-
Asian Harbor
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Asian Harbor model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=Harbor
FullName=Asian Harbor
ModelName=GK-Harbor.lod
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack2_destroyed.LOD
SecondaryChance=25
SecondaryEffect=SmallExplosionEffect
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
81 downloads
- asian harbor
- asian
- (and 2 more)
0 comments
Updated
-
SF2 Canadair Sabre Mk.6 (GAF) Update Pack
By Wrench
SF2 Canadair Sabre Mk.6 (GAF) Update Pack 2/26/2021
-For SF2, Any and All (Full 4/5 Merged Reccomended)
"Quarantine Approved - Essential Mods"
This is an update pack for the GMG's version of the Canadair CL-13B Sabre Mk.6, when in service with the German Air Force of the 1950s and 60s.
This package to be applied to the GAF Sabre Early and GAF Sabre Late mods, available at the following URLs:
https://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/
https://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
You =MUST= have these 2 mods installed first =BEFORE= applying this Update Pack. This pack consists mostly of inis, with a few other "interestering" bits thrown in for good measure. Many things have been changed/updated/messed with; most importantly they recieved the Fubar512 FM from the KAW Sabres. Plus many other changes, see the Change List below in the "Notes" section. Backups of the original data inis are included, so you don't have to. The loadout inis included are the most recent supplied by RavenClaw_007 on the CA Forums as of 2/23/2021.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! The Full Changelist is in the "Notes" section
As this is NOT the full, aircraft, it's been placed in the 'Object Ini Edits" section of the SF2 downloads.
Happy Landings!
Wrench
Kevin Stein
With many thanks to RavenClaw for allowing me the chance to work on these!
90 downloads
0 comments
Submitted
-
Ace Combat Nations
By Menrva
Ace Combat Nations
December 13th, 2020 (1st Release)
by Menrva
>For Strike Fighters 2 games
This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services:
-Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia.
-Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7).
-Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5).
-Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7).
-Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7).
-Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5).
-International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7).
-Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero).
-Ustio Air Force (available since 1989, as seen in Ace Combat Zero).
-Sapin Air Force (as seen in Ace Combat Zero).
-Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6).
-Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6).
-Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X).
-Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X).
-USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D).
-Voslage Air Force (as seen in Ace Combat 7).
-Nordennavic Royal Air Force (from Ace Combat: Northern Wings).
Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no infos concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being.
This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod.
>Credits (in no particular order):
-nuni, for his suggestions and other Ace Combat themed mods.
-Astore, for his support and for being one of the few Italian Ace Combat fans like me.
-RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod.
-SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic.
-mue, for sharing info about the functionality of the alias.lst file.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
133 downloads
- osea
- ace combat
- (and 14 more)
-
UAZ-469
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
UAZ-469 model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
compufat big thank you for making all 4 textures for the model and the Driver/Gunner.
Coupi for his outstanding work with the data file without him this is nothing big thank you, my friend.
Google for some photos and information.
Driver and gunner are free low poly from the net without skin.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
videos by Coupi
107 downloads
-
Jet pilot
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
New Pilot model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
This is for Strike Fighters 2 Series ONLY.
Installation:
Copy the files to Objects\pilot folder
Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
[Pilot]
PilotModelName=GK-Pilot <----
PilotHeadNodeName=GK-Head <----
if you have a two-seater add the Copilot as well.
[CoPilot]
PilotModelName=GK-Pilot1 <----
PilotHeadNodeName=GK-Head <----
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
325 downloads
-
Volkswagen Type 3
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
VW T3 model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=VWT3
FullName=GK-VWT3
ModelName=GK-VWT3.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-VWT3
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
70 downloads
0 comments
Updated
-
Static F-16 scene
By guuruu
F-16 static object.
===============
You can add this scene to your airbases.
HOW TO USE IT ?
------------------------------
1. Copy files to your MODS folder.
2. Follow [add to -------] READMEs (add to SOUNDLIST, add to terrain _TYPES).
3. Use Mue's TargetAreaEditor to place F-16 on your map.
CREDITS :
-----------------
1. 3d is mix of free 3d models available in net.
2. Ground crew adapted by GKABS.
3. Testers: Wrench,
4. All bugs by guuruu.
Have fun.
Wojtek
82 downloads
0 comments
Submitted
-
SF2 Harbor Crane
By krfrge
HarborCrane
-----------------------------------------------------------------------------------------------------
This is freeware from "www.Archive3D.net"
Category: "Port handling cranes" - Collection
Size: 1.82MB
Downloads: 2202
Added by: Filip
Resource: Free 3d models
Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
Tags: Crane, harbor crane, lifting crane, port crane
. This 3D model is provided "as is", entirely at your own risk.
2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
-----------------------------------------------------------------------------------------------------
This is a modification (painting) of this harbor crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=HarborCrane
FullName=Crane
ModelName=HarborCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
84 downloads
-
Night Building Texture Beta
By Gavin1976
Realistic Night Building Texture Beta v1.0 (2020.10.10)
How To INSTALL :
1. Open xxx_DATA.INI (in Terrains folder) and replace [SolidObjectTextureMaterial]
2. Replace Night Building Texture (TEROBJECT_xxx.tga & CE_City1_xxx.bmp)
※ No need to add or modify any ENVIRONMENTSYSTEM.INI and FLIGHTENGINE.INI
This Night Effect only needs to disable the SolidObject shader and use with Night Building Texture
This Night Building Texture only be used in the evening
xxx_DATA.INI (in Terrains Folder)
// --------------------------------------------------------
[SolidObjectTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP
// --------------------------------------------------------
Building Texture Template from ( Rends Germany terrain rework v1.0 )
No more any modules will be released later
Taylor Gavin 2020.10.10
293 downloads
-
M51 Skysweeper
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M51 Skysweeper model.
tested and working for only the SF2 series.
Installation:
Unpack and copy to the SF2 Directory
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit:
GKABS for making the model that was requested by whiteknight06604 (Gunner/operator are free from the net model couldn't find the maker name to give credit to)
Coupi For making the data/INI files and testing as well as making the videos.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
190 downloads
-
SAM-3 complete system
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
complete SA-3 models tested and working for only SF2 series.
Installation:
Copy the files to Objects folder and the following to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3DL
FullName=SA-3 Goa Dual SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3DL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3QL
FullName=SA-3 Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=Pechora-2ML
FullName=Pechora-2ML Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
also you need to add these:
SNR-125
SNR-125M
SNR-125-2M
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Big thanks to :
tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
strahi for testing the earlier models.
yakarov79 for his excellent SNR-125 model
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
197 downloads
- sa-3 goa dual sam
- sa-3 goa quad sam
- (and 3 more)
-
EE-9 Cascavel.7z
By russouk2004
Brazilian Army EE-9 Cascavel for SF2
copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use.
[TargetTypeXXX]
Name=EE-9
FullName=EE-9 Cascavel
TargetType=MISC
ActiveYear=0
TargetValue=75
UseGroundObject=TRUE
GroundObjectType=EE-9
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
DestroyedModel=TANK_DESTROYED.LOD
SecondaryChance=100
Freeware conversion for freeware use..
NOT to be uploaded outsied of CombatAce.com unless permission sought.
106 downloads
0 comments
Updated
-
Sukhoi100Static.7z
By russouk2004
Static Aircraft Converted from Freeware SSJ-100 by me Russouk2004.
Sukhoi SJ-100 Superjet Airliner.static object.
for adding to airports etc...
NOT to be uploaded to any other site,other than at Combatace.com.
Further skins when complete.
For use in SF2......NOT for comercial use.
65 downloads
-
PR-14A Transloaders
By yakarov79
PR-14A transloaders for S-125 surface to air missile system for SF2 series game. This is mostly eye candy stuff. Just to improve the visual side of the game.
In this pack, you will find two new ground objects for the SA-3 family. PR-14A transloader based on ZIL-157 and ZIL-131 trucks. Both ground objects are set as transport.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Mostly this mod is for modders, terrain builders.
Basic skins green and tan.
All skins are in 2048x2048 format. So you have to resize for your own preferred size.
So play with it, and hope someone will make use of it.
credits:
model, ini edits ,skins - me - JH.
templates available upon request.
regards.
Jarek Hereda
You can check also my other ground objects that are a part of S-125 system.
Now you can build your own favorite and complete SA-3 station.
This is freeware-donationware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
158 downloads
0 comments
Submitted
-
3 Russian Pilots
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
3 new russian Pilot models
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
This is for the SF2 series ONLY.
Installation:
Copy the files to Objects\pilot folder
Add these lines to the _DATA.INI file to any jet you would like to add the new pilot too.
[Pilot]
PilotModelName=XXX <---- replace the XXX with the .old file name for the pilot
PilotHeadNodeName=GK_Head <----
if you have a two-seater add the Copilot as well.
[CoPilot]
PilotModelName=XXX <---- replace the XXX with the .old file name for the pilot
PilotHeadNodeName=GK_Head <----
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
123 downloads
0 comments
Updated
-
Mistral missile manpads
By GKABS
MISTRAL MANPADS mod by GKABS
Only for SF2
1) Historical background
MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97% proven success rate and higher reliability than any other existing low-level air defense missile.
Type Manportable surface-to-air missile
Place of origin France
Specifications
Length 1.86 m
Diameter 90 mm
Crew 2
Effective firing range up to 6 km
Warhead High Explosive with high density tungsten balls
Warhead weight 2.95 kg
Laser proximity or impact triggered
Engine Solid Rocket Motor
Maximum speed 800 m/s, approx. Mach 2.6 (high supersonic)
Guidance
system
Infrared homing
2) Installation in your Strike Fighters 2 installation
copy to object folder
3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=MANPAD_Mistral
FullName=MANPAD_Mistral
TargetType=SAM_LAUNCHER
UseGroundObject=TRUE
GroundObjectType=MANPAD_Mistral
ActiveYear=1989
TargetValue=100
RepairRate=0.550
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=
SecondaryEffect=VehicleFireEffect
SecondaryChance=0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
4) Credits
- Thirdwire
- yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
- Coupi for creating the data files, and testing. From the bottom of my heart thanks.
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
If you need any assistance please contact me at
gkabs@gkabs.net
172 downloads
0 comments
Updated
-
Crotale SAM system
By GKABS
CROTALE mod by GKABS
1) Historical background
The Development of the Crotale Surface-to-Air Missile system began in 1964.
The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
It was said that South Africa paid 85% (France: 15%) of the first step development
costs of this SAM System. The Crotale was named "Cactus" for South Africa.
Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the
R440 missile were the two prime contractors.
South Africa received the first systems in 1971.
In 1971 France placed the first order for operational tests: 1 Acquisition Unit and
2 Firing Units.
The Armée de l'Air bought this SAM system in order to protect their airfields.
The Crotale in this first opérational version (Crotale 1000) was above all engaged
for the Egypt-Libya and Angola wars in the 1980s.
Further developments were launched for several customers among the 15 ones which
ordered this system.
2) Installation in your Strike Fighters 2 installation(s)
There are 2 options :
- The "Sand" version in order to put in any "Desert" type SF2 install,
- The "Green" version for any "European" type SF2 install.
So you'll find them into 2 separated packs ready to play :)
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
3) Credits
- Coupi for suggesting the model, document, creating the data files, and testing. From the bottom of my heart thanks.
4) LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
193 downloads
-
SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K
By Wrench
SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018
= For SF2, Any/All (Full 5 Merged RECCOMENDED!) =
This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft.
It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me.
All New Data Inis Included in this pack are for:
C-5A Galaxy
C-17 Globemaster II
C-141A Starlifter
C-141B Starlifter
G-222/C-27 Spartan
E-767
KC-767 (KC-46)
Nimrod MR.1 (RAF ASW/Martime Patrol)
Br.1150 Atlantique (ASW/Martime Patrol)
PB-1W Navy Fortress (USN 1940s/50s AEW - B-17)
DC-8 *
B-747 Pan Am"Jumbo Jet"
*The DC-8 mods are for the package by Daddyairplanes*
All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure".
Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr>
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein
EDIT: 6/4/18 -
added missing G-222 folder and inis
145 downloads
-
Nations & Medals Expansion
By Menrva
Nations & Medals Expansion
April 13th, 2019 (1st Release)
by Menrva
>For Strike Fighters 2 games
This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes:
-Added a number of new service markings decals, for the added nations.
-Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals.
-The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries.
-The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010.
-The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service.
-The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force.
-Biafra and Katanga have been added and are active for a short number of years, as historically accurate.
-The Rwandan Air Force has been added, active since 1962, with later finflash showing up since 2002.
-The Niger Air Force has been added, active since 1961, with alternative insignia in use since 1980.
-The Djibouti Air Force has been added, active since 1977, as historically accurate.
-The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added.
-The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added.
-The Irish Air Corps has been added, with alternative decals in use since 1955.
-The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953.
-The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct.
-The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985.
-The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate.
-Created and added low-vis insignia and finflash textures for the Pakistan Air Force.
-Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be.
-Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992.
-Activated unused low-vis finflash included in stock SF2 for the Canadian Armed Forces.
-Other very small changes here and there to other stock nations.
-Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States.
Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod.
>Credits (in no particular order):
-Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs.
-Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards.
-mue, for sharing info about the functionality of the alias.lst file.
-paulopanz, for creating decals for Rwanda and Niger, which I have further tweaked.
-eburger68, for few decals I borrowed from his huge campaign mods.
I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
This mod may NOT in any way, shape or form be used in any payware additions.
980 downloads
-
Civilian Airline Pilots 2018
By Viper63a
Civilian Airline Pilots 2018
By Viper63a
This mod includes civilian airline pilots. Not sure where the base pilot I modded came from, I think I got the pilot from a different mod. If anyone knows, please drop me a line so I can properly credit the creator of the LOD file.
To use the pilots, please add them to your "Pilots" folder and update your "<plane>DATA.INI" file's "Crew" section to display them in your planes.
Enjoy!
=Viper=
74 downloads
-
F-2H Banshee (Razbam) Updated data pack
F-2H Banshee Updated data pack v1.1
This is a further update of the DATA.inis of the RAZBAM F-2H Banshee.
In this updated data pack, there are changes in the data.ini, trying to achieve realistic performance specs.
So changes are done in almost every aspect of the specs (weight, flightdata, engine thrust etc) for being as close to the real thing as possible.
For using this pack you need to have downloaded first
- the original RAZBAM Banshee (Go to RAZBAM website for more details)
- the Banshee Tweeks Pak -for Razbam Banshees of Wrench
https://combatace.com/files/file/14889-sf2-kaw-f2h-2-banshee-tweeks-pak-for-razbam-banshees/
https://combatace.com/files/file/15415-sf2-f2h-3-banshee-tweeks-pak-for-razbam-banshees/
https://combatace.com/files/file/15417-sf2-f2h-4-banshee-tweeks-pak-for-razbam-banshees/
Credis should go to
- RAZBAM for the original release
- Wrench for making this really usable in missions/campaings
- Ravenclaw_007 for the AN-M30 bomb
- Spillone for - at least - some of the sounds
Thoughts for further upgrades
- The AltitudeTableNumData & DryMachTableNumData are really very limited and are restricting realism. Please give me help to correct them. DONE
- The F2H-3 (F-2C) is without wingtip tanks but in reality all the -2,-3,-4 models had the capability of carrying wingtip tanks.
I am planning to substitute the LOD of the -3 with the -4 model (since these two were identical externally) but for doing so I am waiting your feedback.DONE
INSTALLATION INSTRUCTIONS
- Overwrite everything above v1.0. Place the banshee f2h4.LOD (which you can purchase from the RAZBAM website) in your F-2H3 folder.
What's new in v1.1
- The Destroyed Model now it's the stock F-84F one.
- The F3H-3 (F-2C) now uses the F3H-4 LOD. Indeed, the -3 also used more the wing tip tanks than not, since they had a minimal effect on overall performance.
- Further updated engine data.
- Corrected ground clearence for the F3H-2.
- Corrected loadouts. Now the wing pylon can be loaded with bombs (historical).
- Small touches here & there for better overall result.
Issues
- The -4 used a different radar than the -3 model that had also a different radar screen with different symbology (not a successful one, as it often mentioned).
However, it seems that we have the -3 style radar screen for the - 4 model too.
- In some sources it's stated that the -4 had 20% more range than the -3 model. I am not convinced for that.
Most likely it had to do with the need for full throttle/max power more often than the -4 model
in combat conditions, something which indeed reduced endurance. Therefore I kept the same radius for the -3 & -4 models.
- The Canadians seldom used their wing tip tanks. I had a hard time to spot canadian F-2s with wing tip tanks when in actual service.
The most likely explanation is that with the small canadian aircraft was too much to handle the take off of the approx. extra 1 ton of weight with the wingtips on the weak -3 model.
If someone wants a tank-less RCN F-2, I can update the pack. However the final solution will be to add the tanks as loadouts.
***
sQUADRONS
[SquadronXXX]
Name=VF73
DisplayName=VF-73 Jesters
Nation=USN
[SquadronXXX]
Name=VF193
DisplayName=VF-193 Ghostriders
Nation=USN
[SquadronXXX]
Name=VF870
DisplayName=VF-870 of Royal Canadian Navy
Nation=CANADA
Remember this is a freeware!
163 downloads
-
P-14 Tall King Radar
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
P-14 Tall King Radar
This file work and tested on SP2 only
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-P-14
FullName=P-14 Tall King Radar
TargetType=EW_RADAR
;TargetType=RADAR
ActiveYear=1959
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=GK-P-14
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Radar_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
copy the GK-P-14 folder to the ground object
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it
Me for making the model
and big thianks to AC members for there help.
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
161 downloads
-
SA-7 Grail / 9K32 Strela-2 MANPADS Pack
By tiopilotos
SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5
-----------------------------------------------------------------------------------------
This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS). It is widely exported and has
been in use in nearly every regional conflict since 1969. Despite its operational limitations,
it has been proved quite effective in the hands of tactical armies and rebel groups.
During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H
Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources
this might have been the first successful combat use of any MANPADS in history!
Following variants are included:
9K32 Strela-2 (SA-7A, 1968) - First variant.
9K32M Strela-2M (SA-7B, 1970) - Improved variant.
------------------------------------------------------------------------------------------
New features:
- Updated missiles data which offer more realistic performance
- Fuze distances have been increased since the SA-7 had lethality limitations after hitting
a target. Now a target can be hit but it may return back home safely
- New launch effect and sound
------------------------------------------------------------------------------------------
Known issues:
- Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target
aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear.
After massive failed launches it became clear that it was extremely difficult to achieve a single
hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had
been increased.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 600-800m) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
-------------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
--------------------------------------------------------------------------------------------
License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
352 downloads
-
SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack
By tiopilotos
SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
-------------------------------------------------------------------------------------------------------
This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS) developed as a response to
the limited performance of the earlier SA-7 Grail. The missile was largely based on the
earlier Strela-2 and thus development proceeded rapidly.
The most significant change over the Strela-2 was the introduction of an all-new infra-red
homing seeker head. The new seeker worked on FM modulation (con-scan) principle,
which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
which were easily fooled by flares and even the most primitive infrared jammers. The
new seeker also introduced detector element cooling in the form of a pressurized nitrogen
bottle attached to the launcher.
The effect of cooling was to expand the seeker's lead sulphide detector element's
sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of
uncooled PbS elements). In practice this made possible the tracking of cooler targets
over longer ranges, and enabled forward-hemisphere engagement of jets under favourable
circumstances. The seeker also had better tracking rate, enabling the missile to track
maneuvering of fast and approaching targets.
A negative side effect from the aforementioned improvements was increased missile
weight, which caused a slight decrease in the kinematic performance compared with
Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall
effectiveness was much improved.
The new system was accepted into service in 1974. Strela-3 missiles have been exported
to over 30 countries.
------------------------------------------------------------------------------------------
Known issues:
- System has limited all aspect capability mostly against slow, low-altitude targets.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 500 meters) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
----------------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place during testing!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
-----------------------------------------------------------------------------------------------
License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
190 downloads
-
Jet Hangars
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Collection of 2 hangars with 12 skins one with open doors and the other closed.
For SF2 only
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-CHangar1
FullName=GK-CHangar1
ModelName=GK-CHanger1.LOD <---- change the number for the skin name you need
TargetType=HANGAR
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=Shelter_Hardened1_col.LOD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
87 downloads
0 comments
Updated
-
Download Statistics