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M151 Multi-Utility Tactical Truck (MUTT)
By The Trooper
M151 Multi-Utility Tactical Truck (MUTT)
---------------------------
M151 Model by Jarek Hereda (yakarov79). Skins by me.
Installation:
---------------------------
Extract to your GroundObject folder.
---------------------------
Released under CombatAce Fair-Use terms.
The Trooper
96 downloads
0 comments
Submitted
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Willys MB Jeep
By The Trooper
Willys MB Jeep
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Willys MB Jeep, based on the stock M38 model.
Installation:
---------------------------
Extract to your GroundObject folder.
---------------------------
Released under CombatAce Fair-Use terms.
The Trooper
75 downloads
0 comments
Submitted
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M38 Jeep skins
By The Trooper
M38 Jeep skins
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512x512 skins for the stock M38 Jeep.
Installation:
---------------------------
Extract to your GroundObject folder.
---------------------------
Released under CombatAce Fair-Use terms.
The Trooper
67 downloads
0 comments
Updated
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SF2 WW2 Bandidos FW-190A4 Tweeks Pack
By Wrench
SF2 WW2 Bandidos FW-190A4 Tweeks Pack 9/23/2018
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A series of modifications to the recently released Bandidos Team FW-190A4 WW2 Luftwaffe fighter.
Included are:
Data ini (many changes/corrections)
"main ini" (rearranged skin sequence - JG.26 is now the first one)
new damage tgas (that looks better)
loadout ini (now carries belly tank always by default on A-A missions)
"Box Art" hangar screen
For a full list of changes, corrections and adjustments, see below in the "Notes" section. A backup copy of the original data ini is included, but I forgot to backup the 'main' ini. You might want to do so before installing this package.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
Happy Hunting!
Wrench
Kevin Stein
87 downloads
0 comments
Submitted
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Port Gantry Crane
By krfrge
SF2_GantryCrane
-----------------------------------------------------------------------------------------
This is freeware from "Free-3d-models.com"
3d model Name: Crane 3D Model
download Type: ZIP
package size: 1018 kb
info: Crane N110208 - 3D model (*.gsm+*.3ds) for interior 3d visualization.
note: 1. This Crane 3D Model is provided "as is", entirely at your own risk.
2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated. The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
The author is unknown.
-----------------------------------------------------------------------------------------
This is a modification (painting) to this port gantry crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=GantryCrane
FullName=Port Gantry Crane
ModelName=GantryCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
47 downloads
0 comments
Submitted
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Port Crane
By krfrge
CranePort1
This is freeware from "Free-3d-models.com"
3d model Name: Crane 3D Model
info: Crane 4 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
note: 1. This Crane 3D Model is provided "as is", entirely at your own risk.
2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
free download: Crane 3D Model
The author is unknown.
This is a modification (painting and adding a large base) to this port crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
Happy hunting Wrench
Drop the folder into the terrain of choice.
Add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=CranePort1
FullName=Crane
ModelName=CranePort1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
57 downloads
0 comments
Updated
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Northrop's F-5F Ejection Seat
By Gavin1976
Northrop's F-5F Ejection Seat v1.00 (2018.07.28)
Northrop's F-5F ejection seat with front and rear seats for finer details
-----------------------------------------------------------------
[StudentPilot]
SystemType=PILOT_COCKPIT
Position=0.0,3.10,0.620
PilotModelName=16th_TFS_Pilot_Orange_02
SeatModelName=NorthropSeat_F-5F_Front
SeatPosition=0.0,3.11,0.620
MinExtentPosition=-0.32,3.78,0.75
MaxExtentPosition= 0.32,2.65,-0.50
CanopyNodeName=RearCanopyFrame
CanopyAnimationID=8
SeatID=1
[Pilot]
SystemType=PILOT_COCKPIT
Position=0.0,1.70,0.820
PilotModelName=16th_TFS_Pilot_Orange_01
SeatModelName=NorthropSeat_F-5F_Rear
SeatPosition=0.0,1.70,0.820
MinExtentPosition=-0.32,2.18,1.0
MaxExtentPosition= 0.32,1.07,-0.800
CanopyNodeName=FrontCanopyFrame
CanopyAnimationID=9
SeatID=2
-----------------------------------------------------------------
good flight !
Taylor Gavin 2018.07.28
131 downloads
- northrop
- ejection seat
- (and 1 more)
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SA-7 Grail / 9K32 Strela-2 MANPADS Pack
By tiopilotos
SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5
-----------------------------------------------------------------------------------------
This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS). It is widely exported and has
been in use in nearly every regional conflict since 1969. Despite its operational limitations,
it has been proved quite effective in the hands of tactical armies and rebel groups.
During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H
Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources
this might have been the first successful combat use of any MANPADS in history!
Following variants are included:
9K32 Strela-2 (SA-7A, 1968) - First variant.
9K32M Strela-2M (SA-7B, 1970) - Improved variant.
------------------------------------------------------------------------------------------
New features:
- Updated missiles data which offer more realistic performance
- Fuze distances have been increased since the SA-7 had lethality limitations after hitting
a target. Now a target can be hit but it may return back home safely
- New launch effect and sound
------------------------------------------------------------------------------------------
Known issues:
- Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target
aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear.
After massive failed launches it became clear that it was extremely difficult to achieve a single
hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had
been increased.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 600-800m) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
-------------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
--------------------------------------------------------------------------------------------
License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
356 downloads
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SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K
By Wrench
SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018
= For SF2, Any/All (Full 5 Merged RECCOMENDED!) =
This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft.
It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me.
All New Data Inis Included in this pack are for:
C-5A Galaxy
C-17 Globemaster II
C-141A Starlifter
C-141B Starlifter
G-222/C-27 Spartan
E-767
KC-767 (KC-46)
Nimrod MR.1 (RAF ASW/Martime Patrol)
Br.1150 Atlantique (ASW/Martime Patrol)
PB-1W Navy Fortress (USN 1940s/50s AEW - B-17)
DC-8 *
B-747 Pan Am"Jumbo Jet"
*The DC-8 mods are for the package by Daddyairplanes*
All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure".
Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr>
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein
EDIT: 6/4/18 -
added missing G-222 folder and inis
146 downloads
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SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K
By Wrench
SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K 5/23/2018
= For SF2, Any/All (Full 5 Merged RECCOMENDED!) =
This is a remod pack for Veltro2k's Soviet/WarPac Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft.
It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed model as well.
All New Data Inis Included in the pack are for:
A-50 Mainstay (AWAC)
An-22 Cock
IL-38 May (ASW/Martime Patrol)
IL-76 Candid
IL-78 Midas
Tu-95A Bear-A
Tu-95MS Bear-H
Tu-104 Camel (Aeroflot Airliner
Tu-144 Cleat (Aeroflot Airliner)
Tu-126 Moss (AWAC)
All aircraft have had their data inis reworked to correct, add, move or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Tu-104, which get a partly repainted skin, with all new 100% accurate civil registration number decals (18), and an avionics upgrade (GM radar).
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein
173 downloads
0 comments
Submitted
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SF2 WW2 ETO Beaufighter Tweeks & Adjustment Pack
By Wrench
For those not following the "Tips & Tweeks" Thread in the SF2 WW2 Forum, this is a package of data inis for the Bristol Beaufighter by Cocas Aircraft Factory
This package contains data inis with adjusted hitboxes and some armor upgrades, but a new flight model for ALL the ETO (northern European used) Bristol Beaufighters that Cocas and I did.
These are:
Mk.1 (early and late)
NF MK.1 (early and late)
Mk.1C (ITF)
Mk.VI (early)
Mk. VIC, Mk.VIC, Mk.VIF (early and lates)
TFX (early and late -with and withOUT thimble nose)
the roll rate is still a little higher than as described, but it's improved over the original release
Instructions For Use:
Unzip, as always reccomended, to a temp folder or you desktop. Then, copy/paste the /Objects folder from the zip DIRECTLY over you /Objects folder in you WW2 ETO centric mods folder. Each of the above listed aircraft has, of course, their own folder within. Also provided is a backed up copy of the original data ini, for safety's sake.
At some point in time, the MTO and PTO theatre specific versions will be uploaded. Eventually, I'll be trying to update each individual aircraft's package. But there's a LOT of Beaus, and only so much time..
Enjoy!
Wrench
Kevin Stein
51 downloads
0 comments
Updated
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SF2 C-97 & HC-97 Data Ini Upgrade Pack
By Wrench
The package contains new data inis for the C-97 & HC-97 Stratofreighter. This new inis have all new adjusted hit boxes, the addition of missing or (previously) unnamed components, and the re-arrangement of systems to the new components.
The aircraft package itself has also been updated for those that haven't downloaded these aircraft yet. Existing users will NOT have to re-download the entire package. THIS set is designed for that update/upgrade.
INSTRUCTIONS FOR USE:
Simply unzip, as always reccomended, to a temp folder or your desktop. Then, copy/Paste, move, however you wish to, the included /Objects folder directly OVER the existing Objects folder in whichever SF2 mods folder you have these aircraft installed to. Allow the Overwrite. A back-up copy of the original data ini for both aircraft is included, so no need to back up you originals.
Enjoy!
56 downloads
0 comments
Submitted
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SNR-125 Low Blow Radar V.1
By yakarov79
SNR-125 'Low Blow' Sam radar object for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game.
In this pack, you will find new objects. But no worries nothing needs to be overwritten.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Mostly this mod is for modders, terrain builders.
As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case.
Also, placement on terrains might be strange sometimes because of construction of the lod.
All ini files are beta....mostly to make the object working - rotate radar mast, bend etc. Station is set as SAM radar and is connected to SA-3 radar network
I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
So do not complain if something is not working- just edit your way. You have working lod and skins...
Basic skins green and tan.
All skins are in 2048x2048 format. So you have to resize for your own preferred size.
So play with it, and hope someone will do better ini for this.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to makefurthermodfications, contact me first.
Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
310 downloads
0 comments
Submitted
-
P-12 / P-18 Spoon Rest pack V.1
By yakarov79
P-12 and P-18 radar objects for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game.
In this pack, you will find new objects. But no worries nothing needs to be overwritten.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Mostly this mod is for modders, terrain builders.
As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects.
Also, placement on terrains might be strange sometimes because of construction of the lod.
All ini files are beta....mostly to make the object working - rotate radar mast, bend etc. All stations are set as EW radar and are connected to SA-2 radar network
I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
So do not complain if something is not working- just edit your way. You have working lod and skins...
Basic skins green and tan.
All skins are in 2048x2048 format. Tga in 1024x1024. So you have to resize for your own preferred size.
So play with it, and hope someone will do better ini for this.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to makefurthermodfications, contact me first.
Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
327 downloads
0 comments
Submitted
-
Airport Items 2018
By krfrge
Airport Items 2018 Krfrge - Apr 2018
Here are three pieces of 'eye candy' to support commercial aircraft on your commercial airfield of choice. See ***** note below.
Place these 3 folders in your xxx_terrain folder.
For example: F:\SFP\StrikeFighters2 WestPAC\Terrains\WestPAC3K
Airport Cargo Trailer
Airport Baggage Cart
Airport Baggage Tractor
Add these entries into your terrain_TYPES.ini
[TargetTypexxx]
Name=AirCgoTrailer
FullName=Air Cargo Trailer
ModelName=AirCgoTrailer.LOD
TargetType=MISC
ActiveYear=1970
TargetValue=100
UseGroundObject=FALSE
DamagePoint=5.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=SmallOilFire
DestroyedEffect=
SecondaryEffect=SmallBombEffect
SecondaryChance=
[TargetTypexxx]
Name=BagCart
FullName=Baggage Cart
ModelName=BagCart.LOD
TargetType=MISC
ActiveYear=1970
TargetValue=10
UseGroundObject=FALSE
DamagePoint=5.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=10000.0
DamagedModel=
DestroyedEffect=SmallOilFire
DestroyedEffect=
SecondaryEffect=SmallBombEffect
SecondaryChance=
[TargetTypexxx]
Name=BagTractor
FullName=Airport Baggage Tracotr
ModelName=BagTractor.LOD
TargetType=MISC
ActiveYear=1970
DamagePoint=10
ArmorValue=3
ArmorType=3
TargetValue=25
UseGroundObject=FALSE
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallOilFire
SecondaryChance=
***** Disclaimer - These are free 3d models I pulled down from Cadnav. I simply converted them into SF .LOD format using Blender and Mue's LOD exporter pug-in. *****
Any issues please contact me here at CombatAce.
69 downloads
- ground objects
- airport support items
- (and 1 more)
0 comments
Submitted
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Euro/Med Buildings V3
By hi ho silver
Hello to all and here is my Euro/Med buildings mod V3 this updates the buildings in WOE and others .The updated buildings are based on real buildings in Germany and adds a more modern feel . I have also add Mediterranean buildings too . Just unzip and drop them in the CEGermany/Anatolia terrain folders and go fly..
Buildings V3.zip
582 downloads
0 comments
Updated
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9A34M Strela-10 /SA-13 Gopher. SF2
By yakarov79
9A34M Strela-10 known as SA-13 Gopher
Pack contains new ground objects for SF2 game and new weapon.
Basic modding skills are required to run this mod. (copy/paste, modd folder structure etc.)
All ini files are beta....which mean it's there, it works but it is not final - I'm not much of ini editor...so enjoy
I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
So do not complain if something is not working- just edit your way. You have working lod and skins...
Ground objects are: 9A34M and bonus 9S80 PPRU-1 Dog Ear radar - which is just eye candy....and workis as ew_radar.
Three basic skins included for each vehicle.
Weapons: new model for 9M37 Strela-10 missile.
If you don't want launching containers to be open - delete lines in data ini file DeployAnimationID= for each missile.
All skins are in 2048x2048 format.
So play with it, and hope someone will do better ini for this.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
311 downloads
0 comments
Updated
-
M551 AR/AAV Sheridan V.1
By yakarov79
M551 Sheridan.
Pack contains new ground object for SF2 game.
Basic modding skills are required to run this mod. (copy/paste, modd folder structure etc.)
All ini files are beta....which mean it's there, it works but it is not final.
I'm hoping someone will do correct ini edits. So do not complain if something is not working- just edit your way.
also included is weapon file - cargo for C-130 with additional lines for Dels's C-130. So easy to play with. And also wreck objects is there. Just copy wreck lod and also lines for wreckobject .ini.
all skins are in 2048x2048 format.
So play with it, and hope someone will do better ini for this vehicle.
credits:
model, ini edits skins - me - JH.
skin based on the Trooper work.. ive updated his skin.
If someone wants psd templates let me know.
regards.
Jarek Hereda
241 downloads
0 comments
Submitted
-
world war 2 Volkswagen Type 82 Kübelwagen for SF2 V.1.01
By Steve T
Volkswagen Type 82 Kübelwagen for SF2 V.1.01
=======================================
Original model by JasonOwen found on Free3D.com
https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access.
Version 1.01 update: Added a driver -- well, half a driver ;-)
INSTALL INSTRUCTIONS:
1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER.
-- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE --
2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
[TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
Name=Kubelwagen
FullName=Type 82 Kubelwagen
TargetType=MISC
ActiveYear=0
TargetValue=10
UseGroundObject=TRUE
GroundObjectType=Kubelwagen
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Jeep_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
Could work in SF1 with some fiddling with INI files but I'm not going to try.
Released under the Combat Ace Fair Use Agreement.
S!
Steve T January 2018
56 downloads
0 comments
Submitted
-
ww2 Volkswagen Type 82 Kübelwagen for SF2
By Steve T
*DE-LURK*
A small Christmas gift to the great community here keeping this game alive.
Original model by JasonOwen found on Free3D.com
https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
Polycount lowered and some re-texturing plus import into SF2 by me.
INSTALL INSTRUCTIONS:
1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
[TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
Name=Kubelwagen
FullName=Type 82 Kubelwagen
TargetType=MISC
ActiveYear=0
TargetValue=10
UseGroundObject=TRUE
GroundObjectType=Kubelwagen
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Jeep_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
Could work in SF1 with some fiddling with INI files but I'm not going to try.
Released under the Combat Ace Fair Use Agreement.
S!
Steve T December 2017
*RE-LURK*
58 downloads
0 comments
Submitted
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RAF-style mirror object addon to match Stary's early WWII cockpit
By StephenM
This mod is for WWII themed SF2 installs. It uses Fastcargo's Fake Pilot and seat method to attach a new RAF-style rear-view mirror LOD that matches the shape of the one in Stary's Early WWII pit to the aircraft of your choice. Instructions on how to do this are provided.
I'm releasing this under the Combat Ace Fair Use Agreement.
36 downloads
0 comments
Submitted
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SF2:I 3W Vautour IIA Upgrade Pack
By Wrench
SF2:I 3W Vautour IIA Upgrade Pack 11/23/2017
= For SF2:I (or Any & All, Full-4/5 Merged Preffered) =
*Can be used in any merged install that has access to the SF2I Meteor F.8, as this cockpit is referenced for this aircraft. It is the "best, closest fit" Hence, the 'Full-5 Merged' tag is applicable*
Extensive modifications and upgrades to the stock 3W S.O.4050 Vautour IIA as used by the IDF/AF,and French Air Force. As seen on the CombatAce message boards, the aircraft gets the addition of the missing outboard wing pylons. These are attached via the 'fake pilot' method. The only disadvantage is, they are always present, even when not loaded. A fact that must be lived with. Also, as stated above, with the addition of a cockpit, the aircraft is now "Player Usable".
Many other modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap our to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match.
Even though there isn't another Vautour IIA, I've added a statement to the "displayed name", so it now reads:
Vautour IIA (3W)
This is just one of my usual "things", when more than one of the type exists.
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Good Hunting!
Wrench
Kevin Stein
125 downloads
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Aerodynamically Limited MiG-17s v1.1
By Caesar
Aerodynamically Limited MiG-17s v1.1
=================
Description:
This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M. It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450). The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope.
This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach. This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17. Keep the fight fast, and you can now out-turn the FRESCO.
This mod does NOT adjust the lower-speed performance of the FRESCO. As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before. If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed. The speedbreak is your friend! I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast.
V1.1 (23 Nov 17) has also changed the engine response time for the MiG-17's VK-1F engine. It is reported in Red Eagles that the engine took approximately 15 seconds (p.112) to go from idle to full military power. Most engines from the 50s and 60s had slow response times (e.g., the TF-30 taking approximately 8 seconds to go from idle to military and another 4 to stage up to Zone 5), and this required a bit of thinking and tactics to work around. "Jose" Oberle (Lt Col, Ret) explained that the engine worked well enough if kept above 80 percent power, but pulling back to idle, then pushing back towards military power "took forever" (Ibid.), and that the easiest way to handle decelerating was to keep the engine at 80 percent and deploy the speed brakes. The AI isn't harshly impacted by this limitation, but a player using this data.ini will have to consider this limitation. If, as a player, you do not want to deal with the slower engine response, the original entry is simply commented out, and can be restored by editing the .ini.
=================
Whats in it:
There are three data.inis contained in this mod. One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF. This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs.
=================
Installation:
1. Unzip the contents of the "Aero_Limited_MiG-17sV11.7z" file into a folder
2. Open the folder. Copy the contents of the folder (MiG-17, -17F, and -17PF folders) into your SF2 mod folder's Objects\Aircraft folder, allowing all files to overwrite.
3. The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file).
4. Go fly!
=================
Credits:
FM: ThirdWire
Mod: Caesar
=================
Some open-source examples of airspeed and engine limitations of the MiG-17:
From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control He's in a left wing roll an can't do anything about it. So just do 500 knots and it becomes only a question of eyes. Keeping sight and keeping fast." (p. 138).
From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance. He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132)
From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast. Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me."
[Engine] From "Red Eagles, New Edition": The VK-1F was slow to respond to movements of the throttle, and it took in the region of 15 seconds for it to go from idle thrust to "military" thrust power setting (the maximum non-afterburning thrust available). Oberle observed: "This slow engine response was a characteristic of the old engines. If you kept the power up above 80 percent you had pretty good engine response, but if you ever pulled it back to idle and then pushed the power up to accelerate, it would take forever for the engine to spool back up to the 80 percent rangewhere you finally started getting power." (p.112)
424 downloads
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KS-3/4 Ejection Seats
Hello Guys,
We are releasing the KS-3 and KS-4 Ejection Seats for the upcoming Sukhoi family.
KS-3 was used by Su-7/9/11/17 early
KS-4 was used by Su-15/17M/20/22
If the seats were used by other planes, just post the info in the comments pls.
Place the seats on the Objects/Pilots folder on your game folder and use this in the (plane) data.ini for the new seats:
Positon for the TK Su-7: (example)
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=Pilot_Mi-8
SetCockpitPosition=TRUE
Position=0.0,4.93,0.83
SeatModelName=KS-4
SeatPosition=0.0,4.79,0.86
****************************************
You need to remove the Su-7 standart seat first with ini edits:
"Su-7_data.ini"
[AircraftData]
***
***
Component[0xx]=EjectionSeat <----- add this to the components (take care of the number for the xx)
[EjectionSeat] <----- Add this section down below the components
ParentComponentName=Fuselage
ModelNodeName=EjectionSeat_ok
DestroyedNodeName=tailgun_cabin_glass
DetachWhenDestroyed=TRUE
HasAeroCoefficients=FALSE
------------------------------------------------------------------------------------------------------
Model by 76.IAP-Blackbird
Skin by Enoc alias Flogger23
145 downloads
0 comments
Updated
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SF2 WW2 Ventura & Harpoon Tweeks/Fixit Pack
By Wrench
SF2 WW2 PTO Ventura, Harpoon, Lodestar Adjustment Pak 8/29/2017
-- For the WW2 players --
This package contains a new, modified data inis for the following aircraft:
Pacific Theatre:
Lockheed PV-1 Ventura (Early)
Lockheed PV-1 Ventura (Mid)
Lockheed PV-1 Ventura (Late)
LOckheed PV-2 Harpoon
Lockheed C-60 Lodestar (transport/cargo)
European Theatre:
Ventura Mk.II (RAF)
Included are "backed up" copies of the original data inis for each of these aircraft, just for safety's sake.
If you have these aircraft already, =THIS= is the pack to use. The full aircraft packages, available here in the CA Downloads, have already been updated for new download users.
Reminder - if you have these aircraft already, you do NOT need to redownload the entire aircraft again.
= Instructions for Use:
unzip to a temp folder or your desktop.
Inside, you'll find two main subfolders:
PTO
ETO
As most of the USN variants (and the Lodestar it seems!) were used in the Pacific, all those Ventura's are here, in the PTO folder.
Copy/paste the various /Objects folder DIRECTLY over the original /Objects folder in your WW2 PTO-centric mods folders.
--
For the RAF Ventura Mk.II, do the same thing, excepting you're now doing it to your WW2 ETO-centric mods folder.
This was done simply as a "make it easier" for me to upload.
Go fly.
Good Hunting!!
Kevin "Wrench" Stein
Updated 8/29/2017
All hit boxes reset or newly created for those components without
Small adjustment to some FM parameters.
Destroyed model referenced to a stock 3W aircraft, available in all versions
60 downloads
0 comments
Submitted
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