By MiG Master***Marder Roland and Gepard AAA for SF2E, version 1.0 - by MiG Master***
Original vehicle and missile models, .inis, and skins by Gablion
Conversion to SF2 format, vehicle, gun, and missile .ini modifications, and Roland RWR symbol by MiG Master
-To install the vehicles and weapons, simply merge the Objects folder from the .rar file to your Mod Folder's Objects folder. The Rolands and Gepards will appear randomly on the battlefield. The Rolands are set to Mobile_AAA instead of Mobile_SAM because the game favors AAA over SAMs.
-To install the Roland RWR symbol, merge the Flight folder with your Mod Folder's Flight folder. To get the Roland RWR symbol to appear on your TEWS RWR-equipped aircraft, add the following line to each aircraft's <plane name>_RWR.LST file:
You should see an "RO" on your TEWS display. The Gepard's Super Fledermaus radar is also used with static Oerlikon AAA batteries, so I set it to use the stock ThirdWire AAA symbol ("A").
-The Gepard's Oerlikon cannon should install automatically. If not, I've included a backup "add in GUNDATA.INI" file that you can import into the game with the SF2 Gun Editor.
-The vehicle .ini edits include adding radar frequency information and converting the skins to ObjectData format. The Marder Roland's capacity has been increased to six missiles to simulate it being reloaded. The Roland missile .ini edits are meant to reflect the Roland II missile's stats and capabilities as it was used in the West German Army (within the limitations of the game). The Oerlikon cannon's edits are to try to simulate the cannon's warhead-less sabot ammunition (also within the limitations of the game).
-These have been tested and work with SF2E Dec.2009 patch, and SF2E with NATO Fighters 4+ Jun.2009b patch, including in the middle of an SF2E NF4+ campaign. I have not tested these in SF2/V/I- use at your own risk!
-If you want these for SFP1/WoX, Gablion's original Gepard and Marder Roland are available at the CombatAce website's download page.
-If you have any questions or concerns, you may reach me at the CombatAce forums.
-These mods are not for use in any payware.
v1.0 released 02/10/2010. Initial version
By StaryHOLLYWOOD EXPLOSIONS
(Previously announced as "Enhanced Explosions 4")
For Thirdwire series of Flight Simulators
both Gen1 and Gen2 titles
This pack was made for, and heavily tested in SF2:Israel merged with all SF2 gen titles. Dec09 patch installation.
No warranty for Gen1 Series/HDR Mod usage!
Hollywood Explosions f/x pack is my 4th edition of effects modding. I decided to name it this way, as a tribute to Longbow/Longbow 2 series of simulators -there was such an option there...
And ideology besides, as EE4 sounds kinky, new name for the pack... ok, RAMBO 4 was good, ALIEN Ressu-whatever was not...
By MKSheppardCompiled and Cleaned up by Ryan Crierie (MKSheppard)
Also available on my website at:
In case you hit your daily download limit
I claim no ownership or creation rights for any of thes effects; I just modded them to make them work in SF2, and then put them together to make it easier for other SF2 Owners.
v1.00 circa 12/23/2009.
I went through all of my installed effects INIs from all my addons and the various effects packs, like Deuce's, LEXX LUTHOR's Strategic Nuclear Effects™, etc and edited them to make them SF2 shader compatible to fix missing effects like MiG-19 afterburners not appearing, etc.
I used the rule of:
Materials that have BlendOp=BLEND_SRC_ALPHA
(aka Volumetric emitters like smoke, groundmist, dust).
Materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
(aka fire, explosion, light, flash, flare, streaks)
Found on Combat Ace Knowledge DB.
I slightly modified LEXX LUTHOR's Strategic Afterburner files so that you can have both Large and Small versions in use at the same time e.g. J58_Large calls the Large effect and J58_Small calls the Small effect. You can see this in the Screenshot for this mod; the one on the left is J79_Small and the one on the right is J79_Large.
I also rewrote some of LEXX's Nuclear Weapons Readme to make it a bit more comprehensible on how to make weapons datafiles call those effects in SF2.
By EricJSince I'm not good with vehicle skins I did a cheapie and went with what I have. Template .bmp included.
For SF2 but readme has instructions for adapting for SF1 series.
Model by Razvan Stanciu
cheap texture by EricJ.
In this package you have two pilots, one with orange and one with green clothes!
PilotWP = Orange
PilotWO = Green
this Pilot was done by Amokfloo, reworked by me and helped by Ravenclaw find some misstakes :-)
I think those informations are enough you need and enjoy!
By Fubar512T-80BV Main Battle Tank:
Original Google Sketchup Model by SWS
Ported to SF2 format by BPAo and Fubar512
INI files by Fubar512
Textures by 331Killerbee
Beta testers: USAFMTL, Crusader, Private (please don't feel left out if I've forgotten you).
to quote from SWS's write up:
"The T-80 is a main battle tank (MBT) designed and manufactured in the former Soviet Union. A development of the T-64, it entered service in 1976 and was the first production tank to be equipped with a gas turbine engine for main propulsion (the Stridsvagn 103 only used a supplementary gas turbine by 1971). The T-80U was last produced in a factory in Omsk, Russia, while the T-80UD and further-developed T-84 continue to be produced in Ukraine. The T-80 and its variants are in service in Belarus, Cyprus, Kazakhstan,Pakistan, Russia, South Korea, and Ukraine. The chief designer of the T-80 was the Russian engineer Nikolay Popov"
Simply extract the contents of the zip archive into your SF2 Mod folder. Please back up your default TankGun.wav and TankTrack.wav, as they will otherwise be overwritten.
If you wish to use the TankTurbine.wav, you will need to create an entry for it in your soundlist.ini
By EricJOriginal download:
Not much just added a USER_LIST for Afghanistan
By EricJModded for SF2, read the readme.
this are the working HAWK for the SF2 series , original HAWK by Pasko
JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
By EricJOriginal done by winterhunter
Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
Now in version V1.1 with some small corrections (SF1/WoX):
+ The optronics turret does not "crash" into the missile turret anymore.
+ The visual detection range has been somewhat bettered.
+ The thrust curve of the missile has been tweaked to improve the Pk.
+ The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.
-Had to redo the whole missile system, which works.
-Edited for SF2
By EricJWeapons from MGunny 331Killerbee's Weapons Pack:
Main changes is the USERLIST, and the removal of the radar. The actual SA-9 does not have a radar (or an active one, purely passive only), and it will fire at you still (from the rear). It's just been tweaked and changed slightly to reflect the fact it has no radar.
By StaryThis is a simple update of EE3 effects pack to have them working in SF2 series.
Thanks to 331KillerBee and Dave for being crash test dummies
Credit my leaking memory for NOT uploading them back in May when this was done
By X RAYWorld pilots(SF2):
These are 2 years of pilots skinning acted as filling some existing gaps with some Nations or specific era pilots.
Inside you'll find many,many easter eggs!
I will say thanks to Diego to show me the way to go for them.
You can find many MODern Diego's pilots fixed,anyone notice that the MBU-12 mike boom was under the hose????
Now is in its proper position and resized.
-3 F-16 usaf series 80/present with both MBU-5 and 12 masks
-4 MODERN USN pilots from 90 to present
-GUENEAU WEARING PILOTS:
2 French (Ulmer mask)
1 German (MBU-5)
-1 JASSDF Pilot with proper helmet and mask
-1 Italian/German HGU-55G pilot
-1 Korean,NVA,VVS,EASTERN early mig pilot (leather helmet)
-1 USN early 60's pilot (Golden helmet)
-1 NF-104 Pilot
-1 F-35 (NVG) pilot
-1 U-2 pilot
- Iraqui Mig-25 pilot for ODS