New Terrain Items
To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
- DRV Terrain (by Gepard)
- Black Sea Terrain (by PFunkWorks)
- Libya Terrain (by Wrench)
- Norway Terrain (by S.Ansons)
Templates for some Target Areas have been adapted from:
- Operation Desert Storm (by ODS Group)
The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
- CA_Stary's Forests & Farms Mod
- Polak's Hi-Rise Mod & ObjectsPak1
- JSF_Aggie's Enhanced Runways
- RadarDome by Grumpapotamus
- HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
- RailwayStation by Armourdave
If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
-------------------------------------------------------------------------------
7. Terrain Notes
This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
A. North Vietnam
The North Vietnam terrain includes all the target areas that you are familiar with in the stock WOV terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
B. South Vietnam
The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
http://www.airbattle.co.uk/d_history.html
http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
Here's another way to think of the differences between the two terrains when you're flying Single Missions:
1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
-------------------------------------------------------------------------------
8. Environment Notes
For this expansion pack we have implemented several well known terrain and environment mods:
- Brain32's SEA Tile Repaint
- CA_Stary's Green Hell 2
- Pappa Goats re-painted versions of the SEA tiles from Brain32/CA_Stary
- Cellinsky's WideSky (with alternate cloud layer BMPs)
Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
A. Terrains - Trees
You will notice several sub-directories in each of the main terrain directories in your WOV Install Dir. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
Tree Complexity/Detail
The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
mesh complexity, NOT the number of trees!
- High detail are the "X-type with base" and "X-type" trees, which look
best from high angles,
- Medium detail are the "X-type" trees, more cartoonish from top view
- Low detail are the "fence-type" trees, less buildings in cities
Generally try the Medium first, if you have low framerates, try Low, if you have decent
system go ahead and try High, there isn't much difference between high and medium in
performance hit. And read the section 5 about tips to control draw distance!
By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
Tree Size
By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
B. Terrains - Air Bases
We were dissatisfied with the default air base tiles used by WOV -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
C. Terrains - Alternate Tiles
By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
[WOV Install Dir]\Terrain\VetnamSEA
[WOV Install Dir]\Terrain\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
-------------------------------------------------------------------------------
9. Colors of AAA/Flak Tracers
This update makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
Gun TGA File Color
--- -------- -----
12MM_DSHK tracer6.tga orange
14MM_KPV tracer6.tga orange
23MM_ZU23/T tracer2.tga green
23MM_AZP23 tracer2.tga green
37MM_ZP39T tracer4.tga red (solid)
57MM_S68T tracer7.tga purple (solid)
n/a tracer.tga orange/yellow
n/a tracer3.tga yellow
n/a tracer5.tga green (solid)
n/a tracer6.tga orange/red
The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your WoV install directory (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
1. Rename TRACER7.TGA to TRACER7-OLD.TGA
2. Make a copy of TRACER4.TGA
3. Rename the copy of TRACER4.TGA to TRACER7.TGA
It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
-------------------------------------------------------------------------------
10. Legal Stuff
We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
-------------------------------------------------------------------------------
11. A Note on Old Diego's Ground Objects & Terrain Items
Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
Ground Objects:
- 51CalPit
- NVA
- NVAgren
- NVASA-7
- NVASmlArms
- sampan01
- sampan02
- SampanSail01
- SampanSail02
- SAMsite01
- Sapper
- SForces
- SForcesLaw
- USArmy
- USArmyBzka
- USArmygren
- USArmyM79
- USArmymortar
- USMC
- USMCm60
- USMCm60up
- USMCm79
- VC_bike
- VC_bike_2
- VC_bike_3
- VC_hoe
- VC_rake
- VCmortar
- VCrpg
- VCSmlArms
- VietCong
- waterbuffalo
- WB_plowTM
Terrain Items:
- Boxcar
- CoalTender
- connex20a
- connex20b
- connex40a
- crate rotor
- crate01
- crate02
- cratesStk01
- cratesStk02
- DJBridge (mod of RRBridge01)
- FlatCarNV
- Hut01
- Hut02
- Hut03
- HutS01
- HutS02
- HutS03
- LocomotiveNV
- pallet
- Rail100
- Rail50
- Rail_45L
- Rail_45R
- Rail_sweep_100L
- Rail_sweep_100R
- Rail_sweep_200L
- Rail_sweep_200R
- Rail_sweep_90
- RDBridge01
- RRBridge01
- SAM_Site
- Slum01
- Slum02
- TankCarNV
- Train
- WaterBuffalo
None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
-------------------------------------------------------------------------------
12. A Note on the KC-135A Tanker
Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
http://forum.combatace.com/index.php?app=downloads&showcat=407
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13. Credits
This Expansion Pack is effectively a sub-set of the original, larger SF2V Air & Ground Expansion Pack created for "Strike Fighters 2: Vietnam." Neither the original nor this derivative for WOV would have been possible without the hard work of many modders over the years. We've used the work of the following individuals in creating these Expansion Packs for SF2V and WOV:
ajunaidr
Anthony Beardmore
ArmourDave
Bananimal
bpao
Brain32
Buggerstein
Bunyap
Canadair
CA_Stary
Cellinsky
ChampionsVA56
Column5
comrad
Coyote
David Zurawski
Dels
Diego
Dueces
Erikgen
FastCargo
Fracture
Fubar512
gbreuder
Gepard
Gerald14
Gocad
Gramps
Grumpapotamus
Hawker
HrntFixr
InSky/Orsin
Jat81500
JSF_Aggie
Kesselbrut
KillerBee
krfrge
MigBuster
Mirage Factory
MJ
Monty CZ
mppd
Nicholas Bell
NormanKnight
Old Diego (see "Note" section above)
Ordway
Pappa Goat
pappychksix
Pasko
Paul Nortress (Fist of the Fleet)
PauloPanz
pcpilot
PFunkWorks
Polak
rebel ryder
Rhugouvi
S.Ansons
Signum
Spillone104
Starfighter
STORM
suicidal
Sundowner
Syrinx
Tannethal
TeTeT
Torno
Tracker
USAFMTL (Dave)
Veltro2K
Wingwiner
Wpnssgt
Wrench
Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
Hopefully we didn't miss anyone. If we did, let us know!
--------------------
malibu43 & eburger68
15 December 2009
1 March 2010 (updated)
3,853 downloads
-
WOV Air & Ground War Expansion Pack Gold - Part 2
By eburger68
"Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
by
eburger68 and malibu43
V1.1 Final (Gold - Updated)
03.01.10
This is the second of three parts.
2,905 downloads
-
WOV Air & Ground War Expansion Pack Gold - VPAF Add-on
By eburger68
-----------------------------------------------------------------------------
WOV Air & Ground Expansion Pack v. 1.1 - VPAF Add-On
-----------------------------------------------------------------------------
This is an add-on package for the "Wings Over Vietnam: Air & Ground Expansion Pack v. 1.1" available at CombatAce. This add-on makes most major aircraft of the Vietnamese People's Air Force (VPAF) flyable with custom third-party cockpits and avionics. It also contains "Red" versions of the three main WOV campaigns, allowing you to fly VPAF MiGs against opposing USAF, USN, & USMC aircraft.
This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied. You can download the three main Expansion Pack files here:
Part 1:
http://combatace.com/files/file/10281-wov-air-ground-war-expansion-pack-gold-part-1/
Part 2:
http://combatace.com/files/file/10282-wov-air-ground-war-expansion-pack-gold-part-2/
Part 3:
http://combatace.com/files/file/10300-wov-air-ground-war-expansion-pack-gold-part-3/
The latest update package for the Expansion Pack can be found here:
Feb. 2011 Update:
http://combatace.com/files/file/10658-wov-air-ground-war-expansion-pack-gold-feb-2011-update/
You should have the latest updates for the Expansion Pack before applying this add-on package.
Please take a look over the remainder of this ReadMe before installing the update.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
The installation process has two phases: one for all patch levels; a second for the Aug. 2006 patch level. Here's how to apply this update package:
1. Ensure that WOV is properly installed and patched to either the 8.30.2006 or 10.20.2008 level.
2. Ensure that the Expansion Pack v. 1.1 (Mar. 2010) is installed to your WOV Installation Directory and that the latest update for the Expansion Pack is applied.
3. Unpack WOV_AG-XP_VPAF.7z to a safe place on your drive.
4. Open the \All_Patch_Levels directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
5. If you are running the Aug. 2006 patch level, then open the \Aug_2006_Patch directory. Drag and drop all the files and folders from within the \To_Install_Dir to your WOV Install Dir, overwriting as prompted.
That's it. You should be good to go.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This add-on package supplies the following updates for your WOV Expansion Pack install:
- cockpits and related files to make most VPAF fighters flyable
- new engine sounds for VPAF MiGs
- new Hangar & Loading screens for flyable MiGs
- "Red" versions of the three main WOV campaigns:
1. The American War (Rolling Thunder)
2. The Mad Man Nixon (Linebacker I)
3. Dien Bien Phu of the Air (Linebacker II)
~~~~~~~
Credits
~~~~~~~
This update contains new items from the following modders who generously allowed their use:
Ordway............................original MiG-17 & MiG-19 cockpits
Wrench............................Early MiG Series Cockpit Upgrade/Repair Package
Paladrian.........................original MiG-21 cockpits
ataribaby.........................MiG-21 Complete Pack for SF2
Raven.............................MiG-19S green cockpit update
Spillone104.......................MiG engine sounds
For a complete list of modders whose work is used in the complete Expansion Pack, see the ReadMe included in the original Expansion Pack. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
~~~~~~~~~~~
Legal Stuff
~~~~~~~~~~~
We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
--------------------
malibu43 & eburger68
22 Feb. 2011
833 downloads
-
WOV Air & Ground War Expansion Pack Gold - Part 3
By eburger68
"Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
by
eburger68 and malibu43
V1.1 Final (Gold - Updated)
03.01.10
This is the third of three parts.
2,791 downloads
-
WOV Air & Ground War Expansion Pack Gold - Terrain Update
By eburger68
------------------------------------------
WoV A&G Expansion Pack: New Terrain Items
for Older Expansion Pack Installations
------------------------------------------
This package contains an updated set of terrain files for users of the WoV Expansion Pack who installed the original Expansion Pack distribution from December 2009 and all the subsequent updates through the "Feb. 2010 Refresh." It was created to bring older Expansion Pack installations current with the "updated" Expansion Pack files that were released early March 2010 without forcing users to download the complete set of "updated" installation files.
- If you downloaded and installed the Dec. 2009 version of the Expansion Pack and also installed the "Feb. 2010 Refresh," then this update package is for you.
- If you downloaded and installed the Dec. 2009 version of the Expansion Pack but did NOT install the "Feb. 2010 Refresh," then you can upgrade to the most current version of the Expansion Pack *only* by downloading the complete, updated set of installation files. You can find the three part set of updated Expansion Pack installation files here:
Part 1:
http://forum.combatace.com/index.php?app=downloads&showfile=10281
Part 2:
http://forum.combatace.com/index.php?app=downloads&showfile=10282
Part 3:
http://forum.combatace.com/index.php?app=downloads&showfile=10300
- If you downloaded and installed the WoV Expansion Pack on or after 3 March 2010, then this update package is NOT for you -- the "updated" Expansion Pack files from March 2010 already contain all the files from this update.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
To install this update, simply copy the contents of the \To_Install_Dir directory to your WoV Installation Directory. In other words, drag and drop the \Terrain folder to your WoV Installation Directory, overwriting as prompted.
That's it. You should be good to go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Target Areas Added & Updated
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Added
-----
An Bo POL Storage Depot *
Xuan Bo Supply Depot *
Mu Gia Transshipment Point *
Ban Karai Transshipment Point *
Ban Raving Transshipment Point *
Lang Mo Transshipment Point *
Haiphong Rail Yard
Hanoi Rail Yard
Thai Nguyen Rail Yard
Yen Bai Rail Yard
Thach Son Xa *
Updated
-------
Bai Thuong
Cat Bi
Dong Hoi *
Hai Duong
Haiphong
Hong Gai
Nam Dinh
Nam Phong RTAFB *
Ninh Binh
Phu Tho
Quon Lang *
Son Tay
Thai Nguyen
Thai Nguyen Steel & Iron Works
Uong Bi
Vinh Son *
* = both North & South Vietnam terrains
-------------
Eric Howes
4 March 2010
995 downloads
-
Infantry_Squads with smoke
By krfrge
Infantry Squad with Smoke
First credit goes to Kesselbrut for his Infatry squad files.
Secondly Papa Goat for his "Pop Smoke" idea.
I expanded on Papa Goat's idea of using a single soldier with smoke. I basically took the stock US_Squad and Soviet_Squad by modifing the X_Squad_data.ini file to have the smoke deployed.
These squads will "throw" fire their smoke at any ground object designated "ENEMY". That way the squad still can fire its normal assortment of weapons and still mark enemy targets.
I have tested this on random generated CAS missions in SFP1 and WOV. Anytime a squad is generated during a mission, each squad will deploy their smoke at the nearest enemy target.
Mind you, it's not perfect but I think it gives a great effect.
I've only built one smoke color for the Soviets. The US squad can select from 4 colors Red, Green, Violet (Purple) and Yellow. You have to manually select the color you want them to use by removing the "//" in the data entry line.
Installation:
1. Make a back up of the original squads just in case you don't like this mod.
2. Add the two squads to the GroundObject folder.
3. Drop the effects into your EFFECTS folder.
4. Add the bulletobject data to the BULLETOBJECT file.
5. Add the gundata to the GUNDATA file, open the guneditor and click on one weapon, then click SAVE.
Comments are always welcome. I subscribe to the FREEWARE Policy at Combat Ace.
KRFRGE Jan 2010
332 downloads
0 comments
Updated
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