- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
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He-111H3 Stab./KGr 53, Luftflotte 2, Lille, France, 1940
By allenjb42
He 111 Skins Readme
These skins are for the He-111H3 and are conversions of the skins created by CFS3 Ground Crew Design Team for their He-111H series for CFS3.
To install, just extract the file to your ObjectsAircraftHe-111H3 folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111H3 Hangar Screen loadout section.
Thanks must go to the following:
CFS3 Ground Crew Design Team for their work in creating the skins (I just converted them for use in SF) and for their kind permission in allowing me to bring the skins to the SF community
TK for SF/WOV, WOE and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
60 downloads
0 comments
Updated
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He-111H3 II./KG1 "Hindenburg", Montdidier, France, August 1940
By allenjb42
He 111 Skins Readme
These skins are for the He-111H3 and are conversions of the skins created by CFS3 Ground Crew Design Team for their He-111H series for CFS3.
To install, just extract the file to your ObjectsAircraftHe-111H3 folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111H3 Hangar Screen loadout section.
Thanks must go to the following:
CFS3 Ground Crew Design Team for their work in creating the skins (I just converted them for use in SF) and for their kind permission in allowing me to bring the skins to the SF community
TK for SF/WOV, WOE and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
75 downloads
0 comments
Updated
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He-111H2 Stab IV./KG 55, France, Autumn 1940
By allenjb42
He 111 Skins Readme
These skins are for the He-111H2 and are conversions of the skins created by CFS3 Ground Crew Design Team for their He-111H series for CFS3.
To install, just extract the file to your ObjectsAircraftHe-111H2 folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111H2 Hangar Screen loadout section.
Thanks must go to the following:
CFS3 Ground Crew Design Team for their work in creating the skins (I just converted them for use in SF) and for their kind permission in allowing me to bring the skins to the SF community
TK for SF/WOV, WOE and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
61 downloads
0 comments
Updated
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He-111H2 III./KG 55, France, Autumn 1940
By allenjb42
He 111 Skins Readme
These skins are for the He-111H2 and are conversions of the skins created by CFS3 Ground Crew Design Team for their He-111H series for CFS3.
To install, just extract the file to your ObjectsAircraftHe-111H2 folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111H2 Hangar Screen loadout section.
Thanks must go to the following:
CFS3 Ground Crew Design Team for their work in creating the skins (I just converted them for use in SF) and for their kind permission in allowing me to bring the skins to the SF community
TK for SF/WOV, WOE and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
68 downloads
0 comments
Updated
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He-111H6 V.I.P. Transport, North Africa, 1941
By allenjb42
He 111 Skins Readme
These skins are for the A Team He-111H6 and are conversions of the skins created by CFS3 Ground Crew Design Team for their He-111H series for CFS3.
To install, just extract the file to your ObjectsAircraftHe-111H6 folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111H6 Hangar Screen loadout section.
Thanks must go to the following:
CFS3 Ground Crew Design Team for their work in creating the skins (I just converted them for use in SF) and for their kind permission in allowing me to bring the skins to the SF community
Capun and his A Team, for bringing us the He-111H6 to play with.
TK for SF/WOV, WOE and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
112 downloads
0 comments
Updated
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He-111H6 III./KG 26, Finland, Summer 1942
By allenjb42
He 111 Skins Readme
These skins are for the A Team He-111H6 and are conversions of the skins created by CFS3 Ground Crew Design Team for their He-111H series for CFS3.
To install, just extract the file to your ObjectsAircraftHe-111H6 folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111H6 Hangar Screen loadout section.
Thanks must go to the following:
CFS3 Ground Crew Design Team for their work in creating the skins (I just converted them for use in SF) and for their kind permission in allowing me to bring the skins to the SF community
Capun and his A Team, for bringing us the He-111H6 to play with.
TK for SF/WOV, WOE and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
79 downloads
0 comments
Updated
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He-111H6 II./KG 26, Ottana, Sardegna, Italy, August 1943
By allenjb42
He 111 Skins Readme
These skins are for the A Team He-111H6 and are conversions of the skins created by CFS3 Ground Crew Design Team for their He-111H series for CFS3.
To install, just extract the file to your ObjectsAircraftHe-111H6 folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111H6 Hangar Screen loadout section.
Thanks must go to the following:
CFS3 Ground Crew Design Team for their work in creating the skins (I just converted them for use in SF) and for their kind permission in allowing me to bring the skins to the SF community
Capun and his A Team, for bringing us the He-111H6 to play with.
TK for SF/WOV, WOE and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
188 downloads
0 comments
Updated
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He-111H6 VI./KG 26, Sicilia, Italy, 1941
By allenjb42
He 111 Skins Readme
These skins are for the A Team He-111H6 and are conversions of the skins created by CFS3 Ground Crew Design Team for their He-111H series for CFS3.
To install, just extract the file to your ObjectsAircraftHe-111H6 folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111H6 Hangar Screen loadout section.
Thanks must go to the following:
CFS3 Ground Crew Design Team for their work in creating the skins (I just converted them for use in SF) and for their kind permission in allowing me to bring the skins to the SF community
Capun and his A Team, for bringing us the He-111H6 to play with.
TK for SF/WOV, WOE and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
98 downloads
0 comments
Updated
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He-111H6 Gefechtversband Kuhlmey, Immola, Finland, July 1944
By allenjb42
He 111 Skins Readme
These skins are for the A Team He-111H6 and are conversions of the skins created by CFS3 Ground Crew Design Team for their He-111H series for CFS3.
To install, just extract the file to your ObjectsAircraftHe-111H6 folder and go fly. It's that simple!
The skin should be available in the drop down menu of the He-111H6 Hangar Screen loadout section.
Thanks must go to the following:
CFS3 Ground Crew Design Team for their work in creating the skins (I just converted them for use in SF) and for their kind permission in allowing me to bring the skins to the SF community
Capun and his A Team, for bringing us the He-111H6 to play with.
TK for SF/WOV, WOE and who knows what else.
Have fun, and good hunting!
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
159 downloads
0 comments
Updated
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Halifax: Four Squadron Skinpack
By Syrinx
New Skin & decals for four squadrons of Halifax III aircraft.
For the Halifax by Veltro2k.
51 Sqn RAF were based at Snaith in East Yorkshire and operated Halifax III's from early 1944.
76 Sqn RAF flew Halifaxes from RAF Holme-on-Spalding Moor in East Yorkshire from 1943 until the end of the war in Europe.
347 Sqn were a Free French Air Force unit within the RAF. Flying from RAF Elvington they proudly displayed the French Insignia on their aircraft as well as the Cross of Lorraine.
466 Sqn was an Australian Air Force unit within the RAF. Initially based at RAF Leconfield, they moved a few miles further North to RAF Driffield til the end of hostilities.
All the above were part of No.4 group (Yorkshire).
Thanks to Veltro2k for bringing the Halifax into the Thirdwire World !
Syrinx.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
101 downloads
0 comments
Submitted
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Il-28 of the Deutsche Luftstreitkräfte (DDR)
By Muesli
Hi pilot!
For your Cold War games I have made two skins representing 9
aircraft of the Luftstreitkräfte (of the DDR); a silver one
(standard) and a camouflaged one. The serials are the
correct ones for the normal bomber version.
Note! The included camouflage skin was only applied on ONE
LSK Il-28, being number 208. Nonetheless I have included it
with ability to carry all numbers.
Drag and drop in your Il-28 folder.... ready!
Hope you like it!
Muesli
PS: Thanks TW for an excellent Soviet dump truck!
215 downloads
0 comments
Updated
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EA-18G Growler
By WombRaider
Plucked straight from the readme file...
EA-18G Growler
Model By:Erin_Hans/101TFS
Paint/decals/tweaks:WombRaider
Testing:STORM
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A little history of the EA-18G.....
The E/A-18G is the Navy's replacement for the EA-6B Airborne Electronic Attack aircraft and represents an entirely new way of looking at legacy aircraft replacement. Leveraging existing production capabilities at Boeing and Northrop Grumman, the Navy is using the F/A-18E/F MYC to buy an additional quantity of 'F' Aircraft, and marrying those airframes with Northrop Grumman's in-production Improved Capabilities (ICAP)- III Airborne Electronic Attack (AEA) system to produce the E/A- 18G to replace the aging EA-6B aircraft. This allows us to deliver the next generation Airborne Electronic Attack capability at reduced cost and in the shortest possible timeframe. The Marine Corps is examining a range of possibilities that will provide the needed capability.
In late September 2006 the Boeing Company delivered the first EA-18G Growler airborne electronic attack (AEA) aircraft to the US Navy test site at Naval Air Station Patuxent River, MD. The first EA-18G, known as aircraft EA-1, made the two-hour flight from St. Louis to Maryland with U.S. Navy pilot Lt. Matt Doyle and weapons system operator U.S. Navy Cmdr. Jamie Engdahl on board. EA-1 is the first of two test aircraft built under a System Development and Demonstration contract Boeing signed with the Navy on Dec. 29, 2003. In addition to flight testing, EA-1 will undergo extensive ground testing in the Patuxent River anechoic chamber to assess on-board radar, receiver and jammer compatibility and performance. The second EA-18G will join the flight test program at Patuxent River later this year.
The E/A-18G is the fourth major variant of the F/A-18 family of aircraft. The EA-18G will serve as the Navy's replacement for the EA-6B providing a capability to detect, identify, locate, and suppress hostile emitters. The EA-18G will have the capability to operate autonomously or as a major node in a network-centric operation and will provide accurate emitter targeting for employment of onboard suppression weapons such as the High-Speed Anti-Radiation Missile (HARM). Prime contractors are Boeing Aircraft Corporation of St. Louis, MO for the airframe and General Electric Company, Aircraft Engine Division of Lynn, MA for the engines. Northrop Grumman Corporation, Bethpage, NY is a major subcontractor.
The EA-18 will perform full-spectrum electronic surveillance and electronic attack of enemy threat radars and communications nets. The EA-18 leverages the U.S. Navy's investment in the F/A-18E/F Super Hornet platform. A derivative of the two-seat F/A-18F Super Hornet - a platform which is in production today - the EA-18 is a highly flexible design that enables the warfighter to perform a broad range of tactical missions, operating from either the deck of an aircraft carrier or land-based fields. The EA-18 is 99 percent common with the Super Hornet and would be expected to significantly reduce support and training costs for the US Navy.
The EA-18G's electronic attack upgrades will meet EA-6B (ALQ-218, ALQ-99, USQ-113) Airborne Electronic Attack (AEA) capability to detect, identify, locate and suppress hostile emitters; provide enhanced connectivity to National, Theater and Strike assets; and provide organic precision emitter targeting for employment of onboard suppression weapons High-speed Anti-Radiation Missile (HARM) to fulfill operational requirements. The man in the loop operation and advanced information display system will allow real time assessment of the tactical situation and the appropriate response executed in accordance with the rules of engagement. The performance of the aircraft is compatible with the primary strike/fighter aircraft projected to be in the inventory in the 2010 time period, allowing it to be fully integrated into specific strike packages. It will also have the capacity to provide broad area coverage for extended periods of time to support numerous strikes or other air operations in a federated context. The EA-18G is being designed to perform a range of Electronic Warfare/Electronic Attack functions either simultaneously or independently.
The F/A-18G had minor shortcomings relative to the EA-6B ICAP-III baseline of the Advanced Electronic Attack (AEA) Analysis of Alternatives study. By incorporating alterations, such as inclusion of a digital receiver system, complete communications electronic attack system, and routable network information system, this valid core can become a viable force for the future. The mission radius and time on station figures with typical air defense suppression loads are nearly identical. AEA system components designed for the EA -6B ICAP-III were easily adaptable for use in the F/A-18G. An initial study of the electro-magnetic interference susceptibility for the F/A-18G was concluded with favorable results. Although the LR-700 can be adapted for use in this airframe, a digital implementation revolutionizes electronic surveillance with low probability of intercept radar and complex modulation waveform detection, coherent jamming capability, active cancellation look through, and specific emitter identification. An internet protocol routable network approach is introduced as a possible means to seamless connectivity and fully integrated data picture. The multi-role capability of the F/A-18G will provide synergistic strike and survivability advantages as well as training and readiness challenges. A quantification of overall effectiveness demonstrates the F/A-18G is a viable EA -6B follow-on and AEA platform.
The EA-18 was the only alternative to the EA-6B based on a derivative from an in-production, aircraft carrier adept aircraft. It has the basic tactical capabilities of the F/A-18F Super Hornet coupled with the enhanced electronic attack capability of the ICAP III Prowler. The EA-18 will eliminate the type model series airplane off the flight deck. The configuration of the airplane in terms of capability will be equivalent to what is anticipated in the EA-6B with ICAP III installed, and a concentration on the LR-700 receiver, which will allow tracking of threats. Instead of pre-emptive jamming it will provide selective reactive jamming.
The airplane, though dedicated to the electronic attack mission, can be changed from an EA back to an 'F' with relative ease and vice versa. It allows flexibility on the flight deck. You can use up a certain portion of the life of the airplane flying it as an electronic attack airplane, and then shift missions, and use another section as a fighter. There is certainly a big difference in fighting Iraq with a strong intergraded jamming system compared to fighting in Afghanistan.
The EA-18 will retain everything in it that the F/A-18F Super Hornet has today with two exceptions. The wing tip stations will have receiving antennas. The gun will be replaced with avionics boxes containing the LR-700 receiver and satellite communications, which interface with the ALQ-99 Tactical Jamming System pods.
The EA-18 is based on the two-seat F/A-18F with the Block 2 avionics upgrades, including active-array radar and advanced rear crew station, already under development for the Super Hornet. Production cost on a unit flyaway basis will be 15-18% more than a basic F/A-18F in then-year dollars. An EA-18 will cost $7-9 million more, based on the nominal Super Hornet unit price of $50 million by the end of the current multi-year procurement contract. Concurrent production of EA-18s and E/Fs would further reduce the Super Hornet's price. The company estimated that, if 12 EA-18s are built each year alongside 48 E/Fs, the cost of each E/F would be reduced by up to $3 million. The US Navy would see operating and support savings, with the EA-18 expected to cost $7,400/h to operate, compared with over S17,000/h for the EA-6B.
The EA-18G aircraft, chosen to augment electronic attack capabilities across the services and replace the Navy's EA-6B, will be a missionized F/A-18F airframe to provide capabilities to detect, identify, and locate hostile radio frequency emitters in order to direct jamming against radar and communications threats, and to fire suppression weapons such as High-speed Anti-Radiation Missiles (HARMs). The EA-18G incorporates a version of the airborne electronic attack (AEA) suite developed for the Improved Capability (ICAP) III EA-6B upgrade. The Navy plans to include a newly configured Communications Countermeasure Set as a replacement for the USQ-113.
The EA-18 was selected to replace the EA-6B Prowler electronic warfare aircraft to provide an Airborne Electronic Attack (AEA). The EA-6B will begin retirement in the 2010 timeframe, after a career that exceeded 40 years of deployments in support of USN, USMC, and USAF strike forces. As of early 2000, Defense Department planning for replacing the EA-6B Prowler include a scheme under which the Navy would buy an F/A-18G "Growler" -- an F/A-18E/F modified for escort and close-in jamming. The Air Force would provide standoff jamming with modified EB-52s or EB-1s, and close-in jamming with unmanned air vehicles such as the Northrop Grumman Global Hawk or General Atomics Predator.
The DoD's only air-based EA jamming capability was provided by 123 EA-6B Prowlers. It was projected that these 123 aircraft will no longer adequately support required Airborne Electronic Attack (AEA) missions beyond the year 2010 due to attrition and airframe life limits. In order to maintain the tactical advantage over enemy air defenses, the DoD must augment and ultimately replace its aging and diminishing fleet of EA-6B aircraft with an equal or better AEA capability.
The EA-18 is the result of an engineering design, development and test effort that began in late 1993. This effort has included avionics and aircraft conceptual design, engineering analysis, high- and low-speed wind tunnel testing, electromagnetic interference/compatibility laboratory testing, antenna range testing and extensive crew-vehicle interface development.
In November 2001 Boeing successfully completed an initial flight demonstration of its EA-18 Airborne Electronic Attack (AEA) concept aircraft. The test used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities.
In April 2002 Boeing completed the third successful flight demonstration of its EA-18 Airborne Electronic Attack concept aircraft. The test, conducted April 5, used an F/A-18F Super Hornet to carry three ALQ-99 jamming pods and two fuel tanks while measuring noise and vibration data and assessing aircraft flying qualities. Boeing teammate, Northrop Grumman, instrumented the ALQ-99 jamming pods to gather the noise and vibration information. The combination of a validated design, proven platform and proven electronics positioned the EA-18 program to begin a system development and demonstration phase in 2003.
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How to install this package!!!
1.Unzip the Growler zip file to the root of your sim.
2.Use the weapon editor, and open your current weaponDATA.ini. Merge the supplied ini with the original WeaponDATA.ini. you can also use the data below to manually put the weapons in. I suggest using the merge option though.
3.Add the squadron to your squadronlists
4.Go blow stuff up
5.Have a cigar
...Any problems send me a PM on Combatace.com, username WombRaider
///////--------------------------------
Thanks go out to the following people...
-Erwin_Hans and 101TFS for their nice F-18 package!
-Combatace staff for hosting such a great freeware site
-STORM for the beta testing
-TK for making such an open game
////////----------------------------
Your new squadron....
[squadronXXX]
Name=VAQ132
DisplayName=VAQ-132 'Scorpions'
Nation=USN
2,412 downloads
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Douglas A-24 Banshee
By Wrench
Douglas A-24 "Banshee" Light Attack/Dive Bomber
This is a mod of Wolf257's SBD 'Dauntless' dive-bomber into the A-24 "Banshee" as used by the US Army Air Force, circa 1942 in the SouthWest Pacific/New Guinea region
This is to be considered as an "incomplete" aircraft mod, due to the non-inclusion of certain files. I've NOT included the aircraft LOD file, as per Wolf's wishes . See below "To Install" for a complete list of the necessary parts. The cockpit IS included, however.
You -MUST- have the SBD to make use of this aircraft, as you'll be coping files over from it.
The new skin, from a completly redrawn template, represents aircraft from the 8th Bomb Squadron, as seen in and around Port Moresby circa mid-1942. Serial numbers are suppled for 24 aircraft; these are 100% accurate AAF serials as used on Banshees, but I claim no accuracy as to if any of them were on the 8th's aircraft.
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, it is NOT reccomended for use in a post 8/08 or 10/08 patch environment, as the flight model will probably be a little 'squiffy' =
= This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package. =
As ususal, there's detailed readme with the install instructions. Read it or weep
Good LUCK and Good Hunting!
Wrench
kevin stein
434 downloads
0 comments
Submitted
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Super Etendard - Iraqi Air Force
By Guest
Five Super Étendards were loaned to Iraq in 1983 while the country waited on deliveries of the Dassault Mirage F1s that had been ordered. These aircraft used Exocets with some success against Iranian tankers, 51 attacks in total in the Persian Gulf before being returned to France in 1985. At least two were shot down during the spring and summer of 1984 by Iranian F-14s, while Iran claims to have shot down a third one. Of the two aircraft destroyed one was indeed shot down, the other was only damaged but crashed whilst trying to return to base. Only three aircraft were returned to France. (Wikipedia)
439 downloads
0 comments
Submitted
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45thTRS AH decals update
By mppd
This update to my WOV 45th TRS "AH" decals for Erikgen and team's excellent RF-101C fixes a couple of mistakes I made, and revises the actual size of the tailcode letters and serial numbers. As before, only 56-0166 carries the polka dot fin tip. Just drop the enclosed files into the "AH" folder in your RF-101C folder.
Mike Druzolowski
126 downloads
0 comments
Submitted
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Royal Navy Fleet Air Arm Sea Harrier FRS.1 - Falklands 1982
By ChrisBV
Royal Navy Fleet Air Arm Sea Harrier FRS.1
For Falklands 1982 All-inclusive mod
This is a set of two skins for the Sea Harrier FRS.1 model available through the Falklands 1982 All-inclusive mod, original by Kesselbrut. Original skins have been heavily tweaked and upgraded for a - hopefully - more realistic look, with new decals, details and weathering effects.
This pack includes skins both for 800 and 801 Naval Air Squadrons Sea Harriers, as well as a reworked and enhanced skin for the 100-gallon external fuel tanks.
CREDITS & THANKS:
Sundowner for the original skins
MontyCZ, Column5 and Russo for the SHar mod
Kesselbrut for the Falklands mod
The CombatAce community
536 downloads
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AmericaNW Mountain Thaw
By Doghouse
This is a mod of Major Lee's America Northwest terrain mod using some terrain tiles from Deuce's GermanyCE2 tile set. The terrain tiles hopefully make for a more exciting feel. And the SAM sites will definately get your attention. The waypoints were changed to work better in multiplay dogfights. In an effort to get a more standardized mod for multiplay, I have included these directions, that when followed closely, should allow folks to successfully connect and be able to play dogfights and coop missions on it. And if played in single player mode, should prove to be a challanging terrain to fly on. I have included all the files needed for this mod to work except the VietnamSEA.CAT file. Because it's size is way to big for most people to download and they already have it. This mod works with Strike Fighters, Wings Over Vietnam, Wings Over Europe, and Wings Over Israel.
To install:
Unzip this file into your WOV\Terrain Folder
There should be a new folder created that is named AmericaNW
Next open your VietnamSEA folder and copy and paste the VietnamSEA.CAT file from there into the newly created AmericaNW folder. Open the AmericaNW terrain folder and rename that VietnamSEA.CAT file to AmericaNW.CAT.
That's it, you are good to go.
For those people wanting to use this mod with Strike Fighters Project 1 the directions are the same except use the Desert.CAT file.
For those people wanting to use this mod with Wings Over Europe the directions are still the same, only this time use the GermanyCE.CAT file.
If you want a couple good single player missions to go with this terrain, look here;
http://forum.combatace.com/index.php?autoc...p;showfile=5426
If you want a good campaign to play with using this terrain look here;
http://forum.combatace.com/index.php?autoc...p;showfile=5661
For Multiplay dogfights, you need to edit your WOV\Option.ini file.
In the [DogfightHost] section, change the following command lines to this:
RespawnTime=45
RespawnDistance=2000.000000
MinHeight=1500.000000
MaxHeight=1500.000000
HeightDeviation=5.000000
MinHeight and MaxHeight can be as low as 1200.0000 without causing to much trouble, you'll have to play around with that to suit yourself.
The Desert.CAT or GermanyCE.CAT files can be used instead of VietnamSEA.CAT file, but if you do use them, you might have to use a different figure in the MinHeight and MaxHeight parameters above for multiplay. Those you'll have to experiment with. I like to start a dogfight out as low as possible since the game doesn't allow one to start out on an airport yet. I had to keep the RespawnDistance close in to lessen the chance of respawning on the side of a canyon. I might recommend using Desert.CAT for Strike Fighter Project 1 and Strike Fighters Gold so you can be compatable when playing those sims, staying with VietnamSEA.CAT for Wings Over Vietnam, and using GermanyCE.CAT for Wings Over Europe. This mod works with Wings Over Israel as well using the IsraelME.CAT file.
Fixing the terrain swap bug in Multiplay:
The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended.
The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file.
I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
And lastly. It's fine with me if anyone wants to use this mod for further development. All I ask is you please give credit where credit is due.
Simple as that. You are now good to go in both single player and multiplayer modes.
1,326 downloads
0 comments
Updated
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New Flaps and Gear sounds
By coolpilot
(Way cooler ) Flaps and Gear sounds for TW games.
These are not mine, but thanks to whoever created or recorded them.
Instructions in the read me.txt
544 downloads
0 comments
Submitted
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USArmy_UH60
By Guest
UH-60A by A-Team
US Army Black Hawk repaint by Stormtrooper.
101st insignia added to door since the nose was more difficult.
Installation
Drop the folder into the UH-60 Folder
ST
415 downloads
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Su-27 additional Pylons v1.2
A missing IRST was reported I fixed it.
You need Marcfighters Su-27 find it here:
http://marcfighters.combatace.com/Aircrafts.htm
than you need this skin SovNavy_2 Number37 can find here:
http://forum.combatace.com/index.php?autoc...p;showfile=5241
create a new Su-27SM folder in your aircraft folder. Copy all files
from Marc`s Su-27 into this new one than overwrite the files with the
one from this MOD
copy the files from the parts folder into your aircraft folder.
Feel free to use this mod, if you want to use it in your own modification
please give me some credits!
Credits goes to Badfrank for patience and time he invest to help me.
1,574 downloads
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J-6A
By fallout3
J-6A,a supersonic interceptor.
with completely new 3-D model,with the radar bubble.
Readme included in the pack.
Happy hunting!
1,010 downloads
0 comments
Updated
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PLAAF J-6
By fallout3
J-6,a really great fighter .Served in the PLAAF for 40 years.
Readme is in the pack,The J-6A/IV/JJ-6 will be relased soon.
Make skins for this plane as you wish!
907 downloads
0 comments
Submitted
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MFN 2500 beta 1.0
By lukasn22
skin::: Obsahuje dohrani raket a nadrže textury dalsi verze budou obnovovány
171 downloads
0 comments
Submitted
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Lavi prototype skin for J-10 beta
This is a skin for a J-10 a LAVI look alike skin.
still WIP but if you like improve it!
257 downloads
0 comments
Updated
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