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Pantsir S1 missile system (SA-22 Greyhound)
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
SA-22 Greyhound / Pantsir-S1 model and 4 textures.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Michael Weinert for the model and the textures.
guuruu for fixing my data files and testing the model and making the missile hit the target as it should.
compufat for the missile /model textures
Me for compiling the textures and the data files.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
PS. I forgot to upload these two photos for the winter texture.
262 downloads
0 comments
Updated
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US M-1 120mm AAA Gun
By Wrench
US M-1 120mm AAA Gun
- For SF2, Any and All -
Simple modifications (read: ini edits) create the 1940s-mid 1950s 120mm radar directed US Auntie-Aircraft gun.
Based on Pasko's KS-30 130mm, as this is the closest shape available. (unless a 3d guy builds a more accurate one). A new 120mm gun is included. As this gun was radar directed, I took a little poetic liscence, and 'built in' the search/track radar to the data ini itself (ala the ZSU-23 and M-51 Skysweeper).
Simple easy to follow instructions are below, in the "To Install" section.
Happy Hunting!
(or flak dodging!)
wrench
kevin stein
168 downloads
0 comments
Updated
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Cold East Ground Objects Bonanza Vol.3
By yakarov79
The third part of Cold East Ground Objects Bonanza mods for the SF2 series game.
First of all. This is not entirely a 'Plug and Play' mod.
Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. Especially in Vol. 3, you will find many 'eye candy' objects but you will find also basic trucks, fuel tankers, and artillery support objects
In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS.
Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you.
All objects have destroyed models added.
Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance.
I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
Part three contains mostly trucks cars and airfield objects in general, some artillery units.
All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
Some trucks have light emitters made by guuruu - made to work at night and be 'invisible' during the day - well effect ended up somewhere in the middle.. You decide - it is easily removable in data.ini.
Userlist ini files are just in a few objects but they might need editing for your own use.
If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models.
Under any circumstances DO NOT mix these objects with any ODS 30Aniversary Edition mod. Even in the future. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
D-30 122mm Howitzer
ZPU-4 14.5mm quadruple anti-aircraft gun
ZU-23-2 23mm double anti-aircraft gun
GAZ-66
GAZ-66 AP-2 mobile Army hospital
GAZ-66 PU-2 mobile command post for Luna-M rocket battery with RWZ-1 Proba - weather station and AB-4-0-230 generator
GAZ-66 with ZU-23-2 anti-aircraft gun
GAZ-66B R-142D airborne troops radio & command vehicle
GAZ-66B 9P125 /9K54 Grad-V airborne troops rocket artillery vehicle (with 9M28F rocket)
UAZ-469 just Bobik
Ural-375D
Ural-375D with open
Ural-375D BM-21 /9K51 Grad (with 9M22U rocket)
ZIL-130 APM-90 airfield searchlight
ZIL-130 KNS-1PM-2 navigational light beacon
ZIL-130 SKP-11 mobile air traffic control
ZIL-131 ATZ-4 fuel tanker
ZIL-131 PR-11B missile trailer for S-75 SAM system
ZIL-131 PR-14A missile cargo truck for S-125 SAM system
ZIL-131 R-140M radio & command vehicle
ZIL-131 R-161A-2M radio & command vehicle with ESB-12 T400 generator
ZIL-131 9P138 /9K55 Grad-1 (with 9M28S rocket)
ZIL-131 9P138 BM-21b Grad-1 in transport position (groundobjectrole=TRANSPORT)
ZIL-131 AA-40 airfield fire engine
ZIL-135 9P113 /9K52 Luna-M (with 9M21F rocket)
ZIL-135 9T29 rocket transport vehicle for Luna-M system
ZIL-157
ZIL-157 ATZ-4 fuel tanker
ZIL-157 PR-11B missile trailer for S-75 SAM system
ZIL-157 PR-14A missile cargo truck for S-125 SAM system
ZIL-157 R-140 radio & command vehicle
ZIL-157 D-470 airfield snow plow
ZIS-151
ZIS-151 ATZ-3 fuel tanker
RSBN-4N Radio Engineering System of short Range Navigation
IFA W50L
IFA W50L LAK-2 command vehicle
Four new weapons to the weapon folder
9M21F for Luna-M
9M22U for Grad
9M28F for Grad-V
9M28S for Grad-1
Of course, you can change any weapon for Grad rockets. But technically 9K54 and 9K55 can not fire heavier 9M22U rockets
Most of the skins are 1024x1024. If needed it is recommended to resize to desired (lower) size format.
Do not blindly copy-paste files.
Pick a mod, make a backup if needed - test the file - decide - to keep it or not.
Just in case - enjoy.
Jarek.
questions - suggestions - go to the designated area here
270 downloads
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Chieftain Mk.5
By GKABS
Hello, and thank you for downloading my work.
https://gkabs.net
what's included:
Chieftain Mk.5 model with 11 textures
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
compufat for making the Kuwaiti and the one UK textures and adding more detail to the model that helped makes them look great.
guuruu for allowing me to use his L7A2 MG model and the Grenade data from his Challenger model
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance, please contact me at
gkabs@gkabs.net
149 downloads
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Canadair Sabre Mk.6 Late (GAF) Update Pack
By Wrench
Canadair Sabre Mk.6 Late (GAF) Update Pack 2/13/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 (Late) aircraft pack available at the following URL:
http://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to,
adjusted and whatevered:
updated hit boxes/collision points
added destroyed model callout
new FM (ala KAW Sabres)
activated squadron name display via fake "SqTail" decal
decal numbers now randomized
"brightened" gunsight (for us old folks!)
added avionics statements, and avionics ini for radar-ranging gunsight
Removed "Exported=TRUE", nationalizing to ONLY West Germany
Added SF2 "short name" display
Changed Start Year so camo skins only are used.
These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
Happy Landings!
Wrench
Kevin Stein
with special thanks to Ravenclaw and the GMG
108 downloads
0 comments
Submitted
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Civilian Airline Pilots 2018
By Viper63a
Civilian Airline Pilots 2018
By Viper63a
This mod includes civilian airline pilots. Not sure where the base pilot I modded came from, I think I got the pilot from a different mod. If anyone knows, please drop me a line so I can properly credit the creator of the LOD file.
To use the pilots, please add them to your "Pilots" folder and update your "<plane>DATA.INI" file's "Crew" section to display them in your planes.
Enjoy!
=Viper=
74 downloads
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SF2:I 3W Vautour IIA Upgrade Pack
By Wrench
SF2:I 3W Vautour IIA Upgrade Pack 11/23/2017
= For SF2:I (or Any & All, Full-4/5 Merged Preffered) =
*Can be used in any merged install that has access to the SF2I Meteor F.8, as this cockpit is referenced for this aircraft. It is the "best, closest fit" Hence, the 'Full-5 Merged' tag is applicable*
Extensive modifications and upgrades to the stock 3W S.O.4050 Vautour IIA as used by the IDF/AF,and French Air Force. As seen on the CombatAce message boards, the aircraft gets the addition of the missing outboard wing pylons. These are attached via the 'fake pilot' method. The only disadvantage is, they are always present, even when not loaded. A fact that must be lived with. Also, as stated above, with the addition of a cockpit, the aircraft is now "Player Usable".
Many other modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap our to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match.
Even though there isn't another Vautour IIA, I've added a statement to the "displayed name", so it now reads:
Vautour IIA (3W)
This is just one of my usual "things", when more than one of the type exists.
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Good Hunting!
Wrench
Kevin Stein
123 downloads
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SCB-125 modified Essex Class names
By ST0RM
Here is the file containing names for the entire Thirdwire SCB-125 modified Essex Class aircraft carriers.
Install:
Drop SCB-125_Names into the SCB-125 folder in your Thirdwire/Strike Fighters 2/Objects/Groundobjects folder.
Enjoy!
166 downloads
0 comments
Submitted
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Windsock
By GKABS
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=Windsock-New
FullName=Windsock-New
ModelName=GK-Windsock.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
AnimationID=1
AnimationTime=1.0
Effect=RedlightEffect
EffectOffset=0.0,0.0,36.0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
79 downloads
0 comments
Updated
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Cold East Ground Objects Bonanza Vol.2
By yakarov79
The second part of Cold East Ground Objects Bonanza mods for the SF2 series game.
First of all. This is not entirely a 'Plug and Play' mod.
Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor.
In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you.
All objects have destroyed models added.
Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance.
I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
Part two contains mostly air-to-air defenses.
SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7.
Again those SAMs are not really plug-and-play mods.
I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER.
It is up to the player to pick and choose the desired system for a specific mod, terrain, etc.
all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models)
All objects have destroyed models added.
Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance.
All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
Userlist ini files are just there but they might need editing for your own use.
If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models.
Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
SA-2A (SA-75):
P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket
SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users)
P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket
SA-2C(S-75):
P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket
SA-2E (S-75V):
P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket
SA-2E1 (S-75M1):
P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket
SA-2E2 (S-75M2):
P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
SA-2E3 (S-75M3):
P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
SA-2F (S-75MK):
P-12M + PRV-11 Station
P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket
SA-3 (S-125):
P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket
SA-3B (S-125M):
P-15 + PRV-11
P-15M + PRV-13 + 1L22
P-15M2 + PRV-13 + 1L22
P-19 + PRV-13
SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket
SA-7 (9K32M)
BTR-60PB equipped with 9K32M Strela-2M system
SA-8B
P-40 radar and 9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis.
SA-9/SA-9B
9K31 Strela-1 on BRDM-2 chassis
SA-13
9K35 Strela-10 on MT-LB chassis
Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
Do not blindly copy-paste files.
Pick a mod, make a backup if needed - test the file - decide - to keep it or not.
Just in case - enjoy.
Jarek.
questions - suggestions - go to the designated area here
329 downloads
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"Taliban Grouse"
By EricJ
This is a "What If" nation missile system based off of the real SA-18 Grouse (or what I could find though internets sources).
It is set for the "Taliban" nation for my Afghanistan install but can be adapted of course for any map or nation:
[Nationxxx]
Name=Taliban
DisplayName=Taliban
Alignment=ENEMY
Mercenary=TRUE
PilotNameList=NamesMercs.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.str
StartDate=1994
It uses Pasko's "SAM Gunner" since I have no modeling skills and is setup for SF2. It can be of course adapted for SF1 but that requires a bit of work that can be found in the SF2 Knowledge Base and is a drag and drop as all files and folders are already organized.
Afghanistan rules of thumb:
Kandahar-Shindand-Herat-Qala I Naw "ring" stay above 24,000ft MSL + for traveling. When you break that (usually 23,000 ft) you may get shot at. Other areas roughly 22,000 ft MSL + is a good altitude to stay above but again use flares conservatively. It's not very accurate but if enough are fired you will get shot down. I've seen earlier versions of this shred SEAD flights.
This is strictly for What If scenarios or installs rather than real world setups as so far there is no heavy use of SAMs in-country.
98 downloads
0 comments
Submitted
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SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack
By tiopilotos
SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
-------------------------------------------------------------------------------------------------------
This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS) developed as a response to
the limited performance of the earlier SA-7 Grail. The missile was largely based on the
earlier Strela-2 and thus development proceeded rapidly.
The most significant change over the Strela-2 was the introduction of an all-new infra-red
homing seeker head. The new seeker worked on FM modulation (con-scan) principle,
which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
which were easily fooled by flares and even the most primitive infrared jammers. The
new seeker also introduced detector element cooling in the form of a pressurized nitrogen
bottle attached to the launcher.
The effect of cooling was to expand the seeker's lead sulphide detector element's
sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of
uncooled PbS elements). In practice this made possible the tracking of cooler targets
over longer ranges, and enabled forward-hemisphere engagement of jets under favourable
circumstances. The seeker also had better tracking rate, enabling the missile to track
maneuvering of fast and approaching targets.
A negative side effect from the aforementioned improvements was increased missile
weight, which caused a slight decrease in the kinematic performance compared with
Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall
effectiveness was much improved.
The new system was accepted into service in 1974. Strela-3 missiles have been exported
to over 30 countries.
------------------------------------------------------------------------------------------
Known issues:
- System has limited all aspect capability mostly against slow, low-altitude targets.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 500 meters) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
----------------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place during testing!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
-----------------------------------------------------------------------------------------------
License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
190 downloads
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KAW/Post War B-29 & RAF Washington B.1 Data ini Fixit Pack
By Wrench
SF2 KAW & Post-War B-29 & Washington B.1 Adjustment Pak 8/31/2017
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
This package contains a new, modified data in for the Post-War and KAW era B-29 Superfortress, and the RAF Washington B.1. Also included is a "backed up" copy of the original data ini, just for safety's sake.
For those with the skill to copy/paste, you can use this data ini for your WW2 PTO B-29 as well. You'll only need to copy/paste the TOP section of the original data ini from your WW2 B-29 into this new one.
If you have this aircraft already, THIS is the pack to use. Both of the full aircraft mods, available here in the CA Downloads, have already been updated for new users.
Reminder - if you have this aircraft already, you do =NOT= need to redownload the entire aircraft again.
= Instructions for Use:
unzip to a temp folder or your desktop.
Copy/paste the B-29_data.ini (and B-29_Data - copy.ini) You know, copy them BOTH into the KAW/Post-War B-29's folder.
Do the Same for the Washington B.1. Copy/paste BOTH supplied data inis into the WashingtonB1 folder.
Go fly.
Good Hunting!!
Kevin "Wrench" Stein
Updated 8/31/2017
Changes:
All hit boxes reset or newly created for those components without
Small adjustment to some FM parameters.
79 downloads
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Static F-16 scene
By guuruu
F-16 static object.
===============
You can add this scene to your airbases.
HOW TO USE IT ?
------------------------------
1. Copy files to your MODS folder.
2. Follow [add to -------] READMEs (add to SOUNDLIST, add to terrain _TYPES).
3. Use Mue's TargetAreaEditor to place F-16 on your map.
CREDITS :
-----------------
1. 3d is mix of free 3d models available in net.
2. Ground crew adapted by GKABS.
3. Testers: Wrench,
4. All bugs by guuruu.
Have fun.
Wojtek
82 downloads
0 comments
Submitted
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Chu containers & HESCO WALL
By GKABS
Hello and thank you for downloading my work.
What's included:
all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to the Terrains folder and the following to _TYPES.ini file
[TargetTypeXXX]
Name=Container 4RWW
FullName=Container-4Rooms-WW
ModelName=GK-Container-4Room-WW.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container 7Room
FullName=Container-7Room
ModelName=GK-Container-7Room.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container-LRoom
FullName=Container-L-Room
ModelName=GK-Container-L-Room-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container Room
FullName=Container-Room
ModelName=GK-Container-Room-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Jersey-Barriers
FullName=Jersey-Barriers
ModelName=GK-Jersey-Barriers.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container-7RWW
FullName=Container-7Room-WW
ModelName=GK-Container-7Room-WW.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
and daddyairplanes for sharing his photo, many thank to him.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
89 downloads
0 comments
Updated
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5 New City buildings
By GKABS
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=City BuildingGK1
FullName=City BuildingGK1
ModelName=GK-Building1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK2
FullName=City Building GK2
ModelName=GK-Building2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK3
FullName=City Building GK3
ModelName=GK-Building3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK4
FullName=City Building GK4
ModelName=GK-Building4.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK5
FullName=City Building GK5
ModelName=GK-Building5.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
128 downloads
-
SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K
By Wrench
SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K 5/23/2018
= For SF2, Any/All (Full 5 Merged RECCOMENDED!) =
This is a remod pack for Veltro2k's Soviet/WarPac Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft.
It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed model as well.
All New Data Inis Included in the pack are for:
A-50 Mainstay (AWAC)
An-22 Cock
IL-38 May (ASW/Martime Patrol)
IL-76 Candid
IL-78 Midas
Tu-95A Bear-A
Tu-95MS Bear-H
Tu-104 Camel (Aeroflot Airliner
Tu-144 Cleat (Aeroflot Airliner)
Tu-126 Moss (AWAC)
All aircraft have had their data inis reworked to correct, add, move or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Tu-104, which get a partly repainted skin, with all new 100% accurate civil registration number decals (18), and an avionics upgrade (GM radar).
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein
172 downloads
0 comments
Submitted
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WP GPNVG/AVS-10 shader in SF2 (Morden NOD style)
【GPNVG-18 is a special NOD offering greater strength and durability during rough use in the field, as well as four high performance, MIL-SPEC Unfilmed White Phosphor image intensifier tubes that combine using specialized hybrid optics to provide the end user with an umatched 97° degree field of view, as opposed to the standard 40° field of view provided by traditional binocular night vision systems.】
Highly recommond you guys use it with Realsky Environment Mod.
This is a shader that can change the original color of the game to make it close to the color of White Phosphor Image Intensifier Tubes in reality. Of course, it will also really brighten the brightness of the picture.
===========================================================================================
Usage/ Read Me!!!!!:
1.put [TWPOSTPROCESS.FX] into your SF2's Flight folder【Back up recommonded】;
2.check your graphics option and make sure Effects Detail choosed for Unlimited;
3.make sure your Mission Start Time choosed for Night;
4.fly and control the night!
This is a shader ,so even in day time the night vision effect will trun on,delete [TWPOSTPROCESS.FX] to return default.
145 downloads
0 comments
Updated
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0 comments
Updated
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Oshkosh M978-Fuel Truck and M977-Truck
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M978 HEMIT and M977 HEMIT models
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of your types list
Name=GK_M977_HEMTT
FullName=GK_M977_HEMTT
ModelName=GK_M977_HEMTT.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK_M977_HEMTT
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=GK_M978_HEMTT
FullName=GK_M978_HEMTT
ModelName=GK_M978_HEMTT.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK_M978_HEMTT
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
turbosquid for using their model photos for references and for some texture.
https://www.turbosquid.com/Search/3D-Models/m978
Some textures have been used from other games that were in the google search.
Google for some photos and information.
gerwin for some of his data file
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
115 downloads
- m978
- fuel truck
- (and 3 more)
-
0 comments
Submitted
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Flakpanzer Gepard Anti-aircraft gun tanks
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Flakpanzer-Gepard AAA model
Flakpanzer Gepard
The Flugabwehrkanonenpanzer Gepard is an all-weather-capable German self-propelled anti-aircraft gun. It was developed in the 1960s and fielded in the 1970s, and has been upgraded several times with the latest electronics.
Type Self-propelled anti-aircraft gun
Place of origin West Germany
Specifications
Mass 47.5 t (46.7 long tons; 52.4 short tons)
Length Overall: 7.68 m (25 ft 2 in)
Width 3.71 m (12 ft 2 in)
Height Radar retracted: 3.29 m (10 ft 10 in)
Crew 3 (driver, gunner, commander)
Armor conventional steel
Main
armament
2 × 35 mm Oerlikon GDF autocannon, each with 320 rounds of anti-air ammunition and 20 rounds of anti-tank
Secondary
armament
2 × quad 76mm smoke grenade dischargers
Engine 10-cylinder, 37,400 cc (2,280 cu in) MTU multi-fuel engine
830 PS (819 hp, 610 kW)
Power/weight 17.5 PS/t
Suspension Torsion bar suspension
Operational
range
550 km (340 mi)
Maximum speed 65 km/h (40 mph)
https://en.wikipedia.org/wiki/Flakpanzer_Gepard
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
Name=GK-Flakpanzer-Gepard
FullName=GK-Flakpanzer-Gepard
TargetType=AAA
;TargetType=MISC
UseGroundObject=TRUE
GroundObjectType=ZSU-23
ActiveYear=1960
TargetValue=25
RepairRate=3.22
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Truck_DESTROYED.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for making all the data files and testing the model.
compufat for making the Brazilian skin.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Vidoe by Coupi
202 downloads
- flakpanzer
- gepard
- (and 4 more)
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SA-10 Grumble A/S-300PT SAM system
By Farid
The S-300 PT is a long-range surface-to-air missile systems produced by NPO Almaz. The S-300 PT is intended to defeat current and future air targets in all conditions of their combat employment under intensive ECM and multiple-threat environments, such as government precincts, industrial facilities, command posts and headquarters, military bases, strategic and tactical airfields and nuclear sites. The S-300 PT system was first deployed by the Soviet Union in 1979, designed for the air defense of large industrial and administrative facilities, military bases, and control of airspace against enemy strike aircraft. The project-managing developer of the S-300 is Russian Almaz corporation which is currently a part of "Almaz-Antei" Air Defense Concern. S-300PT was using 5V55 missiles developed by MKB "Fakel" design bureau. The S-300 PT is also capable of destroying ballistic missile targets and is regarded as one of the most potent anti-aircraft missile systems currently fielded. Its radars have the ability to simultaneously track up to 100 targets while engaging up to 12. S-300 deployment time is five minutes. The S-300 PT missiles are sealed rounds and require no maintenance over their lifetime. A typical battery would be equipped with three 5P85 TELs, each with four SAMs, or double the SAM complement of the S-75/SA-2 it replaced and permitting 2 rounds per launch. The designation of this TEL following a mid-life block upgrade became 5P85-1.
INSTALLATION:
Drop everything from archive to your "Objects" folder.
LICENSE:
All models are made by me from the scratch. You can use them and everything included for personal non-profit use for Thirdwire Strike fighters 2 game only.
CREDITS:
ThirdWire for making this outstanding simulator.
Combatace.com for its dedicated support for this game.
SOFTWARE USED:
Blender 3.0
Substance Painter
3d Max 2009
240 downloads
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ASTROS
By strahi
This is a model of the MLRS system of the Brazilian army. Anyone who has a desire can freely further develop it.
91 downloads
0 comments
Updated
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14,220
Files12,503
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