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Formosa - WW2 PTO Terrain for SF2
By Wrench
Formosa - WW2 PTO Terrain for SF2 8/6/2014
- For SF2, Any & All (Full 5 Merged Reccomended)
= For Adventures in the Far Western Pacific =
This terrain is a rebuild of a very old 1stGen "Cold War" version. There was no readme with it, and I've not been able to find who originally created it.
It has been converted to a WW2 terrain, representing the situation from November, 1944 through the War's End (although, in Real Life, the air campaing didn't start until January, 1945). For gaming purposes, northern Luzon is considered "secure", and USAAF units will be flying from airfields there. For the USN/BPF, there are SF2NA style "CV Stations" (hence the need for a Full-5 merged install, and the PTO mods folder built FROM the SF2NA exe) in the Eastern Pacific, and South China Sea. There is no station for Japanese Naval units as the Imperial Navy, for the most part, had ceased to exist.
There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) the other Ground Objects you should already have.
The LimitedNations statement is set to TRUE, allowing only for 'regional powers'. The AllowedMission= statement is active, as there are =NO= Ground Attack routes (ie: CAs missions) The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE November, 1944. But there are plenty of truck and shipping routes, and LOTS of places for STRIKE missions.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. Where possible (and discoverable), original Japanese style city/place names are used, with the more modern Chinese as well in parenthesis. While the correct types of targets are placed within the various cities, they may not match their Real Life positions due to Height Field and Tile constraints. Also, this terrain is =NOT= full scale. *
As is ALWAYS reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- the document through after unzipping, but =BEFORE= installing.
As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Happy Hunting!
Wrench
Kevin Stein
404 downloads
0 comments
Submitted
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IcelandNA (Replacement File)
By Warwolf01
This is a full IcelandNA Terrain in Standar Resolution like the other origninal sceneries, to replace the original High resolution StrikeFighters2 NorthAtlantic IcelandNA, with all airbases structures and targets, as far i test it.
For this mod i used:
Baltika Iceland02 Full-scale Terrain v1.0
(as base file for the replacement file)
Third Wire Desert and Germany Original Terrains
(as complement of Baltika Iceland02 Full-scale Terrain v1.0)
Third Wire Strike Fighters 2 Extractor
(To extract the necessary files)
Canadair .Cat Pack Creator
(To Create the File)
I used Baltika Iceland02 Full-scale Terrain v1.0, then i extract desert and germany terrain files and use the texture files as complement for Iceland02 Full-scale Terrain and then re pack it to make a replace file insted of the high definition North Atlantic Terrain.
is not an original file it is a remade file
372 downloads
- icelandna
- replacement
- (and 4 more)
0 comments
Updated
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WW2 Palestine 2 Terrain (Full Scale) for SF2
By Wrench
WW2 Palestine 2 Terrain (Full Scale) for SF2 5/1/2015
= For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
**Note: This Is A WW2 Version -ONLY-!!!**
This is a (yet again??!!) another mod of Gepard's Israel 2 terrain. Like the "modern version", it's has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original '3W Desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and expanded.
It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may -NOT- be compatable with the DAT MTO All-Inclusive Mod. This has not been tested.
The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible (again, not really!).
I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User to make sure that you have the theatre-specific (read: Allies & Axis) proper items. Of the ones included, many of these you should have from my other MTO terrains, some you may not. Some are even "new(ish)".
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth . Long loading times may also be experienced due to the number of objects being loaded.
When in game, you'll see:
"Palestine, WW2 (Full Scale)"
Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence (they are listed in the Nations.ini). Like the modern version, this terrain is =NOT= carrier capable in =any= SF2 Environment; which is really sad! (see notes).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section may make for entertaining (and essential!) reading.
It's most important that the legal disclaimer at the bottom be read AND complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Good Hunting, and Happy Landings!
Wrench
Kevin Stein
233 downloads
0 comments
Updated
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Texas, American South Central (1968-2018)
By Menrva
Texas, American South Central (1968-2018) Terrain
August 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2, Recommended Full-5 Merged
This is a new, scratch-made terrain inspired by the original, smaller ASW terrain made by krfrge and reworked by Wrench.
The terrain covers to a good extent the American State of Texas, as well as some Mexican States. Major rivers and a number of lakes have been hand-tiled and mimic Real World courses. Numerous target areas, such as civilian airports and onshore and offshore oil fields, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from October 3, 1968 to December 31, 2018; it is designed for a fictional scenario where Mexico is invaded by an alliance of Central American countries (namely Cuba, Nicaragua, El Salvador and Guatemala) supported by the Russians; the remnant of the Mexican military flees to the U.S. and fights alongside North American forces. However, users are encouraged to recreate whatever scenario they like, even outside the given time frame.
Targets reflect Real World events as accurately as possible; for instance, some airfields and Mexican oil platforms will appear only after a certain year, according to historic changes. If you have SF2NA, American naval fleets can spawn in the Gulf of Mexico. All main targets have been placed accurately in their Real World locations.
Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.
>Credits (in no particular order):
-krfrge, for creating the ASW terrain from which I drew inspiration; he also produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-Wrench, for he reworked the original ASW terrain with additional targets.
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the hi-res tileset he made for the original ASW terrain.
-Polak, for a few tiles I borrowed and reworked from his old PRDesert2 tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's reworked ASW terrain; because of this, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
710 downloads
0 comments
Updated
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Sweden, Baltic Rim (1952-1994)
By Menrva
Sweden, Baltic Rim (1952-1994) Terrain
March 13th, 2018 (1st Release)
by Menrva
>For Strike Fighters 2: Europe, Recommended Full-5 Merged
This is a complete remake of the Sweden terrain made by gillg.
What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year range.
This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
The terrain spans from June 13, 1952 (the beginning of the Catalina Affair) to September 1, 1994 (the main withdrawal of Russian forces from the Baltic states); it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place in the Cold War era.
This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.
>Credits (in no particular order):
-gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
-JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
-Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
-swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
-luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
-MigBuster, I have included some of his great hi-res textures for runways.
-Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
-krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
-comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.
683 downloads
0 comments
Updated
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Updated Korat RTAFB
By JSF_Aggie
*****
***** Updated Korat RTAFB
*****
This is an update of Armourdave's Korat model.
What I've changed/added:
- redrawn higher res textures for the buildings and runways
- fixed aircraft parking areas
- fixed some missing runway lights
- added ground objects
- updated the draw distances of some of the ground objects
Please see the install instructions in the README
*****
***** Credits
*****
Korat RTAFB model....Armourdave
Ground Objects:
82L..................KillerBee
82S..................KillerBee
84L..................KillerBee
84S..................KillerBee
ACLadder.............KillerBee
AirStartUnitC........KillerBee
AirStartUnitL........KillerBee
AirStartUnitR........KillerBee
B_Duel_Y_Trac........Sundowner
B_TrailerMk82........Sundowner
B_TrailerMk82_Duel...Sundowner
FireExtinguisher.....Amokfloo
Forklift.............Amokfloo
M_Trailer............Sundowner
RstandT..............KillerBee
SATS2................KillerBee
Y_Tractor............Sundowner
257 downloads
0 comments
Submitted
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Hi-Res Desert Plus Tileset
By tiopilotos
SF2 High Resolution Desert Plus Tileset
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This is the Hi Res Desert tileset (1024x1024) made by JSF_Aggie modified with a more
realistic sea color. I didn't like the stock sea tiles which JSF_Aggie used to make the tileset
so I decided to work on it and replace them with a new sea color. New ground and water
effects are also included.
Original Hi Res Desert tileset can be found here:
https://combatace.com/files/file/12368-hi-res-desert-tiles/
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INSTALLATION:
As usual, copy the Terrains folder to ...Saved Games\ThirdWire\StrikeFighters2 Mod.
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As always open readme.txt first to see installation instructions and credits.
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
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License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
297 downloads
0 comments
Submitted
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RAF CAnopic and Canopic add-on for DesertV.4 Terrain
By ignacioc91
This is a small add-on for Piecemeal's Desert 4 terrain.
It is a first version, as I'd like to continue expanding his gorgeous terrain. The original terrain can be found here: Desert V. 4
This add-on consists of a repopulation of RAF Canopic Airbase and Canopic, based on Piecemeal's DesertV. 4 terrain.
Added objects, and special thanks to:
Piecemeal for his superv Desert V.4 Terrain
Miscellaneous objects Miscellaneous objects and Miscellaneous objects 1 by Rascabuche
Small oilrig and Taxiway 100x200 by Gepard
Cranes and SF2 Harbor Craneby Krfrge
Airfield Objects and Airfield Objects 2 by Sundowner
Julhem's Factory Objects by pureBlue
Object Libray 1 by polak & CFS Midway Group-Wrench
6 Ground add on models for the new coming Airbase102 1.0.0 and Chu containers & HESCO WALL 1.0.0 by Gkabs
Soviet Transport Pack by Kesselbrut
Zastava M-55 triple and single AAA by gkabs
Gepard for his Small Oilrig
Mue for his great Target Area Editor
CombatAce Community, always willing to help and to continue with the Strike Fighters Universe.
Please let me know if I have omitted someone!
INSTRUCTIONS:
It's simple.
Add the contents of the "Add to Desert4_TYPES" to the Desert4_TYPES.ini. Follow the numbering sequence.
Open your Desert4_TARGETS.ini file, and look for "RAF Canopic" and "Canopic" targets entries. Replace them totaly with the lines provided in the corresponding txt files
You'll need to donload the elements listed in the "Download" txt in order for some objects to appear.
Copy the files included in the "Add to Desert 4 directory" to de Desert4 terrain main folder.
Enjoy!!!!
Ignacio
249 downloads
0 comments
Updated
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Planning maps for WW2 Europe Terrain for SF2
PlanningMap for Wrench's EuroWW2 Strike Fighters 2.
_______________________________________________________________________________________________________________
I did two versions of the Planning maps for Wrench's "EuroWW2" Terrain usefull for WW2 Strike Fighters 2 installations.
You will be able to choice between a Grey & blue version and other in colors.
There is also a optional versions for DAT (A-Team) installations with the two colors choices.
_______________________________________________________________________________________________________________
INSTALLATION INSTRUCTIONS :
To install this Map, copy or drop the three JPG figures named "PlanningMap" in your EuroWW2 Terrain folder.
_______________________________________________________________________________________________________________
*ATTENTION*
First make a backup of your original PlanningMap textures just in case you wish return to it.
_______________________________________________________________________________________________________________
Credits:
- Julio Junqueira Map Texture
- Wrench EuroWW2 Terrain.
- special thanks to CombatAce.com hosting the files.
This is freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes.
This file may not in any way, be used in any payware additions.
_______________________________________________________________________________________________________________
90 downloads
0 comments
Submitted
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Desert Sea Tiles Replacement
By tiopilotos
SF2 Desert Sea Tiles Replacement
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This is a new sea tileset to replace the sea of the stock desert terrain.
These tiles give a more natural look to the sea and they can be used in
every terrain which uses the stock desert tileset. Apart from the repaint
new alpha layers were made for optimal result.
Ground and water effects also included!
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As always open readme.txt first to see installation instructions and credits.
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License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
160 downloads
0 comments
Submitted
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Afghanistan NEW targets
By strahi
This is an addition to several Soviet "Off map" airports. I also created Pakistani Shahbaz AB. Hope you like it, good hunting to all.
You =MUST= have the Gepard's original terrain to install this to.
You can download it from the following URL:
123 downloads
0 comments
Submitted
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Soviet Style Airfield for the "Desert" Terrain
By Coupi
New painted Soviet style airfield for SF2 Desert terrain v1.0.0
Based on an old mod (2005) for the early Strike Fighters game.
This pack of tiles replace the parking and runways for the Thirdwire Desert airfield3.lod (P3 terrain for exemple).
You put the content into the "StrikeFighter2" directory: StrikeFighters2/Terrains/Desert.
If you are not satisfied you could delete the tiles from the Desert terrain folder.
Important ! Only used with the Desert terrain of SF2 by Thirdwire.
PM me if needed.
Best regards,
Coupi.
75 downloads
0 comments
Submitted
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Rio de la Plata terrain
By Gepard
Rio de la Plata terrain version 1.3
*****************************************************
++++++++++++++++++++++++++++++++++++++++++
This terrain is written for SF2NA and SF2E or SF2I.
+++++++++++++++++++++++++++++++++++++++++
I. Short description:
This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
The timeframe of the terrain is from 1980 to 2020.
It is made as a NavalMap with carrier vs carrier operations in mind.
The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
Thatswhy you find a big british beachhead on the map.
You can fly following missions for the British and their allies, the Brazilians:
SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
For the Argentinians you can fly this missions:
SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
New in vesion 1.2:
- number of target area increased from 37 to 47
- all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
- Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
- At the former position of Tandil Airbase i placed a temporary aifield.
- I added the river Rio Paradana and the neigbour rivers.
- I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
- I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
New in version 1.3
- number of targetareas increades to 82
- a lot of new factory target areas for Argentina
- included uruguayan airbases
- included static Cessna for airfield "population
- included some goodies
++++++++++++++++++++++++++++++++++++++++++++++++
II. INSTALLATION:
To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.
Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX
Thats it.
If you have SF2Europe installed you must do nothing more.
If you miss SF2E and have SF2Israel you must open file
Rio_de_la_Plata_Bay.ini
with Notepad editor and look for the lines:
//CatFile=..\IsraelME\IsraelME.cat
CatFile=..\GermanyCE\GermanyCE.cat
change the entry into:
CatFile=..\IsraelME\IsraelME.cat
//CatFile=..\GermanyCE\GermanyCE.cat
save the file
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
II.A: Goodies
I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
If you own the TK's DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
++++++++++++++++++++++++++++++++++++++++++++++++++
III. Credits.
Tileset is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
merged the 512x512 tiles to 1024x1024 pixel tiles.
Tileset green made by Wilches
GK-CG1 civil airport building made by GKABS
GK-CMT civil airport building made by GKABS
GK-CT1 civil airport building made by GKABS
Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
ControlTower.LOD made by RussoUK
Modern Royal Navy ship pack made by WhiteBoySamurai
i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
ARA 25 de Mayo made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
i made the angle deck and the Flak working and converted the bmp to jpg files
TAM made by SUICIDAL & Torno, taken from SF2 Tanks Pack
i converted the bmp to jpg files
TAM_Roland made by Gabilon, i made a new skin
Unimog made by BANIDOS TEAM and SUICIDAL
i converted the bmp to jpg files
GearingFRAM1B_ Argentina stock ship of SF2NA, made by TK, modded by me
SumnerFRAM2_Argentina stock ship of SF2NA, made by TK, modded by me
Fearless Class Austin, stock ship of SF2NA, made by TK, modded by me
Cleveland class made by YEYEYE (General Belgrano), modded by me
Leopard1A5_Brazil LOD file made by Gabilon, skin made by me
Gepard_Brazil LOD file made by Gabilon, skin made by me
Factory buildings Made by Geezer
Refinery1,2 and Factory-2 Made by Wingwiner, i renamed the files
Techniker made by Geezer, moded by me
Mainscreensound mady by Andrius Klimka
A special Thank you goes to Wilches and Snowburn for their support.
I hope i have not forgotten someone.
.
++++++++++++++++++++++++++++++++++++++++++++++++
IV. This Terrain is Freeware. Commercial use is not allowed.
And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!!
+++++++++++++++++++++++++++++++++++++++++++++++++
V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
27. April 2023
399 downloads
- argentina
- royal navy
- (and 3 more)
0 comments
Updated
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Crash fix for Kamchatka 250m version with adjusted tileset
By orsin
This is a bug fix for the random crashing issue of the Kamchatka 250m tile set update released by Stary in below link
Kamchatka 250m version with adjusted tileset etc - Thirdwire: Strike Fighters 2 Series - File Announcements - CombatACE
If you are using the original Kamchatka 2.0 terrain released by Baltika, this is not applicable and you should avoid using it.
Beautiful landscape tile. However it crashes randomly when flying in certain area or dropping bombs to airfields. The key issue is some incorrect file assignment in DATA.ini and how SF2 handles files in different season folders.
It took me a long time to figure out. Hopefully this can help you as well.
Installation:
1. Before everything, backup your KAMCHATKA_DATA.INI in your terrains folder. In case this breaks something else you have modded.
2. Extract the file contents and overwrite file if asked to terrains/KAMCHATKA folder
93 downloads
0 comments
Updated
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Night Lights for City
By orsin
The purpose of this mod is to enable some light decoration of city in SF2, which does not provide such feature out of box.
This mod does not add real light source due to poor graphical outcome. It works in similar fashion as the old Janes F-15E Strike Eagle by adding some always bright points to landscape.
Please note the mod itself does not automatically add lights to maps. You will need to follow the instruction inside the zip add lights using the Mue's Target Area Editor in link below. There is some step to add to the _TYPES.ini for each terrain before you can do that. Hence please follow the instruction below carefully.
Mue's Target Area Editor - as part of the tool box
I have included an effect file which could be called in _types.ini in terrain folder for anyone interested in experimenting night lights with real light source. This is currently disabled due to poor visual outcome.
53 downloads
0 comments
Updated
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Night Lights for Kamchatka Terrain 250m tileset update
By orsin
This mod should be used in conjunction with the "night lights for City" mod released by me.
Quick update to the entire Kamchatka 250m map to have night lights in cities.
Installation:
Before you begin. Backup your files
Extract the ini files to Kamchatka terrain folder. Note this only works for Kamchatka terrain patched with Stary's 250m tileset PLUS the crash fix update released by me.
37 downloads
0 comments
Submitted
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SF2 Formosa Straits Terrain Revamp (v.2) by Gepard
By Wrench
SF2 Formosa Straits Terrain Revamp (v.2) by Gepard 10/15/23
*Full 5 Merged Installs Recommended*
This terrain mod is designed to REPLACE any and all eariler versions. It also includes any previous updates from long past years. It is designed for use with the SF2-NA environment
While the tiling has not been touched, (almost) all the target areas have been revamped, rebuilt or replaced. Several new regions have been added, and many of the other inis have been upgraded (See Notes for more changes). Several items (Ground Objects & Weapons) are supplied; in the Notes section is a list of other items you'll probably want to obtain. Be advised, you will experience longer than usual loading times, due to the weight of objects on the terrain. And yes, you can expect a plethora of 'hidden in the open' Easter Eggs. After all, it's my trademark!! (tm)
As always, PLEASE read the install instructions, and the accompaning Notes and Other Nonsense for more details on other needed items. As is reccommended, unzip to an easy to find location, so you can access the readme for it's full instructions. Gepard's original readme is also included, for historical purposes.
Good Hunting!
Wrench
Kevin Stein
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