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    1. AGM-84 Harpoon Missile Skin Pack v1.0.0  (2020.06.02)
      3072 * 3072  HD   Realistic detail  Skins
      ----------------------------------------------------------------
      AGM-84A-1C
      AGM-84E
      AGM-84G-1
      AGM-84L-1
      -----------------------------------------------------------------
       
      good  flight !
      Taylor Gavin   2020.06.02
      270 1
    2. includet in this pack are
      B61-1  USAF B61-2  USN B61-3  USAF , W-Germany , Italy B61-4  USAF , W-Germany , Italy B61-5  USAF B61-7  USAF B61-10  USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option
      i dont know if the USN will use the B61-12 but i includet the  AttachmentType=USN for it
      to install
      PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder
      just drop the content of the includet folder in the respective folder of your mod folder
       
      Have Fun ravenclaw_007
       
       
      602 4
    3. AIM-7N Sparrow (What If) for SF2, any/all.  What if the nuclear warhead element of the Sparrow X project was carried over to a version of the AIM-7F?
      Installation: Just drop into your mods folder and go fly.  Tested using the F-4T Air Superiority mod by dtmdragon, but should work with any AIM-7-capable aircraft.
      Credits:
      gunnypak for the AIM-7F
      Aerial Nuke Effect: Lexx Luthor (got it from the F-106 pack by DaniloE31)
      Modified AIM-7 skin with blue nose: Me (Spinoee)
      97 0
    4. AGM-158C LRASM by @JosefK
      This is a data + skin mod of the AGM-158 for the C model, the Long Range Anti-Ship Missile or LRASM.  All based on @FastCargo's AGM-158 JASSM for the anti-ship missile variant.
      It's worth noting has a service start year of 2018 and is assumed to stop serving in 2050.  Also the LRASM has a range of over 600 km/300 nm.
      In Real-Life/RL, the LRASM has only been integrated with the B-1B and the F/A-18E/F Super Hornet but the intention is to make her work with the F-35 and vertically launch from ships.  US Navy (USN) and Royal Australian Air Force (RAAF) only customers so far, but Sweden, Australia, the United Kingdom, Singapore, Canada and Japan are likely customers also.  To read more, go here: https://en.wikipedia.org/wiki/AGM-158C_LRASM
      Feel free to report any bugs.  This is my first serious weapons mod effort.
      256 1
    5. I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose
      It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so.

       
      This package includes the minimum bundle to make the Nike Hercules system fully functional:
       
      new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31  
      The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes!
      You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files:
       
      Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp  
      and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini.
      I hope you enjoy it!
       
      DaniloE31
       
      186 0
    6. ****    Tactical Laser System Pod (TLS) ****
      _______________________________________________________________________
      This mod contains the Tactical Laser System from Ace Combat franchise.
      You will be able to fly with a powerful laser beam generator, that can
      tear a carrier up, blow up half of an airbase, or split in two bombers from
      10+ km of distance.
      The pack includes three versions of the TLS pod:
      - TLS-01: A generic POD available to all countries
      - TLS-01_F-15: Specific for F-15E
      - TLS-01_Su-37: Specific for Su-37
      (The exact F-15E and Su-37 are detailed below, they must be downloaded)
      _______________________________________________________________________
      *Installment:
      Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
      as usual, taking into account a couple of things:
      1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
         contains two modified INIs. One is the DATA.INI from each aircraft and
         the other is for LOADOUT. Both aircraft are the ones having its own dedicated
         TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
         excelent Add-on mods that we have here. In case you don't have them, you can
         download them from these links, install them and then copy the modified INIs
         which includes the laser pod and loadout (AirToAirLaser).
      The links to download them are:
      F-15_14:
      https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
      Su-37 Terminator:
      https://combatace.com/files/file/15049-su-37-flanker-f/
      2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
         there is a chance that the laser wont appear while you are firing it. In order
         to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
      [RedLaserEffects]
      TracerEmitterName=RedLaserBeam
      GroundHitEffectName=20mmGroundHitEffect
      GroundHitSoundName=DirtHit
      WaterHitEffectName=CannonWaterHitEffect
      WaterHitSoundName=
      ObjectHitEffectName=20mmObjectHitEffect
      ObjectHitSoundName=Impact3
      ArmorHitEffectName=20mmObjectHitEffect
      ArmorHitSoundName=Impact3
      AirBurstEffectName=FlakEffect
      AirBurstSoundName=FLAK3
      Then it should work fine.
      ________________________________________________________________________
      TO SOUNDLIST
      SoundFileXXX=TLS
      //----------------------------------------
      [TLS]
      Priority=HIGH
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=3000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      ________________________________________________________________________
      KNOWN ISSUES
      1. The generic pod may not be visible during the loadout screen, this may happen
      because the measures of the pod exceeds the limits from the Gun Pod station of
      the aircraft. It can be fixed by adjusting the length/diameter/weight limit
      in the weapon station of the aircraft.
      Measures of the Pod (estimated from images of the AC7 pod and the real measures
      of a SUU-23 Gun Pod):
      Mass: 1406.7 kg
      Length: 7.312 m
      Diameter: 0.92 m (moreless)
      2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
      It only loads the laser pod and the rest of the pylons are empty (I have to select
      the weapons manually), I guess this may be a problem of my installation, if
      anybody has this problem tell me.
      ________________________________________________________________________
      Special thanks to:
      F-15: viper63a
      Su-37:  denissoliveira
      Effects from which I developed the laser beam effects, I took them from Stary Unified
      Effects Pack.
      And everyone who contribute in these projects, which are truly masterpieces.
      ________________________________________________________________________
      And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
       
       
      Finally! If there is any problem or you want to give me your feedback I will love to
      hear it, I hope it works well and enjoy!
      Nuni
       
      235 12
    7. ALARM anti-radar missile
      -----------------------------------------
      To use missile copy Objects folder to your MODS.
      ALARM rail
      ------------------
      This part is to do. I used ALARM rails as weapon stations in my Tonka.
      So maybe somebody will do ALARM rail as standalone rack.
      I've added rails 3d files and skins and templates in this download.
      Only what you must to do is set correct position and add ini file.
      Have fun
      Wojtek
      168 0
    8. as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft
      rocket-pods includet are
      - Aero - 7D - LAU - 3A - LAU - 3A/A - LAU - 3C - LAU - 10A to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to
      if you encounter any problems feel free to contact me
      have fun , ravenclaw_007
      342 14
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