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    1. Object Library 1 by Polak & CFS Midway Group

      Object Library 1 by Polak & CFS2 Midway Group 11/30/2013
       
      This is the collection, once posted at SimHQ of various and sundry buildings for use by
      terrain builders to add a to the target areas when building terrains. It is being
      reposted here at CA by request. Originally, it was NOT supposed to be posted elsewhere
      (than the original a SHQ), but as so much time has passed ... my judgement call is
      sharing is allowed.
       
      Thses objects will work perfectly in ANY of the 3W series: SF/Wo* 1stGens, SF2, and
      FE/FE2.
      This has been tested by me, over the years in ALL versions of the game.
       
      While more designed with WW2 Pacific (including CBI) in mind, they can be used even
      Europe and North Africa/Med. Well, pretty much anywhere that catches your fancy.
      Even unto Modern Times ™.
       
      Included, of course, are Polak's original readme, and the config files: a Desert_targets
      and Desert_types inis that lists the various objects for importation to other terrains.
       
      I've gone through all the skin tgas, and have painted out the odd green color, so they
      should look a bit better. However, that does NOT fix certain visual issues with some of
      the models from close up and at some angles. Also, there are a couple of them that
      simply do NOT work at all; they will cause CTDs or other game issues. Unfortunately, I
      don't remember exactly WHICH ones they are.
       
      Be adivsed: the _types listing is AS RELEASED in 2007 and/or 2009 (I think I made some
      changes back then). It does NOT reflect those change I do when adding them to my terrain
      works. This means the destroyed models, destroyed effects and secondary effects listed
      are NOT proper and correct. YOU will need to make the adjustments (or locate the object
      in the multitude of types inis from MY terrain mods, and copy/paste!)
       
      This is =NOT= a package of objects that can be used by the 'general masses'. It is being
      rereleased for those terraformers that can actually make use of them.
       
      As always READ Polak's readme, enclosed in the 'readme_and_configuration files' folder.
       
      Happy Targeting!!
       
      Wrench
      Kevin Stein

      250 downloads

         (0 reviews)

      0 comments

      Submitted

    2. Republic of Korea Army Vehicle Pack

      This is a package of 12 ground objects for the Republic of Korea Army, representing many of the significant combat vehicles from the 1970s to present. Several new guns and missiles are included.
       
       
      Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
       
       
      Featured South Korean vehicles include:

      M48A5K tank: Cold war era tank upgraded with a 105mm L7 gun
      K1 MBT: Modern tank based on the M1 Abrams (though smaller) with a 105mm L7 gun
      K1A1 MBT: Upgraded version of the K1 with a 120mm L44 smoothbore gun
      K2 Black Panther MBT: Advanced (and extremely expensive) battle tank with indigenous technologies and a 120mm L55 gun
      KM900 APC: Cold war era wheeled APC based on the Italian Fiat 6614
      K200A1 IFV: Modern tracked fighting vehicle based on the US-designed AIFV
      K21 IFV: Advanced fighting vehicle with a 40mm autocannon and anti-tank missiles
      K9 Thunder SPA: Modern 155mm mobile howitzer
      K136 Kooryong MRL: Modern wheeled 130mm rocket launcher
      K263 Vulcan AAA: Mobile anti-aircraft vehicle based on the M163 Vulcan Air Defense System
      K30 Biho AAA: Mobile anti-aircraft vehicle with twin 30mm guns
      K-SAM Chonma: Mobile tracked short-range SAM based on the modern Crotale system

      These ground objects are recommended for use with Wrench's latest Korea terrain. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!

      428 downloads

         (5 reviews)

      0 comments

      Submitted

    3. HUD modification for SF2

      Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys!
       
      The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!!
       
      Greets,
      Ignacioc91

      314 downloads

         (2 reviews)

      5 comments

      Submitted

    4. SF2 WW2 Pilot Figures Pack

      SF2 WW2 Pilot Figures Pack 9/13/2013
       
      -- Something for Everyone --
       
      = For SF2, Any and All =
       
      *Note: these pilot figure may also work in 1stGen SF/Wo*. Be advised, that at pre-08 levels,
      folderized pilots won't work. YOu'll have to seperate the all out, like as was done in the Distant
      Past at 06 level*
       
      This is a compliation of pretty much ALL the WW2 Pilot figures available for use in the various
      aircraft mods now available (and by inference), and those to come.
      It is a comglomeration of work dating back nearly to the very beginnings of SF modding. The names
      of some of the contributors are Lost to History, but we thank them all. For those that I could
      remember, see "Credits" section below.
       
      This pack contains some 28+ pilot and crew figures, included the "FakePilot". This is JUST
      pilot/crew figures. Those "devices" that use the FakePilot method for adding radar pods, or pylons
      are NOT included. Aircraft Seats are also NOT included.
      See the enclosed "pilots in this pack.jpg" for the listing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read
      them!!
       
      Happy Landings!
      Wrench
      Kevin Stein

      220 downloads

         (1 review)

      0 comments

      Submitted

    5. SF2 Lavochkin La-9 FM Tweeks Pak

      SF2 Lavochkin La-9 FM Tweeks Pak 8/21/2013
       
      = For SF2 (Any/All; Full5 Merged Reccomended!)
       
      **This mod will -NOT- work in 1stGen game installs**
       
      This pak contains a new _data.ini for the recently re-released La-9 packakage by PauloPanz.
       
      It incorporates a new FM, much closer to SF2 standards, that will prevent the aircraft from 'mushing' into the ground on AI controled wingmates. See "Notes" for (mostly) coherent Change List
       
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      ps: wilches prop fix has already been applied to this data ini

      119 downloads

         (0 reviews)

      0 comments

      Submitted

    6. Lavochkin static prop fix

      Dear simmers
      This files are made to fix the Bunyap´s great Lavochkin La-9/11 wich´s lacking the static prop. To install place the DATA.INI files inside the respective plane. The SLOWPROP.TGA goes to every skin folder replacing the older one. Now the Lavs got props when parked and start engine! Hope you guys like it.
      It´s a freeware, so you can use freely wich means that you don´t need to ask any kind of permission to post, change or anything else.
      Claudio Wilches - August 2013

      115 downloads

         (1 review)

      1 comment

      Submitted

    7. Soviet MANPADS

      This mod adds ini-updated SA-7 MANPADS and several new variants :
       
      SA-7 "Grail" - GRAU 9K32 Strela-2
      SA-7b "Grail" - GRAU 9K32M Strela-2M
      SA-14 "Gremlin" - GRAU 9K34 Strela-3
      SA-16 "Gimlet" - GRAU 9K310 Igla-1
      SA-18 "Grouse" - GRAU 9K38 Igla
      Sa-24 "Grinch" - GRAU 9K338 Igla-S
       
      Set up as GroundObjectRole=Mobile_AAA, they can show up on existing AAA positions
      and during Tank Battles (in campaigns only I think)

      372 downloads

         (2 reviews)

      2 comments

      Updated

    8. USN SAM pack

      This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
      I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
       
      The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
       
      Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
       
      Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
       
      Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!

      526 downloads

         (5 reviews)

      4 comments

      Updated

    9. JGSDF Vehicle Pack 1

      This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included.
       
      Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
       
       
      Featured JGSDF vehicles include:
      Type 74 MBT: Cold war era tank armed with a 105mm L7 gun
      Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics
      Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun
      Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles
      Type 73 APC: Cold war era tracked APC
      Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher)
      Type 96 APC B: Modern 8-wheeled APC (heavy machine gun)
      Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns
      Type 93 SAM: Mobile short-range SAM
      Type 75 MRL: Cold war era 130mm rocket launcher
      Type 75 SPA: Cold war era 155mm mobile howitzer
      Type 99 SPA: Modern 155mm mobile howitzer
      Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft
      M110 SPA: License-built version of cold war era 203mm howitzer
      M270J MLRS: License-built version of the US 227mm rocket launcher
      L-90 AAA: License-built variant of the Swiss 35mm towed AAA system
      Komatsu LAV: Modern light armored truck
      Komatsu LAV-AT: LAV equipped with anti-tank missile launcher

      International vehicles include:
      GDF-001: Popular Swiss 35mm towed AAA system; used by many countries
      GDF-002: Upgraded 35mm towed AAA system; used by many countries
      M270 MLRS: US 227mm rocket launcher
      M270A1 GMLRS: US 227mm GPS-guided rocket launcher

      Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.)
       
      Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.)
       
      These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!

      563 downloads

         (10 reviews)

      1 comment

      Updated

    10. India-Pakistan Objects/Weapons/and Other Bits


      India-Pakistan GroundOjbects/Weapons/Guns/Pilots Pak


       
       

      -For SF2, Full-4 Merged -Reccomended (plus ExpPak1)



      (Should actually be called "Objects, Other Than Aircraft Pack")


       
      This is the Second Part of the India-Pakistan mod. This package =ONLY= contains GroundObjects, Weapons & Guns, Menu Screens. Aircraft will be available as seperate, packaged downloads as soon as we get them together!
       
      These weapons and Ground Objects are NOT to be used altogether in a 'everything and anything Merged Install -- it is for a Stand-Alone India-Pakistan Mods folder ONLY!!!
      Those experienced End Users ™, will be able to pick and choose the various items necessary, if crazy enough to use these in such an install. There are many (read: MOST) items that have been nationalized to either side. It is NOT reccomended for any use, other than what is it intended for!! You've been warned -- if you mess it up, it's all on YOU!!
       
      These items are designed for use with/as a stand-alone India-Pak Mods Folder. Instructions for creating a seperate I/P install are in the Word Doc that comes with this pak, and are covered in the CombatAce SF2 Series Knowledge Base.
       
      It is ALSO highly reccomended you READ these 2 documents through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard
       
      Good Hunting!
      For the India-Pak Mod Team;
      Wrench
      Kevin Stein

      502 downloads

         (0 reviews)

      0 comments

      Updated

    11. Crashed/Destroyed Aircraft for SF2 WW2 Installs

      Destroyed Models Pak for SF2 WW2 Installs
       
      This package is for use in creating the 'Destroyed Crashed & Burning Wreck' ™ for add-on aircraft in SF2 based WW2 installs.
       
      These bits have been culled from the various terrain mods as these contained static parked aircraft with their associated destroyed lods. THESE are those destroyed lods!!, with repainted skins to make them look a bit more burned up/toasted. This will allow you to add them and have the burning wrecks on the ground ala the later model jets and so forth as seen in SF2 installs (and FE2 as well).
       
      As always, fully detailed (and illustrated!!) install instructions are included. As well as a highly detailed "Notes" section, elaborating on the procedure, and giving alternates as you =WILL= probably be using several stock destroyed models as well in the data ini edits, as some of the larger aircraft will require reuse of the stock wrecks.
       
      =PLEASE= read this document throughly before installing -- that will help you in making correct choices on what to use.
       
      This pak is for free usage; any and all are welcome to it. Let's enhance our SF2 WW2 Experience!!
       
      Wrench
      kevin stein

      212 downloads

         (1 review)

      0 comments

      Updated

    12. Julhelms_FactoryObjects.7z

      These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
       
      12/30/2010
      (Fixed J_16OpenSilos)
       
      12/28/2010
      Models by Julhelm
      Conversion by Pureblue
       
       
      1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
       
      2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
       
      3. Create corresponding target objects in terrain_targets.ini

      548 downloads

         (0 reviews)

      0 comments

      Updated

    13. SF2 SA-8/8B "Gekko" SAM, Static Versions

      SA-8/8B "Gekko" SAM, Static Versions
      -- For SF2, Any and All with Access to the original SA-8/8B Mobile SAMs --
       
      As per some discussion in the Forums, this mod adds 2 new SA-8 (both the standard and -8B) as 'Mobile_AAA', thereby allowing them to appear as 'fixed' air defense units around airbases, ports, factories, and other usual suspects.
       
      As being two new objects, these will NOT interfere with the 'stock' ones, that come out and play as escorts during Armed Recon missions. Simply put, this adds another level of close-in/short range Air Defense for the Red Side.
      It uses all stock items (read: standard, 3W missiles). NO LODS ARE INCLUDED IN THIS PACKAGE -- so, you'll probably need at LEAST SF2:E; AFAIK, that's where they first appeared. Of course, a Full-4 Merged Install should have access to the lods.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
       
      This mod was tested in a Full-4 Merged SF2 install, and SF2:E. Your mileage (and PK) may vary.
       
      Duck & Cover!!
      wrench
      kevin stein
       
      **Package Updated to correct wrong SA-8B data ini**

      383 downloads

         (1 review)

      0 comments

      Updated

    14. New "Undead Horde" squad

      New "Undead Infantry Horde"
       
      = For SF2 (Any and All) and SF/Wo* =
       
      A Horrific New Enemy ™ for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
       
      Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
       
      A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
       
      Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
       
      As always, fairly simple easy to follow install instructions are included, so give them a read!
      Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
       
      Duck, Cover and Cower ... they're coming for your brains...
       
      Enjoy!
      wrench
      kevin stein

      128 downloads

         (1 review)

      0 comments

      Updated

    15. SF2 WW2 SDKFZ-251 Half-Track Mod

      SF2 WW2 SDKFZ-251 Half-Track Mod
       
      -- Something for the WW2 ETO/MTO/Eastern Front players --
       
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
       
      This pack contains a modification of Geo's German Army Sdkfz-251 "Hanomag" Half-Track. Even though the full vehicle is here (and an extra 'snow camo' skin, still zipped), it's mostly an ini tweek.
      What I've done is change it's GroundObjectRole= from TANK to TRANSPORT. This will allow the Game Engine ™ to use them in ARMED_RECON missions.
       
      But beware...
      It'll bite back!!!
       
      As always, fairly easy to follow, detailed install instructions are included. Please READ them FIRST!!!
       
      Good Hunting!!
      wrench
      kevin stein

      157 downloads

         (0 reviews)

      1 comment

      Updated

    16. US M-1 120mm AAA Gun

      US M-1 120mm AAA Gun
      - For SF2, Any and All -
       
      Simple modifications (read: ini edits) create the 1940s-mid 1950s 120mm radar directed US Auntie-Aircraft gun.
       
      Based on Pasko's KS-30 130mm, as this is the closest shape available. (unless a 3d guy builds a more accurate one). A new 120mm gun is included. As this gun was radar directed, I took a little poetic liscence, and 'built in' the search/track radar to the data ini itself (ala the ZSU-23 and M-51 Skysweeper).
       
      Simple easy to follow instructions are below, in the "To Install" section.
       
      Happy Hunting!
      (or flak dodging!)
      wrench
      kevin stein

      168 downloads

         (0 reviews)

      0 comments

      Updated

    17. Yellow US Fuel Truck Pak

      Yellow US Fuel Truck
      = SF/Wo* & SF2 series Games (Any and All!) =
       
      A simple repaint of the stock OD US Fuel truck into a more 'easily' seen and sometimes period correct bright Yellow color. As used by the USAF through the 1950s and 60s; later models did seem to revert to OD and/or Theartre Camo patterns. To that end, the PSD templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins.
       
      Designed as a 'stand alone' vehicle, the skin can also be added to the existing (US) FuelTruck (NOT the Zil for Red Side!!) and hopefully, the Game Engine ™ will randomly select it for use in/on the various terrains.
      The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
       
      See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! This is a perfect addition for use alongside BadFrank's Yellow and Red "Follow Me" jeeps! They'll all add a little color to an otherwise drab setting.
       
      Happy Gassing!
       
      wrench
      kevin stein

      188 downloads

         (0 reviews)

      2 comments

      Updated

    18. 3 More Airbase "Equipments"

      More Airbase Goodies
      = SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
       
      A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
       
      Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
      Road Grader
      Steamroller (these 2 by Sundowner)
       
      It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
       
      As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
       
      *note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
       
      With special thanks to Sundowner!!
       
      Enjoy!
       
      wrench
      kevin stein

      292 downloads

         (3 reviews)

      1 comment

      Updated

    19. SF2 KAW Misc Items Pak

      SF2 Korean War Era Misc Items
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
      This package contains some of the various miscellanious items needed/required for a full Stand-Alone KAW mods folder.
       
      In this zip you'll find the following folders:
       
      Ground Object
      /Objects/Guns
      /Objects/Weapons
      /Objects/Pilots
      Speech
      Menu
      Flight (both contain new menu screens)
       
      This is a particularly LARGE download, so give youself some time. Most of the USN vessels are those seen in the recently released WW2 PTO Naval Units Pak; some (like the various cargoships, trawlers, and so forth) you may already have. All are updated to SF2NA standard. Some of the weapons and pilots have also been released recently in some of the aircraft; just allow the overwrite when asked. They're the same items.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
      If I've forgotten an item PLESE let me know, and I'll try to get it uploaded ASAP
       
      Good Hunting!

      729 downloads

         (1 review)

      0 comments

      Updated

    20. "Civilian" Gas Truck

      Civilian Fuel Truck
      = SF/Wo* & SF2 series Games (Any and All!) =
       
      A simple repaint of the stock Zil Fuel truck into something more 'civilian' looking for use around airports and such like. The templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins. Also supplied, is a red Phillips 66 skin, easily swapped.
       
      The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
       
      See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! They'll all add a little color to an otherwise drab setting.
       
      Happy Gassing!
      wrench
      kevin stein

      131 downloads

         (1 review)

      0 comments

      Updated

    21. SF2 SAMs Pack

      --------------------------------------------
      SF2 SAMs Pack
      --------------------------------------------
       
      This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - added missing Freq data to a number of radars
       
      - implemented numerous tweaks to launchers & radars to standardize data and improve performance
       
      - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
       
      - added RadarFamily data w/ associated TEWs entries and TGAs
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
       
      \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
       
      \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
       
      \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
       
      NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
       
      Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
      The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
      ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
      bigal1 ........................................ Bloodhound SAM
      Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
      Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
      Fubar512 & Wrench ............................. Hawk INI tweaks
      Florian ....................................... Roland Rad
      CrazyhorseB34 ................................. Roland Rad desert skin
      FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
      Monty CZ....................................... SA-10 & Flaplid, Stinger site
      Fubar512 ...................................... SA-10 INI tweaks
      EricJ ......................................... SA-11 & SA-17
      EricJ & winterhunter .......................... Starstreak Stormer
      Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
      YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
      Gerald14 & Kesselbrut ......................... M6 Linebacker
      BANIDOS Team .................................. TAM VCLM
      rebel ryder ................................... BRDM-SA9
      Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
      ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
      WhiteBoySamurai ............................... R440/FM-80
      Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
      Wrench ........................................ Hawk Site upgrades/layout
      Fubar512 ...................................... NIKE-Hercules sites layout/placement
      OldDiego ...................................... SAMSite01
       
      If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
       
       
      ---------------
      Eric Howes
      eburger68
      16 August 2012

      2,123 downloads

         (10 reviews)

      12 comments

      Updated

    22. SF2 AAA Pack (Redux)

      --------------------------------------------
      SF2 AAA Pack
      --------------------------------------------
       
      This package is an update to the mod of the same name previously released by Malibu43. It collects updated versions of most flak guns and AAA that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - added missing Freq data to some fire control radars
       
      - implemented numerous tweaks to guns and radars to standardize data and improve performance
       
      - tweaked gun data to standardize data, implement new effects, & improve performance
       
      - added RadarFamily data w/ associated TEWs entries and TGAs
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
       
      \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
       
      NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      This mod package collects a large number of AAA guns and radars previously released at CombatAce.com in various packs or standalone mods:
       
      Pasko ............................. "SAMs and Vehicles Pack: Euro & Desert"
      Nicholas Bell ..................... "WOE 1950's AAA Mod"
      Gerald14 .......................... "Russian Defence/ZSU-23-4 Pack"
      Monty CZ .......................... "SF2 WWII Flak Pack"
      Geo................................ "WWII Ground Object Pack"
      Pasko & Nicholas Bell ............. S-60, KS-30, KS-19P, ZPU-4, M-42
      Nicholas Bell ..................... Bofors L60/L70
      rebel ryder & Nicholas Bell........ M1939 flak guns
      Kesselbrut ........................ ZPU-1, OerlikonAAA, Skyguard, RH202, Zil-157_ZPU-1, US/UK_Cal50
      SUICIDAL-ART ...................... Bofors L60 AAA
      Geo ............................... 20mmAAA & M16_Quad
      Monty CZ .......................... HS-820 & HS-831
      ODS Team .......................... Firecan radar
      BANIDOS Team ...................... M167 VADS
      Gabilon ........................... Gepard
      Old Diego ......................... 51CalPit
      rebel ryder ....................... NV DShK
      EricJ ............................. Arab_DShK
      Wrench & 3rdWire .................. M-51 Skysweeper (based on KS-19)
      Unknown author .................... 37InchAA, 37InchEmplaced, TommyFlak37
      Pasko & Nicholas Bell ............. US_90mmAA (based on KS-19P)
      Spectre8750 ....................... GAZ-66_ZPU23
      Fubar512 .......................... ZSU-23 AAA tweaks
      ThirdWire ......................... BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
       
      If we have neglected to credit anyone whose work is included in this package, please let us know and we will correct this list of credits ASAP.
       
       
      ---------------
      malibu43 &
      eburger68
      18 August 2012

      1,366 downloads

         (5 reviews)

      2 comments

      Updated

    23. SF2 Tanks Pack

      ------------------------------------------
      SF2 Tanks Pack
      --------------------------------------------
       
      This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - implemented numerous tweaks to guns and weapons to standardize data and improve performance
       
      - tweaked gun data to standardize data, implement new effects, & improve performance
       
      - tweaked other vehicle performance aspects to standardize data & fix minor issues
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
       
      \OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
       
      \OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder.
       
      NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert"
      Kesselbrut ...................................."US Armor Pack"
      SFP1Ace ......................................."Alternative ArmorPack"
      Gepard ........................................"Tiran Pack"
      Gepard ........................................"WOI Panzer Pack"
      Geo............................................"WWII Ground Object Pack"
      Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams
      Gepard ........................................ T-64s, Tirans
      Florian ....................................... Leopard2A6
      Gerald14 & Kesselbrut ......................... M3A1 Bradley
      BANIDOS TEAM .................................. BTR-60
      Razvan Stanciu & EricJ ........................ BTR-80
      SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA
      Grumpapotamus ................................. LynxAPC, M113 UN skin
      BPAo, Fubar512, 331KillerBee .................. T-80BV
      BANIDOS TEAM .................................. Churchill Tank
      SUICIDAL & Zonda .............................. SK-105
      SUICIDAL & Torno .............................. TAM
      101tfs ........................................ Type-99/ZTZ-99
      Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2
      Wrench ........................................ M-59 (based on M-113)
      Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36
      rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans
      Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41
      Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava
      Pasko & Kesselbrut ............................ M60A3
      SFP1Ace ....................................... Chieftains (based on TW Centurions)
      Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA
      ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman
      SUICIDAL ...................................... New Destroyed Tank LODs
       
      If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
       
       
      ---------------
      eburger68
      28 August 2012

      1,685 downloads

         (7 reviews)

      4 comments

      Updated

    24. AvHistory WW2 1% Flight Dynamics files

      New 1% flight dynamics and damage profiles for the following aircraft:
       
      Tempest_MK_V
      Bf-110G-2
      Bf-110G-2_R3
      Do-335A-1
      Fw-190D-9
      Ki-43II-b
      A6M5-52a
      Bf-109G-10DC
      F4U-4
      P-38J-25
      P-47M-1
      P-51d-30
       
      gregoryp is well known within the flightsims world for the extremely realistic flight models he has produced for a number of sims; these are among the most recent, and accurately reflect the characteristics of each aircraft.
       
      All credit goes to gregoryp and Bear of AvHistory.
       
       
      The Engine sounds for this mod are in Sound Mods

      231 downloads

         (0 reviews)

      0 comments

      Updated

    25. GermanWW2Pilots.7z

      Added a few different aspects of my previous Gerpilot
      this pack has
      Gerpilot =goggles and mask on
      Gerpilot2 =goggles up mask on
      Gerpilot3 =goggles up no mask on
      just put folders in your main mod folder,...objects\ pilot... folder and add to data.ini of thw WW2 a\c you want them in.

      170 downloads

         (1 review)

      1 comment

      Updated



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