-
BTR-70 rework
By jv44kt
---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------
sorry to everyone who's download it.
this File have some problems in it,The original "BTR-70_DATA.ini" was wrong,and the original 3D model was not work in game
But now,we rework this model,it is ok now........................
If,still can not use this model,you may try,drop the "BTR-70"folder into your "Objects" not "Ground Objects" ,or drop it on your Volume which install the game
---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------------------------------------
Soviet Army BTR-70 APC (Armor Person Carrier)
BTR-80/90 is making
this model work for SF2,maybe can used into SF1,you can try it by yourself...................
with the original 3Dmodel in it,your can changer this .Max file by yourself,if you need:drinks:
put the BTR-70 folder into your "Objects/GroundObjects..................."
If your are SF2player,only put the GunData file from the file call"Guns For SF2",into your "Guns" folder
Or you are SF1player,please open "GunData For SF1.txt"?and copy the [GunDataXXXX] to your GunData.ini
GunData:
[GunDataXXXX]
TypeName=7.62MM_PKB
FullName=7.62mm PKB/PKMB Machinegun
Caliber=7.620000
ROF=900.000000
MuzzleVel=935.000000
AmmoWt=0.012500
WarheadWt=0.000000
Reliability=97.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=LmgFireEffect
GunFireSound=50cal
EffectClassName=LmgEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
[GunDataXXXX]
TypeName=14MM_KPV
FullName=14.5mm KPV Machinegun
Caliber=14.500000
ROF=600.000000
MuzzleVel=976.000000
AmmoWt=0.064000
WarheadWt=0.000000
Reliability=95.000000
Accuracy=66.000000
AddLight=FALSE
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=HmgFireEffect
GunFireSound=50cal
EffectClassName=HmgEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
(original 3D model from "wsly936880205")
280 downloads
-
0 comments
Submitted
-
0 comments
Submitted
-
0 comments
Updated
-
hmmwv(with 40mm MK19)
By jv44kt
a hmmwv with 40mm MK19 Automatic Grenade Launcher,(original 3D model from GoogleSketchup)
200 downloads
-
Hmmwv M1045(Tow Missile Carrier)
By jv44kt
this is my first time to upload File into the CombatACE.com,I make a hmmwv M1045,it maybe have some problems.So.I put the Original 3D model into this File,If something wrong with it.you can repair it by yourself,(the original 3Dmodel creat by "wsly936880205" ,the Tow Missile was creat by TerceraEscuadrilla ,the version of 3dmax is 3dmax2009)
Have fun.
254 downloads
0 comments
Updated
-
Alternative Armour Pack
By SFP1Ace
Alternative Armour Pack
This armour pack is my humble attempt to make ground war somewhat more "accurate". It's been created with SF2:E/NF4+ in mind, but it should be easy to adapt it to other mods/installs. Several "new" tanks have been created, but due to my lack of modelling skills they're only ini edits. Other tanks (both TW and community ones) have been tweaked.
"New" stuff:
- Chieftain mk2, mk5 & mk11 (edited stock Centurions);
- 120MM L11 gun for Chieftain, parameters optimized for the L15 APDS round;
- Leopard 1 (edited stock Leopard 1A1);
- M1 IP (edited M1 Abrams from NF4+);
- M60A1 AOS (edited stock M60A1);
- M60A3 (edited Pasko's & Kesselbrut's M60A3)
- T-80B (edited T-80BV by SWS, BPAo, Fubar512 & 331Killerbee)
Modified stuff:
- 120MM L44 customized for '80s M829 APFSDS round);
- Centurions (mk5,6,8,10,13), Leopard (1A1-1A5), Leopard 2A4, M1, M1A1, M48 (A2 & A3), M60A1, T-54, T-55, T-62A, T-72A, T-80BV;
Modifications inlclude following changes/corrections:
- tank's weight;
- armor values have been changed to RHA equivalents against Kinetic Energy rounds. Angled plates have been taken into account whenever possible. Late tanks (T-72, T-80, Abrams, Leo 2) armor RHA values have been greatly influenced by data presented in "Armor Basics" created by Paul Lasowski & included in Steel Beasts;
- number of gun rounds carried;
- presence (or lack thereof) of nightsight, gun stabilization;
- rangefinder & ballistic computer values;
- service entry dates.
I "hope" all this changes enhance accuracy but please bear in mind that:
- SF series is about flying and the ground war aspect is kind off limited;
- I'm no guru, I pulled the data from the Internet, therefore it might not be actually accurate, lol;
- there's no easy way to calculate RHA values, info on the net can vary significantly from source to source; if you have some good/reliable literature where these are well/reliably documented for many cold war tanks and their variants/sub-types you're welcome to share ;)
If you find any bugs/errors, please let me know so I can correct it.
INSTALLATION:
Back up your stuff first, so you can revert changes if you don't like them! Unzip archive and copy Objects folder to your mod directory (usually "C:\Users\Username\Saved Games\ThirdWire\StrikeFighters2 Europe\" when using Vista/7). If you want M60A3 & T-80B\BV to show up you'll need to download them from CA (I didn't include lod files or textures). M60A3 is included in US Armour Pack, T-80BV is, well T-80BV. For T-80B copy T-80BV lod files into it's directory. If you don't have NF4+ installed you'll have to get the M1 Abrams from the US Armour Pack as well. And obviously if you want all the "new" stuff to show up in a campaign, you'll have to modify campaign data file. For starters I suggest replacing British Division's Leos with Chieftains in 1979 & 1986 campaigns.
If you're still lost PM me :).
Enjoy!
SFP1Ace
CREDITS:
Pasko & Kesselbrut (M60A3)
SWS, BPAo, Fubar512 & 331Killerbee (T-80BV)
NF4+ Team/Kesselbrut (M1 Abrams)
432 downloads
-
Cockpit & Runway Lighting for SF2 Israel
By steelflanker
Strike Fighters 2 Israel Cockpit & Runway Light Mod.
----------------------------------------------------
I found the cockpit & runway lighting switched on too late for my liking & that once the cockpit lighting was finally turned on I still couldn’t read the gauges!
What dose this mod do?
----------------
(1). Adds brighter Cockpit Lights to all stock player flyable aircraft for SF2 I.
(2). Turns on Cockpit lights earlier in the evening for all stock player flyable aircraft for SF2 I.
(3). Turns on all Runway Lights earlier in the evening in the Stock SF2 I IsraelME Terrain.
Installation:
-------------
Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
Note:
This will replace any modified stock Aircraft_COCKPIT.Ini you might be using!!!
This will also replace any modified stock IsraelME DESERT_AIRFIELD.Ini you might be using!!!
The Runway & cockpit lighting is controlled by the sunlight level in the game.
They will now turn on just before sunset on a clear day & even earlier on an overcast or Inclement day as the light level will be lower due to cloud cover.
Known issues:
-------------
none
Credits:
--------
All credit go’s to those who took the time to share the information on editing the various entries in the Cockpit.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
I hope you find it useful.
Enjoy
SF
311 downloads
0 comments
Submitted
-
Open Canopys & Landing Lights for SF2 Israel
By steelflanker
Strike Fighters 2 Israel Open Canopy & Landing Light Mod.
---------------------------------------------------------
Well here is my first mod for the SF2 series.
I hope you find it useful.
What dose it do?
----------------
(1). Adds canopy animation to all stock player flyable aircraft for SF2 I.
(2). Adds landing lights to all stock player flyable aircraft for SF2 I.
Installation:
-------------
Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
Note:
This will replace any modified stock Aircraft_DATA.Ini you might be using!!!
Open & close the canopy: Animation 1 (Shift+1)
Landing lights: work in conjunction with your navigation lights (Ctrl+L)
Known issues:
-------------
It seems that on the F-16 Nets, the landing light will not always be placed directly in the centre of the lens of the 3d model.
It may appear lower or higher depending on the loading placed on the main landing gear as the as it compresses or releases.
Credits:
--------
All credit go’s to those who made Open Canopy & Landing light mods for the first series.
Syrinx's, WombRaider, dfang, eightlein & those who took the time to share the information on editing the various entries in the DATA.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
Enjoy
SF
454 downloads
0 comments
Submitted
-
M38JEEP-Bombtrailer Repaints
By Badfrank
Repaints of the Stock Skins for the Bombtrailer (in Yellow) and M38Jeep (Yellow + Red)
Use at own Risk, should work with all Versions of the Games
By Badfrank
Made in Germany 2010
98 downloads
0 comments
Submitted
-
Desert AMX-13
By JimBeamer5
Here is the AMx-13 in a "hi-res" (1024X1024) skin.
Often called Israel's "first modern tank", also used by the French 7th Division at Suez.
Model I believe made by Pasko (?) years ago. Low poly with weird mapping, I have done the best I can with it.
Drop the contents of the AMX-13 folder in the GroundObject folder in your Mod directory.
Also includes an A2G mission (place in your Missions folder in your Mod directory) to see the AMX easily.
-This file is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
JB5
219 downloads
0 comments
Submitted
-
TAM SF-2
By SUICIDAL
Tanque Argentino Mediano ( Update SF-2 Gen)
3D Model: SUICIDAL
Skins:TORNO
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the GunData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
235 downloads
-
Roland Rad for SF2E
By Florian
SAM System "Roland Rad"
-----------------------
This model shows the air defence system "Roland Rad" as used by the german air force till 2005.
It is in fact the same weapon system as the "Marder Roland" allready availlable, but the Luftwaffe version is mounted on a 8x8 truck.
Installation
------------
- Drop the folder "RolandRad" into your "Groundobject" folder
- Drop the folder "Roland2" into your "Weapons" folder, you might allready have this missile from the "Marder Roland" Mod or a weapons pack!
- I use this in SF2 Europe, but it should work with all other Generation 2 Games also!
Credits
-------
Thanks to Gabilon and Mig Master for creating/upgrading the "Marder Roland" Mod, from wich i used the missile and some DATA!
This mod is freeware! Use at own risk!
513 downloads
-
Smaller tracer dots
By orsin
Smaller tracer dots for SF1/2
This mod will downscale the size of bullets to 1/4 of the original, making a more authentic and "Jane's series" feel.
Installation
------------
place under /objects/ folder
Note
------
Please note a tracer is released between every 5 bullets by defualt. If you want to see more tracer, open the DATA.ini file of an aircraft or ground object, find the {internalgun} or [gun] section, then type.
TracerLoading=2
This will allow to release a tracer every 2 bullets, giving you a much denser feel.
265 downloads
-
Marder Roland and Gepard for SF2E
By MiG Master
***Marder Roland and Gepard AAA for SF2E, version 1.0 - by MiG Master***
Original vehicle and missile models, .inis, and skins by Gablion
Conversion to SF2 format, vehicle, gun, and missile .ini modifications, and Roland RWR symbol by MiG Master
-To install the vehicles and weapons, simply merge the Objects folder from the .rar file to your Mod Folder's Objects folder. The Rolands and Gepards will appear randomly on the battlefield. The Rolands are set to Mobile_AAA instead of Mobile_SAM because the game favors AAA over SAMs.
-To install the Roland RWR symbol, merge the Flight folder with your Mod Folder's Flight folder. To get the Roland RWR symbol to appear on your TEWS RWR-equipped aircraft, add the following line to each aircraft's <plane name>_RWR.LST file:
Roland=RWR_Roland
You should see an "RO" on your TEWS display. The Gepard's Super Fledermaus radar is also used with static Oerlikon AAA batteries, so I set it to use the stock ThirdWire AAA symbol ("A").
-The Gepard's Oerlikon cannon should install automatically. If not, I've included a backup "add in GUNDATA.INI" file that you can import into the game with the SF2 Gun Editor.
-The vehicle .ini edits include adding radar frequency information and converting the skins to ObjectData format. The Marder Roland's capacity has been increased to six missiles to simulate it being reloaded. The Roland missile .ini edits are meant to reflect the Roland II missile's stats and capabilities as it was used in the West German Army (within the limitations of the game). The Oerlikon cannon's edits are to try to simulate the cannon's warhead-less sabot ammunition (also within the limitations of the game).
-These have been tested and work with SF2E Dec.2009 patch, and SF2E with NATO Fighters 4+ Jun.2009b patch, including in the middle of an SF2E NF4+ campaign. I have not tested these in SF2/V/I- use at your own risk!
-If you want these for SFP1/WoX, Gablion's original Gepard and Marder Roland are available at the CombatAce website's download page.
-If you have any questions or concerns, you may reach me at the CombatAce forums.
-These mods are not for use in any payware.
-Version History:
v1.0 released 02/10/2010. Initial version
438 downloads
0 comments
Submitted
-
Hollywood Explosions
By Stary
HOLLYWOOD EXPLOSIONS
(Previously announced as "Enhanced Explosions 4")
by Stary
For Thirdwire series of Flight Simulators
both Gen1 and Gen2 titles
Note:
This pack was made for, and heavily tested in SF2:Israel merged with all SF2 gen titles. Dec09 patch installation.
No warranty for Gen1 Series/HDR Mod usage!
-----------------------------------------------------
Hollywood Explosions f/x pack is my 4th edition of effects modding. I decided to name it this way, as a tribute to Longbow/Longbow 2 series of simulators -there was such an option there...
And ideology besides, as EE4 sounds kinky, new name for the pack... ok, RAMBO 4 was good, ALIEN Ressu-whatever was not...
1,861 downloads
-
SF2 Combo Effect Pack v1.00
By MKSheppard
Compiled and Cleaned up by Ryan Crierie (MKSheppard)
Also available on my website at:
http://www.alternatewars.com/Mods/SF2/SF2.htm
In case you hit your daily download limit
-----------------
I claim no ownership or creation rights for any of thes effects; I just modded them to make them work in SF2, and then put them together to make it easier for other SF2 Owners.
v1.00 circa 12/23/2009.
I went through all of my installed effects INIs from all my addons and the various effects packs, like Deuce's, LEXX LUTHOR's Strategic Nuclear Effects™, etc and edited them to make them SF2 shader compatible to fix missing effects like MiG-19 afterburners not appearing, etc.
I used the rule of:
Materials that have BlendOp=BLEND_SRC_ALPHA
EffectShaderName=effectLightLevel.fx
(aka Volumetric emitters like smoke, groundmist, dust).
Materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
EffectShaderName=twColor1.fx
(aka fire, explosion, light, flash, flare, streaks)
Found on Combat Ace Knowledge DB.
I slightly modified LEXX LUTHOR's Strategic Afterburner files so that you can have both Large and Small versions in use at the same time e.g. J58_Large calls the Large effect and J58_Small calls the Small effect. You can see this in the Screenshot for this mod; the one on the left is J79_Small and the one on the right is J79_Large.
I also rewrote some of LEXX's Nuclear Weapons Readme to make it a bit more comprehensible on how to make weapons datafiles call those effects in SF2.
762 downloads
-
Old Mig Pilots 60`s -80`s
In this package you have two pilots, one with orange and one with green clothes!
PilotWP = Orange
PilotWO = Green
this Pilot was done by Amokfloo, reworked by me and helped by Ravenclaw find some misstakes :-)
I think those informations are enough you need and enjoy!
Only freeware!!!!
383 downloads
0 comments
Updated
-
T-80BV MBT
By Fubar512
T-80BV Main Battle Tank:
Original Google Sketchup Model by SWS
Ported to SF2 format by BPAo and Fubar512
INI files by Fubar512
Textures by 331Killerbee
Beta testers: USAFMTL, Crusader, Private (please don't feel left out if I've forgotten you).
to quote from SWS's write up:
"The T-80 is a main battle tank (MBT) designed and manufactured in the former Soviet Union. A development of the T-64, it entered service in 1976 and was the first production tank to be equipped with a gas turbine engine for main propulsion (the Stridsvagn 103 only used a supplementary gas turbine by 1971). The T-80U was last produced in a factory in Omsk, Russia, while the T-80UD and further-developed T-84 continue to be produced in Ukraine. The T-80 and its variants are in service in Belarus, Cyprus, Kazakhstan,Pakistan, Russia, South Korea, and Ukraine. The chief designer of the T-80 was the Russian engineer Nikolay Popov"
Installation:
Simply extract the contents of the zip archive into your SF2 Mod folder. Please back up your default TankGun.wav and TankTrack.wav, as they will otherwise be overwritten.
If you wish to use the TankTurbine.wav, you will need to create an entry for it in your soundlist.ini
745 downloads
0 comments
Submitted
-
Taliban DSHKA for SF2
By EricJ
Original download:
http://forum.combatace.com/index.php?autoc...p;showfile=7838
Not much just added a USER_LIST for Afghanistan
EricJ
190 downloads
0 comments
Submitted
-
SA-11/M1/-17/-17M Series for SF2 (original done by 101tfs)
By EricJ
Modded for SF2, read the readme.
724 downloads
-
working HAWK for -SF2-
this are the working HAWK for the SF2 series , original HAWK by Pasko
JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
have fun
ravenclaw_007
994 downloads
-
The British Starstreak SAM and the Alvis Stormer HVM launcher SF2
By EricJ
Original done by winterhunter
Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
(Source: http://en.wikipedia.org/wiki/Starstreak_missile)
Now in version V1.1 with some small corrections (SF1/WoX):
+ The optronics turret does not "crash" into the missile turret anymore.
+ The visual detection range has been somewhat bettered.
+ The thrust curve of the missile has been tweaked to improve the Pk.
+ The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.
SF2 adaptations:
-Had to redo the whole missile system, which works.
-Edited for SF2
EricJ
372 downloads
0 comments
Submitted
-
rebel_ryder BRDM SA-9
By EricJ
Weapons from MGunny 331Killerbee's Weapons Pack:
http://forum.combatace.com/index.php?autoc...p;showfile=8921
Main changes is the USERLIST, and the removal of the radar. The actual SA-9 does not have a radar (or an active one, purely passive only), and it will fire at you still (from the rear). It's just been tweaked and changed slightly to reflect the fact it has no radar.
Original here:
http://forum.combatace.com/index.php?autoc...p;showfile=8921
197 downloads
0 comments
Updated
-
Download Statistics
14,331
Files12,608
Comments26,977
Reviews