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KittyHawk/Nimitz Class Carriers Names
By Swordsman422
This file contains names for the entire class for the Thirdwire Kitty Hawk and Nimitz aircraft carriers.
Installation
1. Drop CVA-63_Names into the CVA-63 folder in your Thirdwire/Strike Fighters 2/Objects/Groundobjects folder. Put CVN-68_Names into the CVN-68 folder.
2. Enjoy how you will.
Known issues
1. CV-67 is not a member of the Kitty Hawk-class. However, there is no existing model for the JFK, nor is there going to be one in the foreseeable future. However, she is a historically significant vessel and was closely based on the Kitty Hawk carriers, so I have chosen to place her with them.
Thanks for downloading!
Any questions, issues, or requests please contact me through my profile Swordsman422 at Combatace.com
212 downloads
0 comments
Submitted
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comrpnt RAF Pilot Models 201202.rar
By comrpnt
comrpnt RAF Pilot Models (2012/02)
Welcome
This package provides RAF-style cold war era pilot and navigator models, for use with both Strike Fighters 1 and Strike Fighters 2 game engines.
Disclaimer
The pilot models in this mod are based on the excellent work and previous offering of Florian "AmokFloo". You can find the original files here: http://combatace.com/files/file/6693-western-style-pilot-models/
If there are any problems with this mod, then please contact me directly. Many thanks.
There are NO prerequisites for this Mod
Terms and Conditions
Released under CombatAce Freeware Licensing Terms. See http://combatace.com/topic/26131-freeware-licensing/
Contents
ReadMe with installation instructions
Pilot Model files
Navigator (co-Pilot) Model files
comrpnt (February 2012).
252 downloads
0 comments
Submitted
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SA-18 Grouse Dual-launcher system
By Stary
This is dual-launcher variant of Sa-18 Grouse (GRAU: 9K38 Igla) MANPADS
Features:
reasonably detailed system mounting
reworked SA-18 launch tube model -better matching real-life thing
reworked soldier model with helmet
secondary LOD
etc.
Credits:
Crusader -original Soviet MANPADS data, used here
322 downloads
0 comments
Submitted
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Taliban MANPADS
By EricJ
Thanks to Stary here is a quick easy mod that adds Taliban SA-14 and SA-18 missiles. Read the README but most of the credits go to Stary.
241 downloads
0 comments
Submitted
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New Soviet MANPADS models
By Stary
this is set of new models for Crusader's "Soviet Manpads" pack for Strike Fighters 2 series
Created with the aid of freeware "soldier02" model by ? available at free3dmodels.com, rebuild and tweaked by me
Sa-7, Sa-16, Sa-18, Sa-24 models by me*
This pack updates the visuals of all units from Crusader's mod, namely:
SA-7 "Grail" - GRAU 9K32 Strela-2
SA-7b "Grail" - GRAU 9K32M Strela-2M
SA-14 "Gremlin" - GRAU 9K34 Strela-3
SA-16 "Gimlet" - GRAU 9K310 Igla-1
SA-18 "Grouse" - GRAU 9K38 Igla
Sa-24 "Grinch" - GRAU 9K338 Igla-S
I tried to give the models some variety in look, so some are standing and some are firing from keeling positions. Some have ugly box with additional missiles near them.
The models are "generic" enough to possibly serve for various armies and time periods.
Also slightly tweaked, more visible effect for launched missiles is included. Use at own risk ;)
399 downloads
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Flak 30 & Flak 88 ground objects
By Monty CZ
Flaks (AAA) for Strike Fighters 2 (WWII time period)
Monty CZ
386 downloads
0 comments
Submitted
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hawk site models without wheels skin textur
By umm
Hello,
This is the Hawk site models without wheels skin textur.
requested by AGOSTINO
http://combatace.com/topic/69457-hawk-hipir-model/
Take care,
umm
PS the pic is form AGOSTINO post.
93 downloads
0 comments
Submitted
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New Dirty Exhaust Effects For SF2
By NeverEnough
New Dirty Exhaust Effects For SF2
By NeverEnough
This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
This exhaust effect is compatible with both SF2 and SFP1.
This New Dirty Exhaust Effects package includes a NewDirtyExhaustEmitter.ini which can be used to supplement the old DirtyExhaustEmitter.ini in your Effects folder for some additional exhaust effect variety.
The New Dirty Exhaust Effect will generate a longer and less dense exhaust plume than the Dirty Bird Exhaust Effect.
The New Dirty Exhaust Effect is configured so that it may be used in either single engine or multiple engine aircraft. The DirtySingleExhaustEmitter will produce slightly less exhaust volume than the DirtyDualExhaustEmitter when used on a dual engine aircraft if you want to decrease the volume of smoke signature for your multi-engine models.
If you wish to have a slightly more smokey single engine aircraft, you could utilize the DirtyDualExhaustEmitter in a single engine aircraft.
You can easily choose between the two effects to get whatever exhaust smoke trails happen to suit you!
Both of these exhaust effects can be applied to single, dual or multi-engined aircraft models.
This File is Freeware and can not be sold or included in any Payware software.
352 downloads
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Dirty Bird Exhaust Effect For SF2
By NeverEnough
Dirty Bird Exhaust Effect For SF2
By NeverEnough
This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104.
After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky.
The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming.
If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft.
This exhaust effect is compatible with both SF2 and SFP1.
Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom.
This File is Freeware and can not be sold or included in any Payware software.
177 downloads
0 comments
Submitted
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ACES II Ejection Seat for F-16
this is the ACES II ejection seat for the F-16
just drop the ACES_II_F-16 folder in to your Pilots folder
use this positions for TW standart F-16 (F-16A_Netz)
[Pilot]
SystemType=PILOT_COCKPIT
SetCockpitPosition=TRUE
PilotModelName=ModUSAF
PilotHeadNodeName=head
Position=0.0,4.10,0.86
SeatModelName=ACES_II_F-16
SeatPosition=0.0,4.10,0.86
MinExtentPosition=-0.36, 3.76,-0.15
MaxExtentPosition= 0.36, 4.75, 0.96
CanopyNodeName=canopy_frame_outer
CanopyAnimationID=7
use this positions for the TMF single and two-seater F-16
[Pilot1]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
Position=0.0,3.892,0.76
SeatModelName=ACES_II_F-16
SeatPosition=0.0,3.892,0.76
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
CanopyAnimationID=8
[Pilot2]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
Position=0.0,2.112,0.78
SeatModelName=ACES_II_F-16
SeatPosition=0.0,2.112,0.78
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
ravenclaw_007
275 downloads
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ACES II Ejection Seat for F-15
there are 3 versions of the ACES II seat includet the early the late-forward and the late-rear one
just drop the ACES_II_F-15 , ACES_II_F-15_Front and ACES_II_F-15_Rear folder´s in to your Pilots folder
Data_ini and Cockpit_ini files for all F-15 versions of the F-15_Pack and TW F-15 are includet , you have to replace the Data_ini file with the ones that are includet here , if you have a edited data_ini and dont like to use the one includet here you have to copy the remove part from the AircraftData (for TMF F-15) and the Pilot/WSO postion and Seat position to your data_ini
Component[010]=Remove1
Component[011]=Remove2
[Remove1]
ParentComponentName=Nose
ModelNodeName=ESeat_FrontFrame_ok
DestroyedNodeName=ESeat_FrontFrame
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
[Remove2]
ParentComponentName=Nose
ModelNodeName=ESeat_RearFrame _ok
DestroyedNodeName=ESeat_RearFrame
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
Note: use the Pilots position as the Seat position
ravenclaw_007
524 downloads
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ACES II Ejection Seat for B-1B
there are two versions of the ACES ii seat includet the red colored and the green colored one , red for the early B-1B and green for the later B-1B version
just drop the ACES_II_B-1Bg and ACES_II_B-1Br folder in to your Pilots folder
Data_ini and Cockpit_ini files for all B-1B versions are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below but you have to replace the Cockpit_ini file with the ones that are includet here , if you dont the seat will not be displayed in the right position
Note: use the Pilots position as the Seat position
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=MODusaf
Position=-0.55,15.5,1.574
SeatModelName=ACES_II_B-1Br
SeatPosition=-0.55,15.5,1.574
SeatID=1
CanopyAnimationID=8
[CoPilot]
SystemType=PILOT_COCKPIT
PilotModelName=MODusaf
Position=0.55,15.5,1.574
SeatModelName=ACES_II_B-1Br
SeatPosition=0.55,15.5,1.574
SeatID=2
ravenclaw_007
138 downloads
0 comments
Submitted
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ACES II Ejection Seat for A-10
just drop the ACES_II_A-10 folder in to your Pilots folder
Data_ini files for TW A-10 are includet , if you have a edited version of the data_ini change only the pilots and seat position as shown below
Note: use the Pilots position as the Seat position
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=ModUSAF
SetCockpitPosition=TRUE
Position=0.0,4.43,1.22
SeatModelName=ACES_II_A-10
SeatPosition=0.0,4.43,1.22
MinExtentPosition=-0.41, 3.80,-0.02
MaxExtentPosition= 0.41, 4.95, 1.45
CanopyNodeName=Canopy_Frame_R
CanopyAnimationID=9
HasArmor=TRUE
ArmorMaterial=TITANIUM
Armor[FRONT].Thickness=30
Armor
.Thickness=30
Armor
.Thickness=30
Armor[REAR].Thickness=30
Armor[bOTTOM].Thickness=30
Armor[TOP].Thickness=10
ravenclaw_007
182 downloads
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Improved Afterburner Effects for Strike Fighters 2
By Spillone104
Improved Afterburner Effects for Strike Fighters 2 V1.0
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Installation:
Put the .INI and .TGA files in the Effects folder.
User\Saved Games\ThirdWire\StrikeFihgters2\Effects
<<<VERY IMPORTANT!>>>
Then the real work begins:
Open the DATA.ini of the aircraft you want to use these effects.
Since this effect is a combination of 2 emitters, one volumetric and the other in the form of a ribbon(for shock diamonds)... You need to duplicate the engine or engines in this way:
(As exhample the F-105 is used)
[Fuselage]
SKIP ALL THE PARAMETERS
SystemName[001]=Engine
SystemName[002]=Tailhook
SystemName[003]=Airbrake1
SystemName[004]=Airbrake2
SystemName[005]=Airbrake3
SystemName[006]=Airbrake4
SystemName[007]=AftTank
SystemName[008]=BombbayTank
SystemName[009]=CenterlineStation
SystemName[010]=TopFuselageLight
SystemName[011]=Engine2 ADD THE NEW ENGINE
Edit the afterburner emitter on the first engine:
[Engine]
AfterburnerEmitterName=J79-ABEmitter CHANGE TO THIS ONE
Then add the second engine below the first true one.
[Engine2]
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
HasAfterburner=TRUE
NumAfterburnerStages=4
SLThrustDry=0.00 THE THRUST MUST BE SET TO 0.00
SLThrustWet=0.00 THE THRUST MUST BE SET TO 0.00
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,0.0,0.0
ThrottleRate=0.15
NozzleAnimationID=3
IdleThrottle=0.10
IdleRPM=0.68
IdleNozzle=0.0
CruiseThrottle=0.37
CruiseRPM=0.82
CruiseNozzle=0.0
MilThrottle=0.65
MilRPM=1.00
MilNozzle=0.0
MaxThrottle=0.78
MaxRPM=1.00
MaxNozzle=0.0
FullABThrottle=1.12
FullABRPM=1.00
FullABNozzle=1.0
AltitudeTableNumData=10
AltitudeTableDeltaX=3048.0
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000
DryMachTableNumData=4
DryMachTableDeltaX=0.4
DryMachTableStartX=0.0
DryMachTableData=1.000,0.980,1.172,0.000
WetMachTableNumData=7
WetMachTableDeltaX=0.4
WetMachTableStartX=0.0
WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027
MaxInletTemperature=136.1
TSFCM0=0.00 AND THE FUEL CONSUMPTION TOO
TSFCM1=0.00 AND THE FUEL CONSUMPTION TOO
AfterburnerTSFCM0=0.00 AND THE FUEL CONSUMPTION TOO
AfterburnerTSFCM1=0.00 AND THE FUEL CONSUMPTION TOO
MinFuelFlow=0.02
ExhaustEmitterName= DELETE THE SMOKE
ExhaustPosition=0.0,-9.27,0.51
AfterburnerNodeName=afterburner
AfterburnerEmitterName=J79-ABEmitter2 AND CHANGE THE EMITTER
AfterburnerEffectSize=1.10
MinExtentPosition=-0.78,-9.07,-0.28
MaxExtentPosition= 0.78,-3.22, 1.29
FireSuppression=TRUE
GasTempMaxRPM=650.0
GasTempIdleRPM=340.0
GasTempChangeRate=5.0
OverheatTemp=675.0
DamageTempDelta=300.0
OilPressMaxRPM=50.0
OilPressIdleRPM=35.0
OilPressChangeRate=0.5
LowOilPress=12.0
LowOilTempDelta=400.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=12
Armor
.Thickness=12
Armor
.Thickness=12
Armor[REAR].Thickness=12
Armor[bOTTOM].Thickness=12
That's it! Now you have your jet with new afterburner flames.
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Beta testers : Canadair and Dysko.
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
November 2011
Spillone104
530 downloads
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Unified Effects pack update 1
By Stary
This is small mandatory update to my Unified Effects Pack available at Combatace here:
http://combatace.com/files/file/11802-unified-effects-pack-10/
updated or new effect files:
Effects\MediumBombEffect.ini
Effects\TracerSmokeEmitter.ini
Effects\LmgObjectHitEffect.ini
Effects\AircraftSmokeEffect.ini
Effects\AircraftEngineFireEffect.ini
Effects\AircraftFuelFireEffect.ini
Effects\AircraftFireEffect.ini
Effects\SmallBombEffect.ini
Effects\UP_bombdirtspike.tga
Effects\UP_vapurwave.tga
Effects\WW2_GraySMOKE2.tga
Effects\ArtilleryGroundHitEffect.ini
Effects\37MMGroundHitEffect.ini
Effects\LargeBombAirExplosion.ini
Effects\MediumBombAirExplosion.ini
Effects\SmallBombAirExplosion.ini
Effects\LmgGroundHitEffect.ini
Effects\HmgGroundHitEffect.ini
Effects\30mmGroundHitEffect.ini
Effects\MissileFireEffect.ini
Effects\23mmGroundHitEffect.ini
Effects\23mmObjectHitEffect.ini
Effects\30mmObjectHitEffect.ini
Effects\20mmObjectHitEffect.ini
Effects\HmgObjectHitEffect.ini
Effects\ClusterBombletExplosionEffect.ini
Effects\LargeBombEffect.ini
Effects\blast0.tga
Effects\TankGunFireEffect.ini
Effects\ArtilleryFireEffect.ini
Effects\VeryLargeBombAirExplosion.ini
Effects\VeryLargeBombEffect.ini
Effects\WW2_GraySMOKE.tga
includes "muzzleflash fix" released at CA forum.
Installation of this pack assumes you have installed and working Unified Effects Pack 1.0 in your desired mod install of Strike Fighters 2
Extract to your "mods" folder, overwrite files when asked.
1,626 downloads
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New Hawk SAM site Models
By umm
This is a new Hawk site SAM with desert
skin, I hope you like it.
there are five new models included
1. HAWK_CWAR (Pulse Acquisition Radar)
2. HAWK_HIPIR (Hight Power IIIuminator)
3. HAWK_CCWAR (CW Acquisition radar)
4. HAWKL (Missiles and Launches)
5. destroyed site for all the above
All the credit goes to everyone who helped me and If we forget anyone to credit in the read me please forgive me.
last please accept my first contribution to thiscommunity and to this excellent game.
Take care,
umm
492 downloads
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BOL countermeasures fix for the F-15C, EF-2000, JAS-39C, Tornado F3, NF4 Tornado F3, F-14A/B, F-14D, F/A-18
By dtmdragon
This pack corrects the countermeasures on the following aircraft to include the Saab BOL Advanced Countermeasure Dispenser:
*F-15C http://combatace.com...ck-version-231/
*EF-2000 Eurofighter http://combatace.com...urofighter-sf2/
*JAS-39C Gripen http://combatace.com...for-sf2-series/
*Tornado F3 http://combatace.com...ado-f3-for-sf2/
*Tornado F3 (NATO Fighters 4) http://combatace.com...-update-pack-4/
*F-14A & B http://combatace.com...d-f-14b-tomcat/
*F-14D http://combatace.com...297-sf2e-f-14d/
*RAAF F/A-18 http://combatace.com...ike-fighters-2/
The BOL countermeasure dispenser is a 160 shot dispenser that has been integrated into a AIM-9/ AMRAAM launching rail (LAU-7, LAU-127/128/129,CRL,MPRL). The BOL is a non pyrotechnic dispenser that uses air scoops on the dispenser and the wing vortex of the aircraft to disperse its packets of Chaff. The countermeasure is launched rearward from a port in the rear end of the rail. For IR threats a new burning chaff product is being developed. For the above aircraft the BOL launchers are normally loaded with 160 chaff each which frees up the aircrafts existing pyrotechnic launcher/s for a full load of flares. That is what this mod recreates. The weapon station that carries the BOL launcher on the above aircraft has been made to stay even when the station is not loaded otherwise you would have chaff launching from mid air when you had no weapon loaded on that rail to make the node show up.
-USAF and ANG F-15C fighters had the four wing sidewinder/AMRAAM rails replaced with BOL versions around 2000.
-USN F-14A/B/D Tomcats had the BOL launchers fitted in the early 90’s in place of their two sidewinder rails.
-Australian F/A-18 Hornets had BOL dispensers added to the sides of the outer wing pylons, I have been able to paint these onto the skin.
-Unsure when the Tornado F3 was equipped with the BOL but they are on the two inside AIM-9 rail positions. I am unable to make the dispensing position move with the swinging wings so the chaff is launched from the position the rear of the sidewinder rails are in when the wing is in the fully swept position.
-I have been able to paint on the details of the BOL launchers on the Gripen rails as the way the skin was done allowed for it. The Gripen rails still disappear when not loaded as there is no dedicated position for short range missile rails like the other aircraft and the BOL launcher is only used when an air-to-air missile is loaded on that station.
http://www.saabgroup...sure_Dispenser/
http://www.saabgroup...uct%20sheet.pdf
Credit goes to the Authors of the original aircraft as all I have done is made a few alterations.
Instillation: Simply copy and paste the included data.ini files into the correct aircraft folder and overwrite.
437 downloads
0 comments
Updated
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Airfield Objects Vol 2
By Sundowner
Another collection of various hangars/walls etc aimed mainly at desert type terrain although they can be used in any you like.
593 downloads
0 comments
Submitted
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"Taliban Grouse"
By EricJ
This is a "What If" nation missile system based off of the real SA-18 Grouse (or what I could find though internets sources).
It is set for the "Taliban" nation for my Afghanistan install but can be adapted of course for any map or nation:
[Nationxxx]
Name=Taliban
DisplayName=Taliban
Alignment=ENEMY
Mercenary=TRUE
PilotNameList=NamesMercs.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
StartDate=1994
It uses Pasko's "SAM Gunner" since I have no modeling skills and is setup for SF2. It can be of course adapted for SF1 but that requires a bit of work that can be found in the SF2 Knowledge Base and is a drag and drop as all files and folders are already organized.
Afghanistan rules of thumb:
Kandahar-Shindand-Herat-Qala I Naw "ring" stay above 24,000ft MSL + for traveling. When you break that (usually 23,000 ft) you may get shot at. Other areas roughly 22,000 ft MSL + is a good altitude to stay above but again use flares conservatively. It's not very accurate but if enough are fired you will get shot down. I've seen earlier versions of this shred SEAD flights.
This is strictly for What If scenarios or installs rather than real world setups as so far there is no heavy use of SAMs in-country.
99 downloads
0 comments
Submitted
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Airfield Objects.
By Sundowner
A collection of various buildings,roads & general airfield objects designed for and tested in the SF2 Germany terrain [any version..]
569 downloads
0 comments
Submitted
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Unified Effects Pack 1.0 muzzle flashes fix
By Stary
This is small fix that reverts the various calibre guns muzzle flashes back to their TW default effects.
Unzip to your effects folder, overwrite when asked.
Sorry for my mistake
Stary
730 downloads
0 comments
Submitted
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Unified Effects Pack 1.0
By Stary
Unified Effects Pack
For Strike Fighters Series 2
version 1.0
26 FEB 2011
This effects pack is a compilation of many effects I did over the years for Strike Fighters and First Eagles series of flight simulators by Thirdwire.
Build around "Desert Storm FX Pack beta" released in early 2009, this pack replaces most of the stock effects with new ones, most of them volumeric or "3D" in appearance. Also used are few reworked/tuned down effects from my "Hollywood Explosions" mod, aswell as several never before relased ones.
3,469 downloads
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Postprocess shader tweaks
By Stary
Postprocess shader tweaks
FOR STRIKE FIGHTERS 2 DirectX 10 ONLY!
Made for and tested in SF2 all titles merged with Expansion Packs 1&2
(but should work with any SF2 title)
version 1.0
30.12.2010
This is set of modified Thirdwire postprocess shader variants that change the appearance of Strike Fighters 2.
This mod works only in Strike Fighters 2 in Dx10 mode. Also you need to set your effects detail to unlimited for this shader to display!
Please note that when using sepia, fake night vision and black&white shaders, various on-screen elements (like gunsight, HUD, radar display box and text) are still displayed unchanged. These are processed using different own shaders.
Included are several variants, with various color corrections (old film, sepia, black and white, light green, nightvision) and various strenghts of screen vignetting.
812 downloads
0 comments
Submitted
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Tracermania
By Stary
Tracermania
AAA Tracers and bullets modification
FOR STRIKE FIGHTERS 2 Europe with Expansion pack 2
Made for and tested in SF2 all titl mergedwithes merged with Expansion Packs 1&2
by Stary
version 1.0
06.12.2010
This little modification changes the number of tracers fired by all stock AAA units and patrol boats. Number of tracers has been increased 5 times, instead of every fifth bullet being tracer round now EVERY SINGLE bullet fired by Triple-A is tracer. Also I changed the data for stock partol boats, that makes these vessels track and attack air targets too.
Second tweak is the increase of bullets fired in a burst by AAA crews, usually from 12 to 20 or 24. This seem to me does not make them more or less accurate.
As these changes may increase CPU usage I eliminated ALL tracersmoke trails of any kind for any calibre guns (...)
520 downloads
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0 comments
Submitted
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