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    1. SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack

      SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
      -------------------------------------------------------------------------------------------------------
      This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, 
      infrared guided surface-to-air missile system (MANPADS) developed as a response to 
      the limited performance of the earlier SA-7 Grail. The missile was largely based on the 
      earlier Strela-2 and thus development proceeded rapidly. 
      The most significant change over the Strela-2 was the introduction of an all-new infra-red 
      homing seeker head. The new seeker worked on FM modulation (con-scan) principle, 
      which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
      which were easily fooled by flares and even the most primitive infrared jammers. The 
      new seeker also introduced detector element cooling in the form of a pressurized nitrogen 
      bottle attached to the launcher.
      The effect of cooling was to expand the seeker's lead sulphide detector element's 
      sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of 
      uncooled PbS elements). In practice this made possible the tracking of cooler targets 
      over longer ranges, and enabled forward-hemisphere engagement of jets under favourable 
      circumstances. The seeker also had better tracking rate, enabling the missile to track 
      maneuvering of fast and approaching targets.
      A negative side effect from the aforementioned improvements was increased missile 
      weight, which caused a slight decrease in the kinematic performance compared with
      Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall 
      effectiveness was much improved.
      The new system was accepted into service in 1974. Strela-3 missiles have been exported 
      to over 30 countries. 
      ------------------------------------------------------------------------------------------
      Known issues:
      - System has limited all aspect capability mostly against slow, low-altitude targets.
       
      - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
        without causing significant damage. I guess this is another game engine characteristic.
      - Low altitude (lower than 500 meters) performance is downgraded for current missile values. 
        By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
        but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
      - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
        In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
        target even in 10 meters! 
      ----------------------------------------------------------------------------------------------
      As always open readme.txt first to see installation instructions and credits.
      Lot of research and hard work was made to make this SAM as realistic as possible.
      More than 2000 launches took place during testing!
      Enjoy as much as you can this mod and leave comments with your in-game experience
      in the support topic!
      -----------------------------------------------------------------------------------------------
      License:
      This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
      You are free to make further modifications for own use but if you plan to release a modified
      version of this package you must request permission first. In that case you must include original
      read me file. This mod may not in any way, shape or form be used in any payware additions.
       
       

      190 downloads

         (1 review)

      1 comment

      Submitted

    2. SA-18 Grouse Dual-launcher system

      This is dual-launcher variant of Sa-18 Grouse (GRAU: 9K38 Igla) MANPADS
       
      Features:
       
      reasonably detailed system mounting
      reworked SA-18 launch tube model -better matching real-life thing
      reworked soldier model with helmet
      secondary LOD
      etc.
       
      Credits:
      Crusader -original Soviet MANPADS data, used here
       
       

      318 downloads

         (1 review)

      0 comments

      Submitted

    3. SA-2 Guideline pack for Strike Fighters2

      SA-2 Guideline pack for Strike Fighters2
       
      This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2
       
      Inside there are updated Fan Song radars and launcher data files.
      Plus all new models of 4 missile variants:
       
      11DU Dvina (2 skin variation)
      15D Volkhov (with nuke or conventional warhead)
      20D Volkhov
      5Ya23 Volkhov
       
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      C\Programm Files\ThirdWire\StrikeFighters
       
      Then open your SOUNDLIST.INI file inside the Flight folder and add these lines:
       
      (REPLACE THE XXX WITH THE SEQUENTIAL NUMBER)
      SoundFileXXX=Nuclear
      SoundFileXXX=S-125
       
      And add these to the bottom
       
      [Nuclear]
      Priority=HIGH
      3DSound=TRUE
      DopplerEffect=TRUE
      NumBuffers=2
      MaxDist=30000.000000
      MinDist=500.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      [s-125]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      NumBuffers=4
      MaxDist=6000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      -------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Thirdwire: Default launchers, radars and the sim itself!
       
      3D model, Texture, Data, Effects and Sounds: Spillone104
       
      Nuke effects: Lexx_Luthor
       
      Beta testers : Flogger23
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy and good flight. :)
       
      December 2012
       
      Spillone104

      458 downloads

         (9 reviews)

      1 comment

      Submitted

    4. SA-3 Goa / S-125 Neva SAM Pack

      SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
       
      ------------------------------------------------------------------------------
       
      The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
      the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
      was designed to provide medium to high altitude air defence coverage, primarily against
      bomber aircraft. As such it was not well suited to the engagement of low flying targets,
      especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
      lower engagement altitude than its predecessor and also flies slower but due to its two-stage
      design it is more effective against more maneuverable targets. It is also able to engage
      lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
       
      The system was widely exported and has been used in a number of conflicts, most notably:
       
      War of Attrition
      Yom Kippur War
      South African Border War
      Iran - Iraq War
      Lebanon War
      Gulf War
      Kosovo War
       
      ------------------------------------------------------------------------------
       
      This is the first version of the complete system pack. The following variants are featured:
       
      S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
       
      Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
       
      Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
       
      S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
      improvements over the first variant. Widely exported.
       
      Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
       
      S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
      received this modernization in the '80s.
       
      Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
       
      S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
      capability, improved performance against heavy jamming and new missiles with
      extended range.
       

      * Since the early 2000s a number of manufacturers have built upgraded versions of the
      system to make it more attractive to operators which used the cold war versions.
      These upgraded versions have different characteristics in terms of mobility, jamming
      resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
      version (Pechora-2M) is included.
       
      --------------------------------------------------------------------------------
       
      New features:
       
      - Fire control radars have been set to their instrumented ranges
       
      - PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
      was a height finder radar but since we lack Low Blow, Flat Face is being used as the
      fire control radar and Side Net as early warning radar
       
      - Launchers can perform 360 degree rotation and now all battery launchers can point
      at the target
       
      - More realistic missile ballistics
       
      - Fuze distances were increased and thus a hit is not a guaranteed kill
       
      - New launch effect and sound
       
      - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
      type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
      when launched, the missile flies to a pre-calculated impact point, receiving signals from
      the fire control radar. This type is similar to Semi Active Radar Homing
       
      - Dramatically improved performance especially in low altitude
       
      ----------------------------------------------------------------------------------
       
      Things that need to be done:
       
      - High resolution missile skins
       
      - Low Blow model so that we can use the original SA-3 radar instead of Flatface
       
      ----------------------------------------------------------------------------------
       
      Known issues:
       
      - Fire control radar can guide only one missile against a single target. Real SA-3 system
      could guide two missiles against a single target.
       
      - Fire control radar of Pechora-2M can track only one target during each engagement.
      Real Pechora-2M fire control radar could track and engage two targets at the same time.
       
      - Due to game engine limitations concerning the structure of enemy SAM sites,
      each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
       
      - Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
       
      -----------------------------------------------------------------------------------
       
      REQUIREMENTS:
       
      You must have installed SF2 North Atlantic to use the stock missile model otherwise
      you need to use the 3rd party models (included here).
       
      -----------------------------------------------------------------------------------
       
      As always open readme.txt first to see installation instructions and credits.
       
      Lot of research and hard work was made to make this SAM as realistic as possible.
       
      Enjoy as much as you can this SAM and leave comments with your in-game experience
      in the support topic!

      486 downloads

         (9 reviews)

      5 comments

      Updated

    5. SA-4 Ganef SAM system/ ZRK 2K11 "Krug"

      The SA-4 Ganef was a long-range mobile system first deployed in the mid-1960s; the missiles, carried in pairs on a tracked launcher, used drop-off solid-fuel boosters and a ramjet sustainer motor. Employing a combination of radar command guidance and active radar homing, and supported by an array of mobile radars for target acquisition, tracking, and guidance, they could engage targets over the horizon. (Because the SA-4 strongly resembled the earlier British Bloodhound, NATO assigned it the code name Ganef, meaning “Thief” in Hebrew.) Beginning in the late 1980s, the SA-4 was replaced by the SA-12 Gladiator, a more compact and capable system.
      INSTALLATION:
      Drop everything from archive to your OBJECT folder.
      LICENSE:
      All models are made by me from the scratch. You can use them and everything included for personal non-profit use for Thirdwire Strike fighters 2 game only.
      CREDITS:
      ThirdWire for making this outstanding simulator.
      Yakarov79 for 1S12 radar grill texture.
      Combatace.com for its dedicated support for this game.
      SOFTWARE USED:
      Blender 3.0
      Substance Painter
      3d Max 2009

      194 downloads

         (0 reviews)

      5 comments

      Submitted

    6. SA-7 Grail / 9K32 Strela-2 MANPADS Pack

      SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5
      -----------------------------------------------------------------------------------------
      This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude, 
      infrared guided surface-to-air missile system (MANPADS). It is widely exported and has 
      been in use in nearly every regional conflict since 1969. Despite its operational limitations,
      it has been proved quite effective in the hands of tactical armies and rebel groups.
      During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H 
      Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources 
      this might have been the first successful combat use of any MANPADS in history! 
      Following variants are included:
      9K32 Strela-2 (SA-7A, 1968) - First variant.
      9K32M Strela-2M (SA-7B, 1970) - Improved variant.
      ------------------------------------------------------------------------------------------
      New features:
      - Updated missiles data which offer more realistic performance
      - Fuze distances have been increased since the SA-7 had lethality limitations after hitting
        a target. Now a target can be hit but it may return back home safely
      - New launch effect and sound
      ------------------------------------------------------------------------------------------
      Known issues:
      - Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target 
        aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear. 
        After massive failed launches it became clear that it was extremely difficult to achieve a single 
        hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had 
        been increased. 
      - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
        without causing significant damage. I guess this is another game engine characteristic.
      - Low altitude (lower than 600-800m) performance is downgraded for current missile values. 
        By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
        but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
      - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
        In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
        target even in 10 meters! 
      ------------------------------------------------------------------------------------------- 
      As always open readme.txt first to see installation instructions and credits.
      Lot of research and hard work was made to make this SAM as realistic as possible.
      More than 2000 launches took place!
      Enjoy as much as you can this mod and leave comments with your in-game experience
      in the support topic!
      --------------------------------------------------------------------------------------------
      License:
      This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
      You are free to make further modifications for own use but if you plan to release a modified
      version of this package you must request permission first. In that case you must include original
      read me file. This mod may not in any way, shape or form be used in any payware additions.
       
       
       

      352 downloads

         (4 reviews)

      1 comment

      Updated

    7. SA-9 Gaskin

      Soviet SA-9 Gaskin Surface to Air Missile
       
       

      418 downloads

         (0 reviews)

      0 comments

      Submitted

    8. SAM-3 complete system

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      complete SA-3 models tested and working for only SF2 series.
      Installation:
      Copy the files to Objects folder and the following to _TYPES.ini file
      [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
      Name=SA-3DL
      FullName=SA-3 Goa Dual SAM 
      TargetType=SAM_LAUNCHER
      ActiveYear=1962
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=SA-3DL
      RepairRate=0.555
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=LargeRocketGroundExplosion
      DestroyedModel=sa-2_launcher_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
      Name=SA-3QL
      FullName=SA-3 Goa Quad SAM 
      TargetType=SAM_LAUNCHER
      ActiveYear=1962
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=SA-3QL
      RepairRate=0.555
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=LargeRocketGroundExplosion
      DestroyedModel=sa-2_launcher_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
      Name=Pechora-2ML
      FullName=Pechora-2ML Goa Quad SAM 
      TargetType=SAM_LAUNCHER
      ActiveYear=1962
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=SA-3QL
      RepairRate=0.555
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=LargeRocketGroundExplosion
      DestroyedModel=sa-2_launcher_destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      also you need to add these:
      SNR-125
      SNR-125M
      SNR-125-2M

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Big thanks to :
      tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
      Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
      strahi for testing the earlier models.
      yakarov79 for his excellent SNR-125 model
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Fuse
      FaceGen
      If you need any assistance please contact me at 
      gkabs@gkabs.net

       

      197 downloads

         (1 review)

      3 comments

      Updated

    9. Saudi Arabian National Guard V150 90 mm APC

      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      Saudi Arabian National Guard V150  90mm APC model
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Thank the maker of a V-150 model (a free model but don't know the maker's name) I used it as a blueprint as I found it a lot easier to use than the regular blueprint.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      79 downloads

         (0 reviews)

      2 comments

      Updated

    10. SCB-125 modified Essex Class names

      Here is the file containing names for the entire Thirdwire SCB-125 modified Essex Class aircraft carriers.
       
      Install:
       
      Drop SCB-125_Names into the SCB-125 folder in your Thirdwire/Strike Fighters 2/Objects/Groundobjects folder.
       
       
      Enjoy!

      166 downloads

         (0 reviews)

      0 comments

      Submitted

    11. SEM upgraded pack

      this package add one extra pylon for each wing and the jammer in the tail to a Super Etendad Modernized of Wrench
       
      find the aircraft in the next link
       
      http://combatace.com/files/file/12345-super-etendard-super-etendard-m-for-sf2-by-foxmonter/
       
      instalation
       
      replace the SEtendardM_DATA and put the folders on folder pilots
       
      Enjoy!!
       
      Level X game developers

      117 downloads

         (1 review)

      0 comments

      Updated

    12. SF2 (1937 - 1941) Prop FM Tweaks

      Hello SF2 flyers,
      For several late 1930s and early WW2 prop aircraft, tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these higher performing types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types.
      Many thanks to the original FM modders for these prop types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paulopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). Please read the included "Read Me" file for more thorough information and also to access the links to the aircraft that have been tweaked.
      Happy flying,
      Von S 
       
      DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. 

      145 downloads

         (0 reviews)

      0 comments

      Updated

    13. SF2 AAA Pack

      SF2 AAA Pack.
       
      This is a small stand alone pack that will increase the quantity and deadliness of small AAA and Flak. This mod is based on files from the SF2V Air and Ground Expansion Pack and NF4+. This pack can be used with any SF2 install
       
      To install: Just drag and drop the folders to your mod folder.
       
      Enjoy!
       
      Malibu43

      836 downloads

         (4 reviews)

      3 comments

      Updated

    14. SF2 AAA Pack (Redux)

      --------------------------------------------
      SF2 AAA Pack
      --------------------------------------------
       
      This package is an update to the mod of the same name previously released by Malibu43. It collects updated versions of most flak guns and AAA that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - added missing Freq data to some fire control radars
       
      - implemented numerous tweaks to guns and radars to standardize data and improve performance
       
      - tweaked gun data to standardize data, implement new effects, & improve performance
       
      - added RadarFamily data w/ associated TEWs entries and TGAs
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
       
      \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
       
      NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      This mod package collects a large number of AAA guns and radars previously released at CombatAce.com in various packs or standalone mods:
       
      Pasko ............................. "SAMs and Vehicles Pack: Euro & Desert"
      Nicholas Bell ..................... "WOE 1950's AAA Mod"
      Gerald14 .......................... "Russian Defence/ZSU-23-4 Pack"
      Monty CZ .......................... "SF2 WWII Flak Pack"
      Geo................................ "WWII Ground Object Pack"
      Pasko & Nicholas Bell ............. S-60, KS-30, KS-19P, ZPU-4, M-42
      Nicholas Bell ..................... Bofors L60/L70
      rebel ryder & Nicholas Bell........ M1939 flak guns
      Kesselbrut ........................ ZPU-1, OerlikonAAA, Skyguard, RH202, Zil-157_ZPU-1, US/UK_Cal50
      SUICIDAL-ART ...................... Bofors L60 AAA
      Geo ............................... 20mmAAA & M16_Quad
      Monty CZ .......................... HS-820 & HS-831
      ODS Team .......................... Firecan radar
      BANIDOS Team ...................... M167 VADS
      Gabilon ........................... Gepard
      Old Diego ......................... 51CalPit
      rebel ryder ....................... NV DShK
      EricJ ............................. Arab_DShK
      Wrench & 3rdWire .................. M-51 Skysweeper (based on KS-19)
      Unknown author .................... 37InchAA, 37InchEmplaced, TommyFlak37
      Pasko & Nicholas Bell ............. US_90mmAA (based on KS-19P)
      Spectre8750 ....................... GAZ-66_ZPU23
      Fubar512 .......................... ZSU-23 AAA tweaks
      ThirdWire ......................... BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
       
      If we have neglected to credit anyone whose work is included in this package, please let us know and we will correct this list of credits ASAP.
       
       
      ---------------
      malibu43 &
      eburger68
      18 August 2012

      1,383 downloads

         (5 reviews)

      2 comments

      Updated

    15. SF2 Alternate Clean and Dirty Exhaust Emitters 2016

      SF2 Alternate Clean and Dirty Exhaust Emitters 2016
      By Viper63a
       
      This mod includes custom exhaust emitters to replace the stock Clean and Dirty emitters. I've been tweaking these for about a year now (!) and I think I finally have it the way I like it.
       
      If you're for vapor ripples or greasy streaks in the sky, these ain't it. The Clean emitter has just a tad bit more presence so you can see it when looking back. The Dirty emitter blooms darkly behinds the plane and fades into transparency.
       
      If you choose to install these effects, I recommend that you back up your current "Effects" folder. Just in case you want to go back to your original setup.
       
      To install, simply unzip and copy the uncompressed "To_Mod_Folder" folder to your "Saved Games" mod folder(s).
       
      Enjoy!
       
      Viper63a

      609 downloads

         (3 reviews)

      0 comments

      Submitted

    16. SF2 C-130 Hercules and other Cargo Pilots 2016

      SF2 C-130 Hercules and other Cargo Pilots 2016
      By Viper63a
       
      This mod includes additional C-130 or other cargo plane pilots. Not sure where the base pilot I modded came from, I think I got the pilot from a different mod. If anyone knows, please drop me a line so I can properly credit the creator of the LOD file.
       
      To use the pilots, please add them to your "Pilots" folder and update your "<plane>DATA.INI" file's "Crew" section to display them in your planes.
       
      9 White Males
      2 Black Males
      1 Oriental Male
      1 Black Female
      2 White Females
       
      Enjoy!
       
      Viper63a

      143 downloads

         (3 reviews)

      2 comments

      Updated

    17. SF2 C-97 & HC-97 Data Ini Upgrade Pack

      The package contains new data inis for the C-97 & HC-97 Stratofreighter. This new inis have all new adjusted hit boxes, the addition of missing or (previously) unnamed components, and the re-arrangement of systems to the new components.
      The aircraft package itself has also been updated for those that haven't downloaded these aircraft yet. Existing users will NOT have to re-download the entire package. THIS set is designed for that update/upgrade.
      INSTRUCTIONS FOR USE:
      Simply unzip, as always reccomended, to a temp folder or your desktop. Then, copy/Paste, move, however you wish to, the included /Objects folder directly OVER the existing Objects folder in whichever SF2 mods folder you have these aircraft installed to. Allow the Overwrite. A back-up copy of the original data ini for both aircraft is included, so no need to back up you originals.
      Enjoy!

      56 downloads

         (0 reviews)

      0 comments

      Submitted

    18. SF2 Canadair Sabre Mk.6 (GAF) Update Pack

      SF2 Canadair Sabre Mk.6 (GAF) Update Pack      2/26/2021
      -For SF2, Any and All (Full 4/5 Merged Reccomended)
      "Quarantine Approved - Essential Mods"
      This is an update pack for the GMG's version of the Canadair CL-13B Sabre Mk.6, when in service with the German Air Force of the 1950s and 60s.
      This package to be applied to the GAF Sabre Early and GAF Sabre Late mods, available at the following URLs:
      https://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/
      https://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
      You =MUST= have these 2 mods installed first =BEFORE= applying this Update Pack. This pack consists mostly of inis, with a few other "interestering" bits thrown in for good measure. Many things have been changed/updated/messed with; most importantly they recieved the Fubar512 FM from the KAW Sabres. Plus many other changes, see the Change List below in the "Notes" section. Backups of the original data inis are included, so you don't have to. The loadout inis included are the most recent supplied by RavenClaw_007 on the CA Forums as of 2/23/2021.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! The Full Changelist is in the "Notes" section
      As this is NOT the full, aircraft, it's been placed in the 'Object Ini Edits" section of the SF2 downloads.
      Happy Landings!
      Wrench
      Kevin Stein
      With many thanks to RavenClaw for allowing me the chance to work on these!

      90 downloads

         (1 review)

      0 comments

      Submitted

    19. SF2 Cold War Prop and Flogger FM Tweaks

      Hello SF2 Flyers,
      For the post-WW2 prop. high-performance aircraft, several tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop. rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these high-performance types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Also included with this package are my minor data ini tweaks for several Flogger types, such as the MiG-23 S, early M, ML, P, MLA, late variant "98," and export variants MF and MS.
      Many thanks to the original FM modders for the late prop. types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paolopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). The Me109 G5 and H0 are variants on the stock G10 package provided on CombatAce (to install simply copy the relevant aircraft folders, rename as per my included folders, and drop in the relevant files). P-47 Sprint upgrades are variants on the ETO P-47D Bubbletop model and PTO P-47D Razorback model. Also included with this package are three sounds for a Pratt-Whitney, Centaurus, and Me109 either Benz or Hisso powered (sound works good for both). Links to the relevant aircraft that correspond with these data ini tweaks are located in the included "Read Me" file with the package. Please go through the Read Me for more thorough info. regarding these FM tweaks.
      Version 1.2 of this package includes the P-47N and improves the data inis for the other Jug and Superbolt variants.
      Happy flying,
      Von S
       
      DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. 

      199 downloads

         (2 reviews)

      0 comments

      Updated

    20. SF2 Combo Effect Pack v1.00

      Compiled and Cleaned up by Ryan Crierie (MKSheppard)
       
      Also available on my website at:
      http://www.alternatewars.com/Mods/SF2/SF2.htm
      In case you hit your daily download limit
       
      -----------------
       
      I claim no ownership or creation rights for any of thes effects; I just modded them to make them work in SF2, and then put them together to make it easier for other SF2 Owners.
       
      v1.00 circa 12/23/2009.
       
      I went through all of my installed effects INIs from all my addons and the various effects packs, like Deuce's, LEXX LUTHOR's Strategic Nuclear Effects™, etc and edited them to make them SF2 shader compatible to fix missing effects like MiG-19 afterburners not appearing, etc.
       
      I used the rule of:
       
      Materials that have BlendOp=BLEND_SRC_ALPHA
      EffectShaderName=effectLightLevel.fx
      (aka Volumetric emitters like smoke, groundmist, dust).
       
      Materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
      EffectShaderName=twColor1.fx
      (aka fire, explosion, light, flash, flare, streaks)
       
      Found on Combat Ace Knowledge DB.
       
      I slightly modified LEXX LUTHOR's Strategic Afterburner files so that you can have both Large and Small versions in use at the same time e.g. J58_Large calls the Large effect and J58_Small calls the Small effect. You can see this in the Screenshot for this mod; the one on the left is J79_Small and the one on the right is J79_Large.
       
      I also rewrote some of LEXX's Nuclear Weapons Readme to make it a bit more comprehensible on how to make weapons datafiles call those effects in SF2.

      759 downloads

         (0 reviews)

      2 comments

      Updated

    21. SF2 F-84F TMF Internal Tanks Fix

      This object mod applies to this download :
       
      The data.ini file of this mod is the exact same file from the SF2 F-84F TMF with two modifications :
      - the guns position and MinMaxExtent values had been edited
      - the internal fuel tanks have been modified to be closer to the real aircraft
      Read the ReadMe-s
       
      I really struggled not to untitle this download "SF2 F-84F TMF Ineternal Tanks Fix"
      xD

      69 downloads

         (0 reviews)

      1 comment

      Updated

    22. SF2 Ground personal 3ds max file

      hello
      this is from my first try ...in max files
      is only a max file for any one want to make .....a ground mechanic's or in the tower personal
      i hope you like it
      Attention is only the 3ds file......for max 2008,2009 ....!!!!
      for new mod's

      81 downloads

         (3 reviews)

      2 comments

      Updated

    23. SF2 Harbor Crane

      HarborCrane                
      -----------------------------------------------------------------------------------------------------
      This is freeware from "www.Archive3D.net"
      Category: "Port handling cranes" - Collection
      Size: 1.82MB
      Downloads: 2202
      Added by: Filip
      Resource: Free 3d models
      Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
      Tags: Crane, harbor crane, lifting crane, port crane
      . This 3D model is provided "as is", entirely at your own risk.
      2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
      3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
      4. This model may be freely modificated or elaborated.
      -----------------------------------------------------------------------------------------------------
      This is a modification (painting) of this harbor crane.
      I wish I were this capable at modeling but sadly I am not there yet.
      Good eye-candy for the targeted port of your choice.
      To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
      [TargetTypexxx]  <------- make sure to add your sequence number
      Name=HarborCrane
      FullName=Crane
      ModelName=HarborCrane.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=0.150
      StartDetectChance=100
      StartIdentifiedChance=20
      IncreaseDetectChanceKey=0
      MaxVisibleDist=4000.0
      CollisionMesh=
      DamagedModel=
      DestroyedEffect=LargeTallStructureCollapseEmitter
      DestroyedModel=
      SecondaryChance=100
      SecondaryEffect=MediumExplosionEffect

      Kindest regards - Krfrge
      September 2018.

      84 downloads

         (0 reviews)

      1 comment

      Updated

    24. SF2 KAW Misc Items Pak

      SF2 Korean War Era Misc Items
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
      This package contains some of the various miscellanious items needed/required for a full Stand-Alone KAW mods folder.
       
      In this zip you'll find the following folders:
       
      Ground Object
      /Objects/Guns
      /Objects/Weapons
      /Objects/Pilots
      Speech
      Menu
      Flight (both contain new menu screens)
       
      This is a particularly LARGE download, so give youself some time. Most of the USN vessels are those seen in the recently released WW2 PTO Naval Units Pak; some (like the various cargoships, trawlers, and so forth) you may already have. All are updated to SF2NA standard. Some of the weapons and pilots have also been released recently in some of the aircraft; just allow the overwrite when asked. They're the same items.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
      If I've forgotten an item PLESE let me know, and I'll try to get it uploaded ASAP
       
      Good Hunting!

      730 downloads

         (1 review)

      0 comments

      Updated

    25. SF2 Lavochkin La-9 FM Tweeks Pak

      SF2 Lavochkin La-9 FM Tweeks Pak 8/21/2013
       
      = For SF2 (Any/All; Full5 Merged Reccomended!)
       
      **This mod will -NOT- work in 1stGen game installs**
       
      This pak contains a new _data.ini for the recently re-released La-9 packakage by PauloPanz.
       
      It incorporates a new FM, much closer to SF2 standards, that will prevent the aircraft from 'mushing' into the ground on AI controled wingmates. See "Notes" for (mostly) coherent Change List
       
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      ps: wilches prop fix has already been applied to this data ini

      120 downloads

         (0 reviews)

      0 comments

      Submitted



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